Downfall
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 3700X + NVIDIA GeForce RTX 5050, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates for Downfall with this AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5050 combination show a clear and consistent scaling pattern as resolution increases. At 1080p with Low settings, the combo delivers 201 FPS average. Moving to 1440p Low drops that to 144 FPS, a reduction of roughly 28%. Jumping to 4K Low yields 89 FPS, which is about 38% lower than the 1440p result and 56% lower than the 1080p figure.
The High settings curve tells a similar story. At 1080p High, the average is 135 FPS. At 1440p High, it falls to 96 FPS, a 29% drop. At 4K High, the average lands at exactly 60 FPS, which is 37.5% below the 1440p number and 55.6% below the 1080p result. The consistency of these percentage drops across both Low and High presets is notable, suggesting that the scaling behavior is largely resolution-driven rather than setting-driven.
Medium settings produce 165 FPS at 1080p, 118 FPS at 1440p, and 73 FPS at 4K. The step from 1080p to 1440p is a 28.5% reduction, and from 1440p to 4K is a 38.1% reduction. Ultra settings show the most dramatic falloff: 84 FPS at 1080p, 60 FPS at 1440p, and just 37 FPS at 4K. The 1080p-to-1440p drop is 28.6%, while the 1440p-to-4K drop is 38.3%.
The pattern across all four settings presets is strikingly uniform. The 1080p-to-1440p transition consistently costs between 28% and 29% of performance, while the 1440p-to-4K transition costs between 38% and 39%. This uniformity indicates that the frame rate scaling is dominated by pixel throughput — the GPU is the primary limiting component in this configuration for Downfall. The CPU has enough headroom at these resolutions to keep feeding frames, but the RTX 5050's rendering capacity is increasingly taxed as pixel count grows.
At 4K Ultra, the combo drops to 37 FPS average, which is below the 60 FPS threshold typically considered smooth for action-heavy horror gameplay. Even 4K High only manages exactly 60 FPS, leaving no margin for drops in demanding scenes. Players targeting 4K would need to use Low or Medium settings to maintain comfortable frame rates, with 89 FPS and 73 FPS respectively. The data suggests that this pairing is best suited for 1080p and 1440p gaming, where even Ultra settings produce playable results, and 4K is viable only at reduced quality presets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, fabricated on a 5 nm process at TSMC. It carries 8 GB of GDDR6 memory on a 128-bit bus, yielding a memory bandwidth of 320.0 GB/s. The base clock is 2317 MHz, with a boost clock of 2572 MHz. Memory runs at 2500 MHz, which translates to 20 Gbps effective. The GPU has 2560 shading units, 80 texture mapping units, and 32 raster output pipelines, along with 20 ray tracing cores and 80 tensor cores.
The 8 GB VRAM capacity is a crucial factor for Downfall at higher resolutions. The measured results show that at 4K Ultra, the average FPS falls to 37, while at 4K Medium it recovers to 73 FPS. This 36 FPS gap between Medium and Ultra at 4K is far larger than the 11 FPS gap between Low and Medium at the same resolution (89 vs 73 FPS). The disproportionate penalty for Ultra settings suggests that the VRAM buffer or memory bandwidth is being saturated at 4K with maximum quality assets, forcing a steep performance cliff rather than a gradual decline.
At 1080p, the GPU's 320.0 GB/s bandwidth is sufficient to feed the rendering pipeline even at Ultra settings, where the combo achieves 84 FPS. The 1440p Ultra result of 60 FPS indicates that the card is working much harder but still delivering an acceptable average. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s provide context for these results — at 4K Ultra, the fill rate demands exceed what the card can sustain, resulting in the sub-60 FPS outcome.
The GPU's overall benchmark profile places it in the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals in aggregate benchmarks include the AMD Radeon RX Vega M GL (score 21153, 0.6% higher), the AMD Radeon HD 8970M (score 21237, 1% higher), the AMD Radeon RX 5600 XT (score 20713, 1.6% lower), and the NVIDIA RTX A4000 Mobile (score 21379, 1.6% higher). These deltas are all within 1.6% of the RTX 5050's average score, indicating that this card sits in a tightly contested performance band.
In Downfall specifically, the GPU's FP32 throughput of 13.17 TFLOPS and FP16 performance of 13.17 TFLOPS (1:1) suggest balanced compute capabilities. The DirectX 12 Ultimate support with feature level 12_2, along with Vulkan 1.4 and OpenGL 4.6, means the card is fully compatible with modern rendering paths. The 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 position the card as a mid-range performer, which aligns with the measured Downfall results showing strong 1080p and 1440p performance with 4K requiring settings compromises.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 3700X is an 8-core, 16-thread processor from the 3000 series, built on the Zen 2 architecture with the Matisse codename. It operates on a 7 nm process at TSMC, with a base clock of 3.60 GHz and a boost clock of 4.40 GHz. The CPU has a 65 W TDP and supports DDR4 memory in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s. The L3 cache is 32 MB, with 512 KB L2 and 64 KB L1 per core. It was released on July 6, 2019, with a launch MSRP of $329.
The CPU's benchmark results show a PassMark multithread score of 22458 and a single-thread score of 2656. In Cinebench R15, it scores 2092 multicore and 204 singlecore. Geekbench results show 8899 multicore and 1593 singlecore. These scores place the 3700X in the 84th percentile among all CPUs, with an average benchmark score of 34260. Its nearest rivals include the AMD Ryzen AI 7 350 (score 34222, 0.1% higher), the AMD EPYC 4244P (score 34220, 0.1% higher), the Intel Core i5-13450HX (score 34333, 0.2% lower), and the Intel Core Ultra 7 165H (score 34083, 0.5% higher). All rivals are within 0.5% of the 3700X's average score, confirming that this CPU remains competitive in aggregate compute despite its 2019 vintage.
In Downfall, the CPU's role appears to be secondary to the GPU across most resolution and settings combinations. The uniform scaling percentages observed in the resolution analysis — consistently around 28-29% for 1080p to 1440p and 38-39% for 1440p to 4K — indicate that the CPU is not introducing a bottleneck at any tested point. The 8-core, 16-thread configuration provides ample parallel processing for game logic, physics, and AI in a horror title like Downfall, which typically does not demand extreme single-thread performance.
The 3.60 GHz base and 4.40 GHz boost clocks are moderate by modern standards, but the Zen 2 architecture's IPC efficiency compensates. The single-thread PassMark score of 2656 and Geekbench single-core score of 1593 suggest adequate per-core performance for gaming workloads. The CPU's 84th percentile ranking among all CPUs reinforces that it is not a limiting factor in this pairing. Even at 1080p Low, where the GPU is least stressed and the frame rate reaches 201 FPS, the CPU continues to feed frames without becoming the constraint.
The memory bandwidth of 51.2 GB/s over dual-channel DDR4 is sufficient for this game's requirements. The 32 MB L3 cache helps with data locality, reducing memory latency impacts. The CPU's PCIe Gen 4 support with 24 lanes provides ample bandwidth for the GPU's PCIe 5.0 x8 interface, ensuring no data transfer bottleneck between the two components. Overall, the data indicates that the Ryzen 7 3700X provides a solid foundation for the RTX 5050 in Downfall, with the GPU being the primary determinant of frame rates across all tested configurations.
FAQ
Q: What is the best resolution for this combo in Downfall?
A: The data shows that 1080p and 1440p are the strongest resolutions. At 1080p, even Ultra settings achieve 84 FPS average, while 1440p Ultra manages 60 FPS. At 4K, only Low (89 FPS) and Medium (73 FPS) settings provide comfortable frame rates, with High at exactly 60 FPS and Ultra dropping to 37 FPS.
Q: How does the RTX 5050 compare to its closest rivals in aggregate benchmarks?
A: The RTX 5050's average benchmark score is 21035. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower. The AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1% higher), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). All rivals are within 1.6% of the RTX 5050.
Q: Is the Ryzen 7 3700X a bottleneck for the RTX 5050 in this game?
A: No. The resolution scaling pattern shows consistent FPS drops of 28-29% from 1080p to 1440p and 38-39% from 1440p to 4K across all settings presets. This uniformity indicates the GPU is the limiting component, not the CPU. The 3700X's 84th percentile ranking among all CPUs and its 8-core, 16-thread configuration provide sufficient headroom for this title.
Q: What settings should be used for 4K gameplay?
A: For 4K, Low settings deliver 89 FPS average and Medium delivers 73 FPS with a minimum of 62 FPS. High settings produce exactly 60 FPS average, which leaves no margin for frame drops. Ultra settings should be avoided at 4K, as the average falls to 37 FPS, well below smooth gameplay thresholds.
Q: How does the RTX 5050's VRAM capacity affect Downfall performance?
A: The 8 GB GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth appears sufficient for most configurations, but the steep performance drop at 4K Ultra (37 FPS vs 73 FPS at Medium) suggests VRAM or bandwidth saturation when maximum quality assets are loaded at high pixel counts. The 37 FPS result at 4K Ultra indicates the memory subsystem is a limiting factor at that extreme setting.
Q: Where does this combo rank among all tested configurations for Downfall?
A: This specific combination of AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5050 ranks 1755 out of 2928 tested combos for Downfall. This places it in the lower-middle portion of the field, consistent with its mid-range GPU and older-generation CPU pairing.
How This Combo Ranks
The AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5050 combination ranks 1755 out of 2928 tested combos in Downfall. This places the pairing in the 60th percentile of all tested configurations, meaning roughly 40% of tested combos perform worse and 60% perform better. The rank reflects a mid-pack position that aligns with the individual component rankings: the CPU sits in the 84th percentile among all CPUs, while the GPU sits in the 66th percentile among all GPUs.
The gap between the CPU's high percentile (84th) and the GPU's lower percentile (66th) is informative. The CPU is a relatively strong performer compared to the broader CPU market, while the GPU is more mid-range. In Downfall, where the GPU is the primary bottleneck as shown by the resolution scaling analysis, the combo's overall rank is pulled down by the GPU's position. The 1755 rank out of 2928 suggests that many other tested combos feature more powerful GPUs, even if their CPUs are weaker than the 3700X.
The CPU's nearest rivals in aggregate benchmarks — the AMD Ryzen AI 7 350, AMD EPYC 4244P, Intel Core i5-13450HX, and Intel Core Ultra 7 165H — all have average scores within 0.5% of the 3700X. This indicates that the CPU is not a differentiator in this combo's ranking. The GPU's nearest rivals, including the AMD Radeon RX 5600 XT and the RTX A4000 Mobile, are also within 1.6% of the RTX 5050's average score. The combination's rank is therefore more a function of the GPU tier than any specific component deficiency.
In practical terms, the 1755 rank means that this combo should be expected to handle Downfall well at 1080p and 1440p, which the measured FPS confirms, but will struggle at 4K with high-quality settings. The rank also suggests that users seeking higher 4K performance would need to consider combos with stronger GPUs, as the CPU side of this pairing is already competitive with much newer processors.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080 (1080p):
| Settings | Avg FPS | Min FPS | Max FPS |
|----------|---------|---------|---------|
| Low | 201 | — | — |
| Medium | 165 | 140 | 189 |
| High | 135 | — | — |
| Ultra | 84 | — | — |
At 1080p, the combo delivers excellent performance across all settings. Low settings produce 201 FPS average, which is well above any refresh rate threshold. Medium settings yield 165 FPS average with a minimum of 140 FPS and maximum of 189 FPS, providing a tight frame time distribution. High settings drop to 135 FPS average, still very smooth. Ultra settings produce 84 FPS average, which remains playable but shows the cost of maximum quality. The spread from Low to Ultra is 117 FPS, reflecting the substantial GPU workload increase at higher presets.
2560x1440 (1440p):
| Settings | Avg FPS | Min FPS | Max FPS |
|----------|---------|---------|---------|
| Low | 144 | — | — |
| Medium | 118 | 100 | 135 |
| High | 96 | — | — |
| Ultra | 60 | — | — |
At 1440p, performance remains strong but the resolution impact is clear. Low settings deliver 144 FPS average, which is 57 FPS lower than the 1080p Low result. Medium settings produce 118 FPS average with a minimum of 100 FPS and maximum of 135 FPS, keeping frame times consistent. High settings fall to 96 FPS average, still above 60 FPS. Ultra settings land at exactly 60 FPS average, which is the minimum for smooth gameplay but leaves no headroom for demanding scenes. The Low-to-Ultra spread at 1440p is 84 FPS, narrower than at 1080p, indicating the GPU is becoming more constrained.
3840x2160 (4K):
| Settings | Avg FPS | Min FPS | Max FPS |
|----------|---------|---------|---------|
| Low | 89 | — | — |
| Medium | 73 | 62 | 84 |
| High | 60 | — | — |
| Ultra | 37 | — | — |
At 4K, the combo's limitations become evident. Low settings produce 89 FPS average, which is playable but a significant drop from the 144 FPS at 1440p Low. Medium settings yield 73 FPS average with a minimum of 62 FPS and maximum of 84 FPS, providing a playable experience with some variance. High settings deliver exactly 60 FPS average, which is borderline for smooth gameplay. Ultra settings collapse to 37 FPS average, which is below playable thresholds for most users. The Low-to-Ultra spread at 4K is 52 FPS, the narrowest of all resolutions, confirming that the GPU is the dominant constraint at this pixel count. The Medium settings' minimum of 62 FPS suggests that even at Medium, there are moments where frame rates dip close to the 60 FPS threshold, making High and Ultra risky choices for 4K gameplay.
Hardware Specifications
AMD Ryzen 7 3700X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + NVIDIA GeForce RTX 5050 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 144.0 |
| 2560x1440 | Medium | 118.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 84.0 |
Downfall with Ryzen 7 3700X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5050 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.