Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 78 | 96 | 114 | 130 |
| 1080p Full HD | 121 | 148 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700G + AMD Radeon RX 7600 XT, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 7 5700G paired with the AMD Radeon RX 7600 XT lands at rank 2346 out of 3712 tested combos in Doom. That places this pairing in the lower-middle portion of the database, roughly in the 37th percentile of all tested configurations. The ranking reflects a system that is entirely playable but not exceptional, and the data shows that the GPU is the primary constraint at higher resolutions while the CPU has enough headroom to avoid becoming a bottleneck at 1080p.
Benchmark results indicate that this combo's overall standing is dragged down by the GPU's relative position among tested graphics cards. The RX 7600 XT sits at the 60th percentile among all GPUs, with an average benchmark score of 17083. Its nearest rivals include the NVIDIA GeForce RTX 3070, which scores 17208 (a 0.7% advantage for the RTX card), and the NVIDIA GeForce GTX 690 at 17037 (0.3% behind). The CPU, by contrast, performs closer to the top of its class: the Ryzen 7 5700G holds the 79th percentile among all CPUs with an average score of 27051, trading blows with the Intel Core i9-9900K (27097, just 0.2% ahead) and the Intel Core i5-14400T (27166, 0.4% ahead).
The practical takeaway from the ranking data is that this system delivers consistent frame rates in Doom, but it won't challenge high-end configurations. The combo's rank reflects a balanced pairing where neither component is wildly over- or under-powered for the other, though the GPU's 60th-percentile standing limits the ceiling.
GPU Role
The Radeon RX 7600 XT is built on the RDNA 3.0 architecture with the Navi 33 chip, fabricated on a 6 nm process at TSMC. It packs 2048 shading units, 128 texture mapping units, and 64 raster operation units, along with 32 ray tracing cores. The GPU operates at a base clock of 1980 MHz, a game clock of 2470 MHz, and a boost clock of 2755 MHz. Memory consists of 16 GB of GDDR6 on a 128-bit bus, delivering 288.0 GB/s of bandwidth at 2250 MHz (18 Gbps effective).
In Doom, the GPU's role becomes increasingly dominant as resolution climbs. At 1080p, the card produces 202 FPS on Low settings, but that figure drops to 121 FPS on Ultra, indicating that even at lower resolutions, graphical settings have a substantial impact. At 4K, the spread narrows in absolute terms but the GPU's limitations become clear: 71 FPS on Low versus 43 FPS on Ultra. The 16 GB VRAM is ample for this game, and the data does not indicate any memory-related stutters or minimum frame drops tied to VRAM capacity.
The GPU's benchmark results reinforce its mid-range positioning. It scores 17132 in Passmark G3D, 2348 in 3DMark Steel Nomad DX12, and 92426 in Geekbench OpenCL. Its nearest rival, the RTX 3070, holds a slight edge in average score, and the delta is small enough that real-world differences in Doom would be minor. The RX 7600 XT's 60th-percentile standing among all GPUs means it handles modern titles at 1080p and 1440p well, but 4K gaming at high presets will require compromises.
CPU Role
The Ryzen 7 5700G is an 8-core, 16-thread processor based on Zen 3 architecture (Cezanne codename), manufactured on TSMC's 7 nm process. It runs at a base clock of 3.80 GHz and boosts up to 4.60 GHz, with a 65 W TDP. The chip features 64 KB of L1 cache per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. Memory support is DDR4 on a dual-channel interface with 51.2 GB/s bandwidth.
In Doom, the CPU's influence is most visible at lower resolutions where frame rates are high enough to expose processing limits. At 1080p Low, the combo hits 202 FPS, which suggests the CPU is capable of feeding the GPU well beyond typical display refresh rates. The 5700G's multi-threaded performance is solid: it scores 2107 in Cinebench R15 multi-core, 12830.5 in Cinebench R23 multi-core, and 24419 in Passmark multithread tests. Single-thread performance, which matters for older games like Doom, is also respectable: 1494 in Cinebench R23 single-core and 3283 in Passmark single-thread.
The CPU's nearest rival, the Intel Core i9-9900K, scores nearly identically in average benchmarks, with a delta of only -0.2%. This tells you the 5700G competes with a high-end desktop chip from a few generations back, though it does so while integrating Radeon Vega 8 graphics (which the data shows is not used in this discrete GPU configuration). For Doom specifically, the CPU's 8 cores and 16 threads are more than adequate, and the benchmark results indicate that the processor is not the limiting factor at any resolution tested.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets. At 1920x1080, the combo delivers 202 FPS on Low, 176 FPS on Medium (with a minimum of 149 and maximum of 202), 148 FPS on High, and 121 FPS on Ultra. These numbers are all well above the 60 FPS threshold, and even the Ultra preset maintains a comfortable margin for high-refresh-rate monitors.
Moving to 2560x1440, performance drops but remains strong: 130 FPS on Low, 114 FPS on Medium (minimum 97, maximum 131), 96 FPS on High, and 78 FPS on Ultra. The 1440p Ultra result still clears 60 FPS by a solid margin, making this resolution a viable option for most settings.
At 3840x2160, the GPU's limitations become apparent. Low settings produce 71 FPS, Medium drops to 62 FPS (with a minimum of 52 and maximum of 71), High yields 52 FPS, and Ultra falls to 43 FPS. The 4K High and Ultra presets dip below the 60 FPS mark, which means gamers targeting 4K will need to stick with Low or Medium settings for smooth gameplay. The minimum frame data at 4K Medium (52 FPS) indicates some frame-time variance, but nothing catastrophic.
The progression across settings shows a consistent pattern: Low to Medium costs roughly 13-14% performance, Medium to High costs another 15-16%, and High to Ultra costs 18-19%. This scaling is typical for a GPU-bound scenario, where each quality tier adds measurable load without any abrupt cliffs.
Resolution Scaling
The frame rate drop from 1080p to 4K reveals where the bottleneck lies. At Low settings, going from 1080p (202 FPS) to 1440p (130 FPS) represents a 36% reduction, and from 1440p to 4K (71 FPS) another 45% reduction. The total drop from 1080p to 4K at Low is about 65%. At Ultra settings, the same resolution climb goes from 121 FPS to 78 FPS (36% drop) and then to 43 FPS (45% drop), for a total reduction of 64%.
The near-identical scaling percentages across all presets indicate a purely GPU-bound scenario. If the CPU were the limiting factor, you would expect the frame rate to stay relatively flat as resolution increases, because the CPU work per frame remains constant while the GPU work grows. Instead, the data shows that every resolution step costs roughly the same proportion of performance, which is the signature of a graphics card that is fully occupied at all settings.
The practical implication is that the Ryzen 7 5700G has no trouble keeping up with the RX 7600 XT in Doom. Even at 1080p Low with 202 FPS, the CPU isn't holding the system back. This means that if you were to upgrade the GPU in the future, the 5700G would likely still provide adequate performance for this title, though it might become a constraint in more CPU-intensive games.
Settings Recommendations
For 1080p gameplay, the data supports running at Ultra without hesitation. At 121 FPS average, this preset delivers a smooth experience on any standard 60 Hz or 144 Hz monitor, and the visual quality improvements over High are worth the 18% frame rate cost. If you have a 240 Hz display, dropping to High (148 FPS) or Medium (176 FPS) would be a reasonable trade-off for higher refresh rates.
At 1440p, Ultra remains viable at 78 FPS, though it sits close to the 60 FPS threshold. High settings at 96 FPS provide a safer buffer while still looking excellent. For competitive play or high-refresh monitors, Medium at 114 FPS is the sweet spot, offering nearly the frame rate of Low (130 FPS) with noticeably better visuals.
At 4K, the recommendations change dramatically. Ultra at 43 FPS is not smooth enough for a fast-paced FPS like Doom, and High at 52 FPS is borderline. Medium at 62 FPS is the first acceptable tier, providing a stable experience above 60 FPS with only a modest minimum of 52 FPS. Low at 71 FPS is the best option for 4K if you prioritize frame rate above all else, but Medium offers the best balance of visual fidelity and performance.
The overall best experience per the measured rows is 1440p on High settings. This combination yields 96 FPS average, which is smooth, retains most of the visual quality, and leaves headroom above the 60 FPS minimum. For those with 1080p monitors, Ultra is the clear choice. For 4K owners, Medium is the highest preset that consistently breaks 60 FPS, and the 16 GB VRAM ensures no memory-related issues at this resolution.
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 7600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 7600 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 130.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 121.0 |
Doom with Ryzen 7 5700G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 7600 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RX 7600 XT
Explore FPS benchmarks for other games using this same hardware combination.