Archeage

Archeage

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 23 29
1440p QHD 22 31 42 48
1080p Full HD 26 40 59 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 23
3840x2160 High 17
3840x2160 Ultra 13
2560x1440 Low 48
2560x1440 Medium 42
2560x1440 High 31
2560x1440 Ultra 22
1920x1080 Low 69
1920x1080 Medium 59
1920x1080 High 40
1920x1080 Ultra 26

Archeage with Intel Core i7-14700KF + AMD Radeon RX 580, In-Depth Analysis

Archeage is a 2014 MMORPG that leans heavily on single-threaded CPU performance and draw-call throughput, and the pairing of an Intel Core i7-14700KF with an AMD Radeon RX 580 produces a very specific bottleneck profile. The measured FPS data shows that the GPU is almost always the limiting factor, but the CPU’s immense headroom means that frame pacing at lower settings is dictated entirely by the graphics card’s Polaris architecture. The i7-14700KF, with its 20 cores and 28 threads boosting up to 5.60 GHz, is not being stressed by this title; instead, the RX 580’s 8 GB of GDDR5 on a 256-bit bus becomes the deciding variable.

Resolution Scaling

The FPS drop from 1080p to 4K is severe and consistent, confirming that the RX 580 is the primary constraint. At Low settings, the transition from 1920x1080 (69.1 avg FPS) to 3840x2160 (28.7 avg FPS) represents a 58.5% reduction in frame rate. That is a massive hit, and it shows that the GPU’s 6.175 TFLOPS of FP32 compute simply cannot feed enough pixels at 4K, even with the lowest graphical load. The 1080p Low result is the only measured configuration that approaches a truly smooth experience, and it is still just barely above 60 FPS.

Moving from 1440p to 4K at High settings shows an even steeper cliff: 30.6 FPS down to 16.8 FPS, a 45% loss. This nonlinear scaling is typical of a GPU that runs out of memory bandwidth or raw fill rate; the RX 580’s 256.0 GB/s bandwidth is being saturated. The data indicates that at 1080p, the CPU can feed the GPU fast enough to reach the card’s ceiling, but at 1440p and above, the pixel throughput requirements outstrip what the Polaris 20 chip can deliver. The fact that Ultra settings at 4K collapses to 13 FPS — versus 26.3 FPS at 1080p — reinforces that this is a pure GPU-bound scenario, where the i7-14700KF’s 33 MB of shared L3 cache and high boost clock are irrelevant.

How This Combo Ranks

In the database of tested combos for Archeage, this specific pairing ranks 1592 out of 1727 combinations. That places it in the bottom 8% of all tested systems, which is a poor showing for a CPU that sits at the 96th percentile among all processors. The discrepancy is entirely due to the GPU: the RX 580’s percentileVsAllGpus is 53, meaning it is roughly average for all GPUs in the database, but its average benchmark score of 13559 is nearly identical to the NVIDIA GeForce GTX 570 (13564) and GTX 950 (13549). Those are ancient cards by modern standards, and Archeage’s engine does not appear to benefit from any of the RX 580’s newer API features.

The CPU’s nearest rivals in synthetic benchmarks — the Intel Core i7-14700K with a deltaPct of 0, and the AMD Ryzen 9 9950X with a -0.4% delta — are all equally fast, but none of that matters when the GPU is the choke point. The combo rank is not a reflection of the CPU’s capability; it is a warning that pairing a top-tier 14th Gen chip with an end-of-life GPU creates a massive imbalance. In a game where the CPU’s single-core score (6290 in Cinebench R23) is more than sufficient, the RX 580’s 8813 Passmark G3D score is what holds the entire system back. The rank suggests that most other tested combos achieve higher frame rates because they use more balanced graphics hardware.

FAQ

Q: Why does the FPS drop so much from 1080p to 4K, even at Low settings?

A: The RX 580’s 8 GB of GDDR5 memory and 256.0 GB/s bandwidth are insufficient for 4K pixel throughput. At 1080p Low, the card manages 69.1 FPS, but at 4K Low, it falls to 28.7 FPS, a 58.5% reduction that points to raw GPU limits rather than CPU overhead.

Q: Is the Intel Core i7-14700KF the reason this combo ranks so low?

A: No. The i7-14700KF is at the 96th percentile among all CPUs, with a Cinebench R23 multi-core score of 44557. The combo’s rank of 1592 out of 1727 is driven by the RX 580, which sits at the 53rd percentile and has an average benchmark score nearly identical to the GTX 570.

Q: What is the best resolution to play Archeage with this hardware?

A: Based on the measured data, 1920x1080 is the only viable resolution. At Low settings it produces 69.1 FPS, which is the only configuration above 60 FPS. 1440p Low drops to 48.4 FPS, and 4K is not playable at any setting.

Q: How does the RX 580 compare to its nearest rivals in synthetic tests?

A: The RX 580’s average benchmark score of 13559 is within 0.1% of the GTX 950 (13549) and GTX 570 (13564). This means its raw compute performance is equivalent to cards from two generations prior, which explains its struggle with a 2014 MMORPG at higher resolutions.

Q: Does the CPU’s 20-core design help in Archeage?

A: No. Archeage is an older MMORPG that does not scale across many threads. The i7-14700KF’s single-core performance is strong (6290 in Cinebench R23 single-core), but the bottleneck is the GPU, so the extra cores and threads provide no measurable benefit in the FPS data.

Q: What is the difference between Low and Ultra at 1080p?

A: The measured FPS drops from 69.1 at Low to 26.3 at Ultra, a 62% decrease. This shows that Ultra settings impose a heavy load on the RX 580’s shading units and ROPs (32), and the card cannot sustain playable frame rates with maxed effects.

Measured FPS Breakdown

The complete dataset for this combo is as follows. At 1920x1080, Low settings deliver an average of 69.1 FPS, Medium produces 58.8 FPS, High drops to 39.9 FPS, and Ultra falls to 26.3 FPS. These numbers show a clear stepwise degradation: each preset tier costs roughly 15-20% of the frame rate, with the jump from High to Ultra being the most punishing (a 34% loss). At 2560x1440, the pattern repeats but with lower absolute values: Low gives 48.4 FPS, Medium provides 41.6 FPS, High manages 30.6 FPS, and Ultra sinks to 21.5 FPS. The 1440p results are consistently about 30% lower than their 1080p counterparts, which is a smaller relative drop than expected, suggesting the GPU is already near its limit at 1080p High.

At 3840x2160, the results are effectively unplayable across the board. Low yields 28.7 FPS, Medium drops to 23 FPS, High falls to 16.8 FPS, and Ultra bottoms out at 13 FPS. The 4K data reveals a stark reality: even the lowest settings cannot maintain 30 FPS, and the gap between Medium and High at 4K (23 vs 16.8 FPS) is a 27% loss that mirrors the 1080p trend. Notably, the 4K Low result of 28.7 FPS is barely above the 1440p Ultra result of 21.5 FPS, meaning the GPU’s fill rate is the limiting factor regardless of resolution. There is no measured configuration where the i7-14700KF becomes the bottleneck; every FPS figure is constrained by the RX 580’s 42.88 GPixel/s pixel rate and 193.0 GTexel/s texture rate.

GPU Role

The AMD Radeon RX 580 is the decisive component in this pairing. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth, which is sufficient for 1080p but not for higher resolutions. The card’s base clock of 1257 MHz and boost clock of 1340 MHz are modest by modern standards, and its 2304 shading units deliver 6.175 TFLOPS of FP32 performance. The data shows that this compute level is adequate for 1080p Low (69.1 FPS) but collapses under load. The card’s nearest rivals in the database — the GTX 570, GTX 950, Radeon Pro 455, and P106-090 — all have average scores within 1.1% of each other, confirming that the RX 580 is a mid-range card from the Polaris generation.

The GPU’s VRAM capacity is not the issue; 8 GB is ample for a 2014 MMORPG. Instead, the bottleneck is the memory bandwidth and the pixel fill rate (42.88 GPixel/s). At 4K, the card must process four times the pixels of 1080p, and its 32 ROPs are simply overwhelmed. The measured FPS at 4K Ultra (13) is 81% lower than at 1080p Low, which is a clear sign that the GPU’s architecture cannot handle the resolution scaling. The i7-14700KF’s PCIe Gen 5 interface and 16 lanes are not a factor; the RX 580 uses PCIe 3.0 x16, and the data shows no CPU-related stutter or frame drops. The GPU’s 185 W TDP and dual-slot design are irrelevant to the benchmark results, but the performance ceiling is unmistakable.

Settings Recommendations

For a playable experience, 1920x1080 with Low settings is the only measured configuration that clears 60 FPS (69.1 avg). This is the baseline recommendation for any user who prioritizes smooth gameplay over visual fidelity. If you can tolerate frame rates in the 40-50 FPS range, 1440p Low (48.4 FPS) is a viable alternative, but it requires accepting a significant visual downgrade from the 1080p Medium preset (58.8 FPS). The data suggests that 1080p Medium is the sweet spot for balanced performance: it delivers 58.8 FPS, which is only 15% slower than Low, while providing noticeably better textures and effects. Pushing to 1080p High (39.9 FPS) is risky, as it falls below the 40 FPS threshold where input lag becomes noticeable in an MMORPG.

Ultra settings are not recommended under any resolution. The best Ultra result is 26.3 FPS at 1080p, which is below the minimum threshold for acceptable gameplay in a fast-paced multiplayer environment. At 1440p, Ultra drops to 21.5 FPS, and at 4K it is a slideshow at 13 FPS. The measured data indicates that Medium settings at 1080p provide the best trade-off between visual quality and frame rate, offering nearly double the FPS of Ultra while maintaining a playable 58.8 FPS. For users with 1440p monitors, Low settings (48.4 FPS) are the only option that stays above 45 FPS, but the visual compromise is steep. The RX 580’s performance profile in Archeage is clear: treat this as a 1080p card with Medium settings as the practical ceiling, and avoid any preset that pushes the GPU’s pixel rate beyond its 42.88 GPixel/s limit.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 28.7
3840x2160 Medium 23.0
3840x2160 High 16.8
3840x2160 Ultra 13.0
2560x1440 Low 48.4
2560x1440 Medium 41.6
2560x1440 High 30.6
2560x1440 Ultra 21.5
1920x1080 Low 69.1
1920x1080 Medium 58.8
1920x1080 High 39.9
1920x1080 Ultra 26.3

Archeage with ii7-14700KF + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii7-14700KF + RX 580

Explore FPS benchmarks for other games using this same hardware combination.