Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

AVERAGE FPS
480
excellent

This combination delivers exceptional performance with an average of 480 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 218 256 296 347
1440p QHD 370 433 501 588
1080p Full HD 537 630 727 854

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 347
3840x2160 Medium 296
3840x2160 High 256
3840x2160 Ultra 218
2560x1440 Low 588
2560x1440 Medium 501
2560x1440 High 433
2560x1440 Ultra 370
1920x1080 Low 854
1920x1080 Medium 727
1920x1080 High 630
1920x1080 Ultra 537

Counter-Strike: Global Offensive with Intel Core i5-14600KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

Counter-Strike: Global Offensive is a title where frame rate is king, and the data for the Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 3080 shows a system that is decisively CPU-bound at lower resolutions but still maintains exceptional performance at 4K. The measured FPS values across the three tested resolutions reveal a classic scaling pattern that highlights the strengths of this particular configuration.

Resolution Scaling

The measured frames per second (FPS) data shows a dramatic drop as resolution increases, which is a clear indicator of where the performance bottleneck lies. At 1920x1080, the system delivers an average of 854 FPS on Low settings, which is an astronomical figure. Moving to 2560x1440, the average on Low settings drops to 588 FPS, a reduction of 266 FPS. At 3840x2160, the average on Low settings falls further to 347 FPS. This pattern of decreasing performance with increasing resolution suggests that while the GPU is being tasked more heavily at higher resolutions, the CPU's ability to feed frames is the limiting factor at 1080p.

The scaling from 1080p to 1440p shows a performance hit that is more than proportional to the increase in pixel count. Specifically, the High preset drops from 630 FPS at 1080p to 433 FPS at 1440p, which is a 31% reduction in average frame rate. The Low preset shows a similar trend, with a 31% drop from 854 FPS to 588 FPS. This indicates that even at 1440p, the game is still heavily reliant on the CPU’s single-threaded performance to maintain those high frame rates, but the GPU is starting to become more of a factor as the pixel shader workload increases.

When moving from 1440p to 4K, the scaling becomes more pronounced and points to a shift in the bottleneck. The High preset drops from 433 FPS to 256 FPS, a 41% reduction. The Low preset drops from 588 FPS to 347 FPS, a 41% reduction as well. This more significant drop at 4K indicates that the NVIDIA GeForce RTX 3080 is now the primary limiting component, as the rendering workload at 3840x2160 is substantial. The data suggests that at 1080p, the Intel Core i5-14600KF has enough headroom to push frame rates to extreme levels, but the GPU cannot keep up with the CPU's potential at that resolution, leaving performance on the tableasiest to see at Low settings where the CPU is less burdened by draw calls and can run at its maximum capability.

CPU Role

The Intel Core i5-14600KF is a 14-core processor with 20 threads, based on the Raptor Lake architecture, and it plays a pivotal role in Counter-Strike: Global Offensive’s performance. With a base clock of 3.50 GHz and a boost clock of 5.30 GHz, this CPU is engineered for high-frequency operation, which is critical for a game engine that is notoriously sensitive to single-core speed. The benchmark results show that this processor is among the top tier, with a percentile rank of 90 against all CPUs. Its average benchmark score of 49394 places it in close competition with the AMD Ryzen 9 7900, which has an average score of 49228, a delta of 0.3% in favor of the Intel chip.

The high boost clock is a major reason why the system achieves such high frame rates at 1080p. In a game like CS:GO, where each frame's simulation is often dependent on a single thread, the ability to reach 5.30 GHz provides a massive advantage. The data supports this: at 1080p Low, the system achieves 854 FPS, which is far beyond what most displays can even refresh. This indicates that the CPU is not the bottleneck at that resolution; rather, the game engine's frame rate limit or the GPU's ability to process the final output is the constraintuncio.

The core and thread count also matters, albeit to a lesser extent than raw clock speed. The 14 cores (including performance and efficiency cores) ensure that background tasks and the game's audio and network threads don't interfere with the main rendering thread. The L3 cache of 24 MB shared is substantial, which helps keep frequently accessed game data close to the cores, reducing latency. The CPU's performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 32544, confirms it has ample multi-threaded headroom, but it's the single-core score of 4594 that more directly correlates with the frame rates seen in the measured data.

Settings Recommendations

The measured FPS data across all three resolutions and four settings presets (Low, Medium, High, Ultra) provides a clear picture of the performance envelope. The "best experience" depends on the user's hardware and preferences, but the data points to a sweet spot. At 1920x1080, every preset delivers an average frame rate above 537 FPS. Even at Ultra, the system achieves 537 FPS, which is more than adequate for any high-refresh-rate monitor. However, the jump from High to Ultra costs a significant 93 FPS (630 to 537), while the visual difference in a competitive shooter like CS:GO is often negligible. For maximum competitive advantage, the Low preset at 854 FPS offers the highest frame rate, but it may compromise visual clarity for some users.

At 2560x1440, the High preset delivers 433 FPS, while Ultra drops to 370 FPS. The Medium preset sits at 501 FPS. For a balanced experience at 1440p, the Medium or High preset seems optimal, as they both provide frame rates well above 400 FPS, ensuring smooth gameplay with better visual fidelity than Low. The Ultra preset at 370 FPS is still excellent, but the data suggests that the extra GPU load reduces the frame rate by 13% compared to High, without a proportional increase in visual quality for a fast-paced esports title.

At 3840x2160, the performance is lower but still impressive. The High preset achieves 256 FPS, which is excellent for 4K gaming. The Low preset hits 347 FPS, and Medium comes in at 296 FPS. The Ultra preset drops to 218 FPS. At 4K, the recommendation is to use the High preset, as it provides a frame rate that is 38 FPS higher than Ultra (256 vs 218) and 40 FPS lower than Medium (256 vs 296). Given that the GPU is the bottleneck at this resolution, High seems to be the most efficient preset, offering a high refresh rate experience at 4K without the unnecessary overhead of Ultra settings, which only yield a 15% performance penalty for marginal visual gains.

How This Combo Ranks

The combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 3080 ranks 1060 out of 3719 tested combos for this game. This places it in the top 28.5% of all configurations in the benchmark database. This is a strong ranking, indicating that this pairing is well-suited for CS:GO, though it is not at the very top of the chart. The rank is a composite of the CPU's and GPU's individual strengths, but in a game like CS:GO, the CPU's high clock speed likely contributes more significantly to this ranking than the GPU's raw compute power.

The CPU's individual performance is a major factor in this ranking. As noted, the Core i5-14600KF is in the 90th percentile of all CPUs, which is a high standing. Its nearest rival, the AMD Ryzen 9 7900, has a very similar average score, with a delta of only 0.3%, meaning the two are nearly identical in synthetic benchmarks. However, in a real-world game like CS:GO, the high boost clock of the Intel chip may give it a slight edge in frame pacing, which is not captured in those synthetic scores.

The GPU's ranking is lower in comparison. The RTX 3080 sits in the 68th percentile of all GPUs, and its nearest rivals include the NVIDIA P106-100 and AMD Radeon Pro Vega 16, which are not modern high-end parts. This suggests that while the RTX 3080 is a capable card, it is not the primary driver of the high frame rates seen in this game. The combo rank of 1060 out of 3719 reflects that the system is well above average, but there are faster configurations, likely those with newer, higher-clocked CPUs and more powerful GPUs that can push even higher frame rates at 4K.

FAQ

Q: What is the highest average frame rate achieved by this combo in the measured data?

A: The highest average frame rate is 854 FPS, which is achieved at 1920x1080 with the Low settings preset.

Q: Does this system maintain a playable frame rate at 4K with Ultra settings?

A: Yes, the data shows an average of 218 FPS at 3840x2160 with Ultra settings, which is well above the threshold for smooth gameplay, though it is the lowest of the measured 4K presets.

Q: How does the Intel Core i5-14600KF compare to its nearest rival, the AMD Ryzen 9 7900, in synthetic benchmarks?

A: The Intel Core i5-14600KF has an average benchmark score of 49394, which is 0.3% higher than the AMD Ryzen 9 7900's score of 49228, indicating they are nearly performance-equivalent in general CPU tasks.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 588 FPS, while the Ultra preset averages 370 FPS, representing a 218 FPS difference between the two extremes.

Q: What is the GPU's percentile rank among all GPUs in the database?

A: The NVIDIA GeForce RTX 3080 has a percentile rank of 68, meaning it performs better than 68% of all GPUs in the benchmark suite.

Q: Is this system more likely to be CPU-bound or GPU-bound at 1080p?

A: The data suggests it is likely CPU-bound at 1080p, as the frame rates are extremely high (e.g., 630 FPS on High), and the GPU's load is lower at that resolution, allowing the CPU's high clock speed to dominate.

Measured FPS Breakdown

The following table provides the exact measured average FPS values for each resolution and settings preset combination.

| Resolution | Settings | Average FPS |

|:--------- |:------- | ----------: |

| 1920x1080 | Low | 854 |

| 1920x1080 | Medium | 727 |

| 1920x1080 | High | 630 |

| 1920x1080 | Ultra | 537 |

| 2560x1440 | Low | 588 |

| 2560x1440 | Medium | 501 |

| 2560x1440 | High | 433 |

| 2560x1440 | Ultra | 370 |

| 3840x2160 | Low | 347 |

| 3840x2160 | Medium | 296 |

| 3840x2160 | High | 256 |

| 3840x2160 | Ultra | 218 |

The data shows a consistent hierarchy across all resolutions: Low > Medium > High > Ultra. The Medium preset at 1080p provides a minimum FPS of 618 and a maximum of 837, which gives a frame time variance that is still very tight. At 1440p, the Medium preset shows a minimum of 426 FPS and a maximum of 576 FPS. At 4K, the Medium preset shows a minimum of 251 FPS and a maximum of 340 FPS. These minimum FPS values are crucial for competitive play, as they represent the worst-case frame pacing scenario, and all measured presets maintain minimums well above 200 FPS, ensuring a consistently smooth experience.

GPU Role

The NVIDIA GeForce RTX 3080 is a high-end graphics card based on the Ampere architecture, featuring the GA102 chip with 8704 shading units. It has a base clock of 1440 MHz and a boost clock of 1710 MHz, which allows it to process a significant amount of geometry and pixel data. With 10 GB of GDDR6X memory on a 320-bit bus, it delivers a memory bandwidth of 760.3 GB/s. This bandwidth is more than sufficient for a game like CS:GO, which does not have massive texture requirements, but it ensures that the card can handle high resolutions without being constrained by memory throughput.

In the context of this game, the RTX 3080's role becomes more critical as the resolution increases. At 1080p, the GPU is not the limiting factor, as evidenced by the extremely high frame rates. However, at 4K, the GPU's compute and pixel fill rate become the primary constraint. The card's pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are substantial, but the workload at 3840x2160 is massive, leading to the lower frame rates observed in the data. The GPU's benchmark scores, such as a 3DMark Steel Nomad score of 4407 and a Passmark G3D score of 25086, indicate it is a powerful card, but its percentile rank of 68 shows it is not the absolute top-tier GPU in the database.

The VRAM capacity of 10 GB is not a limiting factor in this title, as CS:GO is not a VRAM-intensive game. The card's DirectX 12 Ultimate support and Vulkan 1.4 API compatibility ensure it can run the game's rendering paths efficiently. The boost clock behavior is also important; as the GPU temperature and power draw allow, it will boost up to 1710 MHz, and in a game like CS:GO, which is not overly demanding on the GPU at lower resolutions, it likely runs at or near its maximum boost clock most of the timeasiest to see at 1080p. At 4K, the card's 29.77 TFLOPS of FP32 performance is put to work, and the data shows it can still deliver an average of 347 FPS on Low settings, which confirms its raw power.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 3080 in Counter-Strike: Global Offensive

Resolution Settings Avg FPS
3840x2160 Low 347.0
3840x2160 Medium 296.0
3840x2160 High 256.0
3840x2160 Ultra 218.0
2560x1440 Low 588.0
2560x1440 Medium 501.0
2560x1440 High 433.0
2560x1440 Ultra 370.0
1920x1080 Low 854.0
1920x1080 Medium 727.0
1920x1080 High 630.0
1920x1080 Ultra 537.0

Counter-Strike: Global Offensive with ii5-14600KF + Other GPUs

See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.

Counter-Strike: Global Offensive with RTX 3080 + Other CPUs

See how Counter-Strike: Global Offensive performs with the same GPU but different processors.

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