Archeage

Archeage

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 37 55 60
1440p QHD 47 66 99 110
1080p Full HD 64 100 143 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 55
3840x2160 High 37
3840x2160 Ultra 24
2560x1440 Low 110
2560x1440 Medium 99
2560x1440 High 66
2560x1440 Ultra 47
1920x1080 Low 162
1920x1080 Medium 143
1920x1080 High 100
1920x1080 Ultra 64

Archeage with Intel Core i5-12400 + NVIDIA GeForce RTX 5060, In-Depth Analysis

How This Combo Ranks

The Intel Core i5-12400 with NVIDIA GeForce RTX 5060 combination ranks 862nd out of 1,727 tested combos in Archeage. This places the pairing in the middle of the database's tested configurations, indicating a balanced but not exceptional performance profile for this MMORPG. The rank reflects the game's specific engine constraints, which tend to favor raw single-thread performance and GPU fill rate in different measures.

The CPU component of this combo sits at the 77th percentile among all processors tested, with an average benchmark score of 19,850. Its nearest rivals in the synthetic benchmark suite include the Intel Core i7-9700 (19,831, a delta of 0.1 percent) and the Intel Core i7-8700 (19,894, a delta of -0.2 percent). This clustering shows the i5-12400 is essentially performance-equivalent to those older i7 parts in aggregate compute workloads, despite architectural differences. The Core i5-11600K trails by 0.4 percent, while the AMD Ryzen Threadripper PRO 5995WX leads by a marginal 0.4 percent margin — a negligible spread that highlights how tightly matched these desktop and workstation processors are in the benchmark's scoring.

On the GPU side, the RTX 5060 achieves a 73rd percentile ranking among all graphics cards, with an average score of 30,109. Its closest competitor is the AMD Radeon RX 7700 XT at 30,097 (a 0.0 percent delta), indicating near-identical aggregate performance. The AMD Radeon RX 570 posts a 30,158 score (0.2 percent higher), while the NVIDIA Tesla M60 and RTX 5070 Mobile trail by 0.5 and 0.6 percent respectively. The RTX 5060's position in this group suggests it delivers consistent, mid-range rasterization performance that aligns well with the i5-12400's capabilities.

Given the combo's mid-pack rank in Archeage, the data indicates the system is neither severely CPU-bound nor GPU-bound at typical settings. The i5-12400's six cores and twelve threads, with a boost clock of 4.40 GHz and 18 MB of shared L3 cache, provide adequate processing headroom for the game's MMO logic, while the RTX 5060's 8 GB of GDDR7 memory and 448.0 GB/s bandwidth handle texture streaming and draw calls. The combination's ranking suggests that users can expect a playable experience at most settings, with performance scaling predictably across resolutions.

FAQ

Q: How does the i5-12400 compare to its closest CPU rivals in synthetic benchmarks?

A: The i5-12400 scores 19,850 on average, which is 0.1 percent ahead of the Intel Core i7-9700 (19,831) and 0.4 percent ahead of the Core i5-11600K (19,771). It trails the Core i7-8700 by 0.2 percent and the AMD Ryzen Threadripper PRO 5995WX by 0.4 percent, showing near-parity across this group.

Q: What is the RTX 5060's standing relative to other GPUs in the database?

A: The RTX 5060 ranks in the 73rd percentile among all GPUs with an average score of 30,109. It matches the AMD Radeon RX 7700 XT (30,097) within 0.0 percent, while the RX 570 scores 0.2 percent higher, and the Tesla M60 and RTX 5070 Mobile trail by 0.5 and 0.6 percent.

Q: What frame rates can be expected at 1080p with the highest settings?

A: At 1920x1080 with Ultra settings, the combo averages 63.8 FPS. Dropping to High settings raises the average to 100.1 FPS, Medium delivers 143.1 FPS, and Low reaches 161.8 FPS.

Q: Does the RTX 5060's 8 GB VRAM limit performance in Archeage?

A: The 8 GB GDDR7 memory with a 128-bit bus and 448.0 GB/s bandwidth appears sufficient for the game's needs. The measured FPS shows a smooth scaling from Low to Ultra at each resolution, with no sudden drop that would indicate VRAM capacity being exceeded.

Q: How does performance scale from 1080p to 1440p at High settings?

A: At High settings, the average FPS drops from 100.1 at 1920x1080 to 66.1 at 2560x1440, representing a 34 percent reduction. This indicates the GPU is becoming more of a limiting factor as pixel count increases.

Q: Is the combo more CPU-limited or GPU-limited in Archeage?

A: The data suggests a balanced profile. At 1080p Low, the system achieves 161.8 FPS, indicating strong CPU throughput, but at 4K Ultra it drops to 24.4 FPS, showing the GPU's fill rate and memory bandwidth become the primary constraint at higher resolutions and settings.

GPU Role

The NVIDIA GeForce RTX 5060 plays a decisive role in Archeage's visual output, particularly as resolution and settings escalate. The GPU is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a chip containing 21,900 million transistors on a 181 mm² die. Its shading units number 3,840, paired with 120 texture mapping units and 48 raster output pipelines, delivering a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s. These specifications translate directly to the frame rates observed in the measured FPS data.

The memory subsystem is a defining characteristic: 8 GB of GDDR7 on a 128-bit bus, with a memory clock of 1750 MHz (28 Gbps effective) providing 448.0 GB/s of bandwidth. In Archeage, a game that renders large open-world environments with many players and objects, this bandwidth is sufficient for 1080p and 1440p gaming, as evidenced by the FPS figures. However, at 3840x2160, the bandwidth and capacity begin to strain under Ultra settings, where the average FPS falls to 24.4 — below the playability threshold.

The GPU's clock behavior — 2280 MHz base and 2497 MHz boost — contributes to its consistent performance in the benchmark suite. The RTX 5060's 73rd percentile ranking and average score of 30,109 place it in the same performance class as the AMD Radeon RX 7700 XT (30,097) and just ahead of the Tesla M60 (29,969). In Archeage specifically, the GPU's role becomes more pronounced at higher settings: the gap between Low and Ultra at 4K is 35.8 FPS (from 60.2 to 24.4), a 59 percent reduction that underscores how the GPU's fill rate and memory bandwidth are taxed by the game's rendering demands at extreme resolutions.

The card's support for DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 ensures compatibility with the game's API requirements, while its PCIe 5.0 x8 interface provides ample bandwidth for data transfer from the CPU. The 145 W TDP and 300 W suggested PSU indicate the card is power-efficient, allowing the combo to maintain performance without excessive thermal or power constraints.

Measured FPS Breakdown

The measured FPS data for Archeage reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the combo delivers its strongest results: Low settings average 161.8 FPS, Medium 143.1 FPS, and High 100.1 FPS. Ultra settings drop to 63.8 FPS, still comfortably above the 60 FPS threshold for smooth gameplay. This progression shows a 60.5 percent reduction from Low to Ultra, indicating that the GPU's shading and texture work scales significantly with quality presets.

Moving to 2560x1440, the averages decrease across all settings. Low produces 109.7 FPS, Medium 98.8 FPS, and High 66.1 FPS. Ultra falls to 46.9 FPS, which is below the ideal smoothness threshold but remains playable for a slower-paced MMORPG. The drop from Low to Ultra at this resolution is 57.2 percent, similar to the 1080p scaling, suggesting the GPU is handling the increased pixel count proportionally.

At 3840x2160, the performance envelope tightens considerably. Low settings yield 60.2 FPS, Medium 54.9 FPS, and High 36.6 FPS. Ultra drops to 24.4 FPS, which is largely unplayable for most users. The reduction from Low to Ultra is 59.5 percent, consistent with the pattern at lower resolutions, but the absolute values are much lower. The step from 1440p to 4K at High settings shows a 44.6 percent drop (from 66.1 to 36.6 FPS), reflecting the doubling of pixel count from 3.7 million to 8.3 million.

The data shows that the combo is best suited for 1080p and 1440p gaming in Archeage. At 1080p, even Ultra settings remain above 60 FPS, making this the sweet spot for visual fidelity and smoothness. At 1440p, High settings at 66.1 FPS offer a good balance, while Ultra may be acceptable for users who prioritize image quality over frame rate. At 4K, only Low settings approach 60 FPS, and Medium sits at 54.9 FPS, suggesting that players must compromise on quality to achieve playable frame rates.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the underlying bottleneck characteristics of this combo. At Low settings, the average FPS drops from 161.8 at 1920x1080 to 109.7 at 2560x1440 (a 32.2 percent reduction) and then to 60.2 at 3840x2160 (a 45.1 percent reduction from 1440p). This scaling pattern — roughly linear with pixel count — indicates that the GPU is the primary limiting factor even at Low settings, as the CPU has sufficient headroom to feed frames at these rates.

At High settings, the scaling is steeper in percentage terms. The drop from 1080p (100.1 FPS) to 1440p (66.1 FPS) is 34 percent, and from 1440p to 4K (36.6 FPS) is 44.6 percent. The increasing percentage drops at higher resolutions suggest that the GPU's shading units and memory bandwidth are becoming more saturated as pixel count and texture detail increase. The RTX 5060's 8 GB VRAM and 448.0 GB/s bandwidth are adequate for 1080p and 1440p, but at 4K, the higher memory pressure and fill rate demands begin to dominate.

The Ultra setting shows the most dramatic scaling: 63.8 FPS at 1080p, 46.9 FPS at 1440p (a 26.5 percent drop), and 24.4 FPS at 4K (a 48 percent drop from 1440p). This pattern indicates a compounding effect where the GPU's resources are progressively overwhelmed by the combination of higher resolution and maximum-quality effects. The CPU, with its six cores and 4.40 GHz boost clock, maintains consistent performance across resolutions at each setting level, as evidenced by the relatively stable FPS at Low settings despite the pixel count changes.

The resolution scaling analysis points to a GPU-bound system in Archeage at higher resolutions and settings. The i5-12400's single-thread performance, measured at 910 in the 3dmark single-thread test and 2,249 in Cinebench R23 single-core, provides enough processing power to avoid becoming the primary constraint, even at 1080p Low where the GPU is pushing 161.8 FPS. As resolution increases, the RTX 5060's workload grows proportionally, and the FPS drops accordingly. This suggests that users seeking higher frame rates at 4K would benefit more from a more powerful GPU than a faster CPU, while those targeting 1080p Ultra can rely on the current combo to deliver smooth performance.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5060 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 60.2
3840x2160 Medium 54.9
3840x2160 High 36.6
3840x2160 Ultra 24.4
2560x1440 Low 109.7
2560x1440 Medium 98.8
2560x1440 High 66.1
2560x1440 Ultra 46.9
1920x1080 Low 161.8
1920x1080 Medium 143.1
1920x1080 High 100.1
1920x1080 Ultra 63.8

Archeage with ii5-12400 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5060 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.