Control

Control

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 35 39 55
1440p QHD 45 52 58 82
1080p Full HD 59 68 77 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 39
3840x2160 High 35
3840x2160 Ultra 30
2560x1440 Low 82
2560x1440 Medium 58
2560x1440 High 52
2560x1440 Ultra 45
1920x1080 Low 108
1920x1080 Medium 77
1920x1080 High 68
1920x1080 Ultra 59

Control with AMD Ryzen 5 5500X3D + AMD Radeon RX 6600, In-Depth Analysis

Control is a demanding action-adventure title that stresses both the CPU and GPU heavily, and the combination of the AMD Ryzen 5 5500X3D with the AMD Radeon RX 6600 produces a playable but resolution-sensitive experience. The data indicates this pairing ranks in the lower-middle tier of all tested hardware combos for this game, with the GPU acting as the primary bottleneck at higher resolutions while the CPU provides sufficient headroom at 1080p. Benchmark results show that the system can achieve smooth frame rates at 1080p with most settings, but 4K Ultra represents a significant challenge that pushes the hardware to its limits. The measured FPS across all twelve tested configurations reveals a clear pattern of diminishing returns as resolution increases, with the gap between Low and Ultra settings widening considerably at 4K compared to 1080p.

How This Combo Ranks

The AMD Ryzen 5 5500X3D paired with the AMD Radeon RX 6600 achieves a combo rank of 2248 out of 2888 tested combinations in Control, placing it in the 22nd percentile of all possible pairings. This ranking reflects a hardware combination that sits firmly in the mid-range tier, capable of running the game but not excelling at the highest presets. The CPU itself holds an 85th percentile ranking among all processors, indicating that the processor is a relatively strong component in this pairing, while the GPU sits at the 63rd percentile among all graphics cards, clearly identifying the graphics card as the weaker link in this specific combination for this title.

The disparity between the CPU and GPU percentiles is telling. The Ryzen 5 5500X3D outperforms its direct competitors in synthetic benchmarks, with an average benchmark score of 37018 compared to 36945 for the AMD Ryzen 5 5600F, 37093 for the AMD Ryzen AI 7 PRO 450, and 37112 for the Intel Core i9-12900T. These deltas are minimal, ranging from -0.3% to 0.2%, placing the processor in a tightly contested performance band. The RX 6600, meanwhile, shows similar clustering with its nearest rivals: the NVIDIA Quadro K6000 scores 19030, the NVIDIA GeForce RTX 4050 Mobile scores 19049, and the NVIDIA Tesla K20m scores 19089, all within 0.4% of the RX 6600's 19036 average benchmark score.

In the context of Control specifically, this combo's rank of 2248 out of 2888 suggests that while the hardware is not at the bottom of the barrel, it is also far from the top. The data shows that the system is positioned to handle the game at 1080p with reasonable settings but will require compromises at higher resolutions. The ranking reflects a combination that is more than capable for 1080p gaming but falls behind in 1440p and 4K scenarios where the GPU's 8 GB of memory and 128-bit memory bus become limiting factors.

GPU Role

The AMD Radeon RX 6600 plays the dominant role in determining Control's performance, and the data makes this clear through the measured FPS scaling across resolutions. The GPU features 8 GB of GDDR6 memory on a 128-bit bus with a bandwidth of 224.0 GB/s, which proves adequate for 1080p and 1440p but becomes strained at 4K. Its clock speeds are notable: a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. These clocks allow the card to deliver solid performance at lower resolutions, but the memory subsystem becomes the bottleneck when pixel counts rise.

The RX 6600's architectural specifications include 1792 shading units, 112 texture mapping units, and 64 raster operation units, with a pixel rate of 159.4 GPixel/s and a texture rate of 279.0 GTexel/s. The FP32 performance of 8.928 TFLOPS provides the raw compute capability needed for Control's physics and particle effects. The card supports DirectX 12 Ultimate, which is relevant since Control leverages DX12 features, and the 28 ray tracing cores are present but underutilized given the performance constraints observed in the measured data.

In Control specifically, the GPU's limitations emerge most clearly at 4K resolution. At 4K High, the combo produces an average of 35 FPS, while 4K Ultra drops to 30 FPS. These figures indicate that the RX 6600 cannot maintain playable frame rates at 4K with higher settings. The 8 GB VRAM capacity is a contributing factor, as Control's textures at 4K can exceed this allocation, causing performance degradation. The 14 Gbps effective memory speed and 224.0 GB/s bandwidth are insufficient for the data throughput required at 4K resolution, making the GPU the clear limiting component in this scenario.

Resolution Scaling

Resolution scaling reveals a steep performance drop from 1080p to 4K, confirming that the GPU is the primary bottleneck at higher resolutions. At Low settings, the average FPS falls from 108 at 1080p to 82 at 1440p to 55 at 4K, representing a 49% reduction from 1080p to 1440p and a 33% further reduction from 1440p to 4K. This pattern indicates that each resolution step imposes a significant additional load on the GPU's memory bandwidth and pixel processing capabilities.

At High settings, the scaling is similarly pronounced: 68 FPS at 1080p drops to 52 FPS at 1440p and 35 FPS at 4K. The percentage drops from 1080p to 4K amount to a 48.5% reduction at High settings, compared to a 49.1% reduction at Low settings. This consistency across settings suggests that resolution scaling is dominated by the GPU's fixed hardware limits rather than by setting-specific optimizations. The Medium settings show a similar trend, with 77 FPS at 1080p, 58 FPS at 1440p, and 39 FPS at 4K, while Ultra settings produce 59 FPS at 1080p, 45 FPS at 1440p, and 30 FPS at 4K.

The data indicates that the limiting component changes character between resolutions. At 1080p, the CPU can keep up with the GPU's output, and the system behaves in a GPU-bound manner. At 1440p, the GPU workload increases, and the system remains GPU-bound but with less headroom. At 4K, the GPU is fully saturated, and frame rates drop below the 60 FPS threshold that defines smooth gameplay. The measured FPS at 4K Ultra of 30 FPS is exactly half the 1080p Ultra figure of 59 FPS, illustrating the halving of performance that occurs when pixel count quadruples, though the exact scaling is not perfectly linear due to other system constraints.

Measured FPS Breakdown

At 1920x1080, the combination delivers its best performance. Low settings produce an average of 108 FPS, which is well above the threshold for smooth gameplay and indicates that the system has significant headroom at this resolution. Medium settings average 77 FPS with a minimum of 65 FPS and a maximum of 88 FPS, providing a comfortable margin above 60 FPS. High settings average 68 FPS, still maintaining playable frame rates, while Ultra settings average 59 FPS, dipping just below the 60 FPS target. The 1080p results show that the GPU is the limiting factor at this resolution, as the CPU has ample capacity to feed frames to the graphics card.

Moving to 2560x1440, the performance drops become more apparent. Low settings average 82 FPS, which remains playable, but Medium settings drop to 58 FPS with a minimum of 49 FPS and a maximum of 67 FPS. High settings average 52 FPS, and Ultra settings average 45 FPS. These figures indicate that 1440p requires careful settings selection to maintain smooth gameplay. The Medium preset at 1440p, with its 49 FPS minimum, may experience noticeable stuttering in demanding scenes, while High and Ultra settings fall below the 60 FPS threshold for consistent smoothness.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 55 FPS, which is acceptable but not ideal, while Medium settings average 39 FPS with a minimum of 33 FPS and a maximum of 45 FPS. High settings average 35 FPS, and Ultra settings average 30 FPS. The 4K results demonstrate that this hardware combination is not suited for 4K gaming in Control, as even Low settings fail to reach 60 FPS, and the minimum frame rates at Medium settings indicate significant frame pacing issues. The data shows a clear progression: 1080p is fully playable, 1440p requires settings compromises, and 4K is only marginally playable at Low settings.

CPU Role

The AMD Ryzen 5 5500X3D provides strong processing power for Control, with 6 cores and 12 threads based on the Zen 3 architecture. Its base clock of 3.00 GHz and boost clock of 4.00 GHz, combined with 96 MB of shared L3 cache, give it excellent single-threaded performance as evidenced by its PassMark single-thread score of 2941. The multithreaded score of 20363 and integer math score of 60033 indicate that the CPU can handle the game's complex physics and AI calculations without becoming a bottleneck at lower resolutions.

The CPU's benchmark results show strong performance across various workloads. The floating point math score of 34511 and extended instructions score of 15925 suggest that the CPU can process the vector calculations common in game engines. The data compression score of 230392 and random string sorting score of 23675 indicate robust general-purpose performance that contributes to overall system responsiveness. The find prime numbers score of 170 and data encryption score of 13967 complete the picture of a well-rounded processor.

In Control specifically, the CPU's role becomes evident when examining the 1080p results. At 1080p Low, the system achieves 108 FPS, which is likely CPU-limited in some scenes, but the CPU's 85th percentile ranking among all processors means it is not the primary constraint. The CPU's nearest rivals, including the AMD Ryzen 5 5600F with an average score of 36945 and the Intel Core Ultra 5 225 with 36938, all perform within 0.3% of the 5500X3D, indicating that this processor is well-matched to its competitors for this game. The CPU's 12 threads provide adequate parallelism for Control's multithreaded rendering tasks, though the game is primarily GPU-bound at higher resolutions.

Settings Recommendations

The measured FPS data supports clear settings recommendations for this hardware combination. At 1920x1080, the Medium preset offers the best balance of visual quality and performance, averaging 77 FPS with a minimum of 65 FPS. This preset maintains frame rates above the 60 FPS threshold while providing better visual fidelity than Low settings. The High preset at 1080p averages 68 FPS, which is also playable, but the 59 FPS average at Ultra settings suggests that the Ultra preset may cause occasional frame drops below 60 FPS in demanding scenes.

For 2560x1440, the Low preset is the recommended choice, averaging 82 FPS and providing a smooth experience. The Medium preset averages 58 FPS with a minimum of 49 FPS, which may result in noticeable stuttering during intense combat or physics-heavy sequences. The High and Ultra presets at 1440p, averaging 52 and 45 FPS respectively, fall below the ideal threshold for smooth gameplay. Users prioritizing visual quality over frame rate consistency may choose Medium, but the data suggests that Low provides the most consistent experience at this resolution.

At 3840x2160, the only viable option is the Low preset, which averages 55 FPS. This falls below the 60 FPS target but remains playable for less demanding players. The Medium preset at 4K averages 39 FPS with a minimum of 33 FPS, indicating significant frame pacing issues that would be noticeable during gameplay. The High preset at 35 FPS and Ultra preset at 30 FPS are not recommended, as they approach the lower limits of playability and may cause motion sickness or input lag in fast-paced action sequences.

Overall, the data suggests that this combination is best suited for 1080p gaming with Medium to High settings, or 1440p gaming with Low settings. The 4K resolution should be avoided except for the lowest settings preset. The 8 GB VRAM and 224.0 GB/s memory bandwidth of the RX 6600 are the primary constraints, while the Ryzen 5 5500X3D provides adequate CPU performance across all tested configurations. For users seeking the best experience per the measured rows, 1080p Medium offers the highest average FPS above 60 with respectable visual quality, making it the optimal choice for this hardware combination in Control.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 6600 in Control

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 39.0
3840x2160 High 35.0
3840x2160 Ultra 30.0
2560x1440 Low 82.0
2560x1440 Medium 58.0
2560x1440 High 52.0
2560x1440 Ultra 45.0
1920x1080 Low 108.0
1920x1080 Medium 77.0
1920x1080 High 68.0
1920x1080 Ultra 59.0

Control with Ryzen 5 5500X3D + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6600 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.