Archeage

Archeage

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 47 52
1440p QHD 38 55 81 91
1080p Full HD 56 82 121 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 47
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 91
2560x1440 Medium 81
2560x1440 High 55
2560x1440 Ultra 38
1920x1080 Low 136
1920x1080 Medium 121
1920x1080 High 82
1920x1080 Ultra 56

Archeage with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5050, In-Depth Analysis

FAQ

Q: What is the best measured performance for this CPU/GPU combo in Archeage?

A: The highest average FPS recorded is 136 at 1920x1080 with Low settings. The next best is 121 FPS at 1920x1080 with Medium settings, showing a clear tier of performance at 1080p.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS drops to 22. This is the lowest measured result in the dataset, indicating the combo struggles to maintain playable frame rates at maximum quality in 4K.

Q: What is the FPS difference between Low and Ultra at 1440p?

A: At 2560x1440, Low settings produce an average of 91 FPS, while Ultra settings produce 38 FPS. That is a 53 FPS difference, which represents a 58% reduction in average frame rate when moving from the lowest to the highest quality preset.

Q: Does the combo favor higher resolutions or lower ones in terms of scaling efficiency?

A: The data shows a steep drop as resolution increases. From 1920x1080 Low (136 FPS) to 2560x1440 Low (91 FPS) to 3840x2160 Low (52 FPS), each step up in resolution roughly halves the available pixel throughput, suggesting the GPU becomes increasingly the limiting factor.

Q: Are there any measured minimum FPS values that indicate potential stutter?

A: Yes, only the Medium settings rows include minimum FPS data. At 1920x1080 Medium, the minimum is 103 FPS; at 2560x1440 Medium, it is 69 FPS; and at 3840x2160 Medium, it is 40 FPS. These minimums are close to the averages, suggesting relatively stable frame pacing at Medium settings.

Q: How does this combo rank among all tested combinations in Archeage?

A: The combo ranks 1691 out of 2761 tested combos, placing it in the lower-middle portion of the database (approximately the 39th percentile). This rank reflects its overall capability across all resolutions and settings measured.

GPU Role

The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, with a memory bandwidth of 320.0 GB/s. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory clocked at 2500 MHz (20 Gbps effective). These specifications directly influence how Archeage renders frames across different resolutions.

At 3840x2160, the GPU’s memory bandwidth becomes a critical factor. The 8 GB VRAM capacity is sufficient for the game’s textures at this resolution, but the 128-bit bus width limits how quickly data can be moved. The measured FPS at 4K shows 52 FPS on Low, 47 FPS on Medium, 32 FPS on High, and 22 FPS on Ultra. The steep decline from Low to Ultra indicates that the GPU’s shading units (2560) and texture units (80) are overwhelmed by the increased geometric and shading complexity at higher presets. The FP32 throughput of 13.17 TFLOPS is the raw compute ceiling, and the data suggests that Ultra settings at 4K push the rendering workload beyond what this GPU can sustain at playable rates.

The RTX 5050’s 32 ROPs are relatively low for a modern GPU, which impacts pixel fill rate at high resolutions. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the theoretical limits, but the measured 4K results show that these limits are hit quickly when settings increase. At 1080p, the GPU is less stressed: 136 FPS on Low and 121 FPS on Medium indicate that the shading and texture work per pixel is much lower, allowing the GPU to keep up with the CPU’s frame delivery.

The GPU’s percentile ranking among all GPUs is 66, meaning it performs better than roughly two-thirds of tested graphics cards in general benchmarks. However, in Archeage specifically, the 4K Ultra result of 22 FPS suggests that the game’s rendering path places heavy demands on both VRAM capacity and memory bandwidth. The 320.0 GB/s bandwidth is the same across all settings; the difference in FPS comes from how much data must be fetched per frame. Higher settings increase texture resolution and draw distance, which amplifies the memory traffic and exposes the 128-bit bus limitation.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1920x1080, Medium delivers 121 FPS average with a minimum of 103 FPS, which is smooth and stable. At 2560x1440, Medium drops to 81 FPS average with a minimum of 69 FPS, still comfortably playable. Even at 3840x2160, Medium maintains 47 FPS average with a minimum of 40 FPS, which is borderline but acceptable for an MMORPG.

The High preset is the next option, but it shows a significant penalty. At 1080p, High gives 82 FPS (33% lower than Medium), at 1440p it gives 55 FPS (32% lower), and at 4K it gives 32 FPS (32% lower). This consistent 32-33% drop suggests that High enables effects that are disproportionately expensive on this GPU, likely related to shadow quality or post-processing that taxes the 2560 shading units.

Low settings are the only way to achieve 90+ FPS at 1440p (91 FPS) and 130+ FPS at 1080p (136 FPS). For competitive play or high-refresh-rate monitors, Low is the recommended preset. However, for general gameplay, Medium provides the best visual-to-performance ratio because it retains more detail while staying above 40 FPS even at 4K.

Ultra settings are not recommended for this combo. The 4K Ultra result of 22 FPS is below playable thresholds, and even at 1080p Ultra only reaches 56 FPS. The jump from High to Ultra costs roughly 32% more performance at 1080p (from 82 to 56 FPS) and 31% at 1440p (from 55 to 38 FPS), with no corresponding benefit in playability. The data clearly indicates that Ultra is reserved for lower resolutions or more powerful GPUs.

Measured FPS Breakdown

At 1920x1080, the full range of settings shows: Low averages 136 FPS, Medium averages 121 FPS (minimum 103, maximum 139), High averages 82 FPS, and Ultra averages 56 FPS. The Medium preset has the most complete data with both minimum and maximum values, showing a frame time variance of 36 FPS between the lowest and highest observed frames. This is a tight spread, indicating consistent frame pacing.

At 2560x1440, the results scale down proportionally: Low averages 91 FPS, Medium averages 81 FPS (minimum 69, maximum 93), High averages 55 FPS, and Ultra averages 38 FPS. The Medium preset again has complete data, with a variance of 24 FPS between minimum and maximum. Notably, the gap between Low and Medium at 1440p is only 10 FPS, whereas at 1080p the gap is 15 FPS. This suggests that the GPU begins to become the limiting factor at 1440p, narrowing the performance difference between settings.

At 3840x2160, the results show a dramatic falloff: Low averages 52 FPS, Medium averages 47 FPS (minimum 40, maximum 53), High averages 32 FPS, and Ultra averages 22 FPS. The Medium preset’s minimum of 40 FPS is the only 4K result that stays above 30 FPS, making it the only viable 4K setting for sustained gameplay. The High and Ultra results at 4K are squarely in the territory where frame drops become noticeable during crowded MMORPG scenes.

Across all resolutions, the Low preset consistently delivers the highest frame rates, but the Medium preset offers the best compromise with documented minimums that stay within 10% of the average. The lack of minimum FPS data for Low, High, and Ultra means those settings may have more variance than the averages suggest, but the available 1% and 0.1% lows for Medium indicate a stable experience.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across settings. At Low settings, the progression is 136 FPS (1080p) → 91 FPS (1440p) → 52 FPS (4K). That is a 33% drop from 1080p to 1440p, and a 43% drop from 1440p to 4K. At Medium settings, the progression is 121 FPS → 81 FPS → 47 FPS, representing 33% and 42% drops respectively. At High settings, 82 FPS → 55 FPS → 32 FPS, which is 33% and 42% drops. At Ultra, 56 FPS → 38 FPS → 22 FPS, showing 32% and 42% drops.

The consistent 33% drop from 1080p to 1440p across all settings is a strong indicator that the GPU is the primary bottleneck at these resolutions. If the CPU were the limiting factor, we would expect the FPS to remain more constant as resolution increases, since the CPU workload (game logic, draw calls) stays the same while the GPU workload (pixel shading) grows. The fact that FPS drops by roughly one-third at each resolution step, regardless of quality preset, points to the RTX 5050’s pixel throughput and memory bandwidth being saturated.

The 42-43% drop from 1440p to 4K is slightly larger, which is expected because 4K has 2.25 times the pixels of 1440p. If the scaling were perfectly linear with pixel count, we would expect a 56% drop (from 1440p to 4K), but the measured 42-43% drop is smaller. This suggests that at 4K, other factors like the 8 GB VRAM capacity and the game’s draw call overhead start to moderate the GPU bottleneck. The CPU may be delivering frames slightly faster than the GPU can render at 4K, but the GPU is still the dominant constraint.

This scaling behavior implies that the combo is well-balanced for 1080p and 1440p gaming, where the CPU has enough headroom to feed the GPU. At 4K, the GPU’s 320.0 GB/s bandwidth and 32 ROPs become the clear limiting factors, and even Low settings cannot push past 52 FPS. For players targeting 4K, the data suggests that no setting will achieve 60 FPS, so the practical ceiling is 1440p Medium or High.

CPU Role

The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture (Cezanne codename) on a 7 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache. The CPU’s benchmark scores show strong multi-threaded performance: Cinebench R23 multicore reaches 20655, while single-core reaches 2916. Passmark multithread scores 24303, and Geekbench multicore scores 9959. These numbers indicate the CPU can handle complex game logic and many concurrent entities, which is relevant for an MMORPG like Archeage with large player populations.

In Archeage, the CPU’s role is primarily to process game state, network updates, and AI for other players and NPCs. The 16 threads provide ample parallelism for these tasks, and the 3DMark 16-thread score of 6628 (versus 901 for single-thread) shows that scaling is near-linear, meaning the CPU can use all cores effectively. This is important because MMORPGs often have multiple background systems (chat, auction house, guild functions) that run alongside rendering.

The CPU’s percentile ranking against all CPUs is 78, putting it in the top 22% of tested processors. Its nearest rivals include the AMD Ryzen 5 7640U (0.1% faster) and the AMD Ryzen 7 5825U (0.3% faster), placing it in a tight performance cluster. The Cinebench R20 multicore score of 8675 and Passmark integer math score of 90091 indicate strong computational throughput for game logic.

However, the measured FPS data suggests that the CPU is not the limiting factor in most scenarios. At 1080p Low, the 136 FPS average is likely near the CPU’s frame delivery ceiling, but at 1080p Ultra, the FPS drops to 56, which is far below the CPU’s capability. This indicates that the GPU is the bottleneck at higher settings. The fact that 1080p Low and Medium (136 and 121 FPS) are much higher than 4K Low and Medium (52 and 47 FPS) confirms that the GPU’s rendering workload is what holds back performance, not the CPU.

The CPU’s 65 W TDP and 51.2 GB/s memory bandwidth (DDR4 dual-channel) are sufficient for Archeage’s data streaming needs. The 16 MB L3 cache helps with frequent access to game state, and the 7 nm process ensures low latency. The data implies that if a user were to pair this CPU with a stronger GPU, the FPS at 1080p and 1440p would likely increase, but the CPU would still be able to keep up. In this specific combo, the CPU provides a stable foundation, while the GPU determines the final frame rate.

How This Combo Ranks

The AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5050 combo ranks 1691 out of 2761 tested combinations in Archeage. This places it in the bottom 39% of all tested systems, which is lower than the individual component percentiles (CPU at 78th percentile, GPU at 66th percentile). The discrepancy suggests that Archeage’s specific workload does not favor this pairing as much as general benchmarks would indicate.

The combo’s rank is likely dragged down by the 4K Ultra result of 22 FPS, which is a poor absolute score. Many other combos in the database likely achieve higher FPS at 4K Ultra, and since ranking likely weighs all resolutions and settings, the weak 4K performance hurts the overall position. The 1080p Low score of 136 FPS is respectable, but it is not exceptional when compared to combos with stronger GPUs that might reach 200+ FPS at that settings.

The nearest rival CPUs (Xeon D-2752TER, Ryzen 5 7640U, Ryzen 5 6600H, Ryzen 7 5825U) all have similar average benchmark scores within 0.3% of the 5700. Similarly, the nearest rival GPUs (RX Vega M GL, HD 8970M, RX 5600 XT, RTX A4000 Mobile) are within 1.6% of the RTX 5050’s average score. This means the combo sits in a crowded performance tier where small differences in game optimization can shift rankings significantly. In Archeage, the combo’s 1691 rank suggests that the game may be more sensitive to GPU memory bandwidth (which is limited on this 128-bit bus) than to raw compute.

For context, being ranked 1691 out of 2761 means there are 1070 combos that perform worse in this game. The combo is not at the bottom, but it is clearly in the lower half. Players using this combo should expect to use Medium settings at 1440p or Low settings at 4K to achieve smooth frame rates. The data indicates that this is a mid-range pairing that excels at 1080p high-refresh gaming but falls short of high-fidelity 4K expectations.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5050 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 47.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 91.0
2560x1440 Medium 81.0
2560x1440 High 55.0
2560x1440 Ultra 38.0
1920x1080 Low 136.0
1920x1080 Medium 121.0
1920x1080 High 82.0
1920x1080 Ultra 56.0

Archeage with Ryzen 7 5700 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5050 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.