Doom

Doom

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 43 56 64
1440p QHD 67 81 102 112
1080p Full HD 108 131 150 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 56
3840x2160 High 43
3840x2160 Ultra 37
2560x1440 Low 112
2560x1440 Medium 102
2560x1440 High 81
2560x1440 Ultra 67
1920x1080 Low 174
1920x1080 Medium 150
1920x1080 High 131
1920x1080 Ultra 108

Doom with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060, In-Depth Analysis

Settings Recommendations

The measured FPS rows for Doom reveal a clear hierarchy across the four available presets, and the optimal choice depends heavily on target resolution. At 1920x1080, the Medium preset delivers 150.2 FPS average, which is a 40.1% improvement over Ultra's 107.8 FPS while sacrificing only visual fidelity that is often imperceptible in fast-paced combat. High at 1080p produces 131.1 FPS, still comfortably above the 120 Hz threshold many competitive players target. However, the data suggests Medium is the sweet spot at this resolution, as it sits 14.6% ahead of High while the gap between Medium and Low (173.9 FPS) is a more modest 15.8%.

Moving to 2560x1440, the picture shifts. High produces 81.4 FPS, which is playable but not ideal for a game that rewards high frame rates. Medium at 101.7 FPS offers a better balance, sitting 24.9% above High and only 9.9% below Low's 111.8 FPS. For 1440p owners, Medium is the recommended preset, as it maintains fluid motion without dropping below the 100 FPS psychological barrier. Ultra at this resolution falls to 66.7 FPS, a 34.4% penalty versus Medium that is difficult to justify.

At 3840x2160, the situation becomes more constrained. Medium yields 55.5 FPS, which is borderline for a fast shooter, while High drops to 43.3 FPS and Ultra to 36.7 FPS. Low at 63.7 FPS is the only preset that approaches smooth gameplay, though it still falls short of 60 FPS by a small margin. The recommendation for 4K is Low, as it provides the highest measured average and minimizes the risk of stutter during intense firefights. Overall, the data indicates that Medium is the default choice for most users, with Low reserved for 4K or high-refresh-rate 1440p monitors.

GPU Role

The NVIDIA GeForce RTX 2060 brings 6 GB of GDDR6 memory across a 192-bit bus, yielding 336.0 GB/s of bandwidth. In Doom, a game from 2016, this memory configuration proves adequate at 1080p and 1440p, where the measured FPS remains high across all settings. However, the 4K results tell a different story: the drop from 55.5 FPS at Medium to 43.3 FPS at High suggests that the GPU's shading units (1920) and texture units (120) are being pushed to their limits, not the memory subsystem. The 48 ROPs may also become a bottleneck at 4K, as pixel throughput requirements quadruple compared to 1080p.

The GPU's clock behavior is notable: a base of 1365 MHz and boost of 1680 MHz. The boost clock is what matters in practice, and the measured FPS indicates the RTX 2060 sustains high utilization in Doom's Vulkan-based engine. The 12 nm TU106 chip, with 10,800 million transistors on a 445 mm² die, delivers 6.451 TFLOPS of FP32 compute. This is sufficient for 1080p Ultra at 107.8 FPS, but the 4K Ultra result of 36.7 FPS shows the architecture's age relative to modern workloads. The 30 RT cores and 240 tensor cores are present but largely unused in Doom, as the game does not employ ray tracing or DLSS. The GPU's PassMark G3D score of 14111 and 3DMark Steel Nomad DX12 score of 1242 place it in the 58th percentile of all GPUs, indicating mid-range standing.

How This Combo Ranks

In the database of tested combinations, this pairing of AMD Ryzen 7 5700G and NVIDIA GeForce RTX 2060 ranks 1371 out of 1681 combos for Doom. This places it in the bottom 18.4% of all tested systems, which is surprising given the individual component scores. The CPU's 83rd percentile ranking (avg benchmark score 25626) and the GPU's 58th percentile (avg score 16074) suggest both parts are capable, yet their combination underperforms in this specific title. The data implies that Doom's engine is heavily optimized for newer architectures, and this 2019 GPU combined with a 2021 APU does not extract the full potential from either component.

The combo's rank relative to the CPU's nearest rivals is instructive. The Ryzen 7 5700G scores nearly identically to the AMD Ryzen 7 6800U (deltaPct -0.3%), Intel Xeon D-2752TER (+0.4%), and Intel Core 5 210H (+0.5%). Yet these CPUs paired with different GPUs likely achieve better Doom results, reinforcing that the RTX 2060 is the limiting factor here. The GPU's nearest rivals — AMD Radeon RX 7600S (+0.5%), Radeon Pro 5600M (-1.7%), and Radeon Pro 5700 (-1.7%) — are all comparable in raw score, but the RTX 2060's specific driver optimization for older titles may vary. The rank suggests that for Doom specifically, users would benefit from a newer GPU even if the CPU remains unchanged.

Measured FPS Breakdown

At 1920x1080, the full settings range is playable. Low delivers 173.9 FPS, Medium 150.2 FPS, High 131.1 FPS, and Ultra 107.8 FPS. The step from Low to Medium costs 13.6% performance, Medium to High costs 12.7%, and High to Ultra costs 17.8%. This last jump is the steepest, indicating that Ultra's additional effects (likely shadows and reflections) disproportionately strain the GPU.

At 2560x1440, the pattern holds but with compressed margins. Low produces 111.8 FPS, Medium 101.7 FPS, High 81.4 FPS, and Ultra 66.7 FPS. The Medium-to-High drop is now 20.0%, nearly double the 1080p equivalent, suggesting that pixel fill rate becomes more critical at higher resolutions. The High-to-Ultra penalty is 18.1%, slightly less than at 1080p but still significant.

At 3840x2160, the results reveal a hard ceiling. Low achieves 63.7 FPS, Medium 55.5 FPS, High 43.3 FPS, and Ultra 36.7 FPS. The Low-to-Medium drop is 12.9%, but Medium-to-High is 21.9%, and High-to-Ultra is 15.2%. None of these settings reach 60 FPS except Low, and even that barely clears the bar. The data indicates that 4K is only viable with the lowest preset, and even then, users should expect occasional dips below 60 FPS during heavy scenes.

Resolution Scaling

Scaling from 1080p to 1440p, the FPS drops by an average of 35.7% across all settings. From 1440p to 4K, the average drop is 46.0%. The cumulative 1080p-to-4K penalty averages 64.7%, which is close to the theoretical pixel count increase of 4x (from 2.07M to 8.29M pixels). This near-linear scaling suggests the GPU is the primary bottleneck, as the CPU has ample headroom at these frame rates.

However, the scaling is not uniform. At Low settings, 1080p to 1440p costs 35.7% (173.9 to 111.8 FPS), but 1440p to 4K costs 43.0% (111.8 to 63.7 FPS). At Ultra, the corresponding drops are 38.1% (107.8 to 66.7) and 45.0% (66.7 to 36.7). The increasing penalty at higher resolutions and settings indicates that the RTX 2060's rendering pipeline saturates more quickly when both pixel count and shader complexity rise. The 6 GB VRAM may also contribute, as 4K textures could exceed the memory capacity, forcing swaps that reduce throughput.

The 1080p-to-4K FPS ratio for Medium is 150.2/55.5 = 2.71, while for Low it is 173.9/63.7 = 2.73. These similar ratios suggest that resolution scaling is independent of settings, pointing to a fixed GPU bottleneck rather than a memory or CPU constraint. The Ryzen 7 5700G's 16 threads and 16 MB L3 cache are more than sufficient for Doom's workload, so the data clearly implicates the GPU as the limiting component at all resolutions above 1080p.

FAQ

Q: What is the best preset for 1080p gaming?

A: Medium provides 150.2 FPS, which is 40.1% faster than Ultra's 107.8 FPS while maintaining visual quality that is largely indistinguishable in motion.

Q: Can this combo handle 4K at 60 FPS?

A: No. The highest 4K result is Low at 63.7 FPS, but Medium drops to 55.5 FPS, so consistent 60 FPS is only achievable with the lowest preset.

Q: How does the RTX 2060 compare to its nearest rivals?

A: The GPU's average score of 16074 is 0.5% above the AMD Radeon RX 7600S, 1.7% below the Radeon Pro 5600M and Pro 5700, and 1.8% above the Radeon Pro W5500.

Q: Is the Ryzen 7 5700G holding back performance?

A: The CPU ranks in the 83rd percentile overall, and its nearest rival (Ryzen 7 6800U) scores within 0.3%, so the 8-core/16-thread Zen 3 chip is not the bottleneck in Doom.

Q: What frame rate can I expect at 1440p High?

A: The measured average is 81.4 FPS, which is playable but below the 100 FPS threshold that Medium achieves at 101.7 FPS.

Q: Does Ultra provide any benefit at 4K?

A: Ultra at 4K yields 36.7 FPS, which is below playable thresholds for a FPS. The 15.2% drop from High's 43.3 FPS is not worth the visual gain.

CPU Role

The AMD Ryzen 7 5700G is a Zen 3 (Cezanne) processor with 8 cores and 16 threads, base clock 3.80 GHz and boost 4.60 GHz. Its 16 MB L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are well-suited for Doom's engine, which typically scales well with core count but does not require extreme memory bandwidth. The CPU's 3DMark scores show strong scaling: single-thread 899, 2-thread 1758, 4-thread 3389, 8-thread 5648, and max-thread 6627. The near-linear scaling from 4 to 8 threads (66.6% increase) indicates the chip leverages its physical cores effectively, but the small gain from 8 to 16 threads (17.3%) suggests diminishing returns for gaming.

In Doom specifically, the CPU's Cinebench R23 multi-core score of 20755 and single-core of 2930 are more than adequate, as the game rarely exceeds 8 threads. The PassMark multi-thread score of 24419 and single-thread of 3283 further confirm that this processor can feed the RTX 2060 without becoming a bottleneck. The measured FPS at 1080p Low (173.9 FPS) is likely near the engine's frame rate ceiling, where CPU draw-call processing becomes relevant, but even at this extreme, the 5700G sustains high performance.

The 65 W TDP and 7 nm TSMC process (10,700 million transistors) make this an efficient part, but its integrated Radeon Vega 8 graphics are irrelevant when paired with a discrete GPU. The CPU's 83rd percentile ranking and its nearest rivals' deltaPct values (all within ±0.6%) indicate that this is a solid mid-range processor. However, in the context of this combo's 1371st rank in Doom, the CPU is clearly not the limiting factor. The data suggests that upgrading the GPU would yield far more significant FPS gains than any CPU change.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060 in Doom

Resolution Settings Avg FPS
3840x2160 Low 63.7
3840x2160 Medium 55.5
3840x2160 High 43.3
3840x2160 Ultra 36.7
2560x1440 Low 111.8
2560x1440 Medium 101.7
2560x1440 High 81.4
2560x1440 Ultra 66.7
1920x1080 Low 173.9
1920x1080 Medium 150.2
1920x1080 High 131.1
1920x1080 Ultra 107.8

Doom with Ryzen 7 5700G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2060 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 2060

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