Doom

Doom

AVERAGE FPS
187
excellent

This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 90 107 123
1440p QHD 136 166 197 226
1080p Full HD 210 257 304 349

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 123
3840x2160 Medium 107
3840x2160 High 90
3840x2160 Ultra 74
2560x1440 Low 226
2560x1440 Medium 197
2560x1440 High 166
2560x1440 Ultra 136
1920x1080 Low 349
1920x1080 Medium 304
1920x1080 High 257
1920x1080 Ultra 210

Doom with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

# CPU Role — Cores, Clocks, and How They Relate to This Game's Results

The AMD Ryzen 5 7400F is a 6-core, 12-thread processor built on the Zen 4 (Raphael) architecture, with a base clock of 3.70 GHz and a boost clock of 4.70 GHz. This desktop-class CPU, released in January 2025, sits in the 83rd percentile of all processors tested, with an average benchmark score of 32,750. The processor's nearest rivals in aggregate performance include the Intel Core i5-14600T (deltaPct 0.1), Intel Core Ultra 7 155H (deltaPct 0.2), AMD Ryzen 7 PRO 6850H (deltaPct -0.2), and AMD Ryzen AI 7 PRO 360 (deltaPct 0.3) — all within a fraction of a percent, indicating the 7400F sits in a tightly contested performance band.

For Doom, a fast-paced FPS from 2016, the CPU's single-thread performance is critical for maintaining high frame rates. The 7400F scores 3,072 in Cinebench R23 single-core and 3,689 in Passmark single-thread tests, with a boost clock of 4.70 GHz that helps drive the game's physics and AI calculations. The CPU's multi-core capability, evidenced by a Cinebench R23 multi-core score of 21,765 and Passmark multithread score of 25,645, provides headroom for background tasks and modern game engines that leverage multiple threads. The 32 MB of shared L3 cache and 83.2 GB/s dual-channel DDR5 memory bandwidth further support smooth data flow during intense gameplay.

In the measured results, the 1080p High preset averages 257 FPS, which climbs to 349 FPS on Low settings. These figures suggest the CPU is not the primary bottleneck at lower resolutions — the high single-core score (3,072 in R23) and strong boost clock keep frame pacing consistent. However, when moving to 4K Ultra, the average drops to 74 FPS, a 71% reduction from 1080p Low. This scaling pattern indicates that at higher resolutions, the GPU becomes the limiting factor, while the CPU's 6 cores and 12 threads remain sufficient to feed the graphics card without stalling.

The processor's 65W TDP and 5 nm process node (TSMC) make it an efficient choice for sustained gaming sessions, though the exact thermal behavior under Doom's load is not directly measured in the data. The CPU's Passmark physics score of 1,660 and floating-point math score of 45,799 indicate robust computational throughput for game logic, while the data compression score of 289,999 suggests fast-level streaming capabilities. For a game like Doom, which emphasizes rapid movement and enemy spawning, the 4.70 GHz boost clock is particularly relevant — it allows the CPU to quickly process the constant stream of positional updates and collision checks that the game's engine generates.

# GPU Role — VRAM, Clocks, and How They Relate to This Game's Results

The NVIDIA GeForce RTX 4070 SUPER, built on the Ada Lovelace architecture (AD104 chip), is a 5 nm GPU with 7,168 shading units, 224 texture mapping units, and 80 render output units. It operates at a base clock of 1980 MHz and boosts to 2475 MHz, with 12 GB of GDDR6X memory on a 192-bit bus delivering 504.2 GB/s of bandwidth. The GPU sits in the 83rd percentile of all graphics cards, with an average benchmark score of 43,223. Its nearest rivals in aggregate benchmarks are the NVIDIA Quadro M6000 24 GB (deltaPct -0.1), NVIDIA GeForce RTX 5050 Mobile (deltaPct -0.1), NVIDIA Quadro M6000 (deltaPct -0.2), and NVIDIA GeForce RTX 4090 Mobile (deltaPct -1) — showing the 4070 SUPER is positioned just below the RTX 4090 Mobile in raw compute, but within 1% of these competitors.

For Doom, the RTX 4070 SUPER's 12 GB VRAM is more than sufficient for the game's 2016-era textures and geometry, even at 4K resolution. The measured frame rates confirm this: at 3840x2160 High, the average is 90 FPS, while Ultra drops to 74 FPS — indicating that even the most demanding settings do not exceed the GPU's memory capacity. The GPU's 35.48 TFLOPS of FP32 compute power and 554.4 GTexel/s texture rate are the key drivers of these results, allowing the card to render the game's fast-paced environments with high geometric complexity and particle effects.

The memory clock of 1313 MHz (21 Gbps effective) and bandwidth of 504.2 GB/s are critical for maintaining high frame rates at 4K, where the data throughput demands are significantly higher. The measured 4K Medium average of 107 FPS (with a minimum of 91 and maximum of 123) demonstrates that the GPU can sustain smooth gameplay even when memory bandwidth is stressed. The card's 80 ROPs and 198.0 GPixel/s pixel rate directly influence the fill-rate-limited scenarios in Doom, such as heavy overdraw effects during explosions or when multiple enemies fill the screen.

The RTX 4070 SUPER's ray tracing cores (56) and tensor cores (224) are present, though Doom's 2016 engine does not leverage ray tracing — the game's performance is driven by traditional rasterization. The GPU's DirectX 12 Ultimate support (12_2) ensures compatibility with modern APIs, but the game's performance is more dependent on the raw shader throughput and memory bandwidth. The measured results show a clear GPU-bound behavior at higher resolutions: between 1440p High (166 FPS) and 4K High (90 FPS), there is a 46% drop, which aligns with the resolution scaling of pixel count and the GPU's fixed compute resources.

# Resolution Scaling — How FPS Drops from 1080p to 4K and What It Says About the Limiting Component

The measured data reveals a consistent pattern of frame rate decline as resolution increases, which provides insight into which component is the primary limiter at each setting level. At 1080p, the averages range from 210 FPS (Ultra) to 349 FPS (Low) — these are extremely high values that suggest the CPU and GPU are both well-utilized, but the ceiling is likely set by the CPU's ability to issue draw calls and process game logic. The jump from 1080p Low (349 FPS) to 1440p Low (226 FPS) is a 35% reduction, while the jump from 1080p High (257 FPS) to 1440p High (166 FPS) is a 35% reduction as well — this consistent scaling across settings indicates a GPU-limited scenario at these resolutions, since the GPU's pixel throughput scales inversely with resolution.

Moving from 1440p to 4K reveals a similar pattern. At High settings, the drop from 166 FPS (1440p) to 90 FPS (4K) is a 46% reduction, while at Low settings, the drop from 226 FPS (1440p) to 123 FPS (4K) is a 46% reduction. This consistency across all settings — the percentage drop is nearly identical regardless of quality preset — strongly indicates that the RTX 4070 SUPER is the limiting component at 4K. The GPU's compute resources (35.48 TFLOPS FP32) and bandwidth (504.2 GB/s) are being saturated as the pixel count quadruples from 1080p to 4K, while the CPU's workload remains relatively constant since the game logic and draw calls do not scale with resolution.

The data shows that at 1080p Ultra, the average of 210 FPS is likely near the CPU's maximum frame delivery capability, since the GPU has ample headroom at this resolution. The fact that 1080p Low (349 FPS) is 66% higher than 1080p Ultra (210 FPS) — a much larger gap than the 4K Low to 4K Ultra gap of 66% (123 FPS vs 74 FPS) — suggests that at 1080p, reducing settings can unlock significant performance, but at 4K, the GPU becomes the bottleneck and settings changes have a smaller absolute impact. Specifically, at 4K, the difference between Low (123 FPS) and Ultra (74 FPS) is 49 FPS, while at 1080p, the difference is 139 FPS — this widening gap at lower resolutions further confirms the GPU-bound nature at 4K.

The minimum and maximum FPS data points, available only for Medium settings, provide additional context. At 1080p Medium, the range is 259 to 350 FPS, while at 1440p Medium, it is 167 to 227 FPS, and at 4K Medium, it is 91 to 123 FPS. The narrowing of the range at higher resolutions (91 FPS spread at 4K vs 91 FPS spread at 1080p, though the absolute values differ) indicates that frame pacing becomes more consistent when the GPU is the bottleneck, as the GPU's workload is more predictable than CPU-side variability.

# FAQ

Q: What is the maximum average FPS achievable with this combo in Doom?

A: The highest measured average is 349 FPS at 1920x1080 with Low settings. At the highest quality preset (Ultra), the maximum average is 210 FPS at 1080p, 136 FPS at 1440p, and 74 FPS at 4K.

Q: Can this combo handle 4K gaming in Doom?

A: Yes. At 3840x2160, the combo averages 90 FPS on High settings and 123 FPS on Low settings. Even the most demanding Ultra preset maintains an average of 74 FPS, which is above the 60 FPS threshold for smooth gameplay.

Q: How does the CPU's single-thread performance affect Doom's frame rates?

A: The Ryzen 5 7400F's single-core score of 3,072 in Cinebench R23 and 3,689 in Passmark single-thread tests, combined with a 4.70 GHz boost clock, enables high frame delivery at lower resolutions. The 1080p Low average of 349 FPS indicates the CPU can sustain very high frame rates when the GPU is not the limiting factor.

Q: Is the RTX 4070 SUPER's 12 GB VRAM sufficient for Doom at 4K?

A: The measured data shows no VRAM-related issues. At 4K Ultra, the average FPS is 74, and at 4K High, it is 90 — the card's 12 GB GDDR6X memory with 504.2 GB/s bandwidth is adequate for the game's requirements, as no stuttering or performance cliffs are indicated in the measured averages.

Q: What is the frame time consistency at Medium settings?

A: The data provides minimum and maximum FPS for Medium settings. At 1080p, the range is 259-350 FPS (average 304); at 1440p, it is 167-227 FPS (average 197); and at 4K, it is 91-123 FPS (average 107). The spread remains consistent across resolutions, indicating stable frame pacing.

Q: How does this combo's rank compare to other tested combinations?

A: This combo ranks 448th out of 2,930 tested combinations in Doom, placing it in the top 15.3% of all tested combos, which is consistent with the 83rd percentile standing of both the CPU and GPU individually.

# How This Combo Ranks

The AMD Ryzen 5 7400F + NVIDIA GeForce RTX 4070 SUPER combination ranks 448th out of 2,930 tested combos in Doom, placing it in the top 15.3% of all configurations tested. This ranking is notably strong given that the game is from 2016 and this hardware is much more recent. The combo's rank reflects the balanced performance of the two components: the CPU's 83rd percentile standing and the GPU's 83rd percentile standing combine to deliver frame rates that are competitive with more expensive configurations.

The ranking becomes more meaningful when contextualized with the measured FPS data. At 4K Ultra, the combo achieves 74 FPS average, which is higher than the 60 FPS standard for console-quality gameplay. At 1440p Ultra, the average of 136 FPS exceeds the requirements for high-refresh-rate monitors (120 Hz+). At 1080p Ultra, the 210 FPS average is sufficient for even the fastest gaming displays. These results suggest that the combo's 448th rank is not due to any weakness in performance, but rather the sheer number of combos tested — many of which include higher-end GPUs like the RTX 4090 or RTX 4080 that would outperform the 4070 SUPER in raw rasterization.

The combo's position relative to its nearest rival components (based on aggregate benchmark scores) is also informative. The CPU's nearest rivals (i5-14600T, Core Ultra 7 155H, Ryzen 7 PRO 6850H, Ryzen AI 7 PRO 360) all have average scores within 0.3% of the 7400F, meaning that swapping the CPU for any of these would likely produce nearly identical Doom performance. Similarly, the GPU's nearest rivals (Quadro M6000 24 GB, RTX 5050 Mobile, Quadro M6000, RTX 4090 Mobile) are within 1% of the 4070 SUPER's average score, so the combo's rank would remain stable with any of these GPU substitutions. This highlights that the 448th rank is a reflection of the mid-high tier positioning of both components, rather than any bottleneck or pairing issue.

# Settings Recommendations

The measured data provides a clear picture of how different quality presets affect performance, allowing for targeted recommendations based on the user's display resolution and frame rate preferences.

For 4K (3840x2160) displays, the High preset offers the best balance of visual quality and performance, averaging 90 FPS. This is a 16 FPS improvement over Ultra (74 FPS) while maintaining most visual fidelity. The Medium preset at 107 FPS is a viable alternative for users prioritizing frame rate, though the drop from High to Medium is only 17 FPS on average. The Low preset at 123 FPS is recommended for competitive play or high-refresh-rate 4K displays, as it provides a 37% performance boost over High with minimal visual impact in a fast-paced game like Doom.

For 1440p (2560x1440) displays, the Ultra preset at 136 FPS is recommended for most users, as it stays well above the 120 Hz threshold for high-refresh-rate monitors. If a user has a 144 Hz or 165 Hz display, the High preset at 166 FPS is the better choice, as it maximizes frame rate while keeping visual quality high. The Medium preset at 197 FPS is ideal for esports-level responsiveness, but the visual sacrifice is unnecessary for most single-player experiences.

For 1080p (1920x1080) displays, the Ultra preset at 210 FPS is recommended for users with 144 Hz or 240 Hz monitors, as it provides a smooth experience with maximum visual quality. The High preset at 257 FPS is better suited for 240 Hz displays, while the Medium preset at 304 FPS and Low preset at 349 FPS are only relevant for 360 Hz or higher refresh-rate panels, which are rare. In all cases, the measured frame rates are so high that users should prioritize visual quality unless they have a specific competitive need for extreme frame rates.

The data indicates that the Medium preset consistently provides the most consistent frame pacing, with minimum FPS values of 259 (1080p), 167 (1440p), and 91 (4K) — these minimums are closer to the averages than would be expected, suggesting that Medium is the most stable preset. For users who experience frame drops, Medium is the safest choice. Overall, the High preset offers the best visual-per-performance ratio across all resolutions, and the Ultra preset is only recommended for users who prioritize image quality over frame rate and have displays that cannot exceed 120 Hz.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 4070 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 123.0
3840x2160 Medium 107.0
3840x2160 High 90.0
3840x2160 Ultra 74.0
2560x1440 Low 226.0
2560x1440 Medium 197.0
2560x1440 High 166.0
2560x1440 Ultra 136.0
1920x1080 Low 349.0
1920x1080 Medium 304.0
1920x1080 High 257.0
1920x1080 Ultra 210.0

Doom with Ryzen 5 7400F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 4070 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.