Doom
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 55 | 65 | 74 |
| 1440p QHD | 82 | 101 | 119 | 137 |
| 1080p Full HD | 127 | 156 | 184 | 212 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 2070 SUPER combination delivers a highly playable Doom experience across all tested resolutions, with the data showing a clear performance hierarchy that favors lower settings for maximum frame rates and higher settings for visual fidelity. The measured results position this combo at rank 1654 out of 2930 in the game’s database, indicating a solid mid-to-upper tier standing for this 2016 FPS title.
Settings Recommendations
The benchmark data for this system reveals that the Ultra preset is demanding but not insurmountable, producing an average of 127 FPS at 1920x1080. This is a fully playable frame rate for fast-paced shooter gameplay, and the gap to the High preset is only 29 FPS. For players with 1080p displays who prioritize visual quality, Ultra is the recommended choice, as it remains well above the 60 FPS threshold and provides the most detailed image the game can offer.
At 2560x1440, the situation changes slightly. The Ultra preset yields an average of 82 FPS, which is still fluid and responsive. However, the High preset achieves 101 FPS, a substantial 19 FPS improvement over Ultra. Given that the visual difference between High and Ultra is often subtle in Doom, the High preset at 1440p offers the best balance of image quality and performance headroom, ensuring that demanding combat sequences do not cause noticeable dips. The data shows the Medium preset at 119 FPS and Low at 137 FPS, which are options for those seeking even higher refresh rates, but High provides the most compelling mix for this resolution.
For 4K gaming at 3840x2160, the Ultra preset falls to an average of just 45 FPS, which is below the ideal smoothness for an action game. The High preset is more viable, averaging 55 FPS, but this is still marginal for competitive play. The data indicates that the Medium preset is the sweet spot at 4K, delivering an average of 65 FPS with a minimum of 55 FPS and a maximum of 74 FPS. This suggests that Medium is the highest setting that consistently maintains playable performance at 4K. The Low preset offers 74 FPS, but the jump to Medium provides a significant visual upgrade for only a 9 FPS cost, making it the optimal choice for 4K displays.
GPU Role
The NVIDIA GeForce RTX 2070 SUPER is the primary driver of performance in this configuration, particularly as resolution scales upward. The GPU features 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. This memory configuration is sufficient for Doom’s textures and assets at all tested settings, as no VRAM-related bottlenecks are evident in the frame rate data. The GPU’s base clock is 1605 MHz with a boost clock of 1770 MHz, and it operates with a TDP of 215 W.
The RTX 2070 SUPER, based on the TU104 chip and Turing architecture, is built on a 12 nm process and contains 13,600 million transistors on a 545 mm² die. Its benchmark scores reflect a capable mid-range part, with a Passmark G3D score of 18169 and an average benchmark score of 20282, placing it in the 65th percentile of all GPUs. The data shows its nearest rivals are the NVIDIA Quadro M4000M, which scores 20480 (a -1% delta), and the NVIDIA GeForce RTX 3070 Mobile at 20534 (-1.2% delta). This puts the RTX 2070 SUPER in a competitive position, slightly trailing those two parts but ahead of others in its class.
In Doom, the GPU’s influence is most apparent at 4K, where frame rates drop significantly compared to lower resolutions. The transition from 1080p to 4K on the High preset shows a 101 FPS drop, from 156 to 55 FPS, which is a 65% reduction. This steep decline indicates that the GPU is heavily stressed at 4K, and the settings must be lowered to maintain fluidity. Conversely, at 1080p, the CPU has more headroom, and the GPU can push frame rates well above 200 FPS on Low settings, highlighting that the RTX 2070 SUPER is not the limiting factor at this resolution.
FAQ
Q: What is the best resolution and settings combination for a 144Hz monitor?
A: At 1920x1080, the High preset achieves 156 FPS, which is above a 144Hz refresh rate. The Medium preset hits 184 FPS, and Low reaches 212 FPS, all of which are sufficient for high-refresh displays. For 1440p, the Low preset at 137 FPS is the only option that approaches 144Hz, while High at 101 FPS is better suited for a 100Hz monitor.
Q: Can this system handle 4K gaming with playable frame rates?
A: Yes, but only with reduced settings. The Ultra preset at 4K averages 45 FPS, which is not ideal. The High preset averages 55 FPS, while Medium averages 65 FPS with a minimum of 55 FPS. For consistent 60+ FPS performance, Medium is the recommended setting at 4K.
Q: How does the RTX 2070 SUPER compare to its nearest GPU rivals in synthetic benchmarks?
A: The RTX 2070 SUPER has an average benchmark score of 20282. Its nearest rival, the NVIDIA Quadro M4000M, scores 20480, which is 1% higher. The RTX 3070 Mobile scores 20534 (1.2% higher), and the Intel Arc B570 scores 20556 (1.3% higher). These are all very close results, indicating similar overall GPU compute capability.
Q: What is the CPU’s multi-threaded performance and how does it rank?
A: The AMD Ryzen 5 5600F has a Passmark multi-thread score of 19236 and a single-thread score of 2872. Its average benchmark score is 36945, placing it in the 85th percentile of all CPUs. Its nearest rival, the Intel Core Ultra 5 225, has an almost identical score of 36938, with a 0% delta.
Q: Does the CPU bottleneck the GPU in this game?
A: At 1080p, the system reaches 212 FPS on Low settings, which suggests the CPU can feed the GPU efficiently. The CPU’s 6 cores and 12 threads with a boost clock of 4.00 GHz are sufficient for Doom. As resolution increases, the GPU becomes the primary bottleneck, evidenced by the significant FPS drops at 4K.
Q: What are the minimum and maximum FPS recorded for the Medium preset?
A: For the Medium preset, the data shows a minimum of 157 FPS and a maximum of 212 FPS at 1080p. At 1440p, the range is 101 to 137 FPS, and at 4K, it is 55 to 74 FPS. These ranges provide a good indication of frame time consistency.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers the highest average at 212 FPS, followed by Medium at 184 FPS with a range of 157 to 212 FPS. High settings produce 156 FPS, and Ultra drops to 127 FPS. This shows a clear 85 FPS spread between the lowest and highest quality settings at 1080p, giving players significant control over performance.
Moving to 2560x1440, the same pattern holds but with lower overall numbers. Low settings average 137 FPS, Medium averages 119 FPS (ranging from 101 to 137 FPS), High averages 101 FPS, and Ultra averages 82 FPS. The delta between Low and Ultra at 1440p is 55 FPS, which is proportionally similar to the 1080p spread. The data indicates that even at Ultra, 1440p remains playable, though High is the recommended ceiling for smoother gameplay.
At 3840x2160, performance takes a substantial hit. Low settings still manage 74 FPS, while Medium averages 65 FPS with a minimum of 55 FPS and a maximum of 74 FPS. High drops to 55 FPS, and Ultra falls to 45 FPS. The spread between Low and Ultra at 4K is only 29 FPS, which is narrower than at lower resolutions. This suggests that at 4K, the GPU is so heavily loaded that settings changes have a reduced relative impact on frame rates, and even the lowest settings cannot push the average above 74 FPS.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals how the system’s performance degrades as pixel count increases. On the High preset, the average FPS drops from 156 at 1080p to 101 at 1440p, and then to 55 at 4K. This represents a 35% reduction from 1080p to 1440p, and a further 46% reduction from 1440p to 4K. The total drop from 1080p to 4K is 101 FPS, which is a 65% decrease. This steep curve is characteristic of a GPU-bound scenario, where the rendering workload grows exponentially with resolution.
On the Low preset, the scaling is similar but with higher absolute numbers. The average FPS drops from 212 at 1080p to 137 at 1440p, and then to 74 at 4K. This is a 35% drop from 1080p to 1440p and a 46% drop from 1440p to 4K, matching the High preset’s relative scaling. The consistency of these percentages across settings strongly indicates that the limiting component is the GPU, as the CPU’s workload does not change significantly with resolution.
The data also shows that the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K. For example, on High settings, the 1080p to 1440p drop is 55 FPS, while the 1440p to 4K drop is 46 FPS. In percentage terms, the 4K step is more punishing, which is expected given the 4K resolution has roughly 2.25 times the pixels of 1440p. This reinforces that the RTX 2070 SUPER is the primary bottleneck at higher resolutions, and players should adjust settings accordingly to maintain target frame rates.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a TDP of 65 W. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a shared 32 MB L3 cache. It supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s.
In terms of benchmark performance, the 5600F scores 2872 in single-threaded tests and 19236 in multi-threaded tests. Its average benchmark score of 36945 places it in the 85th percentile of all CPUs, which is a strong showing for a mid-range desktop part. The nearest rivals are all within 0.5% of its score, including the Intel Core Ultra 5 225 at 36938 (0% delta), the AMD Ryzen 5 5500X3D at 37018 (-0.2% delta), and the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4% delta). This indicates that the 5600F is competitively matched with these processors.
In Doom, the CPU’s role is most evident at 1080p, where the system achieves an average of 212 FPS on Low settings. This high frame rate suggests that the CPU is capable of processing game logic and draw calls quickly enough to feed the GPU. The 12 threads are more than sufficient for Doom, which is not a heavily threaded game. As resolution increases, the CPU’s workload remains relatively constant, but the GPU’s rendering time increases, making the GPU the bottleneck. The data shows that at 4K, even with a powerful CPU, the frame rates are limited by the RTX 2070 SUPER, confirming that the 5600F does not hold back the system in this title.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 2070 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 212.0 |
| 1920x1080 | Medium | 184.0 |
| 1920x1080 | High | 156.0 |
| 1920x1080 | Ultra | 127.0 |
Doom with Ryzen 5 5600F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 2070 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 2070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.