Control

Control

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 32 36 51
1440p QHD 42 48 54 76
1080p Full HD 55 63 71 101

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 36
3840x2160 High 32
3840x2160 Ultra 28
2560x1440 Low 76
2560x1440 Medium 54
2560x1440 High 48
2560x1440 Ultra 42
1920x1080 Low 101
1920x1080 Medium 71
1920x1080 High 63
1920x1080 Ultra 55

Control with AMD Ryzen 9 5950X + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the Intel Arc B570 presents a specific performance profile in Control, one where the GPU is the clear limiting factor at higher resolutions and settings. This 16-core, 32-thread processor is a high-end desktop part from the 5000 series, built on the Zen 3 architecture, while the B570 is a mid-range Battlemage GPU. The benchmark data shows a combination that can deliver smooth 1080p gameplay at most presets, but struggles to maintain playable frame rates at 4K, making it a pairing best suited for 1080p or, with compromises, 1440p gaming.

Resolution Scaling

The measured frame rates show a significant performance drop as resolution scales from 1080p to 4K. At the High preset, the average FPS falls from 63 at 1920x1080 to 48 at 2560x1440, and then to 32 at 3840x2160. This represents a 24% drop from 1080p to 1440p, and a further 33% drop from 1440p to 4K. The trend is consistent across all settings, with the most dramatic absolute losses occurring at the Low preset, which drops from 101 FPS at 1080p to 51 FPS at 4K.

This scaling behavior is a strong indicator that the Intel Arc B570 is the performance bottleneck. The Ryzen 9 5950X has ample headroom with its 16 cores and 32 threads, so the frame rate decline is almost entirely attributable to the GPU's rendering workload increasing with pixel count. The data shows that the gap between 1080p and 4K is roughly 2x at the Low preset, with the average FPS nearly halving. This is a classic sign of a GPU-bound scenario where the CPU is not the primary constraint.

The progression from Medium to Ultra at each resolution further confirms this. At 1080p, the frame rate drops from 71 FPS at Medium to 55 FPS at Ultra, a difference of 16 FPS. At 1440p, the same comparison shows a drop from 54 to 42 FPS, a 12 FPS difference. At 4K, the gap narrows to just 8 FPS (36 to 28). This narrowing delta at higher resolutions suggests that the GPU is becoming so saturated that even significant settings changes have a smaller impact on the final output, as it is already struggling to keep up with the pixel count.

The minimum FPS data available for the Medium preset also illustrates this trend. At 1080p, the minimum FPS is 61, which is close to the 71 average, indicating relatively stable frame pacing. At 1440p, the minimum drops to 46, and at 4K, it falls to 31. These minimums show that the experience becomes less consistent as resolution increases, with more pronounced frame hitches that would be noticeable during gameplay. The data clearly points to the GPU being the component that determines playability, with the CPU's substantial processing power being underutilized in this title at these resolutions.

GPU Role

The Intel Arc B570 is the defining component in this pairing for Control. Its 10 GB of GDDR6 memory on a 160-bit bus provides a memory bandwidth of 380.0 GB/s. The GPU's base and boost clocks are both set at 2500 MHz, which is a static clock profile for this Battlemage part. The architecture is Xe2-HPG, manufactured on a 5 nm process at TSMC.

The GPU's performance in this game is best understood through its measured frame rates. At 1080p, it delivers playable averages across the board, from 101 FPS on Low to 55 FPS on Ultra. This indicates that the GPU has sufficient raw throughput for 1080p gaming. The shift to 1440p puts more pressure on the memory subsystem and the shader cores, resulting in averages between 42 and 76 FPS. The 4K results are the most telling, with the High preset only achieving 32 FPS, which falls below the threshold for a consistently smooth experience.

The GPU's memory configuration is a critical factor. While 10 GB is a reasonable amount for this generation, the 160-bit bus width and resulting 380.0 GB/s bandwidth can become a limiting factor at higher resolutions and with demanding texture settings. The data suggests that the Ultra preset at 4K, which would demand the most memory bandwidth and capacity, yields the lowest average of 28 FPS. The GPU's VRAM capacity is not exhausted at 1080p, but the bandwidth may be a constraint at 1440p and 4K, where the frame rate drops are more pronounced.

In terms of its standing, the Arc B570 sits in the 65th percentile of all GPUs. Its nearest rivals based on average benchmark score include the NVIDIA GeForce RTX 3070 Mobile (0.1% faster) and the Intel Arc A750 (0.1% slower). This puts it in a specific performance tier, and the Control results align with this positioning. The GPU is capable, but not high-end, and its performance in this game is directly tied to its rendering capabilities and memory bandwidth, which are stressed more heavily as the resolution increases.

How This Combo Ranks

The combination of the Ryzen 9 5950X and the Arc B570 is ranked 2307 out of 2888 tested combos in Control. This places it in the bottom 20% of all configurations tested, which is a direct result of the GPU's performance ceiling. This rank is not a reflection of the CPU, which is a top-tier part, but rather a measure of the whole system's gaming capability in this specific title.

The CPU's individual standing is far higher. The Ryzen 9 5950X is in the 91st percentile of all CPUs, with an average benchmark score of 51947. Its nearest rivals in terms of overall processor performance include the Intel Core Ultra 5 235HX (0.2% slower), the AMD EPYC 8124P (0.3% slower), and the Intel Core i7-14700 (0.7% faster). This shows that the CPU is not the bottleneck; it has the processing power to feed a much more powerful GPU.

The disparity between the CPU's high percentile and the combo's low rank is the key takeaway. The data shows that in Control, the system's overall performance is heavily gated by the Intel Arc B570. The 16-core, 32-thread Ryzen 9 5950X is essentially overkill for this GPU in this game, as the frame rates are determined by the GPU's ability to render frames, not the CPU's ability to submit draw calls. This pairing results in an imbalanced system for Control, where a less powerful CPU could be paired with this GPU without a significant loss in frame rate, or a more powerful GPU would be needed to unlock the CPU's full potential.

The ranking suggests that for this specific game, the user experience is defined by the GPU's capabilities. The high rank of the CPU alone does little to boost the system's standing in the combo list. This is a crucial point for anyone considering this pairing, as it indicates that the gaming performance will be primarily dictated by the Arc B570, regardless of the substantial processing power available in the Ryzen 9 5950X.

FAQ

*Q: Can this system run Control at 4K?*

A: The data shows it can, but not smoothly. At 4K, the average FPS ranges from 28 on Ultra to 51 on Low. The High preset yields 32 FPS, which is below the typical 60 FPS target and would likely feel stuttery. For a more consistent experience, lower resolutions are necessary.

Q: What resolution provides the best balance of visual quality and performance?

A: Based on the measured data, 1920x1080 is the strongest resolution for this combo. At 1080p, the High preset delivers 63 FPS, and the Medium preset delivers 71 FPS, both of which are smooth. The 4K and 1440p results are less consistent, with averages that dip into the 40s and 30s.

Q: How does the Ryzen 9 5950X's performance compare to its rivals?

A: The Ryzen 9 5950X has an average benchmark score of 51947. Its nearest rival, the Intel Core Ultra 5 235HX, has an average score of 52073, making it 0.2% slower. The Intel Core i9-13900F is 0.4% slower, while the Intel Core i7-14700 is 0.7% faster. This shows the 5950X is a competitive high-end CPU.

Q: Is the CPU or GPU the main factor in this game's performance?

A: The benchmark results clearly indicate the GPU is the limiting component. The Intel Arc B570's performance drops significantly at higher resolutions, while the Ryzen 9 5950X is a high-end part in the 91st percentile of all CPUs. The frame rate scaling is typical of a GPU-bound scenario.

Q: What is the GPU's performance tier compared to other graphics cards?

A: The Intel Arc B570 is in the 65th percentile of all GPUs. Its performance is very close to the NVIDIA GeForce RTX 3070 Mobile, which is 0.1% faster, and the Intel Arc A750, which is 0.1% slower. This places it firmly in the mid-range segment.

Q: What is the lowest average FPS recorded for this combo?

A: The lowest average FPS is 28, which occurs at 3840x2160 resolution with the Ultra preset. This is the most demanding configuration tested and results in an experience that is not suitable for fast-paced action.

Settings Recommendations

For the best experience, the data points to a preference for 1080p. At 1920x1080, the High preset delivers a solid 63 FPS average, which is a good balance of visual fidelity and smoothness. The Medium preset offers a higher average of 71 FPS and a minimum of 61 FPS, which is a more comfortable margin for maintaining a consistent frame rate, especially during intense scenes. The Low preset reaches 101 FPS, which is ideal for competitive play or for users who prioritize maximum frame rates over visual quality.

While the Ultra preset at 1080p produces a playable 55 FPS average, the drop from the High preset may not justify the increase in graphical load. At 1440p, the options are more limited. The Low preset at 76 FPS is the only clearly smooth option. The High preset's 48 FPS and Medium's 54 FPS are borderline and may be acceptable for some players, but the minimum FPS data for Medium (46) suggests occasional stutters. The 4K resolution should be avoided for a primary experience, as all presets yield averages below 51 FPS, with Ultra at 28 FPS, which is not a playable level.

Given these numbers, the recommended configuration is to run the game at 1920x1080 with the Medium preset. This yields an average of 71 FPS with a minimum of 61 FPS, providing the most stable frame pacing while still offering a significant visual upgrade over the Low preset. For users with a 1440p monitor, the Low preset is the only option that consistently stays above 60 FPS. Choosing the High preset at 1080p is a viable alternative for those who want better visuals and can tolerate an average in the low 60s. The measured data shows no benefit to using the Ultra preset, as it does not provide a smooth experience at any resolution without a significant cost to frame rate.

CPU Role

The AMD Ryzen 9 5950X plays a supporting, yet critical, role in this configuration. As a 16-core, 32-thread processor from the 5000 series, it offers an immense amount of processing power. Its base clock is 3.40 GHz, which can boost up to 4.90 GHz. This high thread count and clock speed are more than sufficient for Control, a title that is not known for being heavily CPU-dependent.

The CPU's benchmark data confirms its high-end status. It scores 26017 in Cinebench R23 multicore and 1614 in single-core. Its passmark multithread score is 45424. These scores place it in the 91st percentile of all CPUs, indicating that it has far more processing capability than most other processors on the market. In the context of this game, this means the CPU is never the limiting factor; it can easily handle the game's logic and physics calculations while the GPU works on rendering.

The fact that the system's combo rank is 2307 out of 2888, despite the CPU's high individual rank, confirms the GPU's role as the bottleneck. The Ryzen 9 5950X has the headroom to support a much more powerful graphics card. In Control, the CPU's role is to ensure that frame times are not CPU-limited, and the data shows it fulfills this role without issue. The frame rates are entirely dictated by the Intel Arc B570's performance, meaning the CPU has no trouble keeping up with the GPU's output.

For this specific game, the choice of CPU is not a performance differentiator, as even a mid-range processor would likely achieve similar frame rates with this GPU. However, the 5950X provides a substantial amount of future-proofing and ensures that the system will not be CPU-bound in more processor-intensive scenarios or with a future GPU upgrade. Its 64 MB of L3 cache and support for DDR4 memory are additional strengths, but in Control, its role is to simply stay out of the way.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B570 in Control

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 36.0
3840x2160 High 32.0
3840x2160 Ultra 28.0
2560x1440 Low 76.0
2560x1440 Medium 54.0
2560x1440 High 48.0
2560x1440 Ultra 42.0
1920x1080 Low 101.0
1920x1080 Medium 71.0
1920x1080 High 63.0
1920x1080 Ultra 55.0

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B570 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.