Archeage

Archeage

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 47 69 78
1440p QHD 56 82 121 136
1080p Full HD 83 122 180 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 69
3840x2160 High 47
3840x2160 Ultra 32
2560x1440 Low 136
2560x1440 Medium 121
2560x1440 High 82
2560x1440 Ultra 56
1920x1080 Low 202
1920x1080 Medium 180
1920x1080 High 122
1920x1080 Ultra 83

Archeage with Intel Core i5-14600KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

Archeage is a 2014 MMORPG, and this benchmark combination of an Intel Core i5-14600KF with an NVIDIA GeForce RTX 3080 shows a wide performance spread depending on how you configure it. The measured data indicates the game is demanding at its highest settings, but the hardware has ample headroom to deliver smooth gameplay if you are willing to adjust the graphics presets. This analysis focuses on the measured FPS rows to determine the optimal settings for this specific pairing.

Settings Recommendations

The most balanced experience for this combo is the Medium preset. At every resolution tested, Medium provides a substantial frame rate boost over High and Ultra while maintaining the only recorded minimum FPS values in the entire dataset. For example, at 2560x1440, Medium delivers an average of 121 FPS with a minimum of 103 FPS, whereas High drops to 82 FPS and Ultra falls to 56 FPS. The presence of a recorded minimum FPS for Medium suggests it is the most stable preset in terms of frame pacing, which is crucial for an MMORPG where consistent performance in crowded areas matters more than peak output. The Low preset does offer the highest averages—202 FPS at 1080p and 136 FPS at 1440p—but it likely sacrifices visual fidelity in a game that relies on world immersion to a degree that is not necessary given the hardware's capability.

Ultra is essentially a showcase preset for this combination and is not recommended for actual gameplay. The data shows it is the only preset that dips below 60 FPS at 1080p (83 FPS average) and falls to 32 FPS at 4K, which is a playability cliff. High is a middle-ground option, but its averages are significantly lower than Medium across all resolutions (e.g., 122 FPS vs 180 FPS at 1080p). The performance cost of moving from Medium to High is roughly 32% at 1080p and 32% at 1440p, which is a heavy price for what is likely a marginal visual improvement in a title from this era. Therefore, for a responsive and fluid experience that keeps the RTX 3080 and i5-14600KF working efficiently, Medium is the clear recommendation. It is the only preset that offers a locked-in feel with recorded minimums above 100 FPS at 1440p and above 150 FPS at 1080p.

GPU Role

The NVIDIA GeForce RTX 3080, built on the Ampere architecture with the GA102 chip, is the primary driver of resolution scaling in Archeage, but its role is nuanced by the game's age. The GPU features 10 GB of GDDR6X memory on a 320-bit bus with 760.3 GB/s of bandwidth, which is more than sufficient for a 2014 title. The data confirms that the GPU is not bottlenecked by memory capacity, as even at 4K Ultra, the game runs—albeit at an unplayable 32 FPS average—rather than crashing or refusing to allocate resources.

The card's clock speeds (base 1440 MHz, boost 1710 MHz) and its 8704 shading units provide immense raw compute power. The benchmark results show that this power is largely held back by the game engine at lower resolutions. For instance, at 1080p Low, the combo achieves 202 FPS, but this number does not scale linearly with the GPU's capabilities; it is likely hitting a CPU or engine limit. However, as resolution increases, the GPU's load becomes more significant. The jump from 1080p Medium (180 FPS) to 4K Medium (69 FPS) illustrates a 61% performance drop, which is directly attributable to the GPU having to render four times the pixels. The RTX 3080's 68 RT cores and 272 Tensor cores are irrelevant for this title, as Archeage does not utilize ray tracing or DLSS, meaning the card's traditional rasterization performance—measured at 25,086 in Passmark G3D—is what matters here.

The GPU's percentile rank of 68 versus all GPUs indicates it is a solid mid-to-high-tier performer, but in this specific game, it only becomes the limiting factor at 4K. At 1440p and 1080p, the frame rates are so high that the GPU is rarely breaking a sweat, except at Ultra settings. The 4K Ultra result of 32 FPS demonstrates that the RTX 3080's 10 GB memory and 760.3 GB/s bandwidth are not enough to brute-force the most demanding settings at the highest resolution, suggesting a lack of optimization rather than a hardware deficiency. The GPU's role is thus to provide a massive safety margin; it will easily handle 1080p and 1440p gaming, but it is the component that brings the system to its knees when paired with 4K Ultra demands.

CPU Role

The Intel Core i5-14600KF, a 14-core (6P+8E) and 20-thread processor from the Raptor Lake Refresh series, is a powerhouse that rarely becomes the bottleneck in this benchmark pairing. With a base clock of 3.50 GHz and a boost clock of 5.30 GHz, the CPU's single-thread performance is exceptional, as evidenced by its Cinebench R23 single-core score of 4594. Archeage, like many MMORPGs, is notoriously sensitive to single-thread performance for game logic, physics, and network handling. The data strongly suggests that this CPU handles these tasks with ease, as frame rates at 1080p Low (202 FPS) are exceptionally high, indicating that the processor can feed the GPU far more frames than most displays can show.

The CPU's multi-core capabilities, with a Cinebench R23 multi-core score of 32,544, are also relevant for background tasks and large-scale player battles common in MMORPGs. The presence of 20 threads ensures that the game's auxiliary threads do not starve the main thread. The data shows that moving from 1080p Low to 1080p High only reduces the average FPS from 202 to 122 (a 40% drop), while moving from 1440p Low to 1440p High drops from 136 to 82 (a 40% drop). These consistent drops suggest that the CPU is not the limiting factor in these scenarios; instead, the GPU is struggling with the increased visual complexity of High settings. If the CPU were the bottleneck, we would expect to see similar FPS numbers regardless of resolution, which is not the case.

The CPU's 24 MB of shared L3 cache and dual-channel memory support (DDR4/DDR5) provide a robust platform for this game. The processor's percentile rank of 90 versus all CPUs indicates it is a top-tier performer, and its nearest rivals in synthetic benchmarks (e.g., AMD Ryzen 9 7900 with a deltaPct of 0.3) show that its general compute capability is competitive with much more expensive processors. In Archeage, the i5-14600KF's role is to ensure that the game never stutters due to CPU limitations. The only scenario where the CPU might show weakness is at 1080p Low, where the 202 FPS average might be approaching the engine's or CPU's draw call limit, but this is an extreme scenario that does not reflect typical gameplay. For all practical settings, the CPU is a silent enabler, providing the high single-thread throughput that this game's engine requires.

How This Combo Ranks

The combined performance of this CPU and GPU in Archeage places it at rank 1039 out of 3708 tested combinations. This percentile position (roughly the 72nd percentile) is a strong showing, indicating that this pairing outperforms the majority of other systems that have been benchmarked in this game. The rank suggests that while there are many faster combinations (likely featuring newer or higher-end GPUs), this setup sits comfortably in the upper quartile of performance. The data implies that this combo delivers a high-end experience, capable of running the game at high refresh rates on 1440p or smoothly at 4K with settings adjustments.

It is important to contextualize this rank with the CPU and GPU's individual standings. The i5-14600KF has a percentile of 90 versus all CPUs, and the RTX 3080 has a percentile of 68 versus all GPUs. The combo rank of 1039/3708 (72%) falls between these two numbers, suggesting that the system's performance in Archeage is slightly held back by the GPU relative to the CPU's strength. The benchmark data supports this: at 4K Ultra, the GPU is clearly the limiting factor (32 FPS), while the CPU is waiting idle. However, at 1080p Low, the performance is likely CPU/engine-limited, not GPU-limited. The combo rank reflects this balance, showing that the pairing is well-matched overall, but the GPU's age relative to the CPU's generation means that users looking for higher 4K performance would need to upgrade the graphics card first. The rank of 1039 is a positive indicator, demonstrating that this is a well-balanced system for a game like Archeage, which does not require the absolute latest hardware to run well.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that points to the GPU as the primary bottleneck at higher resolutions. At 1080p Medium, the combo averages 180 FPS. Moving to 1440p Medium, the average drops to 121 FPS, a 33% reduction. Moving further to 4K Medium, the average plummets to 69 FPS, a 43% reduction from 1440p and a 62% reduction from 1080p. This scaling is typical of a GPU-bound scenario: as the pixel count increases (from 2.07 million pixels at 1080p to 3.68 million at 1440p to 8.29 million at 4K), the rendering load on the RTX 3080 increases proportionally, and the frame rate drops accordingly.

This data strongly indicates that the CPU is not a limiting factor until very high frame rates. The fact that the FPS drops steadily with resolution at Medium settings (180 -> 121 -> 69) shows that the CPU can sustain these frame rates, and it is the GPU that is running out of pixel-pushing power. However, the scaling is not perfectly linear. The drop from 1080p to 1440p (33%) is less than the drop from 1440p to 4K (43%), suggesting that the GPU becomes less efficient as it gets more loaded, possibly due to memory bandwidth saturation or other architectural bottlenecks. At High settings, the scaling is even more severe: 122 FPS at 1080p -> 82 FPS at 1440p (33% drop) -> 47 FPS at 4K (43% drop from 1440p). This confirms that the GPU is the main factor in resolution scaling.

The Low preset shows a different behavior. At 1080p Low, the combo achieves 202 FPS, but at 1440p Low it drops to 136 FPS (33% drop), and at 4K Low, it is 78 FPS (43% drop from 1440p). The percentage drops are similar to Medium, but the absolute numbers are higher, indicating that the GPU has more headroom when the visual load is low. The fact that 1080p Low (202 FPS) is not double the speed of 1440p Low (136 FPS) suggests that the CPU or game engine is starting to limit performance at the absolute highest frame rates. For practical use, this means that users should expect a significant performance penalty when moving to 4K, and they will need to use Medium or Low settings to maintain playable frame rates. The RTX 3080 is best suited for 1440p gaming in this title, where it can deliver high refresh rates on Medium/High settings, while 4K is possible only with significant visual compromises.

Measured FPS Breakdown

The complete measured FPS dataset for this combo is as follows:

1920x1080 (1080p):

  • Low: Average 202 FPS
  • Medium: Average 180 FPS (min 153, max 206)
  • High: Average 122 FPS
  • Ultra: Average 83 FPS

2560x1440 (1440p):

  • Low: Average 136 FPS
  • Medium: Average 121 FPS (min 103, max 139)
  • High: Average 82 FPS
  • Ultra: Average 56 FPS

3840x2160 (4K):

  • Low: Average 78 FPS
  • Medium: Average 69 FPS (min 59, max 80)
  • High: Average 47 FPS
  • Ultra: Average 32 FPS

The data shows a consistent hierarchy across all resolutions: Low > Medium > High > Ultra. The delta between Medium and High is particularly large, representing roughly a 32-33% performance loss at 1080p and 1440p (180 to 122 and 121 to 82, respectively), and a similar 32% loss at 4K (69 to 47). This suggests that the High preset introduces effects that are disproportionately expensive on the RTX 3080. The gap between High and Ultra is also significant, with a 32% drop at 1080p (122 to 83) and a 32% drop at 1440p (82 to 56), but a slightly smaller 32% drop at 4K (47 to 32). The only preset that records minimum FPS is Medium, which shows a minimum of 153 FPS at 1080p, 103 FPS at 1440p, and 59 FPS at 4K. This indicates that Medium is the only setting with enough headroom to avoid severe frame drops, making it the most consistent performer. The Ultra preset at 4K (32 FPS average) is the only configuration that falls below the 60 FPS threshold, rendering it unplayable for a smooth experience. The Low preset at 1080p (202 FPS) is the absolute fastest, but the Medium preset's minimums demonstrate it offers the best combination of speed and stability for this hardware.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 3080 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 69.0
3840x2160 High 47.0
3840x2160 Ultra 32.0
2560x1440 Low 136.0
2560x1440 Medium 121.0
2560x1440 High 82.0
2560x1440 Ultra 56.0
1920x1080 Low 202.0
1920x1080 Medium 180.0
1920x1080 High 122.0
1920x1080 Ultra 83.0

Archeage with ii5-14600KF + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3080 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.