Counter-Strike 2
This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 99 | 133 | 160 |
| 1440p QHD | 138 | 178 | 238 | 287 |
| 1080p Full HD | 209 | 269 | 360 | 433 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3070, In-Depth Analysis
Counter-Strike 2 pairs the Intel Core Ultra 5 235 with the NVIDIA GeForce RTX 3070, a combination that delivers a wide spread of frame rates depending on resolution and preset. The measured data shows this pairing is capable of triple-digit averages at 4K, but the gap between Low and Ultra settings widens dramatically as resolution drops. The Core Ultra 5 235, a 14-core Arrow Lake part with a 5.00 GHz boost clock, sits in the 89th percentile of all CPUs, while the RTX 3070, an Ampere GPU with 8 GB of GDDR6 memory, ranks in the 61st percentile of all GPUs. This mismatch in relative standing hints that the GPU will often be the limiting factor, but the data reveals a more nuanced story at lower resolutions where CPU headroom becomes critical.
Resolution Scaling
The FPS drop from 1080p to 4K is steep but not uniform across settings, which tells us a lot about where the bottleneck shifts. At Low settings, the average frame rate falls from 433 FPS at 1920x1080 to 160 FPS at 3840x2160 — a reduction of 273 FPS, or roughly 63% lower. That is a massive scaling penalty, but it also indicates that at 1080p Low, the system is far from GPU-bound; the RTX 3070 simply cannot push enough frames to keep up with the CPU's output. At Medium settings, the drop from 360 FPS at 1080p to 133 FPS at 4K is a 227 FPS decrease (about 63% lower), showing a similar pattern. High settings see the average go from 269 FPS at 1080p to 99 FPS at 4K, a 170 FPS fall (63% lower). Ultra settings compress the range further: from 209 FPS at 1080p down to 77 FPS at 4K, a 132 FPS drop (63% lower).
The consistency of that ~63% reduction across all four presets is striking. It suggests that the resolution scaling curve is dominated by the GPU's raw pixel throughput, and the RTX 3070's 448.0 GB/s memory bandwidth and 165.6 GPixel/s pixel rate are the hard limits. Moving from 1440p to 4K, the pattern holds: at Low, 287 FPS drops to 160 FPS (44% lower); at Medium, 238 FPS drops to 133 FPS (44% lower); at High, 178 FPS drops to 99 FPS (44% lower); at Ultra, 138 FPS drops to 77 FPS (44% lower). The 1440p-to-4K penalty is consistently 44%, which is less severe than the 1080p-to-4K penalty, implying that the GPU is already saturated at 1440p and further resolution increases only add linear pressure. At 1080p, however, the system is partially CPU-limited at Low and Medium, which is why the absolute FPS numbers are so high — the RTX 3070 has spare capacity that the Core Ultra 5 235 can feed.
The data implies that for competitive play, where frame rate matters most, 1080p Low is the sweet spot, but the scaling from 1080p to 1440p at Low (433 to 287 FPS, a 34% drop) shows that even a modest resolution increase costs a third of the frame rate. Conversely, at 4K Ultra, the 77 FPS average is still playable for casual modes, but the 99 FPS at 4K High is the better balance of fidelity and responsiveness.
Settings Recommendations
The measured rows provide a clear hierarchy of experience. At 1920x1080, Low settings deliver 433 FPS, which is the highest average in the entire dataset — ideal for high-refresh-rate monitors, though the visual quality is minimal. Medium settings at 1080p produce 360 FPS with a minimum of 306 FPS, which remains far above the refresh rate of most displays and adds some visual polish. High settings at 1080p drop to 269 FPS, still excellent, while Ultra falls to 209 FPS. The jump from Low to Medium is a 73 FPS reduction (17% lower), but from Medium to High is a 91 FPS drop (25% lower), and from High to Ultra is a 60 FPS drop (22% lower). This suggests that Medium offers the best FPS-per-setting compromise at 1080p — the 360 FPS average leaves ample headroom, and the 306 FPS minimum ensures no noticeable stutter.
At 2560x1440, Low yields 287 FPS, Medium 238 FPS (min 202), High 178 FPS, and Ultra 138 FPS. Here, Medium again stands out: the 238 FPS average is 50 FPS above High, and the 202 FPS minimum is still smooth for fast-paced action. High at 1440p (178 FPS) is perfectly playable, but the drop from Medium is substantial. At 3840x2160, Low hits 160 FPS, Medium 133 FPS (min 113), High 99 FPS, and Ultra 77 FPS. For 4K, Medium is the pragmatic choice — 133 FPS with a 113 FPS minimum is far better than High's 99 FPS, and the visual difference between Medium and High in Counter-Strike 2 is often less impactful than the frame rate gain. Ultra at any resolution is hard to justify: the 77 FPS at 4K, 138 FPS at 1440p, and 209 FPS at 1080p are all the lowest in their respective resolution groups, offering only marginal graphical improvements over High.
The data supports a rule of thumb: choose Medium unless you have a 360 Hz monitor at 1080p, in which case Low is the only preset that keeps the average above 400 FPS. For most players, Medium at 1440p (238 FPS) or Medium at 4K (133 FPS) provides the best measured experience — high enough averages to stay ahead of typical display refresh rates, with minimums that avoid drops below 100 FPS.
GPU Role
The RTX 3070's 8 GB of GDDR6 memory on a 256-bit bus delivers 448.0 GB/s of bandwidth, which is a key factor in this game's performance. Counter-Strike 2 is not a VRAM-heavy title at these settings, and the measured FPS numbers suggest that memory capacity is not the limiting factor — even at 4K Ultra, the 77 FPS average is far above what a VRAM bottleneck would produce. The GPU's boost clock of 1725 MHz and base clock of 1500 MHz, combined with 5888 shading units, yield an FP32 throughput of 20.31 TFLOPS. This raw compute is what drives the resolution scaling: the 63% FPS drop from 1080p to 4K across all presets aligns with the increase in pixel count (roughly 4x the pixels), but the GPU's texture rate of 317.4 GTexel/s and pixel rate of 165.6 GPixel/s are the practical ceilings.
The GPU's percentile rank of 61% versus the CPU's 89% indicates that, on paper, the RTX 3070 is the weaker component. This is confirmed by the data: at 1080p Low, the CPU can generate 433 FPS, but the GPU cannot scale beyond that at higher resolutions — at 4K Low, the average drops to 160 FPS, which is a 63% reduction, purely a GPU limitation. The RTX 3070's nearest rivals include the AMD Radeon RX 7600 XT (0.7% higher average score) and the NVIDIA GeForce GTX 690 (1% higher), showing it sits in a mid-range tier. The 8 GB memory size is sufficient for this game, as no setting combination shows a catastrophic FPS collapse that would indicate VRAM swapping. The GPU's 46 ray tracing cores and 184 tensor cores are present but not directly relevant to Counter-Strike 2's rasterization-focused engine, as the measured presets do not include ray tracing options.
The data implies the RTX 3070 is the bottleneck at 1440p and above, but at 1080p Low and Medium, the CPU takes over. The GPU's 448.0 GB/s bandwidth is well-matched to its 8 GB capacity for this title — there is no evidence of memory pressure, and the frame rates scale predictably with resolution, which is the signature of a compute-bound, not memory-bound, GPU workload.
FAQ
Q: What is the highest average FPS this combo achieves in Counter-Strike 2?
A: The highest measured average is 433 FPS, achieved at 1920x1080 with Low settings.
Q: Is the CPU or GPU the limiting factor at 4K resolution?
A: At 3840x2160, the average FPS ranges from 160 (Low) to 77 (Ultra), and the consistent 44% drop from 1440p to 4K across all presets indicates the GPU is the primary bottleneck, as the RTX 3070's pixel throughput caps performance.
Q: How does the RTX 3070 compare to its closest rival in raw GPU benchmarks?
A: The RTX 3070's average benchmark score is 17208, which is 0.7% lower than the AMD Radeon RX 7600 XT (17083) and 1% lower than the NVIDIA GeForce GTX 690 (17037), per the nearestRivals data.
Q: What is the minimum FPS recorded at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the minimum FPS is 202, with an average of 238 and a maximum of 274.
Q: Does the Core Ultra 5 235 outperform its closest rival in CPU benchmarks?
A: The Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (46030) and 0.2% higher than the AMD EPYC 4364P (45970), but 0.1% lower than the Intel Core i9-13900HX (46098).
Q: Which resolution and settings combo offers the best balance of FPS and visual quality?
A: Based on the measured rows, 2560x1440 at Medium settings provides 238 FPS average with a 202 FPS minimum, which is both visually superior to Low and far above the refresh rate of most monitors, making it the strongest all-around choice.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor from the Arrow Lake-S architecture, built on a 3 nm process by TSMC. It boosts to 5.00 GHz from a 3.40 GHz base clock, and its 24 MB of shared L3 cache, along with 3 MB L2 per core, provides ample bandwidth for game logic. In CPU benchmarks, it scores 14769 in Cinebench R23 multicore and 2085 in single-core, placing it in the 89th percentile of all CPUs. Its nearest rivals include the AMD Ryzen AI 9 HX 375 (0.1% higher average score) and the Intel Core i9-13900HX (0.1% lower), showing it is competitive with high-end mobile and desktop parts.
In Counter-Strike 2, the CPU's role becomes evident at 1080p Low settings, where the average FPS reaches 433. This is far beyond what the GPU can sustain at higher resolutions, indicating the CPU is not the bottleneck at these low graphical loads. However, at 1080p Ultra, the average drops to 209 FPS — a 224 FPS difference from Low. This gap is entirely driven by the GPU, as the CPU's workload does not change with preset. The CPU's 14 threads are more than sufficient for Counter-Strike 2's engine, which typically scales well with fewer cores but high clock speeds; the 5.00 GHz boost is critical for maintaining high frame rates in CPU-bound scenarios.
The data shows that at 1440p and 4K, the CPU has headroom to spare — the FPS differences between presets are consistent with GPU scaling, not CPU limits. For example, at 1440p, Low yields 287 FPS and Ultra yields 138 FPS, a 149 FPS spread that mirrors the GPU's workload increase. The CPU's 89th percentile rank versus the GPU's 61st percentile confirms that this pairing is GPU-limited in most scenarios, but the 1080p Low result (433 FPS) proves the CPU can push well past 400 FPS when the GPU is not the constraint. The 14-core design, with its 24 MB L3 cache, handles the game's draw calls and physics without becoming a bottleneck, as evidenced by the linear resolution scaling at all settings.
Measured FPS Breakdown
At 1920x1080, the measured averages are: Low 433 FPS, Medium 360 FPS (min 306, max 414), High 269 FPS, and Ultra 209 FPS. The Medium preset is the only one with min/max data, showing a 306-414 FPS range, which is tight enough for competitive consistency. Low is the clear leader for raw speed, but the 73 FPS gap between Low and Medium suggests that Medium's added visual effects cost about 17% performance.
At 2560x1440, the averages are: Low 287 FPS, Medium 238 FPS (min 202, max 274), High 178 FPS, and Ultra 138 FPS. The Medium min/max of 202-274 shows a 72 FPS spread, which is wider than at 1080p, indicating more frame-time variance as the GPU works harder. High's 178 FPS is a 60 FPS drop from Medium, while Ultra's 138 FPS is a 100 FPS drop from Medium — a steep penalty for the highest preset.
At 3840x2160, the averages are: Low 160 FPS, Medium 133 FPS (min 113, max 153), High 99 FPS, and Ultra 77 FPS. The Medium min of 113 FPS is the only 4K data point with a minimum, and it shows the system can stay above 100 FPS at 4K with Medium settings. High's 99 FPS is just below that threshold, and Ultra's 77 FPS is 44% lower than Low, demonstrating the GPU's pixel-rate limit. Across all resolutions, the pattern is consistent: Low is the fastest, Medium is the best balance, High is a step down, and Ultra is the most demanding, with the RTX 3070's performance dropping by roughly 63% from 1080p Low to 4K Low.
How This Combo Ranks
In the global database of tested combinations for Counter-Strike 2, this pairing of the Core Ultra 5 235 and RTX 3070 ranks 1182 out of 2870 combos, placing it in the top 41% of all tested systems. This ranking reflects the measured FPS data, which shows strong 1080p performance (up to 433 FPS) but more moderate 4K results (77-160 FPS). The combo's rank is likely held back by the GPU's 61st percentile standing, as the CPU's 89th percentile suggests it could drive a faster GPU to higher frame rates. The nearest rival CPUs (within 0.2% average score) and GPUs (within 1.5% average score) would produce similar in-game results, meaning this combo sits in a crowded mid-to-high tier.
The rank of 1182 out of 2870 indicates that while this system is above average, it is not near the top — systems with higher-tier GPUs (e.g., RTX 40-series or equivalent) would rank higher, as the CPU could push them further. The 1080p Low result of 433 FPS is exceptional, but at 4K Ultra, the 77 FPS average is modest. This suggests the combo is best suited for 1080p or 1440p gaming, where the RTX 3070's 8 GB memory and 448.0 GB/s bandwidth are sufficient, and the CPU's 5.00 GHz boost clock shines. The data implies that upgrading the GPU would yield larger gains than upgrading the CPU, as the Core Ultra 5 235 has demonstrated it can feed frame rates above 400 FPS, far beyond what the RTX 3070 can sustain at higher resolutions. Overall, this is a balanced pairing for competitive esports at 1080p and high-refresh 1440p, with the rank reflecting its position as a solid but not flagship performer.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3070 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 160.0 |
| 3840x2160 | Medium | 133.0 |
| 3840x2160 | High | 99.0 |
| 3840x2160 | Ultra | 77.0 |
| 2560x1440 | Low | 287.0 |
| 2560x1440 | Medium | 238.0 |
| 2560x1440 | High | 178.0 |
| 2560x1440 | Ultra | 138.0 |
| 1920x1080 | Low | 433.0 |
| 1920x1080 | Medium | 360.0 |
| 1920x1080 | High | 269.0 |
| 1920x1080 | Ultra | 209.0 |
Counter-Strike 2 with iUltra 5 235 + Other GPUs
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Counter-Strike 2 with RTX 3070 + Other CPUs
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