Control

Control

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 37 41 58
1440p QHD 47 54 61 86
1080p Full HD 62 72 81 114

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 41
3840x2160 High 37
3840x2160 Ultra 32
2560x1440 Low 86
2560x1440 Medium 61
2560x1440 High 54
2560x1440 Ultra 47
1920x1080 Low 114
1920x1080 Medium 81
1920x1080 High 72
1920x1080 Ultra 62

Control with Intel Core Ultra 7 265K + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 7 265K and Intel Arc B580 pairing delivers a playable but demanding 1080p experience in Control, with performance scaling predictably as resolution increases. The data shows a system that is firmly GPU-limited at higher resolutions, while the CPU provides ample headroom even at its most demanding settings. Benchmark results indicate this combo ranks in the 75th percentile of all tested configurations for this title, a solid mid-pack result that reflects a balanced, if not top-tier, pairing.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its configuration is unusual in that it lacks Hyper-Threading, meaning the core count and thread count are identical. The processor operates with a base clock of 3.90 GHz and can boost up to 5.50 GHz, which provides substantial single-threaded performance for game logic and physics calculations. The CPU also features a 30 MB shared L3 cache, which helps reduce memory latency in scenarios where the game engine needs rapid access to data.

In the context of Control, which is an action-adventure title from 2019, the CPU’s role is primarily to feed the GPU with draw calls and manage the game’s complex physics and destruction systems. The benchmark data shows that at 1080p Low settings, the combo achieves 114 FPS on average. This high frame rate indicates that the CPU is not a bottleneck at this resolution and settings level; the 5.50 GHz boost clock ensures that the game’s main thread is processed quickly. However, the 20 threads come into play when the game spawns multiple enemies and environmental effects simultaneously, where the parallel processing capability of the 265K prevents frame-time spikes that could cause stuttering.

The CPU’s percentile rank of 94 among all tested CPUs is reflected in its benchmark scores, such as a multi-core score of 35,850 in Cinebench R23 and 23,085 in Geekbench multi-core. When compared to its nearest rivals, the 265K is 1% ahead of the Intel Core i7-14700KF and 1.3% ahead of the AMD Ryzen 7 9700F in average benchmark scores. This performance margin is modest, suggesting that in a game like Control, which does not typically stress modern high-end CPUs to their limits, the difference between these processors would be negligible. The data shows a drop from 114 FPS at 1080p Low to 72 FPS at 1080p High, a 36.8% reduction. This drop is more attributable to the GPU’s workload increasing than to any CPU limitation, as the CPU’s single-thread score of 2,020 in Cinebench R23 is more than sufficient to maintain frame pacing at these rates.

The processor’s memory bandwidth of 102.4 GB/s via dual-channel DDR5 support is a key factor in game performance. Control streams textures and geometry from memory, and the 30 MB L3 cache helps keep frequently used data close to the cores. While the CPU is not the primary driver of frame rate in the measured results, its consistent performance across all resolutions ensures that it does not become a limiting factor, which is a critical attribute for a system that aims to offer a stable experience across a range of graphics settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is the GPU in this combo, built on the Xe2-HPG architecture using a 5 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The GPU operates at a consistent clock speed of 2670 MHz for both base and boost, which is a unique characteristic that helps maintain predictable performance. This memory configuration is particularly relevant for Control, which has high-resolution textures and effects that can consume significant video memory, especially at higher resolutions.

The Arc B580’s performance in this game is clearly the limiting factor as resolution increases. At 1080p Low, the GPU delivers 114 FPS, but this drops to 62 FPS at 1080p Ultra, indicating a 45.6% performance penalty for enabling the highest settings. The GPU’s 13.67 TFLOPS of FP32 compute power is sufficient for 1080p gaming but becomes strained at 1440p and 4K. The data shows a stark contrast: at 1440p High, the average FPS is 54, and at 4K High, it drops to 37 FPS. This pattern suggests that the GPU’s raw throughput is the bottleneck, not its memory capacity, as the 12 GB VRAM is rarely exceeded even at 4K Ultra.

The GPU’s benchmark performance places it in the 68th percentile of all GPUs, with an average score of 23,021 in the database. Its nearest rivals include the NVIDIA GeForce RTX 2080 and RTX 3080, with the Arc B580 being 0.6% faster than the RTX 2080 but 0.7% slower than the RTX 3080. In Control, the Arc B580’s ray tracing capabilities, enabled by 20 RT cores, can handle the game’s reflections and lighting effects, but the performance cost is evident in the measured FPS. The GPU’s memory bandwidth of 456.0 GB/s is a strength, as it allows for high texture throughput, which is why the difference between High and Ultra settings is not as large as the difference between Low and Medium.

The 190 W TDP and PCIe 4.0 x8 interface are notable for system design, but the performance data indicates that the GPU’s architecture is efficient enough to use its available bandwidth effectively. The fact that the FPS at 1440p Medium (61 FPS) is only slightly lower than 1080p High (72 FPS) suggests that the GPU’s scaling is not perfectly linear, and that the game engine’s rendering pipeline is well-optimized for the Arc B580’s architecture. However, the drop from 58 FPS at 4K Low to 32 FPS at 4K Ultra highlights that the GPU’s shader units and ROPs are overwhelmed by the combination of high resolution and demanding settings, making it unsuitable for 4K gaming at high quality presets.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across resolutions reveal a clear pattern of GPU-bound performance. Moving from 1080p to 1440p at High settings, the average FPS drops from 72 to 54, a 25% reduction. This is a substantial decrease that indicates the GPU is struggling to fill the additional pixels. The jump from 1440p to 4K at High settings is even more pronounced, with the FPS dropping from 54 to 37, a 31.5% reduction. This steepening curve is characteristic of a GPU that is nearing its maximum throughput, as the rendering workload increases exponentially with pixel count.

At Low settings, the scaling is more forgiving. The combo achieves 114 FPS at 1080p, 86 FPS at 1440p, and 58 FPS at 4K. The drop from 1080p to 1440p is 24.6%, and from 1440p to 4K is 32.6%. This shows that even at the lowest settings, the GPU is still the primary bottleneck at 4K, as the CPU has more than enough headroom to handle the low-complexity scene. However, the relative FPS drop from 1080p to 4K at Low settings (49.1% reduction) is less severe than at High settings (48.6% reduction), which is counterintuitive but suggests that the game’s lighting and shadow effects at higher settings are particularly taxing on the GPU’s compute units.

The data points to the CPU not being a limiting factor at any resolution. If the CPU were the bottleneck, we would expect the FPS to remain relatively constant across resolutions, as the CPU’s workload (draw calls, physics) is independent of resolution. Instead, the FPS scales inversely with resolution, confirming that the Arc B580’s rendering capabilities are what determine the frame rate. The 4K Medium settings show an average of 41 FPS with a minimum of 35 FPSchers and a maximum of 48 FPS, indicating that the GPU can maintain playable frame rates but with noticeable frame-time variance, likely due to the game’s dynamic environments. This pattern is consistent with a mid-range GPU being pushed into high-resolution territory, and it suggests that for a smooth 60 FPS experience, the user would need to stay at 1080p with Medium or High settings, or drop to 1440p with Low settings.

FAQ

Q: What is the best resolution and settings combination for a smooth 60 FPS experience?

A: The data shows that 1080p Medium yields an average of 81 FPS, while 1080p High yields 72 FPS. For a locked 60 FPS, 1440p Medium is the highest resolution that achieves this, with an average of 61 FPS, though the minimum FPS of 52 indicates occasional dips below the target.

Q: Is the Intel Core Ultra 7 265K a bottleneck for the Intel Arc B580 in this game?

A: No. The benchmark results indicate that the CPU is not the limiting factor at any resolution or settings level. The FPS scales inversely with resolution, which is the classic signature of GPU-bound performance. The CPU’s high single-thread score and 20 cores provide ample headroom.

Q: How does the Arc B580 perform at 4K in this game?

A: At 4K, the Arc B580 is not capable of high-refresh-rate gaming. The average FPS ranges from 58 at Low settings to 32 at Ultra settings. Even at Medium settings, the average is 41 FPS, which is below the 60 FPS target for smooth gameplay.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: The difference is significant. At 1080p Low, the combo achieves 114 FPS, while at 1080p Ultra, it achieves 62 FPS. This represents a 45.6% performance drop, indicating that the Ultra preset’s additional graphical effects are extremely demanding on the GPU.

*Q: How does this combo rank relative to other tested combinations for Control?*

A: The combo ranks 2,816 out of 3,720 tested combinations. This places it in the 75th percentile, meaning it performs better than 75% of all tested systems, but it is not a top-tier configuration.

Q: Does the 12 GB of VRAM on the Arc B580 cause any issues in this game?

A: The data does not indicate any VRAM-related performance cliffs. The FPS drops are consistent with compute limitations rather than memory capacity issues. The 12 GB of VRAM is sufficient for the game’s highest settings at 4K, as no unusual frame rate collapses are observed.

How This Combo Ranks

The Intel Core Ultra 7 265K and Intel Arc B580 combination holds a rank of 2,816 out of 3,720 tested combos in Control. This puts the system in the 75th percentile of all configurations, which is a respectable performance level given that the database includes many high-end pairings. The rank is a result of the GPU’s mid-tier performance, as the CPU’s high percentile rank of 94 does not boost the combo into the top quartile. The data shows that combos with a higher rank typically feature more powerful GPUs, as Control is heavily GPU-bound.

The rank suggests that this system is well-suited for 1080p gaming with high settings, where it can achieve frame rates above 70 FPS. However, for 1440p gaming, the system is only adequate at medium settings, and for 4K, it falls short of the 60 FPS target. The combo’s position in the rankings is not a reflection of a bottleneck, but rather a balance of components where the GPU is the limiting factor. This is a common outcome for mid-range configurations, where the CPU is chosen to support future GPU upgrades without becoming obsolete. The rank is a useful metric for buyers to understand that this system is designed for 1080p and entry-level 1440p gaming, not for high-refresh-rate or high-resolution play.

Measured FPS Breakdown

The measured frame rates for the Intel Core Ultra 7 265K and Intel Arc B580 in Control are detailed below, showing the average, minimum, and maximum FPS for each resolution and settings preset.

At 1920x1080, the combo delivers its best performance. Low settings produce an average of 114 FPS, which is the highest measured frame rate for this configuration. Medium settings average 81 FPS, with a minimum of 69 and a maximum of 93. High settings average 72 FPS, and Ultra settings average 62 FPS. The minimum FPS is only recorded for Medium settings, suggesting that the other presets maintain a more consistent frame rate, although the data does not provide those values.

At 2560x1440, performance drops notably. Low settings average 86 FPS, which is still smooth for competitive play. Medium settings average 61 FPS, with a minimum of 52 and a maximum of 70. High settings average 54 FPS, and Ultra settings average 47 FPS. The frame rate at 1440p High is below the 60 FPS target, indicating that users will need to adjust settings for a smoother experience.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 58 FPS, which is acceptable but not ideal. Medium settings average 41 FPS, with a minimum of 35 and a maximum of 48. High settings average 37 FPS, and Ultra settings average 32 FPS. The data shows that 4K gaming is only viable at Low settings, and even then, the frame rate is close to the lower boundary of what is considered smooth. This breakdown confirms that the system is best utilized at 1080p, where it can exploit the CPU’s power and the GPU’s capabilities to deliver a high-refresh-rate experience.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B580 in Control

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 41.0
3840x2160 High 37.0
3840x2160 Ultra 32.0
2560x1440 Low 86.0
2560x1440 Medium 61.0
2560x1440 High 54.0
2560x1440 Ultra 47.0
1920x1080 Low 114.0
1920x1080 Medium 81.0
1920x1080 High 72.0
1920x1080 Ultra 62.0

Control with iUltra 7 265K + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B580 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.