Doom

Doom

AVERAGE FPS
156
excellent

This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 75 89 102
1440p QHD 114 139 165 189
1080p Full HD 176 215 254 292

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 89
3840x2160 High 75
3840x2160 Ultra 62
2560x1440 Low 189
2560x1440 Medium 165
2560x1440 High 139
2560x1440 Ultra 114
1920x1080 Low 292
1920x1080 Medium 254
1920x1080 High 215
1920x1080 Ultra 176

Doom with AMD Ryzen 5 5600X + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the AMD Radeon RX 6800 XT delivers a robust 1080p and 1440p experience in Doom, with 4K remaining highly playable. The measured data shows a clear hierarchy across presets, with the GPU acting as the primary scaling factor as resolution increases. This analysis breaks down the measured FPS, ranking, and component roles based strictly on the provided benchmark results.

Settings Recommendations

The measured FPS rows reveal a consistent performance tiering across all three resolutions, with the "Medium" preset offering the most balanced experience. At 1920x1080, the Medium preset delivers an average of 254 FPS, which is 60 FPS higher than High and 78 FPS lower than Low. This positions Medium as a strong middle ground, providing a significant frame rate advantage over High while maintaining a higher visual fidelity than Low. The data shows that the jump from Medium to High costs 39 FPS on average, while the jump from Low to Medium only gains 38 FPS, suggesting diminishing returns when moving beyond Medium.

At 2560x1440, the pattern remains consistent. The Medium preset achieves 165 FPS average, which is 26 FPS ahead of High (139 FPS) and 24 FPS behind Low (189 FPS). The minimum FPS for Medium at this resolution is 140, which is still comfortably above the 60 FPS threshold for smooth gameplay. For users prioritizing frame rate stability, Medium provides a 25 FPS higher minimum than the 140 FPS floor seen at this setting, though the High preset's average of 139 FPS nearly matches Medium's minimum.

The 4K results show a different dynamic. At 3840x2160, Medium averages 89 FPS with a minimum of 76 FPS, while High averages 75 FPS and Ultra drops to 62 FPS. The Medium preset is the only 4K configuration that maintains an average above 80 FPS, making it the clear recommendation for ultra-high-definition play. Low at 4K reaches 102 FPS average, but this comes at a substantial visual quality cost. The data suggests that Medium is the optimal preset for this combo, as it offers the best compromise between the 254 FPS at 1080p and the 89 FPS at 4K, with no single resolution dropping below 76 FPS minimum.

How This Combo Ranks

The AMD Ryzen 5 5600X and AMD Radeon RX 6800 XT combination ranks 1158 out of 3712 tested combos in Doom, placing it in the upper third of all configurations. This percentile position reflects a capable pairing that outperforms the majority of systems tested, though it does not reach the top tier reserved for the most extreme hardware. The CPU alone sits at the 75th percentile against all CPUs, while the GPU achieves the 85th percentile against all GPUs, indicating that the graphics card is the stronger component in this pairing.

The combo's rank of 1158 suggests that while the hardware is well-matched for Doom, there are 2574 other combos that deliver higher measured performance. This gap is likely attributable to the CPU's position relative to more recent or higher-core-count processors. The Ryzen 5 5600X's nearest rivals in average benchmark score include the AMD Ryzen 7 4800H with a delta of 0.1% (higher score), the AMD Ryzen 5 PRO 6650U at -0.5% (lower score), and the Intel Core i7-11700 at -0.5% (lower score). This tight clustering indicates the CPU is performance-neutral within its class, neither significantly boosting nor hindering the overall combo ranking.

The GPU's nearest rivals show a wider spread. The NVIDIA RTX A1000 Mobile scores 1.5% higher, while the Intel Arc A550M and NVIDIA GeForce RTX 5070 Ti both score 2.5% and 3% lower respectively. The AMD Radeon RX Vega 64 also scores 3% lower. This suggests the RX 6800 XT is positioned near the upper end of its immediate performance bracket, contributing positively to the combo's rank in Doom. The overall rank of 1158 out of 3712 reflects a system that excels in this game without being at the absolute frontier of performance.

FAQ

Q: What is the highest average FPS achieved by this combo in Doom at 1080p?

A: The highest average FPS at 1920x1080 is 292 FPS, achieved with the Low settings preset. The Medium preset follows at 254 FPS, High at 215 FPS, and Ultra at 176 FPS.

Q: Does the combo maintain a 60+ FPS minimum at 4K?

A: Yes, the only 4K preset with a recorded minimum FPS is Medium, which shows a minimum of 76 FPS. While other 4K presets do not have recorded minimums, their average FPS values of 62 (Ultra), 75 (High), and 102 (Low) all suggest playable performance above 60 FPS.

Q: How does the CPU's multi-threaded performance compare to its closest rival?

A: The Ryzen 5 5600X has an average benchmark score of 21771, which is 0.1% higher than the AMD Ryzen 7 4800H (21749). It also scores 0.5% higher than both the AMD Ryzen 5 PRO 6650U and Intel Core i7-11700, and 0.6% higher than the AMD EPYC 9554P.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The AMD Radeon RX 6800 XT sits at the 85th percentile against all GPUs, with an average benchmark score of 48477. This places it well above the median graphics card.

Q: Is there a significant FPS drop between 1080p and 1440p at High settings?

A: At High settings, the average FPS drops from 215 at 1920x1080 to 139 at 2560x1440, a difference of 76 FPS. This represents a 35.3% reduction in frame rate when moving to the higher resolution.

Q: Which preset provides the highest minimum FPS at 1440p?

A: The Medium preset at 2560x1440 records a minimum FPS of 140, which is the only recorded minimum for that resolution. The other presets (Low, High, Ultra) do not have minimum FPS data, but their averages are 189, 139, and 114 respectively.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. The Low preset averages 292 FPS, which is the maximum measured across all configurations. Medium averages 254 FPS with a minimum of 216 FPS and a maximum of 292 FPS. High averages 215 FPS, and Ultra averages 176 FPS. The spread between Low and Ultra is 116 FPS, indicating that visual settings have a substantial impact at this resolution.

Moving to 2560x1440, the performance scales down proportionally. Low averages 189 FPS, Medium averages 165 FPS with a minimum of 140 FPS and a maximum of 189 FPS, High averages 139 FPS, and Ultra averages 114 FPS. The difference between Low and Ultra narrows to 75 FPS, showing that resolution increases reduce the relative impact of settings. The Medium preset's minimum of 140 FPS is notably higher than the High preset's average of 139 FPS, demonstrating that Medium provides more consistent frame delivery.

At 3840x2160, the frame rates become more demanding. Low averages 102 FPS, Medium averages 89 FPS with a minimum of 76 FPS and a maximum of 103 FPS, High averages 75 FPS, and Ultra averages 62 FPS. The gap between Low and Ultra is now 40 FPS, the smallest across all resolutions. The Medium preset's minimum of 76 FPS is close to the High preset's average of 75 FPS, reinforcing that Medium is the most consistent choice at 4K. The data shows a clear trend: as resolution increases, the absolute FPS drops, but the relative difference between settings compresses.

Resolution Scaling

The measured FPS data reveals a predictable scaling pattern across the three resolutions. At High settings, the average FPS drops from 215 at 1080p to 139 at 1440p, a 76 FPS reduction, and then to 75 at 4K, another 64 FPS reduction. This represents a 35.3% decrease from 1080p to 1440p, and a 46.0% decrease from 1440p to 4K. The Low preset shows a similar trend: 292 FPS at 1080p, 189 FPS at 1440p, and 102 FPS at 4K, with reductions of 103 FPS and 87 FPS respectively.

The scaling from 1080p to 4K at Low settings is a 65.1% reduction in average FPS, while at High settings it is a 65.1% reduction as well (215 to 75 FPS). This consistency across presets indicates that resolution scaling is the dominant factor, rather than the specific quality settings. The Medium preset shows a similar pattern: 254 FPS at 1080p, 165 FPS at 1440p, and 89 FPS at 4K, representing a 64.9% reduction from 1080p to 4K.

This scaling behavior points to the GPU as the primary limiting component. The RX 6800 XT's 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are sufficient to handle the increased pixel count at 4K, but the raw compute load scales with resolution. The CPU, with its 6 cores and 12 threads, maintains consistent performance across resolutions, suggesting it is not a bottleneck at any setting. The FPS drop from 1080p to 4K is nearly identical regardless of preset, confirming that the GPU's workload is the main constraint.

CPU Role

The AMD Ryzen 5 5600X features 6 cores and 12 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. Its Zen 3 architecture on the 7 nm process delivers strong single-threaded performance, as evidenced by a 3DMark single-thread score of 917 and a Cinebench R23 single-core score of 1541. In Doom, a game that relies heavily on single-thread performance for game logic and physics, this CPU provides a solid foundation. The 3DMark 2-thread score of 1793 and 4-thread score of 3363 indicate that the CPU can handle low-thread-count workloads efficiently.

The CPU's multi-threaded capabilities are also robust. The Cinebench R23 multicore score of 11838 and Geekbench multicore score of 9173 show that the 12 threads can be fully utilized when needed. However, Doom's engine is not heavily multi-threaded, so the CPU's single-thread performance is more relevant. The 75th percentile ranking against all CPUs confirms that this processor is above average but not exceptional, which is consistent with its performance in this game. The 32 MB L3 cache and 4,150 million transistors on a 74 mm² die contribute to low latency and efficient processing.

The CPU's role in this combo is to avoid becoming a bottleneck at lower resolutions. At 1080p, where the GPU can produce very high frame rates (up to 292 FPS at Low settings), the CPU must keep up with the game's update loop. The measured data shows that the combo achieves these high frame rates, indicating that the Ryzen 5 5600X is sufficient for this task. At higher resolutions, the GPU becomes the limiting factor, and the CPU's workload remains constant, so its performance is less critical.

GPU Role

The AMD Radeon RX 6800 XT is the dominant component in this pairing, with 4608 shading units, 288 texture mapping units, and 128 ROPs. Its RDNA 2.0 architecture on the 7 nm process delivers a boost clock of 2250 MHz and a game clock of 2015 MHz. The 16 GB of GDDR6 memory on a 256-bit bus provides 512.0 GB/s of bandwidth, which is ample for Doom's texture-heavy environments. The GPU's FP32 performance of 20.74 TFLOPS and texture rate of 648.0 GTexel/s demonstrate its raw compute capability.

The GPU's benchmark scores are strong, with a Passmark G3D score of 24980 and a Geekbench OpenCL score of 171304. Its 85th percentile ranking against all GPUs places it well above the median, and its average benchmark score of 48477 is 1.5% higher than the NVIDIA RTX A1000 Mobile. The RX 6800 XT's performance in Doom is directly tied to its ability to render the game's fast-paced action at high frame rates. The measured data shows that the GPU can push 292 FPS at 1080p Low, but this drops to 102 FPS at 4K Low, reflecting the increased pixel fill rate required at higher resolutions.

The GPU's VRAM capacity of 16 GB is more than sufficient for Doom, which was released in 2016 and does not require large texture pools. The 512.0 GB/s bandwidth ensures that texture streaming is not a bottleneck. The GPU's pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s are the key metrics for this game, as they determine how quickly the GPU can fill the screen with rendered geometry. The measured FPS at 4K Ultra (62 FPS average) shows that the GPU is nearing its limits at the highest settings, but it still maintains playable frame rates. The GPU's role is clearly the primary driver of performance, with its compute and memory capabilities directly influencing the FPS across all settings and resolutions.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6800 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 89.0
3840x2160 High 75.0
3840x2160 Ultra 62.0
2560x1440 Low 189.0
2560x1440 Medium 165.0
2560x1440 High 139.0
2560x1440 Ultra 114.0
1920x1080 Low 292.0
1920x1080 Medium 254.0
1920x1080 High 215.0
1920x1080 Ultra 176.0

Doom with Ryzen 5 5600X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 6800 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

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