Doom
This combination delivers exceptional performance with an average of 168 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 96 | 110 |
| 1440p QHD | 122 | 149 | 177 | 203 |
| 1080p Full HD | 189 | 231 | 273 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700G + AMD Radeon RX 9070 XT, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the AMD Radeon RX 9070 XT delivers a broad range of frame rates in Doom, scaling from 66 FPS at 4K Ultra to 314 FPS at 1080p Low. Benchmark results show this combination ranks 895th out of 3712 tested combos for this title, placing it in the upper quarter of the database. The CPU, a Zen 3 Cezanne part with 8 cores and 16 threads, posts a multicore score of 12830.5 in Cinebench R23, while the GPU, built on RDNA 4.0 with 16 GB of GDDR6 memory, reaches a Passmark G3D score of 26795. The measured data indicates that this system can handle Doom’s demanding scenarios, though the balance between CPU and GPU shifts noticeably across resolutions and presets.
FAQ
Q: What is the average frame rate at 1080p with Ultra settings?
A: At 1920x1080 with Ultra settings, the combination achieves an average of 189 FPS. This is the lowest average among the 1080p presets, yet it remains well above typical high-refresh-rate display thresholds.
Q: How does the minimum FPS compare between 1440p Medium and 4K Medium?
A: The 2560x1440 Medium preset shows a minimum FPS of 150, while the 3840x2160 Medium preset records a minimum of 81 FPS. The gap of 69 FPS highlights the substantial load increase at 4K resolution.
Q: What is the highest average FPS recorded in the measured data?
A: The highest average FPS is 314, achieved at 1920x1080 with Low settings. This is followed by 273 FPS at 1080p Medium and 231 FPS at 1080p High.
Q: Does the GPU’s VRAM capacity influence results in Doom?
A: The Radeon RX 9070 XT features 16 GB of GDDR6 memory on a 256-bit bus, providing 644.6 GB/s of bandwidth. Given that even the highest measured preset (4K Ultra) produces an average of 66 FPS, the VRAM allocation appears sufficient for this title’s demands.
Q: How does this combo rank relative to other tested systems for Doom?
A: The combo ranks 895th out of 3712 tested combinations, which places it in the 76th percentile of all recorded configurations. This indicates that the majority of tested systems deliver higher frame rates, but the absolute performance remains strong.
Q: What is the single-threaded performance of the CPU, and why might it matter?
A: The Ryzen 7 5700G scores 1494 in Cinebench R23 single-core and 899 in 3DMark single-thread. Doom can leverage high single-thread performance for game logic, so these scores contribute to the high frame rates seen at lower resolutions.
How This Combo Ranks
The combo rank of 895 out of 3712 tested configurations places this pairing in the top 24% of all recorded systems for Doom. This rank reflects the combined capability of the Ryzen 7 5700G and the Radeon RX 9070 XT, but the specific distribution of performance across settings and resolutions reveals a system that is not uniformly dominant. At 1080p Low, the average of 314 FPS is exceptional, yet at 4K Ultra, the average drops to 66 FPS, indicating that the GPU becomes the primary constraint at higher resolutions. The rank of 895 suggests that while many systems outperform it, the large majority of tested combos deliver lower frame rates. This is consistent with the CPU’s percentile versus all CPUs of 79 and the GPU’s percentile versus all GPUs of 55; the CPU is relatively stronger than the GPU in the broader database, but the GPU still provides ample power for Doom’s engine.
Comparing to the nearest rivals for the CPU, the Ryzen 7 5700G’s average benchmark score of 27051 is within 0.2% of the Intel Core i9-9900K (27097) and 0.4% of the AMD Ryzen AI 7 445 (26936). This puts the CPU on par with high-end desktop parts from previous generations. For the GPU, the Radeon RX 9070 XT’s average benchmark score of 13543 is nearly identical to the AMD Radeon HD 7770M (13536) and the NVIDIA GeForce GTX 570 (13515), though those older GPUs are not comparable in modern gaming. The delta percentages among GPU rivals are small (0.1% to 1%), meaning the GPU’s average score sits in a narrow cluster, but its 3DMark Steel Nomad score of 7260 and 16 GB VRAM set it apart in actual Doom performance.
The measured data shows that the combo’s rank is influenced by the balance between the two components. At 1080p, the CPU’s single-thread and multicore scores drive high frame rates, but at 4K, the GPU’s raw throughput and memory bandwidth become the limiting factors. The rank of 895 suggests that this pairing is well-suited for high-refresh-rate 1080p and 1440p gaming, while 4K remains playable but less competitive relative to other high-end systems.
GPU Role
The Radeon RX 9070 XT is the primary driver of frame rates in Doom, particularly at higher resolutions. Its 16 GB of GDDR6 memory on a 256-bit bus delivers 644.6 GB/s of bandwidth, which is crucial for handling texture-heavy scenes at 4K. The GPU’s boost clock of 2970 MHz and game clock of 2400 MHz provide substantial compute throughput, with a pixel rate of 380.2 GPixel/s and a texture rate of 760.3 GTexel/s. These specifications translate into the measured FPS: at 3840x2160 with Ultra settings, the average is 66 FPS, while dropping to Low settings raises the average to 110 FPS. This 44 FPS difference between presets at 4K demonstrates how the GPU’s shading units (4096) and ROPs (128) scale with workload.
The GPU’s 3DMark Steel Nomad DX12 score of 7260 and Passmark G3D score of 26795 place it in the 55th percentile among all GPUs, but within this specific game, the performance is more nuanced. At 1440p, the GPU produces an average of 122 FPS on Ultra and 203 FPS on Low, showing that even at this resolution, the GPU has headroom. At 1080p, the GPU is less stressed, with averages ranging from 189 FPS (Ultra) to 314 FPS (Low). The min FPS values at Medium settings (232 at 1080p, 150 at 1440p, 81 at 4K) indicate that the GPU maintains consistent frame delivery, though the lows drop significantly at higher resolutions.
The VRAM capacity of 16 GB is not a limiting factor in Doom, as even the most demanding preset (4K Ultra) remains playable. The memory bandwidth of 644.6 GB/s ensures that the GPU can feed its 4096 shading units without stalling. The GPU’s compute capabilities, including FP32 performance of 48.66 TFLOPS, are more than sufficient for a 2016-era title like Doom, which was designed for older hardware. The data shows that the GPU’s role becomes more pronounced as resolution increases, with the FPS dropping by roughly 50% from 1080p Low to 4K Low (314 to 110 FPS). This scaling is typical of a GPU-bound scenario at higher pixel counts.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings levels. At 1920x1080, the average frame rates are 314 (Low), 273 (Medium), 231 (High), and 189 (Ultra). The Medium preset records a minimum FPS of 232 and a maximum of 314, showing that even the lowest frames stay above 230 FPS. This suggests that at 1080p, the system is rarely CPU-bound, as the Ryzen 7 5700G’s 8 cores and 16 threads can keep up with the GPU’s output. The gap between Low and Ultra at 1080p is 125 FPS, indicating that the GPU’s load scales significantly with preset quality.
At 2560x1440, the averages are 203 (Low), 177 (Medium), 149 (High), and 122 (Ultra). The Medium preset’s minimum FPS of 150 and maximum of 203 demonstrate that the GPU can still deliver high frame rates, but the drop from 1080p to 1440p is consistent across all presets. For example, 1080p High averages 231 FPS, while 1440p High averages 149 FPS, a reduction of 82 FPS (35.5%). This resolution penalty is expected, as the GPU must render approximately 1.78 times more pixels. The Ultra preset at 1440p (122 FPS) remains above the 60 FPS threshold, making it a viable option for high-refresh-rate monitors.
At 3840x2160, the averages are 110 (Low), 96 (Medium), 81 (High), and 66 (Ultra). The Medium preset’s minimum FPS of 81 and maximum of 110 show that even at 4K, the system can maintain playable frame rates. However, the Ultra preset’s average of 66 FPS is close to the 60 FPS minimum for smooth gameplay, and the lack of recorded min/max values for Ultra suggests that the GPU is under significant load. The scaling from 1080p to 4K is substantial: Low settings drop from 314 to 110 FPS (a 65% reduction), while Ultra settings drop from 189 to 66 FPS (a 65% reduction as well). This consistent scaling indicates that the GPU is the limiting component at higher resolutions, as the CPU’s performance remains constant regardless of resolution.
The measured data also reveals that the Medium preset at each resolution provides a balanced experience. At 1080p Medium, the average is 273 FPS with a min of 232; at 1440p Medium, the average is 177 FPS with a min of 150; and at 4K Medium, the average is 96 FPS with a min of 81. These numbers suggest that Medium settings offer the best combination of visual quality and frame rate stability, as the min FPS values are only slightly lower than the averages.
CPU Role
The AMD Ryzen 7 5700G is a Zen 3 Cezanne processor with 8 cores and 16 threads, base clock of 3.80 GHz, and boost clock of 4.60 GHz. Its 16 MB of L3 cache and dual-channel DDR4 memory support provide sufficient bandwidth for Doom’s game logic and asset streaming. The CPU’s benchmark scores, including a Cinebench R23 multicore score of 12830.5 and a single-core score of 1494, underscore its capability in both multithreaded and single-threaded workloads. In Doom, which is an older title optimized for lower core counts, the CPU’s single-thread performance is particularly relevant; the 3DMark single-thread score of 899 indicates strong per-core efficiency.
At 1080p, the CPU’s role is more pronounced because the GPU can render frames faster than the CPU can issue draw calls. The measured FPS at 1080p Low (314) and 1080p Medium (273) suggests that the CPU is capable of feeding the GPU up to these levels. The fact that the 1080p Medium min FPS is 232, while the 4K Medium min FPS is 81, shows that the CPU is not the bottleneck at higher resolutions. The CPU’s Passmark multithread score of 24419 and 3DMark 16-thread score of 6629 indicate that even when multiple cores are utilized, the CPU maintains high throughput.
Comparing to its nearest rivals, the Ryzen 7 5700G’s average benchmark score of 27051 is essentially tied with the Intel Core i9-9900K (27097) and slightly ahead of the AMD Ryzen AI 7 445 (26936). This places the CPU in a competitive position for gaming, as the i9-9900K was a flagship gaming CPU in its time. However, the CPU’s 65W TDP and integrated Radeon Vega 8 graphics are not primary factors in Doom performance; the discrete GPU handles all rendering. The CPU’s PCIe Gen 3 support (16 lanes) does not limit the GPU, which uses PCIe 5.0 x16, as Doom does not require high PCIe bandwidth.
The data shows that the CPU is never the limiting factor in this combo, even at 1080p Low where the FPS reaches 314. The single-thread performance of 1494 in Cinebench R23 is sufficient for Doom’s engine, which was designed for older processors. The multicore score of 12830.5 ensures that background tasks and game threading do not cause stutters. Overall, the CPU provides a solid foundation, but the GPU dictates the frame rate scaling across resolutions.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance between visual fidelity and performance across all resolutions. At 1080p Medium, the average of 273 FPS with a minimum of 232 FPS provides a smooth experience on any high-refresh-rate monitor, and the visual quality is noticeably better than Low. At 1440p Medium, the average of 177 FPS with a minimum of 150 FPS remains well above the 60 FPS threshold, making it ideal for 144Hz displays. At 4K Medium, the average of 96 FPS with a minimum of 81 FPS ensures that even the most demanding resolution is playable, though it does not reach the high refresh rates seen at lower resolutions.
For users prioritizing maximum frame rates, the Low preset at 1080p delivers an average of 314 FPS, which is suitable for competitive play on esports monitors. However, the visual quality at Low may be too stripped down for immersive single-player experiences. The High preset at 1080p (231 FPS) and 1440p (149 FPS) offers a middle ground, but the Ultra preset at 1440p (122 FPS) and 4K (66 FPS) shows diminishing returns. The Ultra preset at 4K is the only setting where the average FPS falls below 70, and the lack of min/max data suggests that frame pacing may be less stable.
The recommendation is to use Medium settings for the best overall experience. At 1080p, Medium provides a 42 FPS improvement over High (273 vs. 231) while maintaining a minimum FPS above 230. At 1440p, Medium delivers 177 FPS, which is 28 FPS higher than High (149) and 55 FPS higher than Ultra (122). At 4K, Medium’s 96 FPS average is 15 FPS higher than High (81) and 30 FPS higher than Ultra (66), with a minimum FPS of 81 that ensures smooth gameplay. The Medium preset strikes the optimal balance, as it avoids the visual sacrifices of Low while preventing the performance drops of High and Ultra.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the GPU-bound nature of this combo at higher resolutions. At 1080p Low, the average is 314 FPS, dropping to 203 FPS at 1440p Low (a 35.4% reduction) and 110 FPS at 4K Low (a 65% reduction from 1080p). This scaling is consistent across all presets: Medium drops from 273 FPS at 1080p to 177 FPS at 1440p (35.2% reduction) and 96 FPS at 4K (64.8% reduction). High settings follow a similar pattern, with 231 FPS at 1080p, 149 FPS at 1440p (35.5% reduction), and 81 FPS at 4K (65% reduction). Ultra settings show the same trend: 189 FPS at 1080p, 122 FPS at 1440p (35.4% reduction), and 66 FPS at 4K (65.1% reduction).
This consistent ~35% drop from 1080p to 1440p and ~65% drop from 1080p to 4K indicates that the GPU is the limiting component. The number of pixels at 4K is 4 times that of 1080p, but the FPS does not drop by 75%, which suggests that the GPU has ample memory bandwidth and compute resources. The fact that the reduction percentage is nearly identical across all presets implies that the CPU is not a factor; if the CPU were limiting, the FPS would drop more at lower resolutions than at higher ones. The Ryzen 7 5700G’s consistent performance across resolutions, as evidenced by its stable benchmark scores, confirms that the GPU’s rendering load drives the scaling.
The min FPS values at Medium settings provide additional insight. At 1080p Medium, the min FPS is 232, which is 85% of the average (273). At 1440p Medium, the min FPS is 150, which is 85% of the average (177). At 4K Medium, the min FPS is 81, which is 84% of the average (96). This consistent ratio suggests that frame pacing remains stable across resolutions, with no sudden spikes or drops. The scaling pattern indicates that users moving from 1080p to 1440p will see a roughly one-third reduction in FPS, while moving to 4K will cut FPS by nearly two-thirds. For this reason, the combo is best suited for 1080p and 1440p gaming, where it can exploit high refresh rates, while 4K gaming is best served by Medium settings to maintain playable frame rates.
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 9070 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 9070 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 203.0 |
| 2560x1440 | Medium | 177.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 314.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 231.0 |
| 1920x1080 | Ultra | 189.0 |
Doom with Ryzen 7 5700G + Other GPUs
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Doom with RX 9070 XT + Other CPUs
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