Doom
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 23 | 26 | 33 |
| 1440p QHD | 39 | 46 | 53 | 60 |
| 1080p Full HD | 57 | 68 | 78 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce GTX 1650 is a combination that places the graphics card firmly in the driver's seat for Doom. This pairing yields a playable experience at 1080p, but the data shows a steep performance cliff as resolution increases, making the GTX 1650 the clear limiting factor in this setup.
Resolution Scaling
The measured FPS data reveals a classic GPU-bound scenario. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate drops from 67.8 FPS to 46.4 FPS, a significant 21.4 FPS loss. The jump to 3840x2160 is even more punishing, with the average plummeting to 23.3 FPS. This pattern is consistent across all settings presets, indicating that the GTX 1650's rendering capabilities, not the CPU, dictate performance at higher resolutions.
At 1080p Low, the combo achieves 94.5 FPS, which drops to 60 FPS at 1440p, and further to 33.1 FPS at 4K. The scaling from 1080p to 1440p shows a reduction of roughly 36%, while the jump to 4K from 1440p shows a reduction of roughly 45% at the Low preset. This steep decline suggests that the GPU's 4 GB of GDDR5 memory and 128-bit memory interface are being saturated, as the pixel count quadruples from 1080p to 4K.
The benchmark results indicate that this system is not viable for 4K gaming in Doom, as even the lowest settings only yield 33.1 FPS. The 1440p resolution presents a mixed bag: Low settings hit exactly 60 FPS, but Medium drops to 52.7 FPS, and High falls to 46.4 FPS. For a smooth experience, 1080p is the only resolution where all presets except Ultra (56.8 FPS) maintain frame rates above 60 FPS. The data strongly suggests that the CPU's 8 cores and 16 threads are ample for this game, as the FPS drops correlate directly with the GPU's workload.
Settings Recommendations
Based on the measured rows, the optimal balance between visual fidelity and performance is found at 1080p with the High preset, delivering 67.8 FPS. This provides a comfortable margin above the 60 FPS threshold while offering better visuals than the Medium preset, which runs at 77.5 FPS. Choosing High over Medium sacrifices only 9.7 FPS but likely provides a noticeable improvement in texture and lighting quality.
For players with a 1440p monitor, the Low preset is the only option that reaches 60 FPS. The data shows a clear trade-off: Low at 1440p (60 FPS) versus High at 1080p (67.8 FPS). If resolution is the priority, Low at 1440p is the only playable setting; otherwise, dropping to 1080p allows for higher quality settings. The Ultra preset is generally not recommended, as it only achieves 56.8 FPS at 1080p and 19.8 FPS at 4K, making it the least efficient use of the GPU's resources.
The 4K resolution is effectively unplayable across all settings, with the highest average being 33.1 FPS at Low. The data indicates that the GTX 1650 is not suited for 4K in this title, and users should avoid this resolution entirely. The Medium preset at 1080p (77.5 FPS) is a solid fallback if the user prefers higher frame rates over maximum detail, but High at 1080p appears to be the sweet spot for this hardware combination.
FAQ
Q: Can this combo run Doom at 4K?
A: No. The highest average FPS at 3840x2160 is 33.1 FPS on Low settings, which is below playable thresholds. The Ultra preset drops to 19.8 FPS.
Q: What is the best resolution for this system?
A: 1920x1080 is the only resolution where most presets exceed 60 FPS. High settings yield 67.8 FPS, Medium 77.5 FPS, and Low 94.5 FPS.
Q: Is the Ryzen 7 5700X3D bottlenecking the GTX 1650?
A: No. The FPS scaling from 1080p to 4K shows a clear GPU limitation. The CPU has 8 cores and 16 threads, which is more than sufficient for this title.
Q: What FPS can I expect at 1440p with High settings?
A: The measured average is 46.4 FPS. This is below the 60 FPS target, so a lower preset like Low (60 FPS) is recommended for smoother gameplay.
Q: How does the Ultra preset compare to High at 1080p?
A: Ultra runs at 56.8 FPS, which is 11 FPS slower than High (67.8 FPS). The visual jump from High to Ultra may not justify the performance cost.
Q: Does the game utilize the CPU's 3D V-Cache effectively?
A: The benchmark results do not isolate CPU cache usage. However, the consistent frame rates across resolutions imply the GPU is the primary constraint, not the CPU's 96 MB of shared L3 cache.
How This Combo Ranks
The combo ranks 1598 out of 1681 tested combinations for Doom. This places it in the bottom 5% of all tested systems, reflecting the GTX 1650's modest performance profile. The GPU's average benchmark score of 8713 puts it in the 43rd percentile of all GPUs, while the CPU's average score of 24673 places it in the 82nd percentile of all CPUs. This disparity underscores the imbalance: the processor is a high-end part, while the graphics card is entry-level.
The nearest rivals to the GTX 1650 include the NVIDIA GeForce RTX 3050 A Mobile (avg score 8746, a -0.4% difference), the AMD Radeon 550X (8749, -0.4%), and the NVIDIA Quadro P2200 (8671, +0.5%). These scores show the 1650 is tightly clustered with other low-to-mid-range GPUs, confirming its position as a 1080p-class part. The CPU's nearest rivals, such as the Intel Core i7-1360P (24627, +0.2%) and AMD Ryzen 5 7600X3D (24605, +0.3%), are all within 0.6% of its score, highlighting that the 5700X3D's compute power is not the issue.
The low combo rank is directly attributable to the GPU. In Doom, a title known for its scalability, the 5700X3D's raw compute (e.g., 22366 in Cinebench R23 multicore) is wasted when paired with a GPU that only manages 7880 in Passmark G3D. The data suggests that this CPU would perform far better with a more powerful graphics card, but as configured, the combo is firmly entry-level.
CPU Role
The AMD Ryzen 7 5700X3D is a 5000-series processor based on the Zen 3 architecture, codenamed Vermeer. It features 8 cores and 16 threads, with a base clock of 3.00 GHz and a boost clock of 4.10 GHz. The CPU's standout feature is its 96 MB of shared L3 cache, which is significantly larger than typical desktop processors. This cache configuration is designed to improve gaming performance by reducing memory latency.
Despite its strengths, the CPU's role in this combo is largely secondary. In Doom, the measured FPS at 1080p Low (94.5 FPS) is likely well below what the CPU can theoretically deliver, as the GTX 1650's 2.984 TFLOPS of FP32 performance becomes the bottleneck. The CPU's high scores in synthetic tests, such as 26318 in Passmark multithread and 22366 in Cinebench R23 multicore, indicate it has ample headroom for more demanding workloads.
The memory bandwidth of 51.2 GB/s for dual-channel DDR4 is standard for the platform, and the PCIe Gen 4 interface with 20 lanes provides sufficient bandwidth for the GPU's PCIe 3.0 x16 interface. The CPU's 105W TDP and 7 nm process node (TSMC) make it a power-efficient choice, but these factors do not directly influence the game's frame rates. The benchmark results clearly show that the CPU is not a limiting factor in this pairing; the GPU's 4 GB VRAM and 128.1 GB/s bandwidth are the primary constraints.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings achieve 94.5 FPS, Medium 77.5 FPS, High 67.8 FPS, and Ultra 56.8 FPS. The gap between Low and Ultra is 37.7 FPS, showing a significant performance cost for maximum detail.
At 2560x1440, the frame rates drop considerably. Low settings hit exactly 60 FPS, Medium 52.7 FPS, High 46.4 FPS, and Ultra 38.5 FPS. The difference between Low and Ultra here is 21.5 FPS, indicating that the GPU's resources are more strained at this resolution.
At 3840x2160, the combo struggles to maintain playability. Low settings average 33.1 FPS, Medium 26.4 FPS, High 23.3 FPS, and Ultra 19.8 FPS. The scaling from 1440p to 4K is harsh, with even the Low preset losing 26.9 FPS. This data confirms that the GTX 1650 is not designed for 4K gaming in Doom, and the combo rank of 1598 out of 1681 reflects this limitation.
Hardware Specifications
AMD Ryzen 7 5700X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce GTX 1650 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.1 |
| 3840x2160 | Medium | 26.4 |
| 3840x2160 | High | 23.3 |
| 3840x2160 | Ultra | 19.8 |
| 2560x1440 | Low | 60.0 |
| 2560x1440 | Medium | 52.7 |
| 2560x1440 | High | 46.4 |
| 2560x1440 | Ultra | 38.5 |
| 1920x1080 | Low | 94.5 |
| 1920x1080 | Medium | 77.5 |
| 1920x1080 | High | 67.8 |
| 1920x1080 | Ultra | 56.8 |
Doom with Ryzen 7 5700X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1650 + Other CPUs
See how Doom performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.