Archeage

Archeage

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 16 24 26
1440p QHD 19 28 41 46
1080p Full HD 28 42 61 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 24
3840x2160 High 16
3840x2160 Ultra 11
2560x1440 Low 46
2560x1440 Medium 41
2560x1440 High 28
2560x1440 Ultra 19
1920x1080 Low 69
1920x1080 Medium 61
1920x1080 High 42
1920x1080 Ultra 28

Archeage with Intel Core Ultra 7 265K + AMD Radeon RX 580, In-Depth Analysis

FAQ

Q: How does the Intel Core Ultra 7 265K compare to its closest rivals in average benchmark score?

A: The Core Ultra 7 265K has an average benchmark score of 70,879. Its nearest rival, the Intel Xeon 6511P, scores 71,051, a delta of -0.2%, meaning the Ultra 7 trails by a negligible margin. The Intel Xeon Platinum 8270 is 0.7% ahead, while the Intel Core i7-14700KF and AMD Ryzen 7 9700F are 1.0% and 1.3% behind, respectively.

Q: What are the key specifications of the AMD Radeon RX 580's memory subsystem?

A: The RX 580 features 8 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 256.0 GB/s. Its memory clock is 2000 MHz (8 Gbps effective). This configuration places the card in the 53rd percentile of all GPUs, with an average benchmark score of 12,928.

Q: Which benchmark scores does the Core Ultra 7 265K achieve in Cinebench tests?

A: The processor scores 5,020 in Cinebench R15 multicore and 708 in single-core. In Cinebench R20, it reaches 20,918 multicore and 2,953 single-core. For Cinebench R23, the scores are 35,850 multicore and 2,020 single-core.

Q: How does the RX 580's performance compare to its nearest GPU rivals?

A: The RX 580's average benchmark score of 12,928 is 0.1% below the NVIDIA GeForce RTX 3050 Ti Mobile (12,940) and 0.4% below the NVIDIA GeForce GTX 1660 SUPER (12,986). It sits 0.5% above the AMD Radeon 740M (12,870) and 0.6% above the AMD FirePro W5100 (12,847).

Q: What are the measured FPS results at 1080p Medium settings?

A: At 1920x1080 with Medium settings, the combo achieves an average of 61 FPS, with a minimum of 52 FPS and a maximum of 70 FPS. This is the only resolution/settings combination where both min and max FPS are recorded, aside from 1440p Medium.

Q: What is the combo's rank among all tested combinations for Archeage?

A: This particular pairing of the Intel Core Ultra 7 265K with the AMD Radeon RX 580 ranks 3,387 out of 3,708 tested combos in Archeage. This places it in the lower portion of the ranking, indicating that while the CPU is strong, the GPU significantly limits overall game performance.

How This Combo Ranks

The combo of the Intel Core Ultra 7 265K and the AMD Radeon RX 580 ranks 3,387 out of 3,708 tested combinations in Archeage. This places it in the bottom 9% of all tested pairings, a surprisingly low position given the CPU's capabilities. The Core Ultra 7 265K sits in the 94th percentile of all CPUs, with an average benchmark score of 70,879 — a figure that puts it comfortably ahead of most desktop processors. However, the RX 580's 53rd percentile standing among GPUs (average score 12,928) drags the overall gaming experience down.

The rank disparity highlights a fundamental imbalance: the CPU is overkill for the GPU's output level. In a game like Archeage, where the measured FPS data shows the GPU struggling to maintain playable framerates at higher resolutions, the processor's headroom goes largely unused. The data suggests that this combo would be more balanced with a significantly stronger GPU, as the Ultra 7 265K's 20 cores and 20 threads (base clock 3.90 GHz, boost 5.50 GHz) are far beyond what the RX 580 can feed in this title.

The ranking also reflects the age and architectural differences between the components. The RX 580, built on a 14 nm process with GCN 4.0 architecture, was released in 2017 and is now end-of-life. The Core Ultra 7 265K, in contrast, is a 2024 product on TSMC's 3 nm node. This generational gap means the CPU's modern features — such as PCIe Gen 5 support and DDR5 memory — cannot compensate for the GPU's outdated rasterization performance in Archeage's engine.

GPU Role

The AMD Radeon RX 580 plays the limiting role in this combo, and its specifications explain why. With 8 GB of GDDR5 memory on a 256-bit bus delivering 256.0 GB/s of bandwidth, the card has adequate capacity for 1080p and 1440p gaming but struggles at 4K. The GPU's base clock is 1257 MHz, boosting to 1340 MHz, with 2304 shading units, 144 TMUs, and 32 ROPs. Its pixel rate is 42.88 GPixel/s and texture rate is 193.0 GTexel/s, yielding 6.175 TFLOPS of FP32 performance.

In Archeage's measured results, the RX 580's limitations become stark. At 4K Ultra, the combo averages just 11 FPS — effectively unplayable. Dropping to 4K Low still only reaches 26 FPS average. The GPU's 256-bit memory bus and 256.0 GB/s bandwidth are insufficient for 4K resolution in this MMORPG, where draw distances and player counts stress both memory bandwidth and fill rate. The card's percentile ranking (53rd) among all GPUs reflects its mid-tier status, and the nearest rivals — the GTX 1660 SUPER and RTX 3050 Ti Mobile — score within 0.4% of it, confirming that the RX 580 is a modest performer by modern standards.

The GPU's DirectX 12 support (12_0) and Vulkan 1.3 API compatibility are adequate for Archeage, but the underlying GCN 4.0 architecture from 2017 lacks the efficiency of newer designs. The 185 W TDP and dual-slot cooler suggest a card designed for mainstream systems, not high-end gaming. The measured FPS data confirms that the RX 580 is the bottleneck at every resolution, as the CPU's massive headroom (20 cores, 35,850 Cinebench R23 multicore score) cannot translate into higher framerates when the GPU is saturated.

Settings Recommendations

Based on the measured FPS data, the best experience comes from Low settings at 1080p or 1440p. At 1920x1080 with Low settings, the combo averages 69 FPS, which is the highest average across all tested configurations. For players prioritizing smooth gameplay, this is the recommended preset. Medium at 1080p is also viable, averaging 61 FPS with a minimum of 52 FPS and maximum of 70 FPS — this provides a better visual quality while maintaining playable framerates.

At 2560x1440, Low settings deliver an average of 46 FPS, which is playable but not ideal for fast-paced combat. Medium at 1440p averages 41 FPS (min 35, max 47), which may be acceptable for less demanding scenarios but risks dropping below 30 FPS in crowded areas. High settings at 1440p fall to 28 FPS average, which is borderline. Ultra at 1440p averages only 19 FPS and should be avoided.

For 4K resolution, no settings preset provides a satisfactory experience. Low settings at 3840x2160 average 26 FPS, Medium averages 24 FPS (min 20, max 27), High averages 16 FPS, and Ultra drops to 11 FPS. None of these are playable for an MMORPG where reaction time matters. The data clearly indicates that 4K is not viable with this GPU in Archeage.

The recommended approach is 1080p with Medium settings, as it balances visual fidelity with a 61 FPS average and a minimum of 52 FPS that stays above common 30 FPS thresholds. If higher resolutions are desired, dropping to Low settings at 1440p yields 46 FPS, which is the only 1440p preset that maintains reasonable fluidity. Users should avoid High and Ultra settings at any resolution above 1080p, as the measured averages of 28 FPS (1440p High) and 19 FPS (1440p Ultra) indicate significant performance degradation.

Measured FPS Breakdown

At 1920x1080, the combo delivers the following average framerates: Low settings achieve 69 FPS, Medium achieves 61 FPS (min 52, max 70), High achieves 42 FPS, and Ultra drops to 28 FPS. The gap between Low and Medium is only 8 FPS, suggesting that Medium is a worthwhile upgrade for 11.6% less performance. However, the jump from Medium to High costs 19 FPS (31.1% reduction), and High to Ultra costs another 14 FPS (33.3% reduction). This scaling pattern indicates that the RX 580's pixel throughput and memory bandwidth become increasingly strained as settings rise.

At 2560x1440, the results show a similar pattern but at lower absolute values: Low averages 46 FPS, Medium averages 41 FPS (min 35, max 47), High averages 28 FPS, and Ultra averages 19 FPS. The delta between Low and Medium is 5 FPS (10.9% reduction), while Medium to High costs 13 FPS (31.7% reduction), and High to Ultra costs 9 FPS (32.1% reduction). The min FPS of 35 at Medium settings indicates that even this preset can dip below 40 FPS in demanding scenes.

At 3840x2160, the framerates become critically low: Low averages 26 FPS, Medium averages 24 FPS (min 20, max 27), High averages 16 FPS, and Ultra averages 11 FPS. The difference between Low and Medium is just 2 FPS (7.7% reduction), suggesting that the GPU is so heavily constrained that settings changes have minimal impact. The max FPS of 27 at Medium is below the minimum acceptable threshold for most players, confirming that 4K is not viable.

The data shows that the RX 580's performance degrades more steeply with resolution than with settings. From 1080p Low (69 FPS) to 1440p Low (46 FPS) is a 33.3% reduction, while 1440p Low to 4K Low (26 FPS) is a 43.5% reduction. This resolution sensitivity points to memory bandwidth limitations, as the 256.0 GB/s bandwidth cannot sustain the pixel throughput required at higher resolutions.

CPU Role

The Intel Core Ultra 7 265K is an exceptionally powerful processor that plays a minimal role in limiting Archeage's performance. With 20 cores and 20 threads, a base clock of 3.90 GHz and boost clock of 5.50 GHz, the CPU sits in the 94th percentile of all processors. Its Cinebench R23 multicore score of 35,850 and single-core score of 2,020 demonstrate that it can handle any game engine's CPU demands. The Geekbench multicore score of 23,085 and single-core score of 2,713 further confirm its capability.

The processor's 30 MB of shared L3 cache, 3 MB L2 per core, and 192 KB L1 per core provide ample data locality for game logic and physics calculations. Its DDR5 memory support with dual-channel configuration delivers 102.4 GB/s of bandwidth, which is more than sufficient for MMORPG workloads. The CPU's PCIe Gen 5 interface with 20 lanes ensures that even a future GPU upgrade would not be bottlenecked by the system bus.

In Archeage, an MMORPG with many concurrent players and complex world states, the CPU is typically responsible for handling game logic, networking, and AI. The Ultra 7 265K's 20 threads provide massive parallel processing capability, and its PassMark multithread score of 58,594 indicates that it can handle heavy multi-threaded workloads. The fact that the combo ranks only 3,387 out of 3,708 in this game, despite the CPU's power, proves that the RX 580 is the sole limiting factor.

The CPU's single-thread performance, measured at 708 in Cinebench R15 and 2,020 in Cinebench R23, is also strong, which matters for game engines that rely on a primary thread. The PassMark single-thread score of 4,928 confirms that the Ultra 7 265K excels in this area as well. In any scenario where the GPU could keep up, this CPU would not be the bottleneck.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that points to the GPU as the limiting component. From 1080p Low (69 FPS) to 1440p Low (46 FPS), the framerate drops by 23 FPS, a 33.3% reduction. From 1440p Low to 4K Low (26 FPS), the drop is 20 FPS, a 43.5% reduction. These percentages are larger than the pixel count increase would suggest if the system were CPU-limited — if the CPU were the bottleneck, resolution changes would have minimal impact on FPS.

At Medium settings, the scaling is similar: 1080p to 1440p is a 20 FPS drop (32.8% reduction), and 1440p to 4K is a 17 FPS drop (41.5% reduction). The consistency of these percentages across settings indicates that the GPU's memory bandwidth and pixel fill rate are the primary constraints. The RX 580's 256.0 GB/s bandwidth and 42.88 GPixel/s pixel rate are simply insufficient for 4K rendering in Archeage.

The ratio of FPS at 1080p to FPS at 4K is approximately 2.65 for Low settings (69/26) and 2.54 for Medium settings (61/24). If the system were perfectly GPU-bound, this ratio would approach 4.0 (the pixel count ratio from 1080p to 4K). The lower ratio suggests that some CPU involvement or memory latency effects are present, but the overall trend is clear: higher resolutions disproportionately tax the GPU.

The fact that the Core Ultra 7 265K's performance metrics (e.g., Cinebench R23 multicore score of 35,850) are in the top 6% of CPUs, while the RX 580's average benchmark score of 12,928 places it in the middle of the GPU pack, confirms that resolution scaling is governed entirely by the GPU. Players seeking higher resolutions would need a substantially more powerful GPU to take advantage of the CPU's capabilities. The data indicates that this combo is best suited for 1080p gaming, where the RX 580 can maintain playable framerates, and that the CPU will not become a limiting factor until far higher GPU performance levels are reached.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 24.0
3840x2160 High 16.0
3840x2160 Ultra 11.0
2560x1440 Low 46.0
2560x1440 Medium 41.0
2560x1440 High 28.0
2560x1440 Ultra 19.0
1920x1080 Low 69.0
1920x1080 Medium 61.0
1920x1080 High 42.0
1920x1080 Ultra 28.0

Archeage with iUltra 7 265K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

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