Doom

Doom

AVERAGE FPS
218
excellent

This combination delivers exceptional performance with an average of 218 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 108 132 147
1440p QHD 164 205 238 273
1080p Full HD 254 313 337 355

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 147
3840x2160 Medium 132
3840x2160 High 108
3840x2160 Ultra 88
2560x1440 Low 273
2560x1440 Medium 238
2560x1440 High 205
2560x1440 Ultra 164
1920x1080 Low 355
1920x1080 Medium 337
1920x1080 High 313
1920x1080 Ultra 254

Doom with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 5080 delivers measured frame rates in Doom that range from 87.6 fps at 4K Ultra to 354.5 fps at 1080p Low. This combination of a six-core Zen 3 processor and a Blackwell-architecture GPU produces a top-tier result in this 2016 FPS title, with the combo ranking 85th out of 1,681 tested configurations. The CPU's launch MSRP is $299, and the GPU's launch MSRP is 999 USD.

Resolution Scaling

The measured FPS data shows a clear pattern: as resolution increases, the frame rate drops substantially, and the gap between settings narrows. At 1080p High, the combo averages 313.4 fps. Moving to 1440p High reduces that to 205.1 fps, and at 4K High it falls to 108 fps. The drop from 1080p to 1440p is about a third of the original value, while the drop from 1440p to 4K is roughly half. This steep decline indicates that the GPU becomes the dominant limiting factor at higher resolutions, as the rendering load scales with pixel count.

The settings spread at each resolution reinforces this interpretation. At 1080p, the difference between Low and Ultra is 354.5 fps versus 254.2 fps—a gap of 100.3 fps. At 1440p, Low yields 273.2 fps and Ultra 163.9 fps, a difference of 109.3 fps. At 4K, Low produces 146.8 fps and Ultra 87.6 fps, a difference of 59.2 fps. The fact that the absolute gap shrinks at 4K suggests that the GPU is already near its limit, so lowering settings has less impact than at lower resolutions. Conversely, at 1080p, the CPU's ability to feed the GPU becomes more relevant, as the GPU has headroom to render more frames.

The data also shows that even at 4K Ultra, the combo maintains an average of 87.6 fps, which is above the 60 fps threshold commonly considered playable. At 1440p, all settings exceed 163.9 fps, and at 1080p, even Ultra stays above 254 fps. This indicates that the combo is well-suited for high-refresh-rate monitors at 1440p and below, while 4K remains smooth on High or Medium presets.

GPU Role

The RTX 5080 is the primary driver of these results. Its 16 GB of GDDR7 memory, 256-bit bus, and 960.0 GB/s bandwidth provide ample headroom for Doom's textures and effects. The GPU's base clock is 2295 MHz, with a boost clock of 2617 MHz, and memory runs at 1875 MHz (30 Gbps effective). These specifications support the high frame rates observed across all resolutions.

In synthetic benchmarks, the RTX 5080 scores 36,565 in Passmark G3D and 21,789 in Passmark GPU Compute. Its average benchmark score is 59,188, placing it in the 89th percentile of all GPUs. The nearest rivals in the database are the Intel Arc A570M (average score 58,239, delta +1.6%), the Intel Arc Pro A60 (60,326, delta -1.9%), the Intel Arc A580 (57,756, delta +2.5%), and the AMD Radeon Pro W5500X (57,661, delta +2.6%). These deltas show that the RTX 5080 sits in a tight cluster of high-end parts, with less than 3% separating it from its closest competitors.

The GPU's role in Doom is clearly dominant. At 4K, the difference between Low and Ultra is 59.2 fps, which is a 40% reduction from Low to Ultra. This sensitivity to settings is typical of a GPU-bound scenario. The 16 GB VRAM is not a limiting factor in these measurements, as the game runs at high frame rates even at 4K Ultra. The memory bandwidth of 960.0 GB/s ensures that texture streaming and high-resolution assets do not bottleneck the rendering pipeline.

How This Combo Ranks

The combo ranks 85th out of 1,681 tested combinations in Doom. This places it in the upper tier of all tested systems, well above the median. The CPU alone sits in the 78th percentile of all CPUs, and the GPU in the 89th percentile, but the combined result is better than either individual percentile would suggest. This is because Doom is a GPU-heavy title, and the RTX 5080's high-end performance compensates for the Ryzen 5 5600X's mid-range standing.

The CPU's average benchmark score is 20,680, with nearest rivals including the AMD Ryzen 5 5600GT (20,740, delta -0.3%), the Intel Core i7-10700 (20,746, delta -0.3%), the Intel Core i5-12490F (20,794, delta -0.5%), and the Intel Xeon 6325P (20,538, delta +0.7%). These deltas are all within 0.7%, indicating that the 5600X is a solid mid-range processor that does not bottleneck the GPU in this game. The combo's rank of 85 out of 1,681 means it outperforms roughly 95% of tested systems, a strong result for a pairing of a six-core CPU with a flagship GPU.

FAQ

Q: What is the average FPS at 4K Ultra in Doom?

A: The measured average FPS is 87.6.

Q: How does the Ryzen 5 5600X compare to its nearest rival, the AMD Ryzen 5 5600GT?

A: The 5600X has an average benchmark score of 20,680, which is 0.3% lower than the 5600GT's 20,740.

Q: What is the GPU's memory bandwidth?

A: The RTX 5080 has a memory bandwidth of 960.0 GB/s.

Q: What is the combo's rank among all tested configurations?

A: It ranks 85th out of 1,681 combos.

Q: At 1440p, which settings preset yields the highest average FPS?

A: Low gives 273.2 fps, followed by Medium at 238.1 fps, High at 205.1 fps, and Ultra at 163.9 fps.

Q: What is the CPU's boost clock?

A: The Ryzen 5 5600X has a boost clock of 4.60 GHz.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. At 4K, High provides 108 fps, which is smooth for most displays, while Ultra drops to 87.6 fps—still playable but with a noticeable reduction. Medium offers 131.5 fps, a significant improvement over High, and Low reaches 146.8 fps. For a 4K monitor with a 120 Hz refresh rate, Medium is the best choice, as it stays above 120 fps while retaining better visual quality than Low. If the display is 60 Hz, High is a good balance, and Ultra is acceptable for those prioritizing image quality.

At 1440p, all settings exceed 163.9 fps, so Ultra is viable for 144 Hz panels. High at 205.1 fps and Medium at 238.1 fps provide even higher headroom, but the visual difference between High and Ultra is often minimal in fast-paced shooters. For competitive play, Low at 273.2 fps maximizes frame rate, but Medium or High are recommended for a better visual experience without sacrificing smoothness.

At 1080p, the combo is overkill for most displays. Even Ultra averages 254.2 fps, which exceeds the refresh rate of all but the most extreme gaming monitors. Low at 354.5 fps is only useful for esports scenarios where every frame matters, but the visual degradation is substantial. For general use, High at 313.4 fps or Medium at 336.6 fps are excellent choices, as they provide high frame rates with good image quality.

CPU Role

The Ryzen 5 5600X is a six-core, twelve-thread processor based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. It has 32 MB of L3 cache and a TDP of 65 W. In synthetic benchmarks, it scores 18,578 in Cinebench R23 multi-core and 2,622 in single-core, along with 5,588 in 3DMark max threads and 917 in 3DMark single thread. These numbers indicate strong single-thread performance, which is critical for games like Doom that rely on a few fast cores.

The CPU's average benchmark score of 20,680 places it in the 78th percentile of all CPUs. Its nearest rivals are all within 0.7% of its score, showing that it is a well-balanced mid-range part. In Doom, the CPU's role is secondary to the GPU, especially at higher resolutions. At 1080p, the CPU's single-thread performance helps maintain high frame rates, but the GPU still has headroom. At 4K, the GPU is the clear bottleneck, and the CPU's performance has little impact on the final FPS.

The 5600X's memory support is DDR4 with dual-channel bandwidth of 51.2 GB/s, which is sufficient for this game. The processor's 7 nm process node and 4,150 million transistors contribute to its efficiency, but the key takeaway is that this CPU does not hold back the RTX 5080 in Doom. The combo's rank of 85 out of 1,681 confirms that the pairing is well-matched for this title, with the GPU doing the heavy lifting and the CPU providing enough throughput to avoid limiting frame rates.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 146.8
3840x2160 Medium 131.5
3840x2160 High 108.0
3840x2160 Ultra 87.6
2560x1440 Low 273.2
2560x1440 Medium 238.1
2560x1440 High 205.1
2560x1440 Ultra 163.9
1920x1080 Low 354.5
1920x1080 Medium 336.6
1920x1080 High 313.4
1920x1080 Ultra 254.2

Doom with Ryzen 5 5600X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.