Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with AMD Ryzen 7 3700X + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5050 combination delivers a solid 1080p experience in Control, but the data reveals a significant performance cliff as resolution increases. At 1080p, the system achieves an average of 124 FPS on Low settings and 78 FPS on High, indicating strong headroom for competitive play or high-refresh monitors. However, at 4K, the average FPS drops to 40 on High and 35 on Ultra, clearly shifting the bottleneck to the GPU. The performance scaling from 1080p to 1440p is steep, with a 25% reduction in FPS on Low settings (124 to 94), and the drop from 1440p to 4K is even more punishing, with a 33% reduction on Low settings (94 to 63). This pattern confirms that the RTX 5050 is the limiting component at higher resolutions, while the CPU remains capable of feeding frames at lower settings.

Resolution Scaling

The measured FPS data shows a clear and predictable decline as resolution increases, but the rate of decline is not uniform across settings. At 1080p with Low settings, the system produces 124 FPS, which drops to 94 FPS at 1440p—a 24% reduction. Moving to 4K Low, the frame rate falls to 63 FPS, a further 33% decrease from the 1440p result. This progressive drop indicates that the GPU is being tasked with exponentially more pixel work, and the RTX 5050’s 8 GB of GDDR6 memory and 128-bit memory bus begin to struggle as fill rate demands increase.

At High settings, the scaling is slightly less aggressive in percentage terms but still pronounced: 78 FPS at 1080p drops to 59 FPS at 1440p (a 24% reduction) and then to 40 FPS at 4K (a 32% reduction). The consistency of these percentage drops across settings suggests that resolution scaling is the dominant factor, rather than a sudden CPU or memory bottleneck. The Medium settings row provides the only min/max FPS data in the pack, showing 88 average FPS at 1080p with a minimum of 75 and maximum of 101. At 1440p Medium, the average falls to 67 FPS (min 57, max 77), and at 4K Medium, it drops to 45 FPS (min 38, max 52). These ranges indicate that frame pacing remains relatively stable even when the GPU is under heavy load.

The most telling data point is the difference between 1080p and 4K at Low settings: 124 FPS versus 63 FPS, a 49% reduction. This halving of performance suggests that the RTX 5050 is not just bandwidth-limited but also compute-limited at 4K. The GPU’s 13.17 TFLOPS of FP32 performance is insufficient to maintain high frame rates at 4K, even with the game’s physics-heavy effects. For the user, this means 4K gaming is only playable on Low settings, and even then, the 63 FPS average is borderline for smooth gameplay. The sweet spot for this hardware is clearly 1080p, where all settings produce playable frame rates, or 1440p with Medium or High settings for a balanced experience.

CPU Role

The AMD Ryzen 7 3700X is a Zen 2 architecture processor with 8 cores and 16 threads, running at a base clock of 3.60 GHz and a boost clock of 4.40 GHz. In the context of Control, a game that relies heavily on physics and destruction, the CPU’s multi-threaded capabilities are crucial. The benchmark data shows the CPU scores 2092 in Cinebench R15 multi-core and 22458 in Passmark multithread, placing it in the 84th percentile of all CPUs. This strong multi-core performance ensures that the CPU does not become a bottleneck at 1080p, where the GPU is often the limiting factor.

However, the CPU’s single-thread performance is comparatively modest, with a Geekbench single-core score of 1593 and a Passmark single-thread score of 2656. In Control, which can have CPU-bound moments during intense combat with multiple destructible objects, this single-thread performance may become a minor constraint. The data shows that at 1080p Low, the system achieves 124 FPS, which is near the practical limit for this CPU-GPU pairing. At higher resolutions, the CPU’s role diminishes as the GPU takes over the workload, but the 3700X’s 32 MB of L3 cache helps maintain consistent frame delivery.

The nearest rivals to the 3700X in terms of average benchmark score include the AMD Ryzen AI 7 350 (deltaPct 0.1%), the AMD EPYC 4244P (deltaPct 0.1%), and the Intel Core i5-13450HX (deltaPct -0.2%). These scores indicate that the 3700X is well-matched against modern mid-range and even some high-end mobile processors, despite being an older 3000-series part. For Control, the 8-core, 16-thread configuration is more than sufficient, as the game is not known for being extremely CPU-demanding in terms of thread count. The CPU’s 65W TDP also suggests that thermal throttling is unlikely to be a significant issue, allowing sustained boost clocks during extended gaming sessions.

GPU Role

The NVIDIA GeForce RTX 5050 is the clear performance driver in this pairing, and its specifications explain the resolution scaling observed in the data. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. This is a modest memory configuration for a modern GPU, and it likely contributes to the significant FPS drops at 4K. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz, and it has 2560 shading units, 80 TMUs, and 32 ROPs. These specs translate to a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, which are adequate for 1080p and 1440p but insufficient for 4K at high settings.

The RTX 5050’s benchmark scores further contextualize its performance. It achieves a Passmark G3D score of 17326 and a 3DMark Steel Nomad DX12 score of 2502, placing it in the 66th percentile of all GPUs. The nearest rivals include the AMD Radeon RX Vega M GL (deltaPct -0.6%), the AMD Radeon HD 8970M (deltaPct -1%), and the AMD Radeon RX 5600 XT (deltaPct 1.6%). This suggests that the RTX 5050 performs similarly to a mid-range GPU from a previous generation, which aligns with the measured FPS data showing playable but not exceptional performance.

The GPU’s 13.17 TFLOPS of FP32 compute is the key limiting factor at 4K. When the resolution doubles from 1440p to 4K, the pixel count quadruples, and the GPU’s compute units are simply overwhelmed. The data shows that at 4K Ultra, the average FPS drops to 35, which is nearly unplayable. At 4K High, the 40 FPS average is borderline, but the 4K Medium setting at 45 FPS (min 38) is the most viable option for 4K gaming. The GPU’s 8 GB VRAM is also a concern, as Control can use more than 8 GB at 4K with high-resolution textures, potentially causing stuttering or texture pop-in, although the min FPS data for 4K Medium (38) does not indicate catastrophic issues.

FAQ

*Q: What is the best resolution to play Control with this CPU-GPU combo?*

A: Based on the measured FPS data, 1080p is the best resolution, with all settings producing playable frame rates (68 FPS at Ultra, 124 FPS at Low). 1440p is also viable, with High settings averaging 59 FPS. 4K is only recommended on Low settings (63 FPS) or Medium (45 FPS), as High and Ultra drop to 40 FPS and 35 FPS, respectively.

*Q: How does the CPU affect Control performance at 1080p?*

A: The data shows 124 FPS at 1080p Low and 78 FPS at 1080p High, indicating that the CPU is not a bottleneck at these settings. The Ryzen 7 3700X’s 8-core, 16-thread configuration and 32 MB of L3 cache are sufficient to feed the GPU, as evidenced by the CPU’s 84th percentile benchmark ranking.

*Q: Is the RTX 5050’s 8 GB of VRAM sufficient for Control at 4K?*

A: The measured data shows playable frame rates at 4K Low (63 FPS) and Medium (45 FPS), but the 8 GB VRAM may be a limiting factor at High and Ultra settings, where average FPS drops to 40 and 35 respectively. The min FPS of 38 at 4K Medium suggests the GPU is reaching its memory capacity limits.

Q: How does the RTX 5050 compare to its nearest rivals in terms of performance?

A: The RTX 5050’s average benchmark score is 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT (20713) and 0.6% lower than the AMD Radeon RX Vega M GL (21153). This places it in a competitive mid-range tier, consistent with its 66th percentile ranking.

Q: What is the expected frame rate for 1440p Ultra settings?

A: The measured data shows an average of 52 FPS at 1440p Ultra, with no min or max FPS provided. This is a playable frame rate for most users, though it is noticeably lower than the 67 FPS at 1440p Medium and 59 FPS at 1440p High.

Q: Why is there a large FPS drop from 1440p to 4K?

A: The data shows a 33% drop in FPS on Low settings (94 FPS to 63 FPS) when moving from 1440p to 4K. This is due to the GPU’s compute limitations, as the RTX 5050’s 13.17 TFLOPS of FP32 performance is insufficient for the 4x pixel increase, and its 320.0 GB/s memory bandwidth struggles to keep up with 4K texture demands.

Settings Recommendations

For the best balance of visual quality and performance, the measured data points to 1440p Medium settings as the optimal configuration for this hardware. This setting yields an average of 67 FPS with a minimum of 57 FPS and a maximum of 77 FPS, providing a smooth experience that is well above the 60 FPS threshold for most displays. The Medium preset in Control still includes high-quality textures and effects, and the 57 FPS minimum ensures that there are no significant frame rate dips during intense combat sequences.

If the user prioritizes frame rate over visual fidelity, 1080p Low settings at 124 FPS is the best choice, as it nearly doubles the frame rate of the 1440p Medium setting. This is ideal for high-refresh-rate monitors (144Hz or higher) or for competitive play where responsiveness is paramount. However, the visual downgrade may be noticeable, as Low settings typically disable ambient occlusion, shadows, and other graphical effects.

For users with 4K displays, the data suggests that 4K Low settings at 63 FPS is the only viable option for a playable experience, as Medium drops to 45 FPS and High falls to 40 FPS. The 4K Low setting maintains a playable frame rate but sacrifices significant visual quality. Alternatively, users could choose 1440p High settings at 59 FPS, which offers a better balance of resolution and visual detail than 4K Low, as the higher pixel density at 1440p is partially offset by better textures and effects.

The Ultra preset is not recommended for any resolution above 1080p. At 1080p Ultra, the system achieves 68 FPS, which is playable, but at 1440p Ultra, it drops to 52 FPS, and at 4K Ultra, it falls to 35 FPS. The performance hit from Ultra settings is not justified by the visual gains, particularly at higher resolutions where the GPU is already struggling. The data indicates that Medium settings offer the best performance-per-visual-quality ratio, as the jump from Medium to High only provides a marginal improvement in visuals while costing significant frame rates (e.g., 67 FPS to 59 FPS at 1440p).

Measured FPS Breakdown

The following table summarizes the exact FPS measurements for each resolution and settings combination, as provided in the FACT PACK. The data is presented in order of resolution, from highest to lowest.

4K (3840x2160):

  • Ultra: 35 average FPS, no min/max data.
  • High: 40 average FPS, no min/max data.
  • Medium: 45 average FPS, minimum 38 FPS, maximum 52 FPS.
  • Low: 63 average FPS, no min/max data.

1440p (2560x1440):

  • Ultra: 52 average FPS, no min/max data.
  • High: 59 average FPS, no min/max data.
  • Medium: 67 average FPS, minimum 57 FPS, maximum 77 FPS.
  • Low: 94 average FPS, no min/max data.

1080p (1920x1080):

  • Ultra: 68 average FPS, no min/max data.
  • High: 78 average FPS, no min/max data.
  • Medium: 88 average FPS, minimum 75 FPS, maximum 101 FPS.
  • Low: 124 average FPS, no min/max data.

The data reveals a consistent pattern: the Medium settings row is the only one with min/max FPS data, suggesting that this is the most stable configuration across all resolutions. The 1080p Medium setting (88 FPS, min 75, max 101) shows excellent frame pacing, while the 4K Medium setting (45 FPS, min 38, max 52) exhibits a wider range, indicating occasional frame drops. The overall trend confirms that this system is best suited for 1080p gaming, with 1440p being a secondary option for users willing to accept lower frame rates on higher settings. The 4K performance is marginal, with only the Low preset meeting the 60 FPS threshold, and even then, the average is only 63 FPS.

Hardware Specifications

AMD Ryzen 7 3700X

Cores / Threads 8 / 16
Base Clock 3600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 3700X + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with Ryzen 7 3700X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 3700X + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.