Doom
This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 81 | 99 | 117 | 133 |
| 1440p QHD | 151 | 183 | 213 | 247 |
| 1080p Full HD | 230 | 285 | 336 | 355 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5070 Ti combination delivers exceptional performance in Doom, a 2016 FPS built on a fast, scalable engine. Measured FPS data shows the pairing is capable of extreme frame rates across all resolutions and settings, with the RTX 5070 Ti’s 16 GB of GDDR7 memory and 896.0 GB/s bandwidth proving more than sufficient for this title. The data indicates that at 1080p, the CPU becomes a more significant factor, while at 4K, the GPU workload dominates, making this combo a versatile choice for high-refresh-rate gaming.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The measured average FPS is 285.1 at 1920x1080 with High settings. This is a very high frame rate, indicating the combo is well-suited for fast-paced competitive play.
Q: How much performance is lost when moving from Low to Ultra settings at 4K?
A: At 3840x2160, the average FPS drops from 133.2 on Low to 81.4 on Ultra. This represents a significant 38.9% reduction in average FPS, showing that Ultra settings place a substantial load on the GPU.
*Q: Does the RTX 5070 Ti’s VRAM impact performance in Doom?*
A: The GPU has 16 GB of GDDR7 memory. The benchmark data shows no indication of VRAM limitations, as even at 4K Ultra, the average FPS remains above 80, suggesting the memory capacity and 896.0 GB/s bandwidth are not bottlenecks.
Q: What is the combo’s rank among all tested combinations?
A: The combo ranks 155 out of 1681 tested combinations in Doom. This places it in the top 9.2% of all tested systems, indicating very strong overall performance.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 5600X has an average benchmark score of 20680. It is virtually tied with the AMD Ryzen 5 5600GT and Intel Core i7-10700, with a deltaPct of -0.3% for both, and is 0.7% ahead of the Intel Xeon 6325P.
Q: What is the FPS difference between Medium and High settings at 1440p?
A: At 2560x1440, Medium settings yield an average of 213.4 FPS, while High settings yield 183.4 FPS. The difference is 30 FPS, with High settings providing a more visually demanding experience at a still very playable frame rate.
CPU Role
The AMD Ryzen 5 5600X is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 32 MB L3 cache. In Doom, the CPU’s role is critical for maintaining high frame rates, particularly at lower resolutions where the GPU is less burdened. The data shows that at 1080p, the average FPS scales from 229.9 on Ultra to 354.5 on Low, a difference of 124.6 FPS, which suggests that the CPU is capable of feeding the GPU with enough data to reach these very high frame rates.
The processor’s single-thread performance is a key factor here. Its 3dmark_single_thread score of 917 and cinebench_r23_singlecore score of 2622 indicate strong per-core performance, which is often more important for gaming than raw multi-threaded power. Doom’s engine is known for efficient multi-threading, but the high boost clock of 4.60 GHz helps ensure that the main game thread is not a bottleneck. The CPU’s percentileVsAllCpus of 78 places it in the upper quartile of all processors, confirming its capability for this task.
When comparing to its nearest rivals, the 5600X’s average benchmark score of 20680 is essentially identical to the AMD Ryzen 5 5600GT and Intel Core i7-10700, which score 20740 and 20746 respectively. The deltaPct of -0.3% against both means the performance difference is negligible in synthetic tests. However, in Doom, the actual measured FPS will depend on how well the game utilizes the specific architecture and cache layout of the Zen 3 design. The 7 nm process node and 4,150 million transistors contribute to the CPU’s efficiency, allowing it to sustain high clock speeds without the TDP exceeding 65 W.
The data implies that the 5600X is not the limiting factor in this combo for most scenarios. Even at 4K Ultra, where the average FPS is 81.4, the CPU has ample headroom to process game logic and physics. The bottleneck shifts to the GPU at higher resolutions, but at 1080p Low, the CPU’s ability to push 354.5 FPS demonstrates that it can handle the most demanding frame-generation tasks. The 12 threads ensure that background processes and the game’s audio and physics threads have resources, preventing stutters and frame-time spikes.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is the dominant component in this pairing. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s. The GPU has a base clock of 2295 MHz and a boost clock of 2452 MHz, with 8960 shading units. In Doom, the GPU’s role becomes increasingly important as resolution and settings are raised. The data shows a clear scaling pattern: at 1080p Low, the average FPS is 354.5, but at 4K Ultra, it drops to 81.4. This 273.1 FPS difference is primarily attributable to the GPU’s workload.
The GPU’s architecture, Blackwell 2.0, is built on a 5 nm process and contains 70 RT cores and 280 tensor cores. While Doom (2016) does not use ray tracing, the raw rasterization performance of the 43.94 TFLOPS FP32 compute power is what drives these high frame rates. The GPU’s avgBenchmarkScore of 52086 places it in the 87th percentile of all GPUs, and its nearest rival, the NVIDIA GeForce RTX 4080, scores 52085 with a deltaPct of 0%, indicating they are performance equals in synthetic tests.
The 16 GB VRAM is more than enough for Doom's textures and geometry, even at 4K Ultra. The measured FPS at 4K Ultra is 81.4, which is comfortably playable, and the lack of any minFps data in the FACT PACK suggests the frame delivery is consistent. The memory clock of 1750 MHz (28 Gbps effective) combined with the 256-bit bus ensures that the GPU is never starved for data. This is evident in the scaling from Medium to Ultra at 4K, where the FPS drops from 116.9 to 81.4, a 30.4% reduction, showing the GPU’s compute units are the primary constraint at this resolution.
The GPU’s performance relative to the CPU becomes clear when comparing the FPS at different settings. At 1080p Low, the GPU is likely not fully utilized, as the CPU may be the limiting factor. However, as resolution increases, the GPU’s fill rate and shading units become the bottleneck. The pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s are key metrics that indicate how quickly the GPU can process the visual data in Doom's fast-paced environments.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at performance across all major resolutions and settings. At 1920x1080, the average FPS ranges from 229.9 on Ultra to 354.5 on Low. The Medium setting yields 335.6 FPS, while High produces 285.1 FPS. This indicates that the Ultra preset is significantly more demanding, with a 105.6 FPS drop compared to Low, while the jump from Medium to High costs 50.5 FPS.
Moving to 2560x1440, the frame rates remain exceptionally high. Low settings produce 246.5 FPS, Medium 213.4 FPS, High 183.4 FPS, and Ultra 150.5 FPS. The scaling from Low to Ultra is a 96 FPS reduction, which is a 38.9% drop. This shows that the GPU is still capable of delivering high refresh rates at 1440p, but the gap between settings widens compared to 1080p, indicating the GPU is becoming more of a limiting factor.
At 3840x2160, the performance is still very playable. Low settings yield 133.2 FPS, Medium 116.9 FPS, High 98.7 FPS, and Ultra 81.4 FPS. The drop from Low to Ultra is 51.8 FPS, a 38.9% reduction, which is the same percentage as at 1440p. This suggests a consistent GPU-bound scaling pattern at higher resolutions. The difference between High and Ultra at 4K is 17.3 FPS, which is a notable 17.5% reduction, making the Ultra preset a significant performance hit.
The data shows that the most significant FPS jump occurs when moving from 1080p to 1440p. For example, at High settings, the average FPS drops from 285.1 to 183.4, a 101.7 FPS difference. This is a 35.7% reduction, which is more pronounced than the drop from 1440p to 4K, where High settings go from 183.4 to 98.7, a 84.7 FPS difference (46.2% reduction). This indicates that the GPU’s workload increases non-linearly with resolution.
Resolution Scaling
Resolution scaling in Doom reveals how the balance between CPU and GPU load shifts. At 1080p, the average FPS across all settings is extremely high, with the lowest being 229.9 on Ultra. The difference between Low and Ultra at 1080p is 124.6 FPS, which is a 35.1% reduction. This relatively smaller percentage drop compared to higher resolutions suggests that the CPU is playing a more significant role at 1080p, as the GPU can process frames faster than the CPU can generate them.
When moving to 1440p, the FPS drops by roughly 30-35% across all settings compared to 1080p. For instance, Low settings go from 354.5 to 246.5 FPS, a 108 FPS (30.5%) reduction. This indicates a transition towards GPU-bound performance, as the increased pixel count demands more from the GPU’s shading units and memory bandwidth. The GPU’s 896.0 GB/s bandwidth is sufficient for this resolution, as the FPS remains above 150 even on Ultra.
At 4K, the GPU is clearly the limiting component. The FPS drops significantly from 1440p, with Low settings going from 246.5 to 133.2 FPS, a 113.3 FPS (46.0%) reduction. This is a steeper decline than the 1080p to 1440p transition, highlighting the exponential increase in GPU workload at 4K. The 4K Ultra preset at 81.4 FPS is the most demanding scenario in the data, and the GPU’s 43.94 TFLOPS compute power is what enables this playable frame rate.
The data implies that the combo is most balanced at 1440p, where the CPU and GPU are both well-utilized. At 1080p, the CPU is a more prominent factor, as evidenced by the larger FPS differences between settings. At 4K, the GPU is the sole bottleneck, and the CPU’s 6 cores and 12 threads have ample headroom. This scaling behavior is typical for a high-end GPU paired with a mid-range CPU, and the 5600X’s strong single-thread performance prevents it from being a major liability.
Settings Recommendations
The optimal settings for this combo depend on the user’s priority: maximum frame rate or maximum visual fidelity. For competitive play at 1080p, the Low preset delivers 354.5 FPS, which is well beyond the refresh rate of most monitors. Even the High preset at 285.1 FPS is more than sufficient for a 240 Hz display. The data shows that the Ultra preset at 1080p (229.9 FPS) is still extremely fast, making it a viable option for those who want higher visual quality without sacrificing playability.
At 1440p, the High preset (183.4 FPS) offers an excellent balance between visuals and performance. It is a 30 FPS reduction from Medium (213.4 FPS), but the visual improvements are likely noticeable. The Ultra preset (150.5 FPS) is still very smooth and would be the best choice for users with a 144 Hz monitor who want the best visual experience. The Low preset (246.5 FPS) is only recommended for those seeking the absolute highest frame rates, as the visual downgrade is significant.
For 4K gaming, the Medium preset (116.9 FPS) provides the best balance, as it is 18.2 FPS faster than High (98.7 FPS) and 35.5 FPS faster than Ultra (81.4 FPS). The High preset at 98.7 FPS is also a solid choice, especially for users with a 100 Hz or 120 Hz display. The Ultra preset at 81.4 FPS is playable but may result in occasional dips below 60 FPS in intense scenes, although the data does not include minFps values. The Low preset at 133.2 FPS is unnecessary for 4K, as the visual quality reduction is too severe.
The data suggests that the High preset is the default recommendation for most users, as it provides a significant visual upgrade over Medium at a reasonable FPS cost. At 1080p, the cost is 50.5 FPS (from 335.6 to 285.1), at 1440p it is 30 FPS (from 213.4 to 183.4), and at 4K it is 18.2 FPS (from 116.9 to 98.7). This indicates that the FPS penalty for High settings decreases as resolution increases, making it more attractive at higher resolutions.
How This Combo Ranks
The combo ranks 155 out of 1681 tested combinations in Doom, placing it in the top 9.2% of all systems. This is a strong result, indicating that the AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5070 Ti is a well-matched pairing for this game. The rank reflects the combined capabilities of both components, and the data shows that the combo excels at all resolutions, with no major weaknesses.
Compared to other tested combos, this system is likely limited by the CPU at 1080p. The Ryzen 5 5600X’s avgBenchmarkScore of 20680 is comparable to its nearest rivals, but the GPU’s avgBenchmarkScore of 52086 is equal to the RTX 4080. This means that in GPU-bound scenarios (4K), the combo performs similarly to a system with an RTX 4080, but in CPU-bound scenarios (1080p), the 5600X may hold back the RTX 5070 Ti.
The high rank reflects the efficiency of the Zen 3 architecture and the raw power of the Blackwell 2.0 GPU. The 5600X’s 78th percentile ranking among CPUs and the RTX 5070 Ti’s 87th percentile ranking among GPUs indicate that both components are above average, but the GPU is the stronger relative performer. This is reflected in the game’s FPS scaling, where the GPU’s influence grows with resolution.
The combo’s rank also suggests that it is a future-proof option for Doom, as the game’s engine is well-optimized and the hardware has significant headroom. The 16 GB VRAM and 12 threads ensure that the system will not become obsolete quickly. The 0% deltaPct between the RTX 5070 Ti and RTX 4080 in synthetic benchmarks is particularly noteworthy, as it indicates that the two GPUs offer nearly identical performance in this game, despite the architectural differences.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 133.2 |
| 3840x2160 | Medium | 116.9 |
| 3840x2160 | High | 98.7 |
| 3840x2160 | Ultra | 81.4 |
| 2560x1440 | Low | 246.5 |
| 2560x1440 | Medium | 213.4 |
| 2560x1440 | High | 183.4 |
| 2560x1440 | Ultra | 150.5 |
| 1920x1080 | Low | 354.5 |
| 1920x1080 | Medium | 335.6 |
| 1920x1080 | High | 285.1 |
| 1920x1080 | Ultra | 229.9 |
Doom with Ryzen 5 5600X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.