Archeage
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 12 | 22 | 23 |
| 1440p QHD | 18 | 27 | 38 | 39 |
| 1080p Full HD | 27 | 39 | 55 | 64 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-12400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i5-12400F and NVIDIA GeForce GTX 1650 combination delivers playable frame rates in Archeage at 1080p with lower settings, but the data reveals a system heavily constrained by the GPU at higher resolutions and quality presets. Measured average FPS ranges from 63.6 at 1080p Low down to 8.5 at 4K Ultra, with the combo ranking 1646 out of 1727 tested configurations in this MMORPG. The following analysis breaks down how each component contributes to these results.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400F provides six cores and twelve threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This Alder Lake-S architecture processor, built on Intel's 10 nm process, sits in the 77th percentile of all CPUs tested, with an average benchmark score of 19221. Its nearest rival, the Intel Core i7-8700K, scores 19210, placing the i5-12400F just 0.1% ahead. The AMD Ryzen 5 7533HS scores 19364, which is 0.7% higher, while the AMD EPYC 7773X trails by 1.3% with a score of 18979. These margins are negligible in real-world gaming, indicating the i5-12400F is positioned firmly in the mid-range desktop tier.
In synthetic workloads, the processor demonstrates strong scaling from two to sixteen threads. The 3DMark single-thread score of 909 rises to 1699 with two threads, 3067 with four threads, and 4779 with eight threads, eventually reaching 5912 at maximum threads. Cinebench R23 results show a multicore score of 16518 and a single-core score of 2332, while Geekbench reports 9138 multicore and 2221 single-core. The PassMark multithread score of 19433 and single-thread score of 3481 reinforce that this CPU handles both lightly threaded and fully threaded workloads competently.
For Archeage, an MMORPG released in 2014, the game's engine typically relies more heavily on single-thread performance for game logic and world simulation. The i5-12400F's 3DMark single-thread score of 909 and Cinebench R23 single-core score of 2332 suggest adequate headroom for this title's CPU demands. However, the measured FPS data shows that even at 1080p Low, where the GPU has the least work, the average of 63.6 FPS does not approach the CPU's theoretical limits. The 3DMark max-threads score of 5912 versus the 16-thread score of 5895 indicates the processor is not a bottleneck in this configuration. Instead, the data points to the GPU as the primary limiter across all tested scenarios.
The 18 MB shared L3 cache and 1.25 MB L2 cache per core provide sufficient capacity for MMORPG asset streaming. The dual-channel DDR4 or DDR5 memory support, combined with the Gen 5 PCIe interface (20 lanes from the CPU), ensures the processor can feed data to the GPU without introducing latency. Yet benchmark results indicate that in Archeage, the CPU's capabilities are never fully exercised; the FPS differences between resolution and settings are almost entirely attributable to graphics workload scaling.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650, built on the Turing architecture with a TU117 chip, features 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. Its base clock of 1485 MHz boosts to 1665 MHz, with memory clocked at 2001 MHz (8 Gbps effective). The GPU contains 896 shading units, 56 texture mapping units, and 32 raster output units, producing a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. Floating point performance reaches 2.984 TFLOPS in FP32 and 5.967 TFLOPS in FP16 (2:1 ratio).
This GPU sits in the 43rd percentile of all GPUs, with an average benchmark score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746, which is 0.4% higher. The AMD Radeon 550X also scores 8749, 0.4% above, while the NVIDIA Quadro P2200 scores 8671, placing it 0.5% behind the GTX 1650. The AMD Radeon Pro WX 5100 scores 8761, 0.5% higher. These near-identical scores confirm the GTX 1650 sits at a specific performance tier, and Archeage's frame rates reflect this positioning.
In DirectX benchmarks, the GTX 1650 scores 124 in PassMark DirectX 9, 58 in DirectX 11, and 35 in DirectX 12. The PassMark G3D score of 7880 and GPU compute score of 3048 provide additional context. For Archeage, which launched in 2014 and likely uses DirectX 9 or 11 rendering paths, the DirectX 9 score of 124 and DirectX 11 score of 58 are more relevant than the newer API tests. The 4 GB VRAM capacity becomes a critical factor at higher resolutions; at 4K Ultra, the game demands more memory than this GPU can efficiently provide, resulting in the measured average of 8.5 FPS.
The GTX 1650's 75 W TDP and lack of power connectors indicate it draws power solely from the PCIe slot, making it suitable for systems with modest power supplies (250 W suggested). The dual-slot design and 229 mm length are typical for this class. The GPU's end-of-life production status and 2019 release date mean it lacks newer features, but for Archeage, the data shows it can handle 1080p Low at 63.6 FPS average, which is the only tested configuration exceeding 60 FPS.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Examining the measured FPS across resolutions reveals a steep decline that clearly identifies the GPU as the bottleneck. At 1080p Low, the system achieves 63.6 FPS average. Moving to 1440p Low drops this to 39.1 FPS, a 38.5% reduction. At 4K Low, the average falls to 23.4 FPS, which is 63.2% lower than the 1080p Low figure. This scaling pattern is characteristic of a GPU-limited scenario, where doubling pixel count (1080p to 4K is four times the pixels) overwhelms the GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS compute capacity.
The medium settings show a similar trend. At 1080p Medium, the average is 55 FPS. At 1440p Medium, it drops to 38.4 FPS, and at 4K Medium, it falls to 21.6 FPS. High settings follow: 39.2 FPS at 1080p, 27.1 FPS at 1440p, and 12.3 FPS at 4K. Ultra settings are the most demanding: 27.3 FPS at 1080p, 17.7 FPS at 1440p, and 8.5 FPS at 4K. The gap between 1080p and 1440p at each setting is substantial, but the 1440p to 4K drop is even more pronounced, particularly at High (27.1 to 12.3 FPS) and Ultra (17.7 to 8.5 FPS).
This data indicates that the CPU is not the limiting factor. If the i5-12400F were the bottleneck, FPS would remain relatively constant across resolutions, as CPU workload for game logic does not scale with pixel count. Instead, FPS drops consistently as resolution increases, which is the signature of a GPU bottleneck. At 1080p Low, the system achieves 63.6 FPS, suggesting the CPU can push beyond this if the GPU allowed, but the GTX 1650 cannot render frames faster than this at that setting. The 4 GB VRAM capacity is likely exceeded at 4K Ultra, causing the severe drop to 8.5 FPS. The 128-bit memory bus and 128.1 GB/s bandwidth become insufficient as texture sizes and fill rate demands increase with resolution.
The percent drops between 1080p and 1440p for each setting are roughly consistent (38.5% for Low, 30.2% for Medium, 30.9% for High, 35.2% for Ultra), but the 1440p to 4K drops are larger (40.2% for Low, 43.8% for Medium, 54.6% for High, 52.0% for Ultra). This accelerating decline at 4K suggests VRAM capacity or memory bandwidth constraints become acute beyond 1440p. For a 2014 MMORPG, these results show that the GTX 1650 is only viable at 1080p with Low or Medium settings for smooth gameplay.
FAQ
Q: What is the highest average FPS this combo achieves in Archeage?
A: The highest measured average FPS is 63.6, achieved at 1920x1080 resolution with Low settings. This is the only tested configuration exceeding 60 FPS.
Q: How does this combo perform at 4K resolution?
A: At 3840x2160, the average FPS ranges from 23.4 at Low settings down to 8.5 at Ultra settings. Medium settings yield 21.6 FPS, and High settings produce 12.3 FPS. None of these are playable for a smooth experience.
Q: Is the CPU or GPU the primary bottleneck in this configuration?
A: The data shows the GPU is the limiting component. FPS drops significantly as resolution increases from 1080p to 1440p to 4K, which is characteristic of GPU-bound performance. The CPU, with its 77th percentile ranking and 19221 average benchmark score, provides sufficient headroom.
Q: What are the nearest rivals to the GTX 1650 in GPU benchmarks?
A: The NVIDIA GeForce RTX 3050 A Mobile scores 8746 (0.4% higher), the AMD Radeon 550X scores 8749 (0.4% higher), the NVIDIA Quadro P2200 scores 8671 (0.5% lower), and the AMD Radeon Pro WX 5100 scores 8761 (0.5% higher). All are within 0.5% of the GTX 1650's 8713 average score.
Q: What settings should be used for 1080p gameplay?
A: At 1080p, Low settings deliver 63.6 FPS, Medium delivers 55 FPS, High delivers 39.2 FPS, and Ultra delivers 27.3 FPS. For smoother frame rates, Low or Medium are recommended, while High and Ultra are playable but below 40 FPS.
Q: How does this combo rank among all tested combos in Archeage?
A: This configuration ranks 1646 out of 1727 tested combos, placing it in the lower portion of the database. The rank reflects the GPU's 43rd percentile standing among all GPUs and the demanding nature of higher resolution settings.
How This Combo Ranks
The Intel Core i5-12400F + NVIDIA GeForce GTX 1650 combo ranks 1646 out of 1727 tested combinations in Archeage, placing it near the bottom 5% of all configurations. This low ranking is primarily attributable to the GPU, which sits in the 43rd percentile of all GPUs with an average benchmark score of 8713. The CPU, by contrast, performs much better relative to its peers, ranking in the 77th percentile with an average score of 19221. This disparity between CPU and GPU performance tiers is reflected in the measured FPS data.
At 1080p Low, the combo achieves 63.6 FPS, which is the only tested setting exceeding 60 FPS. Medium settings produce 55 FPS, High produces 39.2 FPS, and Ultra drops to 27.3 FPS. These results place the combo in a position where it can handle the game at lower quality presets, but struggles with higher settings or resolutions. The 1440p results range from 39.1 FPS at Low to 17.7 FPS at Ultra, while 4K results are all below 24 FPS, with Ultra at 8.5 FPS.
The rank of 1646 out of 1727 means that only 81 tested combos perform worse in this game. Given that Archeage is a 2014 MMORPG, many modern mid-range and high-end GPUs will outperform the GTX 1650 significantly. The GPU's nearest rivals in synthetic benchmarks — the RTX 3050 A Mobile, Radeon 550X, Quadro P2200, and Radeon Pro WX 5100 — all score within 0.5% of the GTX 1650, indicating this is a tightly contested performance tier. However, in actual game performance, the 4 GB VRAM and 128.1 GB/s bandwidth limit the card at higher resolutions.
For users with this combo, the data suggests sticking to 1080p with Low or Medium settings to maintain frame rates above 50 FPS. The CPU's single-thread performance (3DMark single-thread score of 909, Cinebench R23 single-core of 2332) is more than adequate for the game's logic, meaning any upgrade path would focus on the GPU. The combo's rank reflects that while the i5-12400F is a capable modern processor, the GTX 1650 anchors the system to entry-level performance in Archeage, particularly when resolution and quality settings increase.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.4 |
| 3840x2160 | Medium | 21.6 |
| 3840x2160 | High | 12.3 |
| 3840x2160 | Ultra | 8.5 |
| 2560x1440 | Low | 39.1 |
| 2560x1440 | Medium | 38.4 |
| 2560x1440 | High | 27.1 |
| 2560x1440 | Ultra | 17.7 |
| 1920x1080 | Low | 63.6 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 39.2 |
| 1920x1080 | Ultra | 27.3 |
Archeage with ii5-12400F + Other GPUs
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Archeage with GTX 1650 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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