Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 43 | 46 | 62 |
| 1440p QHD | 51 | 62 | 64 | 92 |
| 1080p Full HD | 70 | 81 | 90 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core i9-14900K + AMD Radeon RX 6650 XT, In-Depth Analysis
Control with an Intel Core i9-14900K and AMD Radeon RX 6650 XT shows a system where the GPU is the definitive bottleneck at higher resolutions, but the CPU's headroom becomes apparent only at 1080p. The data indicates this pairing is best suited for 1440p High or 1080p Ultra gaming, where it delivers a smooth experience without the steep performance penalties seen at 4K.
Resolution Scaling
The frame rate drop from 1080p to 4K is severe, confirming that the AMD Radeon RX 6650 XT is the limiting component in this configuration. At Ultra settings, average FPS falls from 69.7 at 1920x1080 to 51.3 at 2560x1440, a 26% reduction, and then plummets to 34.8 at 3840x2160, a further 32% drop from the 1440p result. This scaling pattern is typical of a GPU-bound scenario where the rendering load outpaces the graphics card's capabilities.
The trend is consistent across all settings. At High, the average FPS goes from 80.7 at 1080p to 61.6 at 1440p and finally to 42.7 at 4K. Even at Low settings, where the GPU has less work, the drop from 125.5 FPS at 1080p to 91.6 at 1440p and 61.8 at 4K shows that the RX 6650 XT simply cannot maintain high frame rates at the higher pixel counts. The 4K Low result of 61.8 FPS is barely playable for a fast-paced action game, while the 1080p Low result of 125.5 FPS shows the potential of the system when the GPU is not the primary constraint.
The differences between settings at the same resolution also highlight the GPU's workload. At 4K, moving from Low to Medium costs 16.3 FPS (61.8 to 45.5), but moving from Medium to High costs only 2.8 FPS (45.5 to 42.7). This suggests that the most demanding graphical features are enabled between Low and Medium, while the jump to High adds less relative strain. At 1080p, the pattern shifts: Low to Medium costs 35.3 FPS (125.5 to 90.2), but Medium to High costs 9.5 FPS (90.2 to 80.7), indicating that the CPU has more influence at lower resolutions where the GPU can keep up with the instruction stream.
CPU Role
The Intel Core i9-14900K provides immense computational headroom that is only partially utilized in this game. With 24 cores and 32 threads, a boost clock of 6.00 GHz, and a base clock of 3.20 GHz, this processor is built for heavy multi-threaded workloads. Its benchmark results, such as a Cinebench R23 multi-core score of 49872 and a single-core score of 7040, place it in the 97th percentile of all CPUs, indicating exceptional performance that far exceeds what a single game like Control typically requires.
In this context, the CPU is not the bottleneck. The evidence is in the scaling: at 1080p Low, the system achieves 125.5 FPS, which is the highest result across all tests in the pack. This shows the CPU can feed the GPU with enough frames to saturate it at lower resolutions. However, the processor's vast capabilities are irrelevant at 4K, where the GPU's limits dictate the final frame rate. The i9-14900K's nearest rivals, such as the AMD EPYC 7413, which is 0.3% behind in average benchmark score, and the Intel Core i9-14900KF, which is 0.7% ahead, show that this CPU is at the top of the performance tier, but none of that power translates into higher FPS when the GPU is overwhelmed.
The cache hierarchy, with 80 KB of L1 per core, 2 MB of L2 per core, and 36 MB of shared L3, ensures that game data is quickly accessible to the cores. This helps maintain consistent frame pacing in CPU-light scenarios. The data shows that the CPU's role here is to avoid being a limiting factor, which it does successfully. The system's performance is almost entirely dictated by the GPU's rendering throughput, not the CPU's processing speed.
GPU Role
The AMD Radeon RX 6650 XT is the decisive component for this game's performance, as its 8 GB of GDDR6 memory and 128-bit bus width cap the achievable frame rates at higher resolutions. With a boost clock of 2635 MHz and a game clock of 2410 MHz, the GPU has a solid clock speed for its class, but its memory bandwidth of 280.3 GB/s is modest. This becomes a clear limitation when rendering at 4K, where the GPU must move significantly more texture and geometry data.
The GPU's benchmark scores reflect its mid-range positioning. A Passmark G3D score of 17166 and a 3DMark Steel Nomad DX12 score of 1859 place it in the 72nd percentile of all GPUs. Its nearest rivals show it is closely matched with the AMD Radeon RX 6800M (0% delta), the AMD Radeon RX 470 (0.1% ahead), and the Intel Arc A370M (0.5% behind). This competitive positioning means that in Control, the RX 6650 XT delivers playable frame rates at 1080p and 1440p but struggles to maintain 60 FPS at 4K, regardless of settings.
The 8 GB VRAM is sufficient for 1080p and 1440p in this game, but at 4K Ultra, the average FPS of 34.8 indicates that the GPU is likely hitting memory or compute limits. The FP32 performance of 10.79 TFLOPS and the 2048 shading units provide enough raw power for medium settings at high resolutions, but the data suggests that the Ultra preset at 4K demands more than the GPU can deliver. The GPU's pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are the theoretical limits that the measured FPS results fall well short of, confirming that real-world performance is constrained by other factors like memory bandwidth and driver overhead.
How This Combo Ranks
This specific combination of the Intel Core i9-14900K and AMD Radeon RX 6650 XT ranks 1016 out of 1636 tested combos for Control, placing it in the lower-middle tier of all system pairings. This rank is surprising given the CPU's top-tier status, but it aligns with the GPU's mid-range performance. The rank indicates that while the CPU is among the best available, the GPU holds the combo back from achieving higher positions.
The ranking suggests that many other combinations, likely those with more powerful GPUs, achieve higher frame rates in this game. The combo's position relative to the total pool of 1636 systems shows that it is not a top performer for Control, but it is also not near the bottom. The data shows that the system's performance is typical of a balanced mid-range gaming PC, where the GPU is the primary determinant of success in graphically intensive titles like Control.
This rank is a direct consequence of the GPU's 72nd percentile standing. If the system were paired with a higher-tier GPU, the rank would likely improve significantly, as the CPU has ample headroom. The combo's mediocre rank is not a reflection of the CPU's capability but rather a mismatch between the CPU's extreme power and the GPU's more modest output.
Measured FPS Breakdown
At 1920x1080, the system delivers a wide range of performance depending on settings. Low settings produce an average of 125.5 FPS, which is the highest measured in the entire pack. Medium settings yield 90.2 FPS, High settings drop to 80.7 FPS, and Ultra settings result in 69.7 FPS. These numbers show that 1080p is well within the GPU's comfort zone, and even Ultra settings remain highly playable.
Moving to 2560x1440, the frame rates decrease proportionally. Low settings average 91.6 FPS, which is still smooth. Medium settings average 63.5 FPS, High settings average 61.6 FPS, and Ultra settings average 51.3 FPS. The difference between Medium and High at 1440p is only 1.9 FPS, suggesting that the High preset offers a significant visual upgrade for a minimal performance cost. Ultra at 1440p is playable but approaches the boundary of what many would consider a consistent 60 FPS experience.
At 3840x2160, the GPU is clearly overextended. Low settings average 61.8 FPS, which is just above the 60 FPS threshold. Medium settings drop to 45.5 FPS, High settings to 42.7 FPS, and Ultra settings to 34.8 FPS. The data shows that 4K is only viable at Low settings for a playable experience, and even then, it is marginal. The 4K results are the clearest evidence of the GPU's limitations.
Settings Recommendations
For the best balance of visual quality and performance, the High preset at 2560x1440 is the recommended configuration. The measured average of 61.6 FPS is nearly identical to the Medium preset's 63.5 FPS, meaning the High preset provides superior visuals for a negligible 1.9 FPS loss. This combination offers a smooth, console-like experience without the steep performance penalty of Ultra settings.
At 1920x1080, the Ultra preset is the best choice for those who prioritize image quality. The average of 69.7 FPS is well above playable thresholds, and the system has enough headroom to handle the most demanding settings. For players who prefer higher frame rates, the Medium preset at 90.2 FPS is a strong alternative, but the data shows that Ultra at 1080p is the most visually impressive option that still maintains a solid frame rate.
For 4K gaming, the Low preset at 61.8 FPS is the only viable option, but it comes with significant visual compromises. The data suggests that 4K is not a practical resolution for this GPU in Control, and players should stick to 1440p or 1080p for a better experience.
FAQ
Q: What is the best resolution for this system in Control?
A: The data shows 2560x1440 at High settings provides 61.6 FPS, which is the best balance of visual quality and performance. 1080p Ultra is also excellent at 69.7 FPS, while 4K is only playable at Low settings with 61.8 FPS.
Q: How much performance drops from 1080p to 4K at Ultra settings?
A: At Ultra settings, the average FPS falls from 69.7 at 1920x1080 to 34.8 at 3840x2160, a 50% reduction. This indicates the GPU is the limiting factor.
Q: Is the CPU or GPU more important for this game?
A: The GPU is clearly the limiting component. The CPU's high performance, such as a Cinebench R23 multi-core score of 49872, does not prevent frame rate drops at higher resolutions, which are caused by the GPU's 8 GB memory and 280.3 GB/s bandwidth.
Q: Does the High preset offer better value than Medium?
A: At 1440p, High averages 61.6 FPS versus Medium's 63.5 FPS, a difference of only 1.9 FPS. Given the minimal performance loss, High is the better choice for improved visuals.
Q: Can this system handle 4K gaming?
A: Only at Low settings, where it averages 61.8 FPS. Medium drops to 45.5 FPS, and Ultra falls to 34.8 FPS, making 4K unplayable at higher settings.
Q: How does this combo rank compared to other systems?
A: It ranks 1016 out of 1636 tested combos for Control, placing it in the lower-middle tier. This rank is primarily due to the GPU's mid-range performance, not the CPU.
Hardware Specifications
Intel Core i9-14900K
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + AMD Radeon RX 6650 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.8 |
| 3840x2160 | Medium | 45.5 |
| 3840x2160 | High | 42.7 |
| 3840x2160 | Ultra | 34.8 |
| 2560x1440 | Low | 91.6 |
| 2560x1440 | Medium | 63.5 |
| 2560x1440 | High | 61.6 |
| 2560x1440 | Ultra | 51.3 |
| 1920x1080 | Low | 125.5 |
| 1920x1080 | Medium | 90.2 |
| 1920x1080 | High | 80.7 |
| 1920x1080 | Ultra | 69.7 |
Control with ii9-14900K + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6650 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with ii9-14900K + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.