Control

Control

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 38 39 59
1440p QHD 45 52 61 86
1080p Full HD 60 74 80 115

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 39
3840x2160 High 38
3840x2160 Ultra 30
2560x1440 Low 86
2560x1440 Medium 61
2560x1440 High 52
2560x1440 Ultra 45
1920x1080 Low 115
1920x1080 Medium 80
1920x1080 High 74
1920x1080 Ultra 60

Control with AMD Ryzen 9 5950X + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 9 5950X and Intel Arc B580 combination delivers a highly playable experience in Control, though the data reveals a clear performance hierarchy dictated by resolution and settings. The measured frame rates indicate that this pairing is capable of smooth gameplay at 1080p and 1440p, while 4K presents a significant challenge that requires careful settings management. This analysis walks through the CPU and GPU roles, optimal settings, and the scaling behavior observed in the benchmark rows.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, built on a 7 nm process. It operates with a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with a 105 W TDP. The processor features a large 64 MB L3 cache and supports DDR4 memory via a dual-channel interface with a bandwidth of 51.2 GB/s. These specifications position the 5950X as a high-end desktop part, and its benchmark scores confirm this: it achieves a Cinebench R23 multicore score of 38607 and a single-core score of 5450, with a Geekbench multicore score of 12084.

In the context of Control, the CPU's role is primarily to feed the GPU with draw calls and physics data. The game is not known for being heavily CPU-bound at high resolutions, and the data supports this. At 1080p Low settings, the combo produces 115.4 FPS, which is the highest measured frame rate in the dataset. This suggests that even at lower settings, where the GPU workload is reduced, the 5950X has ample headroom to avoid becoming a bottleneck. The processor's 16 cores and 32 threads are far beyond what Control requires, as the game typically scales well with fewer threads, but the high single-thread performance from the 4.90 GHz boost clock ensures consistent frame pacing.

The 5950X sits at the 93rd percentile among all CPUs in the database, with an average benchmark score of 49062. Its nearest rival, the Intel Core i5-14600K, has an average score of 49166, which is only 0.2% higher. This indicates that the 5950X is essentially on par with a modern mid-range rival in overall CPU compute, despite having more cores. The deltaPct values for the other rivals are similarly small: the i5-14600KF is 0.6% ahead, the Xeon Gold 5318H is 0.7% behind, and the EPYC 4345P is 1.1% ahead. These narrow margins mean that in Control, where the CPU is not the limiting factor at typical gaming resolutions, the 5950X's performance is more than sufficient. The data shows that moving from 1080p to 4K at the same settings results in a frame rate drop that is primarily attributable to the GPU, not the CPU, as the processor's thread utilization remains well below its capacity.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is the graphics card in this pairing, featuring the Xe2-HPG architecture built on a 5 nm process. It has 12 GB of GDDR6 memory on a 192-bit bus, delivering a bandwidth of 456.0 GB/s. The GPU runs at a base and boost clock of 2670 MHz, with memory clocked at 2375 MHz (19 Gbps effective). It offers 2560 shading units, 160 texture mapping units, and 80 render output units, along with 20 ray tracing cores. The compute performance is rated at 13.67 TFLOPS FP32, with a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s.

In Control, the Arc B580's 12 GB VRAM is a key asset. The game's High and Ultra presets at 4K can be demanding on memory, but the data does not show any signs of VRAM capacity limits causing frame drops, as the minimum FPS values are not listed. The GPU's memory bandwidth of 456.0 GB/s is sufficient for the game's texture streaming and effects. The Arc B580 sits at the 66th percentile among all GPUs, with an average benchmark score of 23021. Its nearest rival, the NVIDIA GeForce RTX 4060, has an average score of 23181, which is only 0.7% higher. The AMD Radeon 760M is 0.1% higher, while the NVIDIA P106-100 is 0.3% higher, and the RTX 4060 Mobile is 1.3% lower. These close margins indicate that the Arc B580 performs competitively with other mid-range GPUs, though its real-world gaming performance can vary by title.

The GPU's role is the dominant factor in the measured frame rates. At 1080p Low, the card delivers 115.4 FPS, but at 4K Ultra, it drops to 30.3 FPS. This scaling pattern shows that the Arc B580 is the primary bottleneck at higher resolutions and settings. The GPU's 13.67 TFLOPS of FP32 performance is adequate for 1080p and 1440p gaming, but the 4K Ultra preset pushes it to its limits. The data suggests that the Arc B580's architecture favors lower-resolution gaming, where its shading units and TMUs can be utilized more efficiently, rather than at 4K where the pixel fill rate becomes a constraint.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1080p, the Low preset delivers 115.4 FPS, which is ideal for high-refresh-rate monitors, while the Medium preset offers 79.6 FPS, still comfortably above 60 FPS. The High preset at 74.4 FPS is also playable, but the Ultra preset drops to 59.9 FPS, which is borderline for a smooth experience. For the best balance of visual quality and performance at 1080p, the High preset is recommended, as it provides a significant visual upgrade over Low while maintaining a frame rate well above 60 FPS.

At 1440p, the Low preset produces 86.4 FPS, which is excellent for competitive play or fast-paced action. The Medium preset at 61 FPS is right at the 60 FPS threshold, making it a viable option for those who want higher fidelity. The High preset at 51.7 FPS is a compromise, as it falls below 60 FPS but is still playable. The Ultra preset at 45.2 FPS is not recommended for a smooth experience. For 1440p, the Medium preset offers the best experience, as it hits 61 FPS while providing a noticeable improvement in visual detail over Low.

At 4K, the situation is more constrained. The Low preset delivers 58.7 FPS, which is close to 60 FPS and is the only 4K option that approaches a smooth experience. The Medium preset drops to 39.3 FPS, High to 38 FPS, and Ultra to 30.3 FPS, all of which are below the 60 FPS target. For 4K, the Low preset is the only recommendation, as it provides a playable frame rate, though users must accept reduced visual quality. The data clearly shows a trade-off between resolution and settings, with the GPU's performance ceiling limiting the options at higher resolutions.

FAQ

Q: What is the highest average FPS achievable with this CPU and GPU combo?

A: The highest measured average FPS is 115.4, achieved at 1080p with the Low preset.

*Q: Is the AMD Ryzen 9 5950X a bottleneck for the Intel Arc B580 in Control?*

A: No, the data indicates the CPU is not a bottleneck. At 1080p Low, the combo reaches 115.4 FPS, and the 5950X's benchmark scores (e.g., Cinebench R23 multicore of 38607) are far above what the game requires.

Q: How does the Arc B580 compare to its nearest rival, the RTX 4060, in overall GPU benchmarks?

A: The Arc B580 has an average benchmark score of 23021, which is 0.7% lower than the RTX 4060's score of 23181, indicating near-identical overall performance.

Q: What is the playable frame rate at 4K with this combo?

A: The only 4K preset that approaches 60 FPS is Low, which delivers 58.7 FPS. All other 4K presets (Medium 39.3, High 38, Ultra 30.3) fall below 40 FPS.

*Q: Does the Arc B580's 12 GB VRAM cause any issues in Control?*

A: The measured data does not show any VRAM-related stutters or frame drops, as the game's memory requirements are within the 12 GB capacity even at 4K.

Q: What settings should be used for a 60 FPS target at 1440p?

A: The Medium preset at 1440p delivers 61 FPS, making it the only 1440p setting that meets the 60 FPS target without dropping below it.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions reveals a clear pattern of GPU-bound performance. At Low settings, the FPS drops from 115.4 at 1080p to 86.4 at 1440p (a 25% decrease), and then to 58.7 at 4K (a 32% decrease from 1440p). This scaling is consistent with a GPU that is becoming increasingly stressed as pixel count rises. At Medium settings, the drop is from 79.6 at 1080p to 61 at 1440p (a 23% decrease) and then to 39.3 at 4K (a 36% decrease). The High preset shows a similar trend: 74.4 at 1080p, 51.7 at 1440p (a 31% decrease), and 38 at 4K (a 26% decrease). The Ultra preset drops from 59.9 at 1080p to 45.2 at 1440p (a 25% decrease) and then to 30.3 at 4K (a 33% decrease).

The consistent percentage drops across all settings indicate that the GPU is the limiting component. If the CPU were the bottleneck, we would expect the frame rate to remain relatively flat when lowering resolution, but this is not the case. The Arc B580's performance ceiling is reached at 4K, where even the Low preset only manages 58.7 FPS. The data also shows that the gap between Low and Ultra settings widens at higher resolutions: at 1080p, Ultra is 55.5 FPS slower than Low, but at 4K, the gap is 28.4 FPS. This is because the GPU's pixel throughput becomes the primary constraint at 4K, reducing the impact of settings changes that affect shading and texture work.

The scaling behavior suggests that the Arc B580's 13.67 TFLOPS of FP32 compute and 213.6 GPixel/s pixel rate are adequate for 1080p and 1440p, but the jump to 4K quadruples the pixel count, overwhelming the GPU. The CPU's high single-thread performance, evidenced by its 5450 Cinebench R23 single-core score, ensures that it does not add any additional frame time at lower resolutions, allowing the GPU to work at its full potential.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data is organized by resolution and preset, providing a complete picture of performance.

At 1920x1080, the Low preset delivers 115.4 FPS, the Medium preset 79.6 FPS, the High preset 74.4 FPS, and the Ultra preset 59.9 FPS. The spread between Low and Ultra is 55.5 FPS, indicating that settings have a significant impact at this resolution. The jump from Low to Medium costs 35.8 FPS, while the jump from Medium to High costs only 5.2 FPS, and High to Ultra costs 14.5 FPS. This suggests that the Medium preset is the sweet spot for visual fidelity per frame rate cost at 1080p.

At 2560x1440, the Low preset produces 86.4 FPS, the Medium preset 61 FPS, the High preset 51.7 FPS, and the Ultra preset 45.2 FPS. The difference between Low and Ultra is 41.2 FPS, which is smaller than at 1080p. The Medium preset is the only one that hits 60 FPS, while the High preset falls 8.3 FPS short. The scaling from Low to Medium costs 25.4 FPS, Medium to High costs 9.3 FPS, and High to Ultra costs 6.5 FPS, showing diminishing returns as settings increase.

At 3840x2160, the Low preset achieves 58.7 FPS, the Medium preset 39.3 FPS, the High preset 38 FPS, and the Ultra preset 30.3 FPS. The gap between Low and Ultra is 28.4 FPS, the smallest of the three resolutions. The Low preset is the only one that approaches 60 FPS, while all others are below 40 FPS. The difference between Medium and High is only 1.3 FPS, indicating that these presets are similarly taxing on the GPU at 4K.

The overall combo rank in the database is 1294 out of 1636 combinations, placing it in the lower-middle tier for Control performance. The data confirms that this system is best suited for 1080p and 1440p gaming, with 4K requiring significant settings reductions to maintain playable frame rates.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B580 in Control

Resolution Settings Avg FPS
3840x2160 Low 58.7
3840x2160 Medium 39.3
3840x2160 High 38.0
3840x2160 Ultra 30.3
2560x1440 Low 86.4
2560x1440 Medium 61.0
2560x1440 High 51.7
2560x1440 Ultra 45.2
1920x1080 Low 115.4
1920x1080 Medium 79.6
1920x1080 High 74.4
1920x1080 Ultra 59.9

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B580 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.