Doom
This combination delivers exceptional performance with an average of 212 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 84 | 103 | 122 | 140 |
| 1440p QHD | 155 | 190 | 225 | 259 |
| 1080p Full HD | 240 | 294 | 348 | 385 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The AMD Ryzen 5 7400F and NVIDIA GeForce RTX 4080 SUPER combination delivers a formidable performance profile in Doom, with the data indicating a system that is overwhelmingly GPU-bound at higher resolutions. The measured frame rates across the three tested resolutions show a clear and predictable scaling pattern, revealing how the workload shifts between the processor and the graphics card as pixel count increases.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 produces a dramatic reduction in average frame rates, which is the expected behavior for a game like Doom that is heavily reliant on the graphics processor. At the High preset, the system delivers 294 FPS at 1080p, which drops to 190 FPS at 1440p, and further down to 103 FPS at 4K. This represents a 65% decrease in performance from 1080p to 4K, a substantial hit that underscores the immense pixel-pushing demands of 4K rendering.
The scaling pattern tells a clear story about the system's bottleneck. The drop from 1080p to 1440p (294 to 190 FPS, a 35% reduction) is less severe than the drop from 1440p to 4K (190 to 103 FPS, a 46% reduction). This indicates that while the CPU is capable of feeding the GPU at lower resolutions, the RTX 4080 SUPER's rendering workload becomes the dominant limiting factor as resolution increases. The frame rate at 4K is not limited by the processor's ability to issue draw calls, but rather by the GPU's ability to rasterize and shade the millions of additional pixels.
The data reveals that at 1080p, the system is likely hitting a ceiling imposed by the CPU's single-thread performance or the game engine's frame submission rate, given the extremely high FPS figures. The Ryzen 5 7400F, with its 4.70 GHz boost clock, is clearly capable of driving frame rates well above 300 FPS, but the scaling suggests diminishing returns as the GPU becomes the primary constraint. The 385 FPS result at 1080p Low is particularly telling, as it shows the absolute upper limit of what this combination can achieve when the GPU workload is minimized.
At 4K, the system's performance is almost entirely dictated by the GPU. The difference between Low (140 FPS) and Ultra (84 FPS) settings is a 40% performance swing, which is a much wider gap than at 1080p, where the same settings range from 385 FPS to 240 FPS (a 38% difference). This confirms that at higher resolutions, the settings have a proportionally larger impact on performance, as the GPU is working closer to its maximum capacity and any additional workload from higher-quality effects has a more pronounced effect on frame times.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is the undisputed workhorse of this configuration in Doom, particularly at 2560x1440 and 3840x2160 resolutions. Its 16 GB of GDDR6X memory on a 256-bit bus provides a substantial 736.3 GB/s of memory bandwidth, which is more than sufficient for the textures and geometry in Doom at any of the tested settings. The benchmark data shows no signs of memory capacity or bandwidth constraints, as the frame rates scale consistently with resolution without any anomalous drops that would indicate VRAM swapping or texture streaming issues.
The GPU's clock speeds, with a base of 2295 MHz and a boost of 2550 MHz, are the primary drivers of its raw computational throughput. The 52.22 TFLOPS of FP32 performance and the 816.0 GTexel/s texture rate are the specifications that allow this card to maintain high frame rates even at 4K Ultra. The data shows that at 4K Ultra, the card still manages an average of 84 FPS, which is a demanding scenario that requires the full might of the AD103 chip's 10,240 shading units.
The RTX 4080 SUPER's 80 RT cores and 320 tensor cores are present but not directly measured in this benchmark data. However, their existence is relevant since Doom's Vulkan renderer can utilize certain features that benefit from these dedicated hardware units. The 112 ROPs are critical for the final pixel output stage, and the 285.6 GPixel/s pixel rate is a key factor in how the card handles the fill-rate demands of 4K rendering. The performance delta between the RTX 4080 SUPER and its closest rival, the standard RTX 4080, is negligible at -0.1% in the average benchmark score, suggesting that the SUPER variant's advantage is marginal in synthetic tests, but the measured Doom results show it is more than capable of delivering a high-refresh-rate experience at 1440p.
The GPU's role is most evident when examining the frame rate drop from Medium to Ultra settings. At 1440p, the drop from 225 FPS to 155 FPS is a 31% reduction, while at 4K, the drop from 122 FPS to 84 FPS is a 31% reduction as well. This consistency indicates that the Ultra preset imposes a similar relative workload increase regardless of resolution, and the GPU is the component that absorbs this performance hit. The GPU is clearly the limiting factor at 4K, as evidenced by the fact that lowering the resolution from 4K to 1440p yields a much larger FPS increase than lowering the settings from Ultra to High at the same resolution.
CPU Role
The AMD Ryzen 5 7400F is a 6-core, 12-thread processor built on the Zen 4 architecture, and its role in Doom is to ensure the GPU is fed with a constant stream of draw calls and game state updates. The benchmark data indicates that this processor is more than adequate for the task, as the frame rates at 1080p are exceptionally high. With a boost clock of 4.70 GHz, the CPU's single-thread performance is strong, which is critical for a game engine like Doom's id Tech 6 that relies heavily on a main simulation thread.
The CPU's 32 MB of shared L3 cache is a significant asset for gaming, as it allows for faster access to frequently used game data. While the benchmark results in the FACT PACK do not include a specific test for Doom, the processor's synthetic scores provide context. Its Cinebench R23 multi-core score of 21,765 and single-core score of 3,072 indicate a balanced processor that can handle both heavy multi-threaded workloads and the lightly-threaded tasks that are common in game engines. The PassMark single-thread score of 3,689 further confirms its strong per-core performance.
The data from the measured FPS shows that the CPU is not the primary bottleneck until frame rates reach extremely high levels. At 1080p Low, the system achieves 385 FPS, which is approaching the limit of what even the fastest CPUs can sustain in Doom. The fact that the 1080p High preset still delivers 294 FPS suggests that the CPU has headroom to spare, as the GPU is still the more significant constraint. The CPU's 65W TDP is a modest figure for a desktop processor, but its efficiency does not come at the cost of gaming performance, as the measured results demonstrate.
The CPU's role becomes less prominent as resolution increases. At 4K, the frame rates are almost entirely dictated by the GPU's rendering speed, and the CPU is unlikely to be the cause of any frame time spikes or stutters. The processor's 83rd percentile ranking among all CPUs further validates its position as a capable gaming chip, though it is not at the absolute top of the performance hierarchy. The nearest rival comparison shows it is within 0.3% of the AMD Ryzen AI 7 PRO 360 and within 0.1% of the Intel Core i5-14600T, meaning that in the broader landscape of processors, this chip is in a tightly contested performance tier. For Doom, however, the CPU is a supporting player, and its performance is more than sufficient to avoid limiting the RTX 4080 SUPER in any meaningful way.
FAQ
*Q: What is the maximum average FPS this combination can achieve in Doom?*
A: The highest measured average frame rate is 385 FPS, which occurs at 1920x1080 with the Low preset. At the High preset, the maximum average FPS is 294 at the same resolution.
Q: How does the performance at 1440p compare to 4K?
A: At 2560x1440 with the High preset, the system averages 190 FPS. At 3840x2160 with the same settings, the average drops to 103 FPS. This represents a performance reduction of approximately 46% when moving from 1440p to 4K.
Q: Which component is the primary limiter at 4K resolution?
A: The data indicates that the NVIDIA GeForce RTX 4080 SUPER is the primary limiting factor at 4K. The frame rate scaling from 1440p to 4K is substantial, and the gap between Low and Ultra settings is wide, suggesting the GPU's rendering workload is the bottleneck.
Q: Is the Ryzen 5 7400F powerful enough for this game?
A: Yes, the benchmark results show the CPU is not a limiting factor. At 1080p Low, the system reaches 385 FPS, which is an extremely high frame rate that indicates the processor can keep up with the GPU's output. The CPU's 4.70 GHz boost clock and strong single-thread performance are sufficient for Doom.
Q: What is the frame rate difference between the Medium and Ultra presets?
A: At 1920x1080, the difference is 108 FPS (348 FPS on Medium vs. 240 FPS on Ultra). At 2560x1440, the difference is 70 FPS (225 FPS vs. 155 FPS). At 3840x2160, the difference is 38 FPS (122 FPS vs. 84 FPS).
Q: How does this CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7400F has an average benchmark score of 32,750. Its closest rival, the AMD Ryzen 7 PRO 6850H, scores 32,812, which is 0.2% higher. The Intel Core i5-14600T scores 32,707, which is 0.1% lower. The performance difference between these processors is negligible.
Settings Recommendations
The measured data provides a clear picture of the performance trade-offs at each settings level, and the optimal choice depends heavily on the target resolution. For users with a 3840x2160 display, the High preset presents the most balanced experience. It delivers an average of 103 FPS, which is well above the threshold for smooth gameplay, and it offers a significant visual upgrade over the Medium preset, which averages 122 FPS. The Ultra preset, at 84 FPS, is playable but begins to approach the lower limits of high-refresh-rate gaming, so High is the recommended choice for 4K.
At 2560x1440, the High preset is also the standout recommendation. It achieves an average of 190 FPS, which is an excellent result for competitive play and high-refresh-rate monitors. The Medium preset offers a marginal 18% performance increase (225 FPS), but the visual fidelity loss is likely not worth the extra frames for most users. The Ultra preset, at 155 FPS, is still exceptionally smooth and provides the best image quality, but it comes at a 18% performance cost compared to High. For a balance of visual quality and performance, High is the sweet spot.
For 1920x1080, the situation is different. All presets produce frame rates that exceed the refresh rate of most monitors. The High preset delivers 294 FPS, which is more than sufficient. The Ultra preset, at 240 FPS, offers the best visual experience without any sacrifice in playability. Given the extreme performance headroom at this resolution, the Ultra preset is the clear recommendation for 1080p users, as the frame rate remains high enough to fully utilize any high-refresh-rate display. The Low and Medium presets offer no practical benefit at this resolution, as the frame rates are already well beyond what is perceptible.
Measured FPS Breakdown
The following table details the exact average frame rates measured at each resolution and settings combination. The data shows a consistent pattern of performance scaling, with the frame rate decreasing as resolution and settings quality increase.
At 3840x2160, the Low preset achieves an average of 140 FPS. The Medium preset averages 122 FPS, with a minimum of 104 FPS and a maximum of 140 FPS. The High preset averages 103 FPS, and the Ultra preset averages 84 FPS. The spread between the lowest and highest settings is 56 FPS, indicating that the settings have a substantial impact on performance at this resolution.
At 2560x1440, the Low preset averages 259 FPS. The Medium preset averages 225 FPS, with a minimum of 191 FPS and a maximum of 259 FPS. The High preset averages 190 FPS, and the Ultra preset averages 155 FPS. The spread between Low and Ultra is 104 FPS, which is a wider margin than at 4K, showing that the GPU has more headroom to absorb the increased workload at this resolution.
At 1920x1080, the Low preset averages 385 FPS. The Medium preset averages 348 FPS, with a minimum of 296 FPS and a maximum of 400 FPS. The High preset averages 294 FPS, and the Ultra preset averages 240 FPS. The spread between Low and Ultra is 145 FPS, which is the largest absolute difference, but the relative difference is similar to the other resolutions. The frame rates here are exceptionally high, and all presets are playable on any high-refresh-rate monitor.
How This Combo Ranks
The AMD Ryzen 5 7400F and NVIDIA GeForce RTX 4080 SUPER combination holds the 204th position out of 2,930 tested combos for Doom. This places it in the top 7% of all configurations in the database, which is a strong result for a mid-range CPU paired with a high-end GPU. The ranking reflects the RTX 4080 SUPER's dominance in this game, as it is capable of overcoming the relatively modest performance of the Ryzen 5 7400F.
The high rank is primarily driven by the GPU's raw power. The RTX 4080 SUPER's 86th percentile ranking among all GPUs, combined with its high average benchmark score of 54,209, indicates that it is one of the most capable graphics cards available. In a game like Doom, which is not particularly CPU-intensive, the GPU's performance is the dominant factor in the final FPS, and this is reflected in the combo's top-tier ranking.
The CPU's 83rd percentile ranking among all CPUs is also a contributing factor, but it is less impactful. The Ryzen 5 7400F's synthetic benchmark scores are good, but they are not at the very top of the range. The fact that this combo still ranks in the top 204 out of 2,930 is a clear indication that the GPU is the star of the show in this pairing. The 204th rank is a very solid position, and it puts this configuration in the same performance tier as systems with more expensive processors, which highlights the value of the RTX 4080 SUPER in Doom. The data suggests that for users primarily playing Doom, investing in a higher-end CPU would yield minimal returns, as the GPU is already the limiting factor at most resolutions.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 4080 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.0 |
| 3840x2160 | Medium | 122.0 |
| 3840x2160 | High | 103.0 |
| 3840x2160 | Ultra | 84.0 |
| 2560x1440 | Low | 259.0 |
| 2560x1440 | Medium | 225.0 |
| 2560x1440 | High | 190.0 |
| 2560x1440 | Ultra | 155.0 |
| 1920x1080 | Low | 385.0 |
| 1920x1080 | Medium | 348.0 |
| 1920x1080 | High | 294.0 |
| 1920x1080 | Ultra | 240.0 |
Doom with Ryzen 5 7400F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 4080 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
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