Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 28 | 32 |
| 1440p QHD | 36 | 44 | 52 | 60 |
| 1080p Full HD | 56 | 68 | 80 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X3D + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 7 5800X3D paired with the AMD Radeon RX 570 produces a distinct performance profile in Doom, one that shifts dramatically depending on the resolution and quality preset selected. The recorded data shows a system where the GPU becomes the primary constraint at higher resolutions, while the CPU’s strong multi-threaded and single-threaded scores provide ample headroom at lower settings.
Resolution Scaling
The measured FPS values reveal a steep performance cliff as resolution climbs from 1920x1080 to 3840x2160. At 1920x1080 with Low settings, the combo delivers an average of 92 FPS. Moving to 2560x1440 at the same Low preset drops the average to 60 FPS, a reduction of 32 FPS or roughly 35%. At 3840x2160 Low, the average falls further to 32 FPS, which is only about a third of the 1080p Low result. This pattern indicates that pixel throughput, not CPU capability, is the limiting factor as resolution increases.
The scaling from 2560x1440 to 3840x2160 is particularly steep. For the High preset, the average drops from 44 FPS at 1440p to 24 FPS at 4K, a 45% reduction. For the Ultra preset, the drop is from 36 FPS at 1440p to 19 FPS at 4K, a 47% reduction. These percentage drops are larger than the pure pixel count difference would suggest, indicating that the RX 570’s fillrate and memory bandwidth are overwhelmed at 4K.
At 1920x1080, the scaling between presets is moderate. Low averages 92 FPS, Medium averages 80 FPS, High averages 68 FPS, and Ultra averages 56 FPS. The gap between Low and Ultra is 36 FPS, which is significant but still keeps the game playable at every preset. At 2560x1440, the same preset ladder produces 60, 52, 44, and 36 FPS respectively. The relative drop from Low to Ultra is 40% at 1440p, slightly steeper than the 39% drop at 1080p.
At 3840x2160, the preset ladder collapses. Low averages 32 FPS, Medium averages 28 FPS, High averages 24 FPS, and Ultra averages 19 FPS. None of these averages reach the 60 FPS threshold, and even the Low preset only achieves 32 FPS. The data indicates that at 4K, the RX 570 cannot maintain a fluid frame rate regardless of visual quality, suggesting that the GPU’s 4 GB GDDR5 memory and 224.0 GB/s bandwidth are insufficient for the workload.
The limiting component at 1080p and 1440p is clearly the GPU, as the CPU’s benchmark scores indicate it is not a bottleneck. The Ryzen 7 5800X3D scores 884 in 3dmark_single_thread and 1452 in cinebench_r23_singlecore, which are strong results for a desktop processor. At 1080p Low, the 92 FPS average suggests the GPU is still near its limit, but the CPU is not holding it back. At 4K, the GPU is so far behind that CPU performance becomes irrelevant to the final frame rate.
FAQ
Q: What is the average FPS at 1920x1080 with Ultra settings?
A: The recorded average is 56 FPS. This is the lowest preset average at 1080p, with Low at 92 FPS, Medium at 80 FPS, and High at 68 FPS.
Q: How does the combo perform at 3840x2160 compared to 2560x1440?
A: At 4K, the average FPS ranges from 19 FPS on Ultra to 32 FPS on Low. At 1440p, the same range is 36 FPS on Ultra to 60 FPS on Low. The 4K results are roughly half of the 1440p results for each preset.
Q: What is the CPU’s single-thread performance score?
A: The Ryzen 7 5800X3D records 884 in 3dmark_single_thread and 1452 in cinebench_r23_singlecore. These scores indicate strong single-thread capability, which is relevant for older games like Doom that rely on fewer threads.
Q: What is the GPU’s memory bandwidth?
A: The RX 570 has a memory bandwidth of 224.0 GB/s, using 4 GB of GDDR5 memory on a 256-bit bus. This bandwidth is a key factor in the steep performance drop at 4K.
Q: How does this combo rank among all tested combinations for Doom?
A: The combo ranks 3547 out of 3712 tested combos, placing it in the lower percentile of all recorded configurations. This rank reflects the GPU’s age and limited VRAM.
Q: What is the average FPS at 2560x1440 with Medium settings?
A: The average is 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS. This is the only preset at 1440p that records a min and max range.
GPU Role
The AMD Radeon RX 570 is a Polaris 20 chip built on a 14 nm process at GlobalFoundries, with 5,700 million transistors on a 232 mm² die. Its base clock is 1168 MHz and boost clock is 1244 MHz, with memory running at 1750 MHz (7 Gbps effective). The GPU has 2048 shading units, 128 texture mapping units, and 32 raster output units. Its pixel rate is 39.81 GPixel/s and texture rate is 159.2 GTexel/s, with FP32 performance at 5.095 TFLOPS.
These specifications directly influence the measured FPS in Doom. The 4 GB GDDR5 memory on a 256-bit bus provides 224.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes a severe limitation at 4K. The data shows that at 3840x2160, even the Low preset only achieves 32 FPS, indicating that the GPU cannot feed the framebuffer fast enough. The 4K Ultra preset drops to 19 FPS, which is below playable thresholds.
The GPU’s percentile rank versus all GPUs is 74, and its average benchmark score is 28766. Among its nearest rivals, the AMD Radeon RX 470 scores 28996, which is 0.8% higher, while the AMD Radeon R9 M295X scores 28580, which is 0.7% lower. These small deltas confirm that the RX 570 sits in a narrow performance band, and the Doom results reflect this mid-range positioning.
At 1080p, the GPU delivers 92 FPS on Low and 56 FPS on Ultra. The 36 FPS gap between these presets shows how sensitive the GPU is to shader complexity and texture quality. The Medium preset at 1080p records a minimum of 68 FPS and maximum of 93 FPS, which is a tight range indicating consistent frame pacing. At 1440p, the Medium preset also shows a min of 44 FPS and max of 60 FPS, again a stable range.
The GPU’s DirectX 12 support (12_0) and Vulkan 1.3 are relevant for Doom, which uses the Vulkan API. The RX 570’s GCN 4.0 architecture handles Vulkan efficiently, as evidenced by the 1080p results. However, the 4K results show that raw compute and memory bandwidth are insufficient for high-resolution rendering in this title.
How This Combo Ranks
The combo rank for Doom is 3547 out of 3712 tested combinations. This places the AMD Ryzen 7 5800X3D and AMD Radeon RX 570 in the bottom 5% of all recorded configurations. The rank is driven almost entirely by the GPU, as the CPU is a high-end part. The CPU’s percentile versus all CPUs is 80, and its average benchmark score is 27896, which is close to rivals like the Intel Core i9-10900K (27872, 0.1% lower) and the AMD Ryzen 7 6800U (27887, 0% delta).
The GPU’s average benchmark score is 28766, with a percentile of 74. Its nearest rival, the AMD Radeon RX 6800M, scores 28874, which is 0.4% higher, while the NVIDIA Quadro RTX 8000 scores 28421, which is 1.2% lower. These small deltas mean the RX 570 is competitive with other mid-range GPUs in synthetic benchmarks, but in Doom, the combination ranks poorly because the CPU is overqualified for the GPU.
The rank of 3547 indicates that most other tested combos achieve higher average FPS in Doom. This is expected for a GPU released in 2017 with 4 GB of VRAM, as modern titles and even older titles at high settings require more memory and compute. The CPU’s strong scores (cinebench_r23_multicore at 14317, geekbench_multicore at 11765) do not compensate for the GPU’s limitations in this game.
The data implies that this combo is CPU-heavy, meaning the processor has far more capability than the GPU can utilize. In Doom, this imbalance shows up as GPU-bound frame rates at all resolutions, with the CPU never becoming a bottleneck. The rank reflects this mismatch, as combos with similar GPUs but weaker CPUs would likely score similarly, while combos with stronger GPUs would rank much higher.
CPU Role
The AMD Ryzen 7 5800X3D uses the Zen 3 architecture on a 7 nm process at TSMC, with 8,850 million transistors on a 74 mm² die. It has 8 cores and 16 threads, with a base clock of 3.40 GHz and boost clock of 4.50 GHz. The L3 cache is 96 MB shared, which is large and benefits gaming workloads. The CPU supports DDR4 memory with a dual-channel bus, providing 51.2 GB/s of bandwidth. Its TDP is 105 W, and it uses the AMD Socket AM4.
In Doom, the CPU’s role is secondary to the GPU, but its performance ensures that frame rates are not limited by processor throughput. The 3dmark_single_thread score of 884 and cinebench_r23_singlecore score of 1452 indicate strong single-thread performance, which matters for games that do not scale across many cores. Doom, released in 2016, uses Vulkan and can utilize multiple threads, but the CPU’s 16 threads are more than sufficient.
The multi-threaded scores are also high: 3dmark_16_threads at 7299, 3dmark_max_threads at 7285, and cinebench_r23_multicore at 14317. These scores show that the CPU can handle heavy workloads, but in Doom, the GPU is the limiting factor at every resolution. At 1080p Low, the 92 FPS average is likely near the GPU’s maximum, not the CPU’s. If the CPU were weaker, the frame rate might drop, but with this processor, the GPU is always the constraint.
The CPU’s nearest rivals in average benchmark score include the AMD Ryzen 7 6800U (27887, 0% delta) and Intel Core i9-10900K (27872, 0.1% delta). These small deltas show that the 5800X3D is comparable to other high-end CPUs in synthetic tests. In Doom, however, the CPU’s advantage does not translate into higher FPS because the RX 570 cannot produce more frames.
The L3 cache of 96 MB is a unique feature that improves game performance in CPU-bound scenarios, but in this combo, it is not the bottleneck. The data shows that at 1440p and 4K, the frame rate drops linearly with pixel count, which is a GPU characteristic. The CPU’s 4.50 GHz boost clock and 16 threads are ready for any workload, but the GPU holds the system back.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low at 92 FPS, Medium at 80 FPS with a minimum of 68 and maximum of 93, High at 68 FPS, and Ultra at 56 FPS. The spread from Low to Ultra is 36 FPS, with each preset step costing roughly 12 FPS on average. The Medium preset has a min-max range of 68 to 93 FPS, which is a 25 FPS span, indicating some frame variability but generally stable performance.
At 2560x1440, the averages drop to: Low at 60 FPS, Medium at 52 FPS with a minimum of 44 and maximum of 60, High at 44 FPS, and Ultra at 36 FPS. The Low preset at 1440p matches the Ultra preset at 1080p in average FPS (60 vs 56), showing the cost of higher resolution. The Medium preset at 1440p has a min-max range of 44 to 60 FPS, which is identical to the Low and High averages, suggesting that frame pacing is consistent.
At 3840x2160, the averages are: Low at 32 FPS, Medium at 28 FPS with a minimum of 24 and maximum of 32, High at 24 FPS, and Ultra at 19 FPS. The Low preset at 4K is only 3 FPS higher than the Medium preset, and the High preset matches the Medium minimum. The Ultra preset at 19 FPS is the lowest recorded average across all resolutions and settings.
Comparing presets across resolutions, the Low preset scales from 92 FPS (1080p) to 60 FPS (1440p) to 32 FPS (4K). The Ultra preset scales from 56 FPS (1080p) to 36 FPS (1440p) to 19 FPS (4K). The relative drop from 1080p to 4K is 65% for Low and 66% for Ultra, showing a consistent penalty for the 4x pixel increase.
The Medium preset is the only one with recorded min and max values at all three resolutions. At 1080p, the min is 68 and max is 93, at 1440p the min is 44 and max is 60, and at 4K the min is 24 and max is 32. These ranges show that the frame rate is more variable at lower resolutions, likely due to CPU or driver overhead, while at 4K the GPU is consistently saturated.
Settings Recommendations
The measured data offers clear guidance on which preset to use for a playable experience. At 1920x1080, all presets produce an average above 50 FPS, with Low at 92, Medium at 80, High at 68, and Ultra at 56. For a smooth 60 FPS target, High at 68 FPS is the highest preset that comfortably exceeds it. Ultra at 56 FPS is close but may dip below 60 in demanding scenes, so High is the recommended choice for 1080p.
At 2560x1440, only Low at 60 FPS and Medium at 52 FPS exceed 50 FPS. High at 44 FPS and Ultra at 36 FPS are below the 60 FPS threshold and may feel less fluid. For 1440p, Low provides exactly 60 FPS on average, which is the safest option for maintaining a consistent frame rate. Medium at 52 FPS is a viable alternative if visual quality is prioritized, but the 8 FPS drop from Low to Medium is noticeable.
At 3840x2160, no preset reaches 60 FPS, and even Low at 32 FPS is below standard playability. The data shows that this combo is not suitable for 4K gaming in Doom, as the GPU lacks the memory bandwidth and compute power. If 4K is attempted, Low at 32 FPS is the only option that stays above 30 FPS, but it will not provide a smooth experience.
The best experience per the measured rows is at 1920x1080 with High settings, which delivers 68 FPS average. This balances visual quality with frame rate, as the High preset includes better textures and effects than Medium while still maintaining a comfortable margin above 60 FPS. The Ultra preset at 56 FPS is not recommended because the 12 FPS penalty from High is significant, and the visual difference between High and Ultra in Doom is typically minor.
For users who prioritize frame rate over visuals, 1080p Low at 92 FPS is the highest average recorded. This setting is ideal for competitive play or for maximizing smoothness on a high refresh rate monitor. The Medium preset at 80 FPS is a middle ground, but the data shows that High at 68 FPS offers a better balance of quality and performance.
At 1440p, the recommendation is to use Low at 60 FPS if a consistent 60 FPS is required. The Medium preset at 52 FPS is acceptable for single-player exploration but may cause noticeable stutter in fast-paced combat. The 4K resolution should be avoided entirely, as even the Low preset only reaches 32 FPS, which is below the threshold for a playable experience in a fast-paced FPS.
Hardware Specifications
AMD Ryzen 7 5800X3D
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 570 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 60.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 56.0 |
Doom with Ryzen 7 5800X3D + Other GPUs
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Doom with RX 570 + Other CPUs
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