Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Resolution Scaling — How FPS Drops from 1080p to 4K

The measured FPS data for Doom with the AMD Ryzen 7 5700X3D and NVIDIA GeForce RTX 5050 reveals a clear and predictable scaling pattern as resolution increases. At 1080p with Low settings, the combo delivers 202 FPS on average. Moving to 1440p Low drops that to 131 FPS — a 35% reduction. At 4K Low, the average falls to 71 FPS, which is another 46% drop from 1440p. This steep decline suggests the GPU becomes the dominant limiting factor as pixel count rises, which is expected for a game like Doom that is heavily GPU-bound at higher resolutions.

Looking at the High preset, the scaling is similar but slightly less severe in percentage terms. At 1080p High, the average is 149 FPS. At 1440p High, it drops to 96 FPS — a 36% reduction. At 4K High, it falls to 52 FPS — another 46% drop from 1440p. The consistency of these percentage drops across settings indicates that the GPU's compute and memory bandwidth are the primary constraints, rather than any CPU bottleneck appearing at higher resolutions.

The Medium preset shows a slightly different pattern. At 1080p Medium, the average is 176 FPS with a min of 150 and max of 203. At 1440p Medium, it drops to 114 FPS (min 97, max 131), a 35% reduction. At 4K Medium, it falls to 62 FPS (min 52, max 71), a 46% drop. The min-max ranges at Medium settings are worth noting: at 4K, the spread from min to max is 19 FPS, while at 1080p it's 53 FPS. This tighter range at higher resolutions suggests more consistent frame pacing when the GPU is more fully utilized.

The Ultra preset shows the most dramatic scaling. At 1080p Ultra, the average is 122 FPS. At 1440p Ultra, it drops to 79 FPS — a 35% reduction. At 4K Ultra, it falls to 43 FPS — another 46% drop. The fact that 4K Ultra lands below 60 FPS means this preset is not viable for smooth gameplay at that resolution with this hardware combo.

What does this scaling tell us about the limiting component? The nearly identical percentage drops across all four settings presets — roughly 35% from 1080p to 1440p and 46% from 1440p to 4K — indicate that the RTX 5050's 8 GB VRAM and 128-bit memory bus are the bottlenecks. The CPU's role becomes less relevant as resolution rises, since the frame rate is increasingly determined by the GPU's pixel throughput and memory bandwidth. The data shows no sign of CPU limitation even at 1080p Low, where 202 FPS is achieved — a frame rate that would typically expose a weak processor.

# GPU Role — VRAM, Clocks, and How They Relate to This Game's Results

The NVIDIA GeForce RTX 5050 is built on the GB207 chip using the Blackwell 2.0 architecture on a 5 nm process from TSMC. It packs 16,900 million transistors on a 149 mm² die, with a transistor density of 113.4 million per mm². The GPU has 2,560 shading units, 80 texture mapping units, and 32 raster output units. It also includes 20 ray tracing cores and 80 tensor cores, though Doom's original 2016 release does not leverage ray tracing or DLSS features.

The clock speeds are notable: a base clock of 2317 MHz and a boost clock of 2572 MHz. The memory runs at 2500 MHz with 20 Gbps effective speed. The 8 GB of GDDR6 memory sits on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. This bandwidth figure is critical for understanding the 4K performance. At 4K High, the average FPS is 52, which is just below the 60 FPS threshold most players consider smooth. The 320 GB/s bandwidth appears insufficient to feed the 2,560 shading units at 4K with High settings, explaining the sub-60 FPS result.

The GPU's synthetic benchmark scores provide context. In 3DMark Steel Nomad DX12, it scores 2502. Geekbench OpenCL yields 90334, and Vulkan yields 89381. Passmark G3D gives 17326, while Passmark GPU Compute gives 9184. The GPU's overall average benchmark score is 21035, placing it at the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL (average score 21153, delta -0.6%), the AMD Radeon HD 8970M (21237, delta -1%), the AMD Radeon RX 5600 XT (20713, delta 1.6%), and the NVIDIA RTX A4000 Mobile (21379, delta -1.6%). The RX 5600 XT is the only rival that the RTX 5050 beats by more than a trivial margin.

The GPU's pixel rate is 82.30 GPixel/s, and its texture rate is 205.8 GTexel/s. FP32 compute is 13.17 TFLOPS, with FP16 at 13.17 TFLOPS (1:1). These figures suggest the GPU has enough raw compute for Doom, but the memory subsystem is the limiting factor at higher resolutions. The 8 GB VRAM capacity is not a concern for Doom specifically, as the game's textures are modest by modern standards, but the bandwidth constraint becomes apparent in the measured FPS data.

The RTX 5050 draws 130 W TDP and requires a 300 W suggested PSU. It uses a dual-slot design with a single 8-pin power connector. The PCIe 5.0 x8 interface is more than sufficient for this workload. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, with display outputs including 1x HDMI 2.1b and 3x DisplayPort 2.1b.

# How This Combo Ranks

The combination of the AMD Ryzen 7 5700X3D and NVIDIA GeForce RTX 5050 ranks 2281 out of 3712 tested combos for Doom. This places it in the 61st percentile of all tested combinations — meaning roughly 39% of combos perform better, and 61% perform worse. This is a mid-pack ranking that reflects the GPU's position as an entry-level Blackwell part paired with a strong budget CPU.

To understand this ranking, consider the CPU's benchmark position. The Ryzen 7 5700X3D scores 24709 on average across all benchmarks, placing it at the 77th percentile of all CPUs. Its nearest rivals are the AMD Ryzen 5 7600X3D (average score 24728, delta -0.1%), the AMD Ryzen 9 5900HX (24822, delta -0.5%), the Intel Core i5-12450HX (24576, delta 0.5%), and the Intel Core i5-11600 (24563, delta 0.6%). The CPU is essentially tied with these rivals in synthetic benchmarks, with deltas under 1%.

The GPU, by contrast, sits at the 66th percentile of all GPUs, with an average benchmark score of 21035. This is lower than the CPU's percentile, suggesting the GPU is the weaker link in this combo for gaming performance. The combo's rank of 2281 out of 3712 reflects this — the CPU is strong enough to avoid being a bottleneck, but the GPU limits the overall frame rates.

The fact that this combo ranks in the 61st percentile for Doom specifically, despite the GPU being at the 66th percentile globally, indicates that Doom's engine is somewhat more demanding on the GPU than average. The game's fast-paced rendering, with lots of particle effects and dynamic lighting, pushes the RTX 5050 harder than a typical title might.

What does this ranking imply for users? If you're considering this combo for Doom, the data shows you'll get playable frame rates at 1080p and 1440p with most settings, but 4K will require dropping to Low or Medium settings to maintain smooth performance. The ranking also suggests that upgrading the GPU would yield more benefit than upgrading the CPU, since the CPU is already performing at a high percentile relative to other processors.

# Settings Recommendations

Given the measured FPS data, the optimal settings depend on your target resolution and frame rate preference. Let's break this down resolution by resolution.

At 1080p, all four presets deliver playable frame rates. Low averages 202 FPS, Medium averages 176 FPS (min 150, max 203), High averages 149 FPS, and Ultra averages 122 FPS. If you have a 144 Hz monitor, High settings at 149 FPS will be just above the refresh rate, making it the best choice for visual quality without sacrificing smoothness. If you have a 240 Hz monitor, Medium at 176 FPS is the better option, as High drops below 240 FPS. Ultra at 122 FPS is only suitable for 120 Hz displays. The data suggests that High is the sweet spot for most 1080p gamers — it offers a strong visual upgrade over Medium while still exceeding 144 FPS.

At 1440p, the choices narrow. Low averages 131 FPS, Medium averages 114 FPS (min 97, max 131), High averages 96 FPS, and Ultra averages 79 FPS. For 144 Hz displays, Medium at 114 FPS is the best you can do without sacrificing too much visual quality. High at 96 FPS is still smooth for 100 Hz monitors but will show screen tearing on 144 Hz displays without V-Sync. Ultra at 79 FPS is playable but not ideal for fast-paced arena shooter gameplay. The recommendation here is Medium — it provides a good balance of visual fidelity and frame rate, with a min FPS of 97 that keeps frame pacing consistent.

At 4K, the situation is more constrained. Low averages 71 FPS, Medium averages 62 FPS (min 52, max 71), High averages 52 FPS, and Ultra averages 43 FPS. For 60 Hz displays, Medium at 62 FPS is the only preset that consistently stays above the refresh rate — though the min of 52 FPS means occasional dips below 60. Low at 71 FPS is the safer choice for maintaining a locked 60 FPS, but the visual downgrade is significant. High at 52 FPS and Ultra at 43 FPS are not recommended for smooth gameplay. The data suggests that 4K is only viable with this combo if you're willing to use Low or Medium settings, and even then, the experience will be less than ideal for competitive play.

Across all resolutions, the Medium preset shows the most consistent frame pacing, as evidenced by the min-max ranges. At 1080p Medium, the spread is 53 FPS; at 1440p, 34 FPS; at 4K, 19 FPS. This consistency makes Medium the recommended preset for most users, with High being a viable alternative at 1080p for those with lower refresh rate displays.

# FAQ

Q: What is the average FPS at 1080p Ultra with this combo?

A: The average FPS at 1080p Ultra is 122 FPS. This is the highest quality preset at the lowest resolution, and it remains above 120 FPS, making it suitable for 120 Hz displays.

Q: Can this combo handle 4K gaming in Doom?

A: Yes, but with limitations. At 4K Low, the average FPS is 71; at 4K Medium, it's 62 (min 52, max 71); at 4K High, it's 52; and at 4K Ultra, it's 43. For a stable 60 FPS experience, Low settings are recommended, while Medium will have occasional dips below 60 FPS.

Q: How does the RTX 5050 compare to the AMD Radeon RX 5600 XT?

A: The RTX 5050 has an average benchmark score of 21035, while the RX 5600 XT has 20713, giving the RTX 5050 a 1.6% advantage. This is the closest rival in the GPU's benchmark data, with all other rivals being within 1.6% or less.

Q: What is the CPU's benchmark percentile?

A: The AMD Ryzen 7 5700X3D sits at the 77th percentile of all CPUs, with an average benchmark score of 24709. Its closest rival is the AMD Ryzen 5 7600X3D, which scores 24728, a delta of -0.1%.

Q: What is the best settings preset for a 144 Hz monitor at 1440p?

A: Medium settings at 1440p deliver an average of 114 FPS (min 97, max 131). This is the highest average FPS that stays within a reasonable range of 144 Hz. High settings at 96 FPS would require V-Sync to avoid tearing on a 144 Hz display.

Q: How does this combo rank among all tested combos for Doom?

A: This combo ranks 2281 out of 3712 tested combos, placing it in the 61st percentile. This means it performs better than 61% of all tested combinations for Doom.

# CPU Role — Cores, Clocks, and How They Relate to This Game's Results

The AMD Ryzen 7 5700X3D is a desktop processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It has 8 cores and 16 threads, with a base clock of 3.00 GHz and a boost clock of 4.10 GHz. The CPU is manufactured on TSMC's 7 nm process, containing 8,850 million transistors on a 74 mm² die. Its TDP is 105 W, and it uses the AMD Socket AM4 interface with DDR4 memory support on a dual-channel bus, providing 51.2 GB/s of memory bandwidth.

The CPU's cache hierarchy is notable: 64 KB of L1 per core, 512 KB of L2 per core, and a shared 96 MB of L3 cache. This large L3 cache is a hallmark of the X3D line, designed to reduce memory latency in gaming workloads. The CPU supports ECC memory, which is unusual for a consumer desktop part, and uses PCIe Gen 4 with 20 lanes (CPU only). It does not have integrated graphics and has a locked multiplier.

In synthetic benchmarks, the 5700X3D shows strong multi-threaded performance. Cinebench R23 multicore scores 22366, while single-core scores 3157. Geekbench multicore yields 11086, and single-core 1849. 3DMark results show 6764 for 16 threads, 6755 for max threads, 5357 for 8 threads, 3097 for 4 threads, 1575 for 2 threads, and 804 for single thread. Passmark results include a multithread score of 26318 and single-thread of 2970.

The CPU's average benchmark score of 24709 places it at the 77th percentile of all CPUs. Its nearest rivals, as noted, are within 0.6% in either direction. This means the 5700X3D is a solid mid-to-high-range processor that won't bottleneck most games.

For Doom specifically, the CPU's role is secondary to the GPU. The measured FPS data shows that even at 1080p Low, where frame rates reach 202 FPS, the CPU can keep up. The 8 cores and 16 threads are more than sufficient for Doom's engine, which is primarily GPU-bound. The large 96 MB L3 cache likely helps with the game's texture streaming and level loading, but the impact on average FPS is minimal.

The CPU's boost clock of 4.10 GHz is modest compared to higher-end parts, but the X3D cache compensates for the lower clock speed in gaming scenarios. The data from Doom shows no evidence of CPU limitation — the frame rates scale purely with resolution and settings, which is the expected behavior when the GPU is the bottleneck. If the CPU were limiting, we would see 1080p and 1440p frame rates converging, which they do not.

# Measured FPS Breakdown

This section provides the complete measured FPS data for the AMD Ryzen 7 5700X3D with the NVIDIA GeForce RTX 5050 in Doom, organized by resolution and settings preset.

1080p (1920x1080):

  • Low: average 202 FPS
  • Medium: average 176 FPS, min 150, max 203
  • High: average 149 FPS
  • Ultra: average 122 FPS

1440p (2560x1440):

  • Low: average 131 FPS
  • Medium: average 114 FPS, min 97, max 131
  • High: average 96 FPS
  • Ultra: average 79 FPS

4K (3840x2160):

  • Low: average 71 FPS
  • Medium: average 62 FPS, min 52, max 71
  • High: average 52 FPS
  • Ultra: average 43 FPS

The data reveals a consistent pattern: each step up in resolution reduces FPS by roughly 35% from 1080p to 1440p, and another 46% from 1440p to 4K. This holds true across all four settings presets, with minor variations. The Medium preset is the only one with min/max data recorded for all three resolutions, showing that frame pacing becomes more consistent at higher resolutions — the spread between min and max narrows from 53 FPS at 1080p to 34 FPS at 1440p to 19 FPS at 4K.

The gap between Low and Ultra settings widens with resolution. At 1080p, the difference between Low (202 FPS) and Ultra (122 FPS) is 80 FPS. At 1440p, the difference is 52 FPS (131 vs 79). At 4K, the difference is 28 FPS (71 vs 43). This suggests that the GPU's overhead for higher quality settings becomes relatively larger as pixel count increases, further confirming the GPU as the primary bottleneck.

The highest measured FPS in the entire dataset is 203 FPS, which occurs at 1080p Medium (max). The lowest is 43 FPS at 4K Ultra. For a game like Doom, which benefits from high frame rates for smooth aiming, the practical range for competitive play is 1080p Medium through 1440p High, with 4K reserved for more casual play at lower settings.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 7 5700X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.