Doom
This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 74 | 87 | 104 |
| 1440p QHD | 111 | 141 | 163 | 188 |
| 1080p Full HD | 177 | 213 | 252 | 293 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800XT + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 7 5800XT and AMD Radeon RX 6800 XT combination delivers a compelling performance profile in Doom, a 2016 FPS title. The data shows a system capable of high refresh rate gaming at 1440p and smooth 4K experiences, though the scaling patterns reveal distinct bottlenecks depending on resolution and settings.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates show a clear and predictable decline as resolution increases, but the magnitude of that drop varies significantly by settings preset. At Low settings, the average FPS falls from 292.8 at 1920x1080 to 188.3 at 2560x1440, a reduction of roughly 36%, and then further to 103.9 at 3840x2160, which is about 45% lower than the 1440p result. This steep descent indicates that even at Low settings, the GPU is becoming the primary constraint as pixel count rises.
The pattern shifts when examining Ultra settings. Here, the average FPS drops from 177.3 at 1080p to 110.5 at 1440p (a 38% decrease) and then to 60.7 at 4K (a 45% drop from 1440p). While the relative scaling is similar to Low, the absolute numbers are much lower, suggesting the GPU is under heavier load from the start. The fact that 4K Ultra still maintains above 60 FPS average is notable, but the gap between High and Ultra at 4K is substantial: 74.2 FPS versus 60.7 FPS, a difference of 13.5 FPS.
The most telling observation comes from comparing the scaling between Medium and High. At 1080p, Medium achieves 252 FPS while High reaches 212.6 FPS, a difference of about 39 FPS. At 4K, that gap narrows to 13 FPS (87.2 versus 74.2). This compression of performance differences at higher resolutions reinforces that the Radeon RX 6800 XT is the limiting factor at 4K, whereas at 1080p the CPU's capabilities are more relevant.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 5800XT brings 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its benchmark scores reflect strong multi-threaded and single-threaded performance: Cinebench R23 multicore reaches 23794, while the single-core score is 3359. The 3DMark single-thread test yields a score of 959, and the 2-thread test doubles that to 1879, indicating solid scaling for lightly-threaded workloads.
In Doom, the CPU's role is most evident at 1080p Low settings, where the average FPS reaches 292.8. This high frame rate suggests the CPU can feed the GPU effectively at lower resolutions. However, the 5800XT's percentile rank of 86 among all CPUs means it is not at the absolute top of the hierarchy. When compared to its nearest rivals, the data shows the 5800XT is nearly identical in average benchmark score to the AMD Ryzen 7 PRO 5755GE (deltaPct of 0.1) and the AMD Ryzen AI 7 PRO 360 (deltaPct of 0.3). It is slightly behind the AMD Ryzen 7 6800HS and AMD Ryzen 7 7840H, both with a deltaPct of -0.3.
The 32 MB of L3 cache and dual-channel DDR4 memory support with a bandwidth of 51.2 GB/s are relevant for a fast-paced FPS. The fact that the 5800XT holds its own against these rivals suggests that in Doom, the CPU is not a significant bottleneck at standard gaming resolutions. The drop from 292.8 FPS at 1080p Low to 212.6 FPS at 1080p High shows that settings, not CPU limits, are driving the change at this resolution.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6800 XT is a substantial piece of hardware with 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 512.0 GB/s. Its boost clock reaches 2250 MHz, with a game clock of 2015 MHz. The GPU's 4608 shading units and 72 ray tracing cores position it well for modern titles, and its passmark G3D score of 24980 places it in the 87th percentile of all GPUs.
The GPU's VRAM capacity is more than sufficient for Doom at any of the tested settings. The data shows no evidence of memory-related stuttering or frame drops, as the minimum FPS is not reported, but the average figures remain consistent across resolutions. The 16 GB allocation ensures that even at 4K Ultra, the 60.7 FPS average is not constrained by memory capacity.
The GPU's nearest rivals provide context for its performance. The Intel Arc A550M scores slightly lower with a deltaPct of 0.5, while the NVIDIA RTX A1000 is 1.7% ahead. The NVIDIA CMP 50HX trails by 1.9%, and the GeForce RTX 4070 Ti SUPER is 2.6% ahead. This places the RX 6800 XT in a competitive position, but not at the very top. In Doom, the GPU's raw compute power is what drives the resolution scaling. The 20.74 TFLOPS FP32 performance is the likely reason why 4K High can still achieve 74.2 FPS, while 4K Ultra dips to 60.7 FPS.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific CPU-GPU combination ranks 598 out of 1681 tested combos in Doom. This places it in the top 36% of all combinations in the database. The rank reflects a balanced pairing where neither component is drastically underpowered for the other. The 598th position out of 1681 means there are 597 combinations that achieve higher average FPS in this game, but also 1083 that perform worse.
The ranking is particularly interesting given the CPU's percentile of 86 and the GPU's percentile of 87. Both components are above the 85th percentile individually, yet the combo rank is not in the top 20%. This suggests that in Doom, the pairing's performance is limited by the game's engine and the specific demands it places on the hardware. The data implies that higher-ranked combos likely feature more recent GPUs with higher memory bandwidth or more shading units.
Given the measured FPS data, the combo's rank makes sense. At 1080p Ultra, the 177.3 FPS average is strong, but not exceptional when compared to top-tier systems that might exceed 200 FPS. At 4K Ultra, the 60.7 FPS is playable, but many combos will push past 70 FPS at this resolution. The rank of 598 accurately reflects a system that delivers excellent performance without being the absolute fastest.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS this combo achieves in Doom?
A: The highest measured average FPS is 292.8, achieved at 1920x1080 resolution with Low settings.
Q: How does the CPU's multi-threaded performance compare to its single-threaded performance?
A: The CPU scores 23794 in Cinebench R23 multicore and 3359 in single-core, indicating that multi-threaded performance is roughly 7 times higher than single-threaded.
Q: What is the GPU's memory bandwidth and how does it relate to 4K performance?
A: The GPU has a memory bandwidth of 512.0 GB/s via 16 GB of GDDR6 on a 256-bit bus. This bandwidth supports the 74.2 FPS average at 4K High settings, showing no memory bottleneck at that resolution.
Q: Which settings preset shows the largest FPS drop from 1080p to 4K?
A: The Low preset shows the largest absolute drop, going from 292.8 FPS at 1080p to 103.9 FPS at 4K, a decrease of 188.9 FPS.
Q: How does the combo rank compare to other tested combinations in this game?
A: The combo ranks 598 out of 1681 tested combos, placing it in the top 36% of all combinations tested in Doom.
Q: What is the difference in average FPS between Ultra and High settings at 1440p?
A: At 2560x1440, Ultra achieves 110.5 FPS while High achieves 141.1 FPS, a difference of 30.6 FPS in favor of High settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the FPS averages scale from Low to Ultra: Low hits 292.8, Medium 252, High 212.6, and Ultra 177.3. The gap between Low and Ultra is 115.5 FPS, showing that settings have a massive impact at this resolution. The progression is not linear; the drop from Low to Medium is 40.8 FPS, while the drop from High to Ultra is 35.3 FPS.
Moving to 2560x1440, the averages are 188.3 for Low, 163 for Medium, 141.1 for High, and 110.5 for Ultra. The relative ordering remains the same, but the absolute differences shrink. The gap between Low and Ultra is now 77.8 FPS, a smaller margin than at 1080p. The drop from High to Ultra is 30.6 FPS, which is the largest single-step decrease at this resolution.
At 3840x2160, the averages are 103.9 for Low, 87.2 for Medium, 74.2 for High, and 60.7 for Ultra. The gap between Low and Ultra narrows to 43.2 FPS. The drop from Medium to High is 13 FPS, and from High to Ultra is 13.5 FPS. This shows that at 4K, each settings tier costs a similar amount of performance, indicating the GPU is the limiting factor.
Comparing across resolutions, the 1080p Low result of 292.8 FPS is nearly 5 times the 4K Ultra result of 60.7 FPS. The 1440p High result of 141.1 FPS is roughly double the 4K Ultra result. These numbers demonstrate that Doom scales predictably with resolution, and the RX 6800 XT handles 1440p with ease but requires settings adjustments for 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
For players targeting 60 FPS as a minimum, the 4K Ultra preset at 60.7 FPS average is borderline. The data suggests that dropping to High at 4K yields 74.2 FPS, a 22% improvement over Ultra, which provides a much safer margin above 60 FPS. Given that the visual difference between High and Ultra in Doom is often subtle, the High preset at 4K offers the most balanced experience according to the measured rows.
At 1440p, the High preset achieves 141.1 FPS, which is ideal for high refresh rate monitors. The Ultra preset at 110.5 FPS still clears 100 FPS, but the 30.6 FPS penalty for Ultra may not justify the visual gains. The Medium preset at 163 FPS is also viable for those who prioritize frame rate over fidelity, but High provides the best combination of smoothness and image quality.
At 1080p, all presets exceed 175 FPS, making the choice purely about visual preference. The Ultra preset at 177.3 FPS is playable on any monitor, but the High preset at 212.6 FPS is better suited for 240 Hz displays. The Low preset at 292.8 FPS is the maximum achievable, but the visual downgrade is substantial. For competitive play, the Medium preset at 252 FPS offers a good middle ground between speed and clarity.
The data indicates that the High preset is the sweet spot across all resolutions. It provides the best balance of frame rate and visual quality, with 212.6 FPS at 1080p, 141.1 FPS at 1440p, and 74.2 FPS at 4K. Players with standard 60 Hz displays can comfortably use Ultra at 4K, but those with higher refresh rate monitors should consider High to fully utilize their display's capabilities.
Hardware Specifications
AMD Ryzen 7 5800XT
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 6800 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 103.9 |
| 3840x2160 | Medium | 87.2 |
| 3840x2160 | High | 74.2 |
| 3840x2160 | Ultra | 60.7 |
| 2560x1440 | Low | 188.3 |
| 2560x1440 | Medium | 163.0 |
| 2560x1440 | High | 141.1 |
| 2560x1440 | Ultra | 110.5 |
| 1920x1080 | Low | 292.8 |
| 1920x1080 | Medium | 252.0 |
| 1920x1080 | High | 212.6 |
| 1920x1080 | Ultra | 177.3 |
Doom with Ryzen 7 5800XT + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6800 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.