Control
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 33 | 41 | 57 |
| 1440p QHD | 42 | 53 | 59 | 80 |
| 1080p Full HD | 59 | 66 | 75 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5700X + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 7 5700X and AMD Radeon RX 6600 combination delivers a highly consistent 1080p experience in Control, with performance scaling predictably across resolutions and settings. The data indicates a system where the GPU is the primary limiting factor at higher resolutions, while the CPU’s 8-core/16-thread configuration provides ample headroom for the game’s physics and logic.
FAQ
*Q: What is the best resolution for this CPU/GPU combo in Control?*
A: The data shows 1920x1080 is the only resolution where all tested settings remain playable. At 1080p, the average FPS ranges from 59.3 at Ultra to 109.9 at Low, while at 2560x1440 the Ultra preset drops to 42.3 FPS and at 3840x2160 the High and Ultra presets both fall to 33 FPS.
Q: How does the RX 6600 compare to its nearest rivals in overall benchmark scores?
A: The RX 6600 has an average benchmark score of 25235, placing it in the 69th percentile of all GPUs. It sits within 0.5% of the NVIDIA GeForce RTX 3060 Ti (score 25120, deltaPct 0.5) and is essentially tied with the AMD Radeon 890M (score 25246, deltaPct 0) and AMD Radeon RX 580 2048SP (score 25287, deltaPct -0.2).
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 109.9 FPS, while Ultra averages 59.3 FPS. This represents a performance gap of approximately 50 FPS, or about 85% higher frame rate on Low compared to Ultra.
Q: Is the Ryzen 7 5700X a strong performer in synthetic multi-threaded tests?
A: Yes. The CPU scores 22620 in Cinebench R23 multi-core and 26612 in Passmark multithread, with an average benchmark score of 26214. This places it in the 83rd percentile of all CPUs, showing it outperforms the Intel Core i9-11900KF (avgScore 26196, deltaPct 0.1) by a small margin.
Q: Does the 8 GB VRAM limit performance at 4K in this game?
A: The data indicates a significant bottleneck at 3840x2160, where the High and Ultra presets both average exactly 33 FPS. The RX 6600’s 8 GB GDDR6 memory and 128-bit bus (224.0 GB/s bandwidth) appear insufficient for smooth 4K operation, as even the Medium preset only reaches 40.9 FPS.
Q: What is the CPU’s single-threaded performance relative to its multi-threaded score?
A: The Ryzen 7 5700X scores 3193 in Cinebench R23 single-core versus 22620 in multi-core. This ratio shows strong scaling across its 16 threads, with the single-thread score being about 14% of the multi-thread result, which is typical for an 8-core processor.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with a Navi 23 chip fabricated on a 7 nm process. Its clock behavior is defined by a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz, which allows the GPU to dynamically adjust performance based on thermal and power headroom. The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s of bandwidth and a memory clock of 1750 MHz (14 Gbps effective).
In Control, the GPU’s role becomes increasingly dominant as resolution increases. The measured FPS data shows that at 1080p, the GPU can push frame rates well above 60 FPS on most presets, with Low hitting 109.9 FPS. However, the 8 GB VRAM and 128-bit memory interface become limiting factors at higher resolutions. At 3840x2160, the average FPS collapses to 33 at both High and Ultra settings, suggesting that memory bandwidth or capacity constraints cap performance regardless of the graphics preset. The GPU’s 1792 shading units and 64 ROPs provide a pixel rate of 159.4 GPixel/s and a texture rate of 279.0 GTexel/s, but these are insufficient for 4K rendering in this title.
The RX 6600’s overall benchmark standing, in the 69th percentile of all GPUs with an average score of 25235, positions it as a mid-range part. Its nearest rival, the AMD Radeon 890M, matches its score exactly (deltaPct 0), while the NVIDIA GeForce RTX 3060 Ti is only 0.5% ahead. This suggests that the RX 6600 is a balanced performer for its class, but the Control data reveals that its memory architecture is the primary constraint at 4K.
Resolution Scaling
The performance degradation from 1080p to 4K is steep and consistent across all settings. At 1080p High, the average FPS is 66. Moving to 1440p High drops this to 53.3 FPS, a reduction of approximately 19%. At 4K High, the average falls to 33 FPS, which is exactly half of the 1080p High result. This pattern indicates that the GPU is the limiting component, as the CPU’s performance headroom remains constant across resolutions.
The scaling is even more pronounced at lower settings. At 1080p Low, the system averages 109.9 FPS. At 1440p Low, this drops to 79.9 FPS, and at 4K Low, it reaches 57 FPS. The fact that Low settings at 4K (57 FPS) barely outperform High settings at 1080p (66 FPS) highlights the massive pixel throughput requirement of 4K. The RX 6600’s 8.928 TFLOPS of FP32 compute and 224.0 GB/s memory bandwidth are simply not sufficient to maintain high frame rates at 3840x2160.
Interestingly, the gap between 1440p and 4K is larger than the gap between 1080p and 1440p. For example, at Medium settings, 1080p averages 75.3 FPS, 1440p averages 58.6 FPS (a 22% drop), and 4K averages 40.9 FPS (a 30% drop from 1440p). This non-linear scaling suggests that the memory bus becomes saturated at 4K, as the 128-bit interface and 8 GB capacity struggle to feed the shader cores with the required texture and geometry data. The data clearly shows that 1080p is the sweet spot for this combination, with 1440p being acceptable on lower presets and 4K reserved for Low settings only.
Measured FPS Breakdown
At 1920x1080, the system delivers the widest range of performance. The Low preset averages 109.9 FPS, providing a highly fluid experience. Medium settings average 75.3 FPS, High averages 66 FPS, and Ultra averages 59.3 FPS. All presets at this resolution remain above the 60 FPS threshold except Ultra, which falls just short. The progression from Low to Ultra shows a performance penalty of roughly 46% when enabling the highest quality settings.
At 2560x1440, the averages are: Low at 79.9 FPS, Medium at 58.6 FPS, High at 53.3 FPS, and Ultra at 42.3 FPS. Only the Low preset maintains a comfortable margin above 60 FPS. Medium and High are playable but may exhibit occasional stutter in demanding scenes, while Ultra dips below the 45 FPS mark, which can feel sluggish in action sequences.
At 3840x2160, performance is severely constrained. Low averages 57 FPS, which is the only preset that approaches playability. Medium drops to 40.9 FPS, while High and Ultra both average exactly 33 FPS. The identical scores for High and Ultra suggest that the GPU is hitting a hard memory or compute limit, rather than a settings-dependent bottleneck. The data indicates that 4K is only viable with the Low preset, and even then, the 57 FPS average leaves little headroom for demanding combat scenarios.
Settings Recommendations
For players targeting a consistent 60 FPS experience, the 1920x1080 High preset is the optimal choice. It averages 66 FPS, providing a 10% buffer above the 60 FPS target, while retaining most of the visual fidelity that Control’s atmospheric environments benefit from. The Medium preset at 1080p (75.3 FPS) is also viable for those who prioritize frame rate over graphical detail, but High offers the best balance of performance and visual quality.
At 2560x1440, the Medium preset (58.6 FPS) is the highest setting that remains near playable, though users with variable refresh rate monitors may prefer Low (79.9 FPS) for a smoother experience. Ultra at 1440p (42.3 FPS) should be avoided, as the frame rate drops below the threshold where fast-paced action remains responsive.
For 3840x2160, the Low preset (57 FPS) is the only realistic option. While it sacrifices most visual enhancements, it is the sole 4K configuration that approaches a playable frame rate. The High and Ultra presets at 4K (both 33 FPS) are not recommended, as the data shows no benefit to enabling higher settings when the GPU is already saturated. Players with 4K displays should consider this combination as a 1080p-first system, with 1440p on Medium as a secondary option for less demanding sessions.
Hardware Specifications
AMD Ryzen 7 5700X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + AMD Radeon RX 6600 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 40.9 |
| 3840x2160 | Ultra | 33.0 |
| 3840x2160 | High | 33.0 |
| 2560x1440 | Low | 79.9 |
| 2560x1440 | Medium | 58.6 |
| 2560x1440 | High | 53.3 |
| 2560x1440 | Ultra | 42.3 |
| 1920x1080 | Low | 109.9 |
| 1920x1080 | Medium | 75.3 |
| 1920x1080 | High | 66.0 |
| 1920x1080 | Ultra | 59.3 |
Control with Ryzen 7 5700X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6600 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.