Doom
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 53 | 65 | 75 |
| 1440p QHD | 81 | 102 | 120 | 136 |
| 1080p Full HD | 126 | 156 | 185 | 213 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
# Doom: AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 2070 SUPER — Benchmark Analysis
The AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce RTX 2070 SUPER delivers a capable Doom experience across all tested resolutions, though the data reveals a clear GPU-bound scenario at higher settings. The combo ranks 1035th out of 1681 tested combinations in this game, placing it in the upper-middle tier of the database. With 8 cores, 16 threads, and a 96 MB shared L3 cache on the CPU side, and 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth on the GPU side, this pairing shows predictable scaling patterns that shift from CPU-limited at low settings to heavily GPU-limited at ultra settings and 4K.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, confirming the RTX 2070 SUPER as the primary bottleneck at higher resolutions. At High settings, average frame rates fall from 156.3 FPS at 1920x1080 to 101.9 FPS at 2560x1440, then to 53.3 FPS at 3840x2160. That represents a 34.8% drop from 1080p to 1440p, and a further 47.7% drop from 1440p to 4K. The 4K result at High settings sits just above the 45.3 FPS Ultra figure, indicating that even moderate settings struggle to maintain 60 FPS at 4K.
The scaling pattern shifts dramatically when settings are lowered. At Low settings, 1080p produces 213.2 FPS, which falls to 135.7 FPS at 1440p (a 36.4% reduction) and 74.5 FPS at 4K (a 45.1% reduction from 1440p). The persistence of large drops even at Low settings suggests the GPU's raw throughput — 9.062 TFLOPS FP32 and a pixel rate of 113.3 GPixel/s — becomes the limiting factor regardless of quality preset. Notably, the gap between Low and Ultra at 1080p is 87.7 FPS, while at 4K that gap narrows to 29.2 FPS, showing that resolution scaling compresses the settings range as pixel count dominates.
The 1440p results are the sweet spot for this combo. High settings deliver 101.9 FPS, comfortably above 60 FPS, while Ultra still manages 80.8 FPS. At 1080p, even Ultra hits 125.5 FPS, meaning the CPU's 3.00 GHz base and 4.10 GHz boost clocks are sufficient to feed the GPU at lower resolutions. The data indicates that 4K Ultra at 45.3 FPS is the only configuration that falls below playable thresholds, while every other tested combination exceeds 74 FPS.
GPU Role
The RTX 2070 SUPER's 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which proves adequate for Doom's texture-heavy environments at 1080p and 1440p but becomes strained at 4K. The GPU's 2560 shading units, 160 TMUs, and 64 ROPs, running at a 1605 MHz base and 1770 MHz boost, deliver the 9.062 TFLOPS FP32 throughput that drives these results. The GPU's 65th percentile ranking among all GPUs places it slightly below the RTX 4060 Mobile, which scores 22729 versus 22206, a 2.3% delta.
The benchmark data shows the GPU's compute capabilities directly influence the settings scaling. At 4K, moving from Low (74.5 FPS) to Medium (64.5 FPS) to High (53.3 FPS) to Ultra (45.3 FPS) produces a 39.2% total reduction, reflecting the increased shading and texture work. The 448.0 GB/s bandwidth appears sufficient for 1440p High, where 101.9 FPS indicates no memory bottleneck, but 4K Ultra at 45.3 FPS suggests the 8 GB capacity and bandwidth are limiting factors.
The GPU's PassMark G3D score of 18169 and 3DMark Steel Nomad DX12 score of 1651 align with the measured game performance. The Geekbench Vulkan score of 94918 indicates solid API efficiency, which matters for Doom's Vulkan renderer. Compared to the RX 5700, which scores 21670 (a 2.5% delta), the RTX 2070 SUPER holds a slight edge in synthetic benchmarks, and this translates to the playable frame rates observed at 1440p. The GPU's 40 RT cores and 320 tensor cores are present but Doom's traditional rasterization pipeline does not heavily utilize them, making the 2560 CUDA-equivalent cores the primary workhorses.
CPU Role
The Ryzen 7 5700X3D's 8 cores and 16 threads, based on the Zen 3 (Vermeer) architecture at 7 nm, provide ample processing power for Doom's engine. The 96 MB shared L3 cache is particularly relevant for game workloads, as it reduces memory latency and improves frame pacing. The CPU's 82nd percentile ranking among all CPUs, with an average benchmark score of 24673, places it slightly above the Intel Core i5-11600 (24559, a 0.5% delta) and just below the AMD Ryzen AI Max 385 (24811, a -0.6% delta).
Single-thread performance is moderate, with a 3DMark single-thread score of 804 and Cinebench R23 single-core score of 3157. However, Doom's engine scales well across cores, as evidenced by the Cinebench R23 multi-core score of 22366 and 3DMark 16-thread score of 6764. At 1080p Low, the CPU manages to feed the GPU to 213.2 FPS, suggesting that the 3.00 GHz base clock is not a limiting factor when the GPU is least stressed. The 4.10 GHz boost clock helps maintain consistent frame delivery in combat-heavy scenes.
The CPU's role becomes more apparent when comparing 1080p results across settings. The difference between Low (213.2 FPS) and Ultra (125.5 FPS) at 1080p is 87.7 FPS, which is primarily GPU-driven. However, the fact that 1080p Ultra exceeds 120 FPS indicates the CPU is not the bottleneck even at high settings. At 4K, the CPU's influence diminishes further, as the GPU's fill rate and memory bandwidth dominate. The 51.2 GB/s memory bandwidth and dual-channel DDR4 support are sufficient for Doom's data streaming, and the 3DMark 8-thread score of 5357 suggests the CPU can handle the game's thread scheduling without issues.
FAQ
Q: Can this combo run Doom at 60 FPS in 4K?
A: At High settings, the average FPS is 53.3, which falls short of 60 FPS. Lowering to Medium yields 64.5 FPS, and Low settings reach 74.5 FPS, so 60 FPS at 4K is achievable with Medium or lower settings.
Q: What is the best resolution for this pairing?
A: The data shows 2560x1440 at High settings delivers 101.9 FPS, which offers the best balance of visual quality and performance. 1080p Ultra also exceeds 125 FPS, but 1440p provides higher pixel density with still-excellent frame rates.
Q: How does the RTX 2070 SUPER compare to the RX 5700 in Doom?
A: The RTX 2070 SUPER has an average GPU benchmark score of 22206, while the RX 5700 scores 21670, a 2.5% delta in favor of the RTX card. This synthetic advantage translates to the measured FPS results in Doom.
Q: Is the Ryzen 7 5700X3D a bottleneck at 1080p?
A: No. At 1080p Low, the combo achieves 213.2 FPS, and even at Ultra it maintains 125.5 FPS. The CPU's 8-core/16-thread configuration and 96 MB L3 cache provide sufficient headroom, as evidenced by its 82nd percentile CPU ranking.
Q: What is the FPS difference between Low and Ultra at each resolution?
A: At 1080p, the difference is 87.7 FPS (213.2 vs 125.5). At 1440p, the difference is 54.9 FPS (135.7 vs 80.8). At 4K, the difference narrows to 29.2 FPS (74.5 vs 45.3), showing reduced settings impact at higher resolutions.
Q: Does the 8 GB VRAM limit performance at 4K?
A: The 4K Ultra result of 45.3 FPS, combined with the 448.0 GB/s bandwidth, suggests memory capacity and bandwidth are contributing factors. At 1080p and 1440p, the 8 GB capacity appears sufficient, as frame rates scale predictably with settings.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 213.2 FPS average
- Medium: 185.2 FPS average
- High: 156.3 FPS average
- Ultra: 125.5 FPS average
The 1080p results show a clear progression of 27.9 FPS from Low to Medium, 28.9 FPS from Medium to High, and 30.8 FPS from High to Ultra. The total spread of 87.7 FPS indicates the GPU's 9.062 TFLOPS of FP32 throughput handles all settings with headroom, as even Ultra exceeds 120 FPS.
2560x1440 (1440p):
- Low: 135.7 FPS average
- Medium: 120.4 FPS average
- High: 101.9 FPS average
- Ultra: 80.8 FPS average
At 1440p, the FPS drops from Low to Medium by 15.3 FPS, then by 18.5 FPS to High, and finally by 21.1 FPS to Ultra. The increasing deltas at higher settings reflect the GPU's pixel fill rate (113.3 GPixel/s) becoming more stressed, but all configurations remain above 80 FPS.
3840x2160 (4K):
- Low: 74.5 FPS average
- Medium: 64.5 FPS average
- High: 53.3 FPS average
- Ultra: 45.3 FPS average
At 4K, the settings deltas compress: 10.0 FPS from Low to Medium, 11.2 FPS from Medium to High, and 8.0 FPS from High to Ultra. The total spread of 29.2 FPS demonstrates that resolution, not settings, dominates performance at 4K. Only Low and Medium configurations exceed 60 FPS. The GPU's 448.0 GB/s memory bandwidth and 64 ROPs are the primary constraints, as evidenced by the sharp decline from 1440p to 4K across all settings.
Hardware Specifications
AMD Ryzen 7 5700X3D
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 2070 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.5 |
| 3840x2160 | Medium | 64.5 |
| 3840x2160 | High | 53.3 |
| 3840x2160 | Ultra | 45.3 |
| 2560x1440 | Low | 135.7 |
| 2560x1440 | Medium | 120.4 |
| 2560x1440 | High | 101.9 |
| 2560x1440 | Ultra | 80.8 |
| 1920x1080 | Low | 213.2 |
| 1920x1080 | Medium | 185.2 |
| 1920x1080 | High | 156.3 |
| 1920x1080 | Ultra | 125.5 |
Doom with Ryzen 7 5700X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 2070 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
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