Cyberpunk 2077
FPS performance data for different CPU and GPU combinations
Explore the dystopian Night City in this visually stunning open-world RPG that pushes modern hardware to its absolute limits.
Minimum Requirements
- CPU: Intel Core i7-6700 / AMD Ryzen 5 1600
- GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB / Intel Arc A380
- RAM: 12 GB
- Storage: 70 GB SSD
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Cyberpunk 2077
Cyberpunk 2077 remains the benchmark that separates serious gaming hardware from everything else. Years after launch, CD Projekt Red's open-world RPG is still one of the most demanding titles in our test library: across more than 3,700 measured CPU and GPU combinations in our database, the average system manages just 58 FPS at 1080p Ultra, 44 FPS at 1440p Ultra, and 29 FPS at 4K Ultra. Those are averages across every build from legacy budget rigs to current flagships, and they make Cyberpunk the rare modern game where even expensive hardware has to earn its frame rate honestly.
Why Night City is so hard on hardware
Cyberpunk 2077 punishes hardware differently from most games, and understanding why explains the results you'll see in our FPS tables. The REDengine 4 renders a dense vertical city with enormous draw distances, crowds of NPCs, complex dynamic lighting, and heavy texture streaming, often simultaneously. That load profile stresses three subsystems at once. The graphics card does the obvious work: rasterization at Ultra settings is genuinely heavy, and enabling ray tracing multiplies it. The CPU is busier than in most games, feeding draw calls for dense districts and simulating crowds and traffic, which is why weak quad-cores produce stutter even behind strong GPUs. And memory matters more than average: the game streams assets continuously, so systems with fast DDR5 and ample VRAM see measurably better minimum frame rates than systems with the same average but slower memory. The 15 FPS floor we record at the bottom of the database, old, low-VRAM hardware at Ultra, is what happens when all three limits arrive together.
1080p: where mainstream hardware finds its footing
At 1920x1080, Cyberpunk becomes genuinely playable for a wide range of systems, with the right settings. Our measured data shows the average tested combination reaching 58 FPS at Ultra, which means a typical mid-range build from the last few years sits close to the 60 FPS line without touching a single setting. The interesting figure is at the top of the range: the fastest combinations in our library exceed 350 FPS at 1080p Low, a spread that shows how much headroom the engine has when GPU load is removed, and how heavily the game leans on the processor in exchange. For competitive-minded players who want Night City at high refresh rates, dropping to High or Medium presets at 1080p routinely recovers 30 to 60 percent more performance in exchange for visual differences most players will never notice outside a screenshot comparison. For a first playthrough, 1080p High on a mid-range card is the sweet spot between atmosphere and fluidity.
1440p and 4K: the resolution tax is real
The 1440p numbers tell a harsher story. Our database average falls to 44 FPS at Ultra, below the 60 FPS comfort line, which means a majority of systems need either a preset reduction or upscaling to stay smooth at this resolution. This is the first game in our library where we'd recommend treating DLSS, FSR, or XeSS as standard equipment rather than optional extras at 1440p and above: the reconstruction quality in Cyberpunk is mature, and the performance recovery of 40 to 70 percent transforms the experience. At 4K Ultra the average result across all tested hardware is 29 FPS, cinematic, but not smooth, and only the flagship tier of graphics cards sustains 60 FPS natively. The practical takeaway from the measured data: 4K in Night City is a flagship-and-upscaling proposition, while 1440p is where upper-mid-range cards live comfortably with one or two settings trimmed.
Ray tracing and path tracing: beautiful, and brutally expensive
Cyberpunk 2077 is the poster child for ray-traced lighting done properly, and for its cost. Enabling ray tracing in our testing-era builds typically halves frame rates or worse, and the full path-traced mode is heavier still, reserved for the very top of the GPU market. If you want ray-traced Night City, the data points to a clear recipe: a graphics card with strong dedicated RT hardware, plus upscaling enabled as a non-negotiable. Without upscaling, ray tracing at 1440p or 4K pushes even high-end cards toward unplayable territory; with it, the same scenes become fluid. For everyone else, the standard rasterized presentation at High or Ultra still looks remarkable, the game's art direction carries it, and costs a fraction of the frame rate.
What CPU and GPU do you actually need?
Reading across the measured combinations in our database, clear tiers emerge. For 1080p 60 FPS at high settings, a modern 6-core processor paired with an upper-mid-range card from the last two generations is comfortably sufficient, this is the build most players should target, and it leaves money for a better monitor. For 1440p at high refresh rates, the GPU tier rises one full step, and the CPU matters more than buyers expect: the crowded districts produce noticeable processor load, so pairing a strong card with a weak quad-core produces uneven frame pacing that the averages hide. For 4K with ray tracing, there is no budget path, flagship GPU territory, current-generation preferred, with upscaling enabled. On the processor side, chips with large caches, AMD's X3D line in particular, post visibly better minimum frame rates in this title than their clock-for-clock rivals, because the engine's streaming behavior rewards cache more than frequency.
Playing Cyberpunk on a laptop
Gaming laptops handle Cyberpunk better now than at any point since launch, with one caveat: the mobile variant of your GPU matters more than the badge on the lid. A mobile high-end card from the current generation plays 1080p High smoothly and 1440p with upscaling, while thin-and-light machines with lower wattage limits land a full performance tier below the same chip in a thicker chassis. Integrated graphics, even the latest Core Ultra and Ryzen AI silicon, can run the game at low settings and reduced resolution, but Night City is where integrated graphics meets its limit fastest; treat it as a last resort rather than a plan. Whatever the laptop, play plugged in: power-saving modes on battery routinely halve GPU performance in this title.
Frequently asked questions
Q: Is Cyberpunk 2077 well optimized now?
A: Yes, within limits. The engine scales predictably across our 3,700+ tested combinations, minimum frame rates track averages closely, and stutter is rare on balanced hardware. It is demanding rather than poorly optimized, the distinction being that lowering settings recovers performance exactly as it should.
Q: Do I need ray tracing for the game to look good?
A: No. The rasterized lighting at High and Ultra remains excellent. Ray tracing is a visible upgrade in Night City's neon reflections, but it costs half your frame rate, enable it only with a strong RT-capable card and upscaling.
Q: How much VRAM does Cyberpunk 2077 need?
A: At 1080p, 8 GB is workable with High textures. At 1440p and especially 4K with ray tracing, 12 GB or more avoids the texture-streaming stutter that low-VRAM cards show in dense districts.
Q: Is Cyberpunk CPU-heavy or GPU-heavy?
A: Both, unusually. The GPU sets the ceiling at Ultra settings and high resolutions, but the CPU controls frame consistency in crowded areas, which is why large-cache processors post better minimums here than in almost any other game in our library.
Q: What is the best value way to play at 1440p?
A: An upper-mid-range current-generation GPU, a modern 6-core CPU, High preset instead of Ultra, and upscaling on Quality mode. That combination sits comfortably above 60 FPS in our measured data without flagship spending.
Recommended settings: our tested configuration
The settings menu in Cyberpunk 2077 is deep, and the cost of each option varies wildly. Drawing on the scaling behavior across our measured combinations, the highest-value configuration for most players looks like this: textures at High or Ultra (cheap on any card with 10 GB or more VRAM), crowd density at Medium (a CPU load lever more than a visual one), shadows and volumetrics at Medium (the most expensive effects relative to their visibility in motion), screen-space reflections at Medium, and ray tracing reserved for the hardware tiers below that can afford it. This tuned profile typically sits within a few percent of Ultra's image quality while recovering a third or more of the frame rate, the difference, on a mid-range card at 1440p, between hovering near 60 FPS and holding well above it. Chromatic aberration and film grain are free to disable and make the image noticeably cleaner for screenshots and competitive awareness alike.
How it runs by hardware tier
Entry level (older quad-core, 6-8 GB VRAM card): 1080p Medium with tuned settings lands in the 40-55 FPS range based on our lower-percentile data, playable for a story-driven RPG, with dips in dense markets. Upscaling on Quality mode is strongly recommended here; it is effectively a free settings tier.
Mid-range (modern 6-core, upper-mid GPU): the sweet spot. 1080p High/Ultra at 60-90 FPS, 1440p tuned at 60+ with upscaling. This tier also handles ray tracing at 1080p with upscaling, the cheapest point of entry to RT Overdrive's lighting.
High-end (X3D or fastest Intel, high-tier GPU): 1440p Ultra with upscaling at high refresh rates, 4K tuned at 60-80 FPS. Ray tracing becomes genuinely usable at 1440p; path tracing at 4K still costs dearly but is achievable with frame generation.
Flagship: native 4K Ultra with ray tracing and upscaling at 90+ FPS, or path-traced 4K with frame generation, the full showcase experience, and the only tier where every slider can stay right.
Streaming and content creation
Cyberpunk 2077 is one of the most-streamed single-player games, and it rewards a streaming setup more than most titles because its GPU load leaves little headroom for naive encoding. If you stream or record Night City, the path is clear from our data: use the GPU's dedicated hardware encoder (NVENC on NVIDIA, AMF on AMD) rather than CPU x264, the game already saturates the processor in dense areas, and software encoding steals exactly the frames you'd notice. A card with a current-generation encoder produces clean 1080p60 or 1440p60 streams with single-digit performance cost, while x264 encoding on the same machine playing Cyberpunk can cost 15-25 percent of frame rate in the districts that matter. For YouTube content, the game's photo mode and path-traced visuals make it a reliable source of high-production footage even on a single-PC setup.
Common problems and fixes
Stuttering in markets and dense streets: CPU and memory streaming, not GPU. Lower crowd density first, verify the game is on an NVMe SSD, and close memory-heavy background apps, Cyberpunk is sensitive to available RAM bandwidth.
Good average FPS but bad frame pacing: check VRAM. At 1440p with ray tracing, 8 GB cards thrash textures; drop texture quality one notch and the spikes disappear even though averages barely change.
Sudden drops after long sessions: the engine accumulates memory over extended play. A restart every few hours on 16 GB systems measurably improves late-session minimums.
Ray tracing tanks performance more than expected: ensure upscaling is actually enabled, RT without upscaling is the single most common self-inflicted wound in this game, and the data could not be clearer about the pairing.
Is Cyberpunk 2077 worth playing in 2026?
The trajectory of this game is part of its hardware story. The 2020 launch was famously rough, but years of patches, the Phantom Liberty expansion, and the 2.0 engine overhaul transformed Cyberpunk into one of the strongest single-player RPGs on PC, and one with unusual longevity in our traffic data, because every new GPU generation gets benchmarked against it. The practical consequence for hardware buyers: this is a game your next card will be tested on whether you play it or not, so its measured data doubles as a preview of how demanding AAA titles will treat your system for years. For players arriving now, the recommendation is straightforward, play it, at the highest settings your hardware comfortably holds, because few games reward a balanced modern build more visibly. And for anyone who bounced off the launch version: the current game is the one the reviews should have described, and our FPS pages will tell you exactly how your machine handles it before you commit the disk space.
Upgrade priorities for Cyberpunk players
If Night City runs short of your target, the upgrade order depends on your resolution. At 1080p, the processor comes first: dense districts are CPU-and-memory streaming work, and a large-cache chip (AMD's X3D line posts the best minimums in our data) steadies the crowded areas that averages hide. At 1440p and 4K, the graphics card takes over completely, this is one of the most GPU-bound AAA titles at high resolution, and the card is where the money belongs, ideally with strong RT hardware if ray tracing is the goal. Memory is the quiet second priority at every resolution: 16 GB of fast dual-channel DDR5 smooths the texture streaming that causes hitching on weaker systems. Storage matters more than expected too, Night City streams continuously, and an NVMe SSD measurably reduces traversal stutter. The most common mistake is buying the GPU first for a 1080p build: at that resolution the data says the CPU and memory do more for consistency, while at 1440p and above the GPU is correctly the first purchase. Match the order to your monitor and the upgrade lands where it counts.