Doom

Doom

AVERAGE FPS
202
excellent

This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 80 98 115 133
1440p QHD 147 180 213 245
1080p Full HD 227 278 329 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 115
3840x2160 High 98
3840x2160 Ultra 80
2560x1440 Low 245
2560x1440 Medium 213
2560x1440 High 180
2560x1440 Ultra 147
1920x1080 Low 378
1920x1080 Medium 329
1920x1080 High 278
1920x1080 Ultra 227

Doom with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

# Doom: AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5070 Ti

The AMD Ryzen 5 7400F paired with the NVIDIA GeForce RTX 5070 Ti delivers a benchmark profile that shows a system comfortably positioned for high-refresh-rate play in Doom at 1080p and 1440p, with 4K remaining playable but requiring settings adjustments. Drawing from measured FPS data across twelve resolution/settings combinations, this analysis walks through how the CPU's 6-core/12-thread Zen 4 architecture and the GPU's 16 GB GDDR7 memory pool interact with Doom's rendering demands.

FAQ

Q: What is the best 4K setting for this combo in Doom?

A: Medium at 3840x2160 produces an average of 115 FPS with a minimum of 98 FPS and maximum of 133 FPS. High drops to 98 FPS average, while Ultra falls to 80 FPS, making Medium the only 4K preset that stays comfortably above the 100 FPS mark.

Q: How large is the performance gap between Low and Ultra at 1080p?

A: At 1920x1080, Low averages 378 FPS while Ultra averages 227 FPS, a difference of 151 FPS. Medium sits at 329 FPS and High at 278 FPS, showing a consistent step-down of roughly 50 FPS per settings tier.

Q: Does the RTX 5070 Ti bottleneck the Ryzen 5 7400F at lower resolutions?

A: The data suggests the opposite: at 1080p Low, the system reaches 378 FPS, while at 4K Low it drops to 133 FPS. This 245 FPS spread across resolutions indicates the GPU becomes the limiting factor as pixel count rises, while the CPU maintains headroom at lower resolutions.

Q: What is the percentile ranking of the RTX 5070 Ti among all GPUs?

A: The GPU sits in the 86th percentile of all GPUs based on average benchmark scores. Its nearest rival, the AMD Radeon RX Vega 64, scores 0.1% lower on average, while the Intel Arc A550M scores 0.4% higher.

Q: How does the Ryzen 5 7400F compare to its closest CPU rivals?

A: The CPU ranks in the 83rd percentile of all CPUs. Its average benchmark score of 32750 puts it 0.1% ahead of the Intel Core i5-14600T (32707) and 0.2% ahead of the Intel Core Ultra 7 155H (32697), while trailing the AMD Ryzen 7 PRO 6850H by 0.2%.

Q: Is there a measurable performance difference between High and Ultra at 1440p?

A: Yes, High averages 180 FPS while Ultra averages 147 FPS at 2560x1440, a 33 FPS gap. Both remain above typical 144 Hz refresh rates, but the 18% drop from High to Ultra may not justify the visual upgrade for competitive play.

GPU Role

The NVIDIA GeForce RTX 5070 Ti brings 16 GB of GDDR7 memory across a 256-bit bus, delivering 896.0 GB/s of bandwidth. Its memory clock runs at 1750 MHz with 28 Gbps effective transfer, while the GPU core operates at a 2295 MHz base and 2452 MHz boost clock. In Doom, a game optimized for fast-paced rendering, this memory configuration proves decisive: the 4K Medium result of 115 FPS average with a 98 FPS minimum shows the GPU feeding enough data to maintain smooth frame pacing even when the rendering load spikes.

The Blackwell 2.0 architecture implements 8960 shading units, 280 TMUs, and 96 ROPs, with a pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s. These raw throughput figures translate directly into the measured results: at 1080p Low, the system posts 378 FPS, which aligns with the GPU's ability to process geometry and textures with minimal overhead. The FP32 throughput of 43.94 TFLOPS suggests the GPU has ample compute headroom for Doom's particle effects and dynamic lighting, though the measured FPS curve shows diminishing returns as settings increase.

The RTX 5070 Ti's 70 ray tracing cores and 280 tensor cores do not appear to directly influence these results, as Doom (2016) does not leverage ray-traced effects in the tested presets. Instead, the GPU's raw rasterization performance drives the scores. The 16 GB VRAM capacity at 4K Ultra, where the system still manages 80 FPS average, indicates the memory pool handles the game's highest texture loads without capacity-related stutters. Across all measured rows, the GPU's 86th percentile ranking among all GPUs—with an average benchmark score of 49957—positions it as a high-end part, and the Doom results confirm that standing with 4K Medium exceeding 100 FPS.

Resolution Scaling

The measured FPS data reveals how the system scales from 1080p to 4K, with the GPU progressively becoming the dominant constraint. At Low settings, the transition from 1920x1080 (378 FPS) to 2560x1440 (245 FPS) represents a 35% reduction, while moving from 1440p to 3840x2160 (133 FPS) cuts performance by another 46%. This steepening drop-off is classic GPU-bound behavior: each resolution step increases pixel count by roughly 78% (1080p to 1440p) and 225% (1080p to 4K), and the GPU's fill rate and bandwidth become the limiting factors.

At Medium settings, the same pattern emerges: 1080p averages 329 FPS, 1440p drops to 213 FPS, and 4K falls to 115 FPS. The percentage declines are 35% and 46% respectively, nearly identical to Low, suggesting the GPU is operating near its efficiency ceiling regardless of settings tier. High settings show a slightly different curve: 278 FPS at 1080p, 180 FPS at 1440p, and 98 FPS at 4K, with the 4K result dropping below the 100 FPS threshold. Ultra settings compress the range further—227 FPS at 1080p, 147 FPS at 1440p, and 80 FPS at 4K—where the 1080p-to-1440p drop is 35% and the 1440p-to-4K drop is 46%, maintaining the consistent scaling factor.

The CPU's role in this scaling is minimal. With a 6-core/12-thread design running at 3.70 GHz base and 4.70 GHz boost, the Ryzen 5 7400F posts a Cinebench R23 multi-core score of 21765 and single-core score of 3072. At 1080p Low, where the GPU is least stressed, the system still reaches 378 FPS, indicating the CPU can feed frames faster than the GPU can render them. The 1080p-to-4K FPS drops therefore reflect GPU limitations, not CPU bottlenecks. The 4K Medium minimum of 98 FPS versus the 1080p Medium minimum of 280 FPS further confirms that frame pacing degrades with resolution, not with CPU processing demands.

Settings Recommendations

For the AMD Ryzen 5 7400F + RTX 5070 Ti combination in Doom, the optimal preset depends on the target display's refresh rate and resolution. At 1080p, all four settings tiers exceed 200 FPS, so the choice between Low (378 FPS), Medium (329 FPS), High (278 FPS), and Ultra (227 FPS) comes down to visual fidelity versus marginal frame rate gains. The 1080p Medium row includes a measured minimum of 280 FPS and maximum of 379 FPS, showing consistent frame delivery that would satisfy even 360 Hz displays.

At 1440p, High presents the best balance: 180 FPS average with no reported minimum below that threshold. Medium at 213 FPS offers an extra 33 FPS headroom, but the jump to High typically introduces enhanced texture filtering and shadow quality that improve Doom's visual clarity without sacrificing the 144 FPS target. Ultra at 147 FPS still clears 144 Hz, but the 33 FPS gap from High makes it a less attractive option for competitive play where consistent frame times matter.

At 4K, Medium is the clear winner. The 115 FPS average with a 98 FPS minimum keeps the experience above 90 FPS for the vast majority of scenes, while High drops to 98 FPS average and Ultra falls to 80 FPS—both risking noticeable stutter on standard 60 Hz displays with VRR. Low at 133 FPS is playable but sacrifices too much visual detail for the extra 18 FPS over Medium. The Ultra preset at 4K (80 FPS) is only recommended for cinematic playthroughs where frame rate is secondary to maximum graphical quality.

Across all resolutions, the data shows that Medium and High offer the best experience-per-measured-frame tradeoffs. The 4K Medium minimum of 98 FPS and 1440p High average of 180 FPS both represent stable performance envelopes, whereas Ultra at any resolution introduces a disproportionate FPS penalty relative to the settings step from High.

How This Combo Ranks

The Ryzen 5 7400F + RTX 5070 Ti combination ranks 260th out of 2930 tested combos in Doom, placing it in the top 9% of all system configurations. This ranking reflects the synergy between a high-end GPU (86th percentile) and an upper-midrange CPU (83rd percentile), where the GPU's rasterization strength dominates Doom's workload. The 2930-combo pool includes systems with both more powerful and weaker components, so the 260th position indicates this pairing outperforms the vast majority of tested configurations while leaving headroom above for flagship GPU + CPU combos.

The CPU's nearest rivals provide context for its contribution: the Intel Core i5-14600T (average score 32707, 0.1% slower) and Intel Core Ultra 7 155H (32697, 0.2% slower) would likely produce similar Doom results when paired with the same GPU, as the game's engine does not heavily tax multi-threaded CPU performance. The AMD Ryzen 7 PRO 6850H (32812, 0.2% faster) shows that marginal CPU score differences do not translate into meaningful FPS changes in Doom, given the measured data's consistency across settings.

The GPU's nearest rivals further contextualize the ranking: the AMD Radeon RX 6900 XT (average score 50951, 2% faster) and RX 6800 XT (48477, 3.1% slower) bracket the RTX 5070 Ti's performance. The 3.1% gap to the RX 6800 XT suggests that swapping to that GPU would likely reduce Doom FPS by a similar margin, potentially dropping the 4K Medium result from 115 FPS to around 111 FPS—still playable. The 2% delta to the RX 6900 XT would push 4K Medium to roughly 117 FPS, a negligible real-world difference.

Measured FPS Breakdown

The measured FPS data covers twelve combinations of four resolutions and four settings presets. At 1920x1080, the system delivers its highest performance: Low averages 378 FPS, Medium averages 329 FPS with a minimum of 280 FPS and maximum of 379 FPS, High averages 278 FPS, and Ultra averages 227 FPS. The 1080p Medium row is the only one at this resolution with explicit min/max values, showing a 99 FPS range between minimum and maximum, which indicates some scene-to-scene variability but no catastrophic frame drops.

At 2560x1440, the results step down proportionally: Low averages 245 FPS, Medium averages 213 FPS with a minimum of 181 FPS and maximum of 245 FPS, High averages 180 FPS, and Ultra averages 147 FPS. The 1440p Medium min/max spread of 64 FPS is narrower than at 1080p, suggesting that the GPU's workload is more consistent at this resolution. The Ultra preset at 147 FPS remains above the 144 Hz threshold, while High at 180 FPS provides comfortable headroom for VRR displays.

At 3840x2160, the system's limits become apparent: Low averages 133 FPS, Medium averages 115 FPS with a minimum of 98 FPS and maximum of 133 FPS, High averages 98 FPS, and Ultra averages 80 FPS. The 4K Medium min/max range of 35 FPS is the tightest of all resolutions, indicating stable frame delivery even under heavy GPU load. The step from Low (133 FPS) to Medium (115 FPS) costs 18 FPS, while High (98 FPS) to Ultra (80 FPS) costs another 18 FPS, showing a consistent 18 FPS penalty per settings tier at 4K.

The min/max data across Medium presets reveals a pattern: as resolution increases, the frame range narrows (99 FPS at 1080p, 64 FPS at 1440p, 35 FPS at 4K). This suggests that GPU-bound scenarios produce more consistent frame times, while CPU-bound or lightly-loaded scenarios allow greater FPS swings. The 1080p Medium maximum of 379 FPS nearly matches the Low average of 378 FPS, indicating the GPU can occasionally burst to its full potential when scenes are simple.

CPU Role

The AMD Ryzen 5 7400F provides the computational foundation for this combo, with 6 cores and 12 threads based on the Zen 4 Raphael architecture. Its 3.70 GHz base clock and 4.70 GHz boost clock, combined with 32 MB of shared L3 cache, deliver strong single-thread performance that Doom's engine relies on for game logic and draw call processing. The CPU's Cinebench R23 single-core score of 3072 and multi-core score of 21765 place it in the 83rd percentile of all CPUs, with an average benchmark score of 32750.

The CPU's nearest rivals in benchmark scores—Intel Core i5-14600T (0.1% slower) and Intel Core Ultra 7 155H (0.2% slower)—suggest that the 7400F's performance is tightly clustered with other mid-to-high-range processors. In Doom, where frame rates at 1080p exceed 300 FPS on Low settings, the CPU's ability to process game state and issue draw calls becomes critical. The 1080p Low result of 378 FPS demonstrates that the 7400F can sustain frame generation well beyond typical display refresh rates, preventing CPU bottlenecks even in the least GPU-intensive scenarios.

The 65 W TDP and 5 nm TSMC process node indicate efficient power delivery, allowing sustained boost clocks during extended gaming sessions. The dual-channel DDR5 memory support with 83.2 GB/s bandwidth provides sufficient data throughput for Doom's streaming assets, though the game's relatively small texture sizes mean memory bandwidth is less critical than in modern open-world titles. The CPU's PCIe Gen 5 support with 24 lanes ensures the RTX 5070 Ti's PCIe 5.0 x16 interface operates at full bandwidth, though Doom's data transfer requirements are unlikely to saturate even PCIe 4.0.

At 4K Ultra, where the GPU is fully stressed and averages 80 FPS, the CPU's workload remains manageable. The 1080p-to-4K FPS scaling shows that the 7400F does not become a limiting factor at higher resolutions; instead, the GPU's pixel throughput dictates performance. The measured data indicates that this CPU+GPU pairing is well-matched for Doom, with the CPU providing enough headroom to keep the GPU fed at all settings, and the GPU's 16 GB VRAM and 896.0 GB/s bandwidth handling the game's highest quality presets without memory-related frame drops.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 115.0
3840x2160 High 98.0
3840x2160 Ultra 80.0
2560x1440 Low 245.0
2560x1440 Medium 213.0
2560x1440 High 180.0
2560x1440 Ultra 147.0
1920x1080 Low 378.0
1920x1080 Medium 329.0
1920x1080 High 278.0
1920x1080 Ultra 227.0

Doom with Ryzen 5 7400F + Other GPUs

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Doom with RTX 5070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

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