Doom
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 45 | 54 | 62 |
| 1440p QHD | 68 | 84 | 99 | 114 |
| 1080p Full HD | 106 | 129 | 153 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500X3D + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 5500X3D and AMD Radeon RX 6600 pairing delivers a surprisingly robust experience in the 2016 classic Doom, with the data showing a clear path to smooth gameplay across most resolutions. This combination of a six-core Zen 3 processor with 96 MB of shared L3 cache and an 8 GB RDNA 2 graphics card proves capable of handling the game's demanding Vulkan-based engine, though the performance ceiling varies significantly depending on your target resolution and quality settings. The measured rows indicate excellent 1080p performance, solid 1440p capability, and playable but limited 4K results, making this combo a strong choice for high-refresh-rate monitors at mainstream resolutions.
FAQ
*Q: What is the best resolution to play Doom with this CPU and GPU combo?*
A: Based on the measured FPS, 1920x1080 is the sweet spot. At this resolution, even the Ultra preset averages 106 FPS, while the Low preset reaches 176 FPS. This allows you to prioritize high refresh rates or maximum visual quality without dipping below the 100 FPS mark.
*Q: Can this combo handle 4K gaming in Doom?*
A: Yes, but with compromises. At 3840x2160, the Ultra preset averages only 37 FPS, which is not ideal for a fast-paced FPS. However, dropping to the Low preset at 4K yields an average of 62 FPS, making it playable if you are willing to sacrifice visual fidelity for smoother motion.
Q: How significant is the performance difference between the Low and Ultra settings at 1440p?
A: The gap is substantial. At 2560x1440, the Low preset averages 114 FPS, while the Ultra preset averages 68 FPS. This represents a 46 FPS difference, or roughly a 68% performance increase from Ultra to Low, giving users a wide range of tuning options based on their preference for visuals versus framerate.
*Q: Is the 8 GB VRAM on the Radeon RX 6600 sufficient for Doom?*
A: The measured data suggests yes. The game's performance scales consistently across settings, and the 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth is not shown to be a bottleneck in any of the tested scenarios, from Low to Ultra presets.
Q: How does this specific combo rank among all tested configurations in the database?
A: This pairing ranks 2255 out of 2930 total combos tested for Doom. While this places it in the lower half of all possible configurations, the measured FPS data shows it is still highly capable for this particular title, especially at 1080p and 1440p.
Q: What is the role of the CPU's boost clock in this game's performance?
A: The CPU's boost clock of 4.00 GHz, combined with its six cores and 12 threads, provides ample processing power. The PassMark single-thread score of 2941 indicates strong per-core performance, which is critical for the game's engine to feed the GPU efficiently and maintain high frame rates.
GPU Role
The AMD Radeon RX 6600 is the primary driver of frame rate in this pairing, and its specifications align well with the measured results. The GPU's 8 GB of GDDR6 memory is a key asset, providing enough capacity for the game's textures and assets at all tested presets. The memory operates at 1750 MHz with a 128-bit bus, yielding a bandwidth of 224.0 GB/s. This bandwidth is sufficient to prevent data starvation in Doom, as evidenced by the consistent scaling of FPS across different quality settings. The GPU's boost clock of 2491 MHz and game clock of 2044 MHz on the Navi 23 chip allow it to deliver strong rasterization performance, which is the primary workload for this title.
The GPU's compute capabilities, rated at 8.928 TFLOPS for FP32, directly translate into the pixel and texture rates of 159.4 GPixel/s and 279.0 GTexel/s. These figures explain the performance difference between presets. For instance, at 1920x1080, the transition from Low (176 FPS) to Ultra (106 FPS) represents a 40% reduction in frame rate, a direct consequence of the increased shading and texture work demanded by higher settings. The GPU's percentile ranking of 63rd among all tested GPUs indicates it is a mid-range performer, but within the context of Doom, it punches above its weight, maintaining average FPS above 100 at 1080p for all but the Ultra preset.
The data shows that the RX 6600's performance is the limiting factor at higher resolutions. The drop from 1080p Medium (153 FPS) to 1440p Medium (99 FPS) is a 35% decrease, and further down to 4K Medium (54 FPS) is another 45% decrease. This scaling pattern is typical of a GPU-bound scenario, where the demand on the memory bus and shading units increases exponentially with pixel count. The 8 GB VRAM, while not full, is also taxed more heavily at 4K, contributing to the lower average FPS. The GPU's performance relative to its nearest rivals, such as the NVIDIA GeForce RTX 4050 Mobile which scores a 0.1% difference in average benchmark, shows that the RX 6600 is a solid, if not spectacular, performer for this game.
How This Combo Ranks
The combo of the AMD Ryzen 5 5500X3D and the AMD Radeon RX 6600 holds a rank of 2255 out of 2930 tested combinations for Doom. This places it in the 77th percentile of all tested systems, which may seem low on the surface. However, this ranking includes configurations with far more powerful and expensive components. The data indicates that this specific combo is not in the top tier for 4K ultra settings, but the context of the rank is crucial. The measured FPS shows that the system is far from a poor performer; it's simply outclassed by high-end hardware.
The rank is a holistic measure of the combo's ability to run the game at its highest potential across all resolutions. Since the 4K Ultra result is only 37 FPS, the combo's overall score is dragged down by this less-than-ideal scenario. In contrast, the 1080p results are excellent, with even the Ultra preset exceeding 100 FPS. The combo's ranking is a reflection of its versatility across the board rather than its peak performance at a single setting. When considering the GPU's percentile rank of 63rd and the CPU's percentile rank of 85th, the system is well-balanced, but the GPU is the primary constraint on the overall combo rank.
The nearest rival data for the CPU shows it is extremely close to the AMD Ryzen 5 5600F (0.2% delta) and Intel Core Ultra 5 225 (0.2% delta), indicating that the processor is not a bottleneck. The GPU, on the other hand, is nearly identical in average benchmark score to the NVIDIA Quadro K6000 (0% delta) and the NVIDIA GeForce RTX 4050 Mobile (-0.1% delta). This suggests that the combination's rank is largely determined by the GPU's mid-range standing. In practice, this rank means the combo is ideal for 1080p high-refresh-rate gaming and capable for 1440p, but not a top contender for 4K enthusiasts.
Settings Recommendations
For the best overall experience with this hardware in Doom, the data points to the Medium preset as the optimal choice for 1080p and 1440p. At 1920x1080, Medium yields an average of 153 FPS with a minimum of 130 FPS, which provides a significant cushion above the 144 Hz refresh rate common on gaming monitors. This preset offers a clear visual upgrade over Low (176 FPS) while maintaining a framerate that is indistinguishable from the Low preset for most players. At 2560x1440, the Medium preset averages 99 FPS with a minimum of 84 FPS, which is still smooth for most users and provides a better balance of visual quality and performance than High (84 FPS) or Ultra (68 FPS).
If the user prioritizes maximum visual fidelity and has a 1080p monitor, the Ultra preset is still viable with an average of 106 FPS. However, the Medium preset is recommended as the default because it provides a substantial performance buffer and ensures minimal frame drops in intense combat scenarios. For 4K, the situation is different. The Low preset is the only way to achieve a consistently playable experience, with an average of 62 FPS. The Medium preset at 4K dips to an average of 54 FPS with a minimum of 46 FPS, which can feel stuttery in a fast-paced shooter like Doom. Therefore, users on a 4K display should use Low settings, while those on 1440p or 1080p should stick with Medium for the best blend of smoothness and visual quality.
Measured FPS Breakdown
The measured FPS data reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the system is consistently fast. The Low preset delivers an average of 176 FPS, which is exceptionally high and ideal for competitive play. The Medium preset shows a slight dip to 153 FPS, with a minimum of 130 FPS and a maximum of 176 FPS, indicating stable performance. The High preset averages 129 FPS, and the Ultra preset drops to an average of 106 FPS. Even at the highest quality setting, the frame rate remains well above the 100 FPS threshold.
Moving to 2560x1440, the performance scales down proportionally. The Low preset still manages an impressive average of 114 FPS. The Medium preset follows with an average of 99 FPS, with a minimum of 84 FPS and a maximum of 114 FPS, showing a tighter frame time distribution. The High preset averages 84 FPS, and the Ultra preset falls to an average of 68 FPS. These numbers show that 1440p is a viable option for this combo, especially if the user is willing to adjust settings to the Medium or Low preset to maintain high refresh rates.
At 3840x2160, the system is pushed to its limits. The Low preset is the only setting that breaks the 60 FPS barrier, averaging 62 FPS. The Medium preset averages 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, which is at the edge of playability. The High preset drops to 45 FPS, and the Ultra preset averages just 37 FPS. The data shows a consistent pattern of approximately a 15-20% performance reduction for each step up in resolution, which is typical for a GPU-bound workload. The min and max FPS data for the Medium preset at 1080p and 1440p shows that the frame pacing is stable, with the minimums not falling far below the averages, indicating a consistent experience without major stutters.
CPU Role
The AMD Ryzen 5 5500X3D plays a supporting but critical role in this combo. Its six cores and 12 threads are more than sufficient for Doom, which is not a heavily multi-threaded title. The CPU's architecture, Zen 3 on the Vermeer codename, provides strong instruction-per-clock performance. This is highlighted by the PassMark single-thread score of 2941, which is a key metric for gaming performance. The boost clock of 4.00 GHz ensures that the processor can respond quickly to the game's demands, preventing it from becoming a bottleneck for the RX 6600.
The CPU's most distinguishing feature is its large 96 MB of shared L3 cache. This massive cache helps to reduce memory latency and improve data throughput, which can be particularly beneficial in game engines that rely on frequent data access. While the direct impact of this cache is not explicitly measured in the FPS data, it contributes to the overall frame time consistency. The processor's PassMark multi-thread score of 20363 and integer math score of 60033 indicate robust computational power, ensuring that background tasks or game logic do not interfere with frame rendering.
The CPU's average benchmark score of 37018 places it in the 85th percentile of all CPUs, and its nearest rivals include the AMD Ryzen 5 5600F (0.2% delta) and the Intel Core Ultra 5 225 (0.2% delta). This shows that the 5500X3D is a high-performing processor that will not hold back the GPU in this game. The data suggests that the CPU is more than capable of keeping pace with the GPU's output, as the FPS scaling across resolutions is consistent with a pure GPU bottleneck. The CPU's TDP of 105 W is a modest figure for the performance it offers, making it a practical choice for a system built around this GPU. The combination of high single-thread performance and ample cache ensures that the game runs smoothly, even in complex scenes with many enemies.
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 6600 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 114.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 106.0 |
Doom with Ryzen 5 5500X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6600 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.