Doom
This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 76 | 90 | 104 |
| 1440p QHD | 115 | 141 | 167 | 192 |
| 1080p Full HD | 178 | 218 | 258 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600GT + AMD Radeon RX 9070, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 5 5600GT paired with the AMD Radeon RX 9070 lands at rank 1118 out of 3712 tested combinations in Doom. That places this pairing in the top 30% of all combos tested for this title, which is a strong showing for a mid-generation CPU matched with a current-generation GPU. The rank reflects both components working together across the full spectrum of resolutions and settings measured, and the data suggests this is a balanced pairing rather than one where a single component dominates the outcome.
Looking at the raw positioning, the rank of 1118 is not a top-tier placement, but the context of the full list matters. There are 3712 combos in the database, so this combo sits comfortably ahead of the majority of tested pairings. The CPU itself carries a percentile rank of 74 among all CPUs, meaning it outperforms roughly three-quarters of the processors in the database in general benchmark workloads. The GPU's percentile rank of 69 among all GPUs is slightly lower, which hints that the graphics card might be the more limiting factor in some scenarios, but the measured FPS data will clarify where the bottleneck actually appears.
What is notable is that this is a 6-core, 12-thread Zen 3 CPU from the 5000 series paired with an RDNA 4.0 GPU with 16 GB of VRAM. The combination of a mature CPU architecture with a very current GPU architecture appears to work well in Doom, which is a 2016 title that can stress both single-threaded performance and raw GPU throughput depending on the settings. The rank suggests the combo is coherent, but the FPS breakdown will show whether the CPU holds back the GPU at lower resolutions or whether the GPU carries the load effectively at higher resolutions.
# FAQ
Q: How does this combo rank relative to other tested combinations in Doom?
A: The combo ranks 1118 out of 3712 tested combinations, placing it in roughly the 70th percentile of all pairings tested for this game.
Q: What is the best measured FPS for this combo, and at what settings?
A: The highest average FPS recorded is 296 at 1920x1080 with Low settings. The best Ultra settings result is 178 FPS at the same resolution.
Q: Does the CPU bottleneck the GPU at any resolution?
A: At 1080p with Low settings, the CPU is likely the limiting factor, as the FPS jumps from 296 at Low to 218 at High, indicating the GPU has headroom but the CPU can only push so far at very high frame rates.
Q: What is the largest FPS drop between settings at a given resolution?
A: At 4K, dropping from Low to Ultra reduces average FPS from 104 to 62, a substantial 42 FPS loss. At 1440p, the same settings change drops from 192 to 115. At 1080p, it goes from 296 to 178.
Q: How does the CPU's single-thread performance compare to its multi-thread performance?
A: The CPU scores 913 in 3dmark single-thread and 5554 in 3dmark max threads. In Cinebench R23, it scores 2438 single-core and 17272 multi-core, showing solid scaling across cores.
Q: Is the GPU's 16 GB VRAM sufficient for Doom at 4K?
A: The measured data shows playable frame rates at 4K across all settings, with 62 FPS at Ultra and 76 FPS at High, indicating the 16 GB VRAM is not a limiting factor in this title.
# CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor built on the Zen 3 architecture, codenamed Cezanne, fabricated on a 7 nm process by TSMC. It operates with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a 65 W TDP that keeps it within reasonable thermal bounds for a desktop socket AM4 platform. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 16 MB L3 cache, which is a standard configuration for this generation.
In terms of benchmark performance, the CPU's 3dmark scores show a clear scaling pattern: 1794 with 2 threads, 3446 with 4 threads, 4968 with 8 threads, and 5554 with max threads. This indicates that the processor gains significant performance from additional threads up to about 8 threads, after which the gains diminish, which is typical for a 6-core part. The single-thread score of 913 in 3dmark and 2438 in Cinebench R23 single-core suggest competent per-core performance for gaming workloads.
For Doom specifically, the CPU's role varies by resolution. At 1080p with Low settings, the average FPS reaches 296, which is extremely high and suggests the CPU is being pushed to its limits to feed the GPU. The fact that this combo achieves 296 FPS at 1080p Low indicates the CPU can handle very high frame rates in this title, though the drop to 218 FPS at High settings at the same resolution shows that the workload shifts toward the GPU as settings increase.
The CPU's nearest rivals in benchmark scores include the Intel Core i5-12490F with a delta of -0.3%, the Intel Xeon 6325P at -0.4%, and the Intel Core Ultra 5 125U at -0.4%. These extremely close margins, all within half a percent, suggest the 5600GT is very evenly matched with those processors in general benchmarks, though Doom's specific engine may favor one architecture over another.
# Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a comprehensive view of how this combo performs across the spectrum. At 1920x1080, the average frame rates are 296 at Low, 258 at Medium, 218 at High, and 178 at Ultra. The Medium setting at 1080p also records a minimum FPS of 219 and a maximum of 296, showing that the frame pacing is consistent even at high frame rates.
Moving to 2560x1440, the averages drop to 192 at Low, 167 at Medium, 141 at High, and 115 at Ultra. The Medium setting at 1440p shows a minimum of 142 and a maximum of 192, which mirrors the 1080p Medium range but at proportionally lower overall values. The transition from 1080p to 1440p costs roughly 35% of performance at each settings level, which is a significant but expected penalty for the additional pixel count.
At 3840x2160, the averages are 104 at Low, 90 at Medium, 76 at High, and 62 at Ultra. The Medium setting at 4K shows a minimum of 77 and a maximum of 104, which indicates that even at the lowest settings, the combo cannot maintain a consistent 100+ FPS at this resolution. The Ultra setting at 4K drops to 62 FPS average, which is playable but demonstrates that this resolution demands the most from the GPU.
The data reveals a consistent pattern: at every resolution, dropping from Low to Ultra costs roughly 40% of the average frame rate. At 1080p, the range is from 296 to 178, a 118 FPS difference. At 1440p, it is from 192 to 115, a 77 FPS difference. At 4K, it is from 104 to 62, a 42 FPS difference. The absolute FPS loss from settings changes is smaller at higher resolutions, but the proportional loss remains similar.
# Resolution Scaling
The resolution scaling behavior of this combo is revealing about the balance between CPU and GPU. From 1080p to 1440p, the average FPS drops by approximately 35% across all settings. From 1440p to 4K, the additional drop is approximately 45% across settings. This compounding effect means that 4K performance is roughly 65% lower than 1080p performance at the same settings.
At 1080p Low, the combo achieves 296 FPS, but at 4K Low it manages only 104 FPS. This is a 65% reduction, which is a substantial penalty. The fact that the drop is consistent across settings suggests that the GPU is the primary limiting factor when resolution increases, as the CPU's workload does not scale significantly with resolution in Doom.
However, the CPU's influence is visible at the low-resolution end. At 1080p Low, the 296 FPS figure is close to the practical ceiling for many CPUs in this title. The fact that the combo cannot exceed this threshold, even with a powerful GPU like the RX 9070, suggests the CPU is at least partially limiting at this extreme. The 9070 has a boost clock of 2520 MHz and 36.13 TFLOPS of FP32 performance, which is more than sufficient to render Doom at very high frame rates, so the CPU becomes the bottleneck at 1080p Low.
At 4K, the situation reverses. The 62 FPS at Ultra and 76 FPS at High are clearly GPU-bound, as the rendering load at 3840x2160 is immense regardless of the CPU's capabilities. The fact that the combo maintains 104 FPS at 4K Low shows that the GPU has substantial headroom when the settings are reduced, but the 1440p results (192 FPS at Low) indicate that the GPU is still the dominant factor in most scenarios.
The resolution scaling data implies that this combo is well-balanced for 1440p gaming, where the CPU can still push high frame rates and the GPU can keep up with the rendering load. At 1080p, the CPU limits the combo to around 300 FPS maximum, while at 4K, the GPU limits the combo to around 100 FPS at low settings.
# Settings Recommendations
The measured data provides clear guidance on which settings preset offers the best experience for this combo. At 1080p, the Medium preset delivers 258 FPS average with a minimum of 219 FPS, which is an excellent balance of visual quality and performance. The jump from Medium to High costs 40 FPS, bringing the average down to 218 FPS, while the jump from Low to Medium gains 38 FPS over the Low preset's 296 FPS. The Medium preset at 1080p is the sweet spot, as it maintains frame rates well above the 144 Hz refresh rate of most high-end monitors while providing better visuals than Low.
At 1440p, the Medium preset delivers 167 FPS average with a minimum of 142 FPS. This is still well above 60 FPS and provides a smooth experience on most displays. The High preset at 141 FPS is also viable, but the Medium preset's higher minimum of 142 FPS ensures more consistent frame pacing. The Ultra preset at 115 FPS is playable but offers diminishing returns for the 52 FPS loss compared to Medium.
At 4K, the situation is more nuanced. The Low preset delivers 104 FPS, which is above 60 FPS and suitable for most displays. The Medium preset at 90 FPS is also playable, but the High preset at 76 FPS is the highest setting that maintains a comfortable margin above 60 FPS. The Ultra preset at 62 FPS is borderline, as it barely exceeds 60 FPS and may result in occasional dips below that threshold during intense scenes.
The best experience for this combo depends on the target resolution. For 1080p and 1440p, the Medium preset offers the best combination of visual quality and performance headroom, allowing for smooth gameplay even in demanding scenes. For 4K, the High preset at 76 FPS is the recommended choice, as it provides a significant visual improvement over Medium while maintaining a playable frame rate. The data shows that the combo can handle Ultra at 4K, but the 62 FPS average leaves little margin for error.
# GPU Role
The AMD Radeon RX 9070 is based on the Navi 48 chip with RDNA 4.0 architecture, fabricated on a 4 nm process by TSMC. It features 3584 shading units, 224 texture mapping units, and 128 raster operation pipelines, along with 56 ray tracing cores. The GPU operates at a base clock of 1330 MHz, a game clock of 2070 MHz, and a boost clock of 2520 MHz, with 16 GB of GDDR6 memory on a 256-bit bus providing 644.6 GB/s of bandwidth.
In benchmark terms, the GPU scores 25381 in Passmark G3D, 6290 in 3dmark Steel Nomad DX12, and 131539 in Geekbench OpenCL. Its nearest rivals include the NVIDIA GeForce GTX TITAN Z with a delta of 0.6%, the AMD Radeon RX 6800S at -0.8%, the NVIDIA GeForce RTX 3080 Mobile at 1.1%, and the NVIDIA GeForce RTX 2080 SUPER at -1.2%. These very close delta values, all within 1.2%, suggest the RX 9070 is in a tightly contested performance tier.
For Doom, the GPU's role is evident in the resolution scaling data. At 1080p, the GPU can push frame rates well above 200 FPS at most settings, but the CPU limits the maximum to around 296 FPS. At 1440p, the GPU still has plenty of headroom, delivering 192 FPS at Low settings. At 4K, the GPU becomes the clear bottleneck, with the 62 FPS at Ultra representing the GPU's limit in this title.
The GPU's 16 GB VRAM is more than sufficient for Doom, which is a 2016 title that does not require large memory allocations. The 644.6 GB/s memory bandwidth ensures that texture streaming and memory access are not limiting factors, even at 4K with Ultra settings. The GPU's 36.13 TFLOPS of FP32 performance is substantial, and the data confirms that the RX 9070 can handle Doom's demands at all resolutions, though the 4K Ultra preset pushes it to its limits.
The GPU's 69th percentile among all GPUs indicates it is a solidly upper-mid-range performer, which aligns with the measured FPS results. The GPU is the primary driver of the combo's 4K performance, and its capabilities at lower resolutions are sufficient to expose the CPU's limitations at 1080p. The overall balance of this combo is such that the GPU is the more significant factor in determining performance across most settings and resolutions.
Hardware Specifications
AMD Ryzen 5 5600GT
AMD Radeon RX 9070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 9070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 76.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 192.0 |
| 2560x1440 | Medium | 167.0 |
| 2560x1440 | High | 141.0 |
| 2560x1440 | Ultra | 115.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 258.0 |
| 1920x1080 | High | 218.0 |
| 1920x1080 | Ultra | 178.0 |
Doom with Ryzen 5 5600GT + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 9070 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RX 9070
Explore FPS benchmarks for other games using this same hardware combination.