Doom
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 61 | 73 | 84 |
| 1440p QHD | 95 | 114 | 137 | 156 |
| 1080p Full HD | 141 | 177 | 209 | 239 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 7 5700G pairs an 8-core, 16-thread Zen 3 design with a base clock of 3.80 GHz and a boost clock of 4.60 GHz. This is a desktop processor on the AM4 socket, built on a 7 nm process with a 65 W TDP, and its benchmark profile shows strong scaling from single to multi-threaded workloads. Its single-thread score of 899 in 3DMark and 2930 in Cinebench R23 indicate solid per-core performance, which is relevant for Doom’s frame pacing. However, the more telling metric for this game is the multi-threaded capability: the processor scores 6629 in 3DMark’s 16-thread test and 20755 in Cinebench R23 multicore, placing it in the 83rd percentile among all CPUs. In the context of the measured FPS, the CPU’s headroom appears sufficient even at high frame rates, as the game’s performance at 1080p Low reaches 239.4 FPS, suggesting the processor is not the primary constraint at lower resolutions. The chip’s 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate data throughput for the game’s engine, though the lack of PCIe Gen 4 (it uses Gen 3 with 16 lanes) could theoretically limit GPU data transfer, but the benchmark results do not indicate a bottleneck in practice.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 5700G’s 8 cores and 16 threads are leveraged by Doom’s multi-threaded rendering engine, as evidenced by the processor’s scaling from 3389 in the 4-thread 3DMark test to 5648 in the 8-thread test, and then to 6629 in the 16-thread test. This near-linear scaling up to 8 threads aligns with the game’s ability to distribute work across multiple cores, but the modest jump from 8 to 16 threads (5648 to 6629) suggests diminishing returns beyond 8 threads for this title. The boost clock of 4.60 GHz is crucial for maintaining high minimum frame rates, and the single-thread 3DMark score of 899, while not exceptional, is adequate to avoid CPU-induced stutters when the GPU is pushing over 200 FPS at 1080p. The processor’s Cinebench R15 single-core score of 295 and R20 single-core score of 1230 further confirm that per-core performance is sufficient for the game’s logic and draw call processing. At 4K Ultra, where the average FPS drops to 48.7, the CPU’s role diminishes relative to the GPU, but at 1080p Low with 239.4 FPS, the CPU is clearly capable of feeding the GPU without being the limiting factor. The 5700G’s percentile rank of 83 versus all CPUs indicates it outperforms most processors in general, but its nearest rivals in average benchmark score include the AMD Ryzen 7 6800U (deltaPct -0.3) and Intel Xeon D-2752TER (deltaPct 0.4), showing that its overall compute power is competitive with those parts, though those are not gaming-focused comparisons.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3060 Ti, with its 8 GB of GDDR6 memory on a 256-bit bus delivering 448.0 GB/s bandwidth, is the primary driver of Doom’s visual output. Its boost clock of 1665 MHz and base clock of 1410 MHz, combined with 4864 shading units, produce a FP32 throughput of 16.20 TFLOPS. The GPU’s 80 ROPs and 152 TMUs give it a pixel rate of 133.2 GPixel/s and a texture rate of 253.1 GTexel/s, which directly influence how well it handles the game’s high-resolution textures and particle effects. The measured FPS data shows a clear pattern: at 1080p High, the card averages 176.7 FPS, but moving to 1440p High drops that to 114.1 FPS, and at 4K High it falls to 61.4 FPS. This scaling indicates that the GPU’s memory bandwidth and compute resources are heavily taxed as resolution increases, particularly at Ultra settings where 4K yields only 48.7 FPS. The 8 GB VRAM capacity is sufficient for Doom’s textures at these settings, as no unusual frame drops suggest memory swapping. The GPU ranks in the 69th percentile among all GPUs, with its nearest rivals including the AMD Radeon RX 6700M (deltaPct -0.2) and AMD Radeon RX 6600 (deltaPct -0.5), indicating the 3060 Ti is slightly below those in average benchmark score but still competitive. The RTX 3060 Ti’s support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with the game’s modern rendering paths, though the 2016 release of Doom means it does not utilize ray tracing cores (38 RT cores present) or tensor cores (152) in these specific benchmarks.
FAQ
Q: Does the CPU bottleneck the GPU at 1080p Low settings?
A: No. At 1080p Low, the combo achieves 239.4 FPS, which is the highest measured frame rate across all resolutions and settings. The CPU’s multi-threaded score of 6629 in 3DMark’s 16-thread test and single-thread score of 899 indicate it has enough headroom to avoid being the limiting factor at this resolution.
Q: How much performance is lost when moving from 1440p High to 4K High?
A: The average FPS drops from 114.1 at 1440p High to 61.4 at 4K High, a reduction of 52.7 FPS (approximately 46%). This steep decline highlights the GPU’s workload scaling with pixel count, as the RTX 3060 Ti’s 448.0 GB/s bandwidth and 16.20 TFLOPS are increasingly strained at higher resolutions.
Q: Is the 8 GB VRAM of the RTX 3060 Ti sufficient for Doom at Ultra settings?
A: Yes. At 4K Ultra, the combo still produces 48.7 FPS, and at 1440p Ultra it reaches 95.1 FPS. No anomalies in the FPS data suggest VRAM capacity is exceeded, indicating 8 GB is adequate for this game’s texture and geometry demands.
Q: How does the Ryzen 7 5700G compare to its closest rival in compute performance?
A: The 5700G has an average benchmark score of 25626, which is 0.3% lower than the AMD Ryzen 7 6800U’s score of 25706, and 0.4% higher than the Intel Xeon D-2752TER’s score of 25532. This places it in a tight competitive band, but the 5700G’s desktop-oriented design with a 65 W TDP offers different thermal characteristics.
Q: What is the best settings/resolution combination for high refresh rate gaming?
A: At 1080p Medium, the combo averages 208.8 FPS, and at 1080p High it achieves 176.7 FPS. For a 144 Hz monitor, 1440p High at 114.1 FPS is viable, while 4K High at 61.4 FPS is better suited for 60 Hz displays.
Q: Does the GPU outperform the CPU in the overall combo ranking?
A: The GPU percentile rank of 69 is lower than the CPU’s percentile rank of 83. However, the combo’s in-game rank of 871 out of 1681 combos suggests that the pairing’s real-world gaming performance is moderate, with the GPU likely being the primary limiter at higher resolutions.
How This Combo Ranks
The combination of the Ryzen 7 5700G and RTX 3060 Ti achieves a rank of 871 out of 1681 tested combos in Doom, placing it in the middle of the database. This rank reflects the balance between the CPU’s strong multi-threaded compute (83rd percentile) and the GPU’s more modest position (69th percentile). The data shows that while the CPU is capable of supporting high frame rates, the GPU’s performance ceiling dictates the overall result, especially at 4K where the combo falls below 60 FPS on Ultra settings. Compared to other combos, this pairing is not at the top tier, but it is far from the bottom, suggesting it can handle the game smoothly at 1080p and 1440p with adjusted settings. The rank of 871 indicates that roughly half of the tested combos perform better, which is consistent with the GPU’s mid-range standing. Notably, the CPU’s nearest rivals in average score—such as the AMD Ryzen 7 6800U and Intel Core 5 210H—do not necessarily pair with equivalent GPUs, so the combo rank is more dependent on the GPU’s contribution. The measured FPS at 1080p High (176.7) and 1440p High (114.1) show that this combo is well-suited for competitive play, but the 4K Ultra result of 48.7 FPS reveals its limitations at the highest fidelity.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear scaling pattern that identifies the GPU as the limiting component. From 1080p High to 1440p High, the average FPS drops from 176.7 to 114.1, a 35.4% reduction. From 1440p High to 4K High, it drops further to 61.4, a 46.2% reduction from the 1440p figure. This non-linear decline is typical of GPU-bound scenarios, where the pixel count increases by 2.25x from 1080p to 1440p and by 4x from 1080p to 4K, but the FPS does not scale proportionally due to memory bandwidth and compute limits. The RTX 3060 Ti’s 448.0 GB/s bandwidth and 16.20 TFLOPS are insufficient to maintain frame rates as resolution scales, whereas the CPU’s performance remains constant across resolutions. This is confirmed by the fact that at 1080p Low, the combo hits 239.4 FPS, and the CPU’s 16-thread score of 6629 suggests it could push even higher if the GPU allowed. At 4K Ultra, the FPS falls to 48.7, which is only 20.3% of the 1080p Low result, underscoring the GPU’s dominance in determining performance. The settings also matter: at 4K, moving from Low (83.7 FPS) to Ultra (48.7 FPS) causes a 42% drop, while at 1080p, the same settings change from Low (239.4 FPS) to Ultra (140.9 FPS) is a 41% drop, showing that the GPU’s shading and texture units are consistently the bottleneck regardless of resolution. The data indicates that for this combo, lowering resolution or settings is the only way to achieve higher frame rates, as the CPU has ample headroom across all tested configurations.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3060 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 83.7 |
| 3840x2160 | Medium | 73.3 |
| 3840x2160 | High | 61.4 |
| 3840x2160 | Ultra | 48.7 |
| 2560x1440 | Low | 155.8 |
| 2560x1440 | Medium | 136.7 |
| 2560x1440 | High | 114.1 |
| 2560x1440 | Ultra | 95.1 |
| 1920x1080 | Low | 239.4 |
| 1920x1080 | Medium | 208.8 |
| 1920x1080 | High | 176.7 |
| 1920x1080 | Ultra | 140.9 |
Doom with Ryzen 7 5700G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3060 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.