Allods Online
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 32 | 54 | 66 |
| 1440p QHD | 39 | 62 | 102 | 130 |
| 1080p Full HD | 67 | 104 | 162 | 206 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-14700K + Intel Arc B580, In-Depth Analysis
Allods Online, a 2010 MMORPG, presents an unusual challenge for modern hardware. The measured data for the Intel Core i7-14700K paired with the Intel Arc B580 reveals a configuration that is heavily influenced by both CPU and GPU limits, depending on the resolution and quality preset chosen. The benchmark results indicate a wide performance envelope, from a highly playable 206.3 FPS at 1080p Low to a nearly unplayable 22.9 FPS at 4K Ultra, suggesting that the game's engine scales in ways that are not always intuitive.
Resolution Scaling
The FPS drop from 1080p to 4K is far from uniform across settings, which reveals how the limiting component shifts. At Low settings, the drop from 206.3 FPS at 1080p to 65.6 FPS at 4K represents a 68% reduction in performance. This is a massive hit, indicating that even at the lowest quality, the GPU is being pushed extremely hard at higher resolutions. The 129.5 FPS at 1440p Low shows the scaling is not linear; the jump from 1440p to 4K costs 49% of the frame rate, while the jump from 1080p to 1440p costs 37%. This suggests that the Arc B580's 456.0 GB/s memory bandwidth and 13.67 TFLOPS of compute are simply insufficient to maintain high frame rates at 4K, even when the game is rendering minimal effects.
At Ultra settings, the scaling is even more drastic. The 66.5 FPS at 1080p drops to 38.5 FPS at 1440p, a 42% decrease, and then to 22.9 FPS at 4K, another 41% decrease. This consistent halving of performance with each resolution step indicates a pure GPU-bound scenario. The game's Ultra preset likely introduces heavy post-processing and draw-distance effects that saturate the GPU's 80 ROPs and 2560 shading units at higher pixel counts. The data implies that the 12 GB VRAM is not the bottleneck here, as the frame rates are dropping proportionally with pixel count, not hitting a memory capacity wall. For a 2010 MMORPG, this level of GPU dependence at Ultra is unexpected, but the numbers are clear: the Arc B580 is the primary constraint at 4K.
How This Combo Ranks
The combo ranks 1340 out of 1715 tested combinations in this game. This places it in the bottom 22% of all systems, a surprisingly low position for a CPU that sits in the 96th percentile and a GPU in the 66th percentile. This discrepancy suggests that Allods Online does not scale well with the specific strengths of this pairing. The Core i7-14700K is a 20-core, 28-thread processor, but MMORPGs often rely on fewer, faster cores. The data shows the CPU has a PassMark single-thread score of 4472 and a Geekbench single-core score of 2932, which are strong numbers, yet the combo rank remains low.
The low rank could be due to the Intel Arc B580's driver overhead or the game's engine not being optimized for Intel's Xe2-HPG architecture. Compared to other combos, this system is likely outperformed by many older Intel/NVIDIA pairings that have better legacy support. The nearest rivals for the GPU, such as the NVIDIA GeForce RTX 4060 with a deltaPct of -0.7% and the AMD Radeon 760M at 0.1%, show that the Arc B580 is in a competitive mid-range tier, but the combo ranking suggests that in this specific game, the overall system falls short of expectations. The data indicates that while individual components are strong, their combination is not ideal for Allods Online, possibly due to the game's age and its rendering engine's quirks.
GPU Role
The Intel Arc B580's role in this game is dominated by its memory subsystem and raw throughput. With a 192-bit memory bus and a bandwidth of 456.0 GB/s, the GPU has ample data throughput for most titles, but Allods Online's engine appears to be sensitive to fill-rate and pixel-processing. The 213.6 GPixel/s pixel rate and 427.2 GTexel/s texture rate are moderate figures, and the measured FPS at 4K High (32.1 FPS) versus 4K Medium (54.3 FPS) shows a massive 41% jump when dropping from High to Medium. This suggests that the High preset includes a specific effect or texture setting that heavily impacts the GPU's ROPs.
The GPU's 12 GB of GDDR6 memory is more than sufficient for a 2010 game, so capacity is not an issue. The boost clock of 2670 MHz is fixed, with no game clock listed, meaning the card runs at a constant frequency under load. The data shows that the GPU's performance in Allods Online is below what its PassMark G3D score of 15748 might suggest, as the 66th percentile ranking versus all GPUs does not translate to high frame rates at 4K. The 3DMark Steel Nomad score of 3068 indicates modern DX12 performance, but Allods Online likely uses older DirectX versions; the PassMark DirectX 11 score of 128 and DirectX 9 score of 183 show that the card's legacy API performance is relatively weak, which directly explains the poor 4K results in this older title.
Measured FPS Breakdown
At 1080p, the Arc B580 and i7-14700K deliver strong results: Low settings produce an average of 206.3 FPS, which is excellent for fast-paced gameplay. Medium settings yield 162.4 FPS, still highly fluid, while High drops to 104 FPS, which is perfectly playable. Ultra settings fall to 66.5 FPS, which is on the edge of what many consider smooth for a competitive title. These numbers show that at 1080p, the CPU is likely the primary driver, as the frame rates are high enough to avoid GPU bottlenecks, and the 20-core processor's high single-thread performance handles the game's logic.
Moving to 1440p, the frame rates drop significantly. Low settings still manage 129.5 FPS, but Medium falls to 101.9 FPS, and High to 61.9 FPS. Ultra sits at 38.5 FPS, which is a noticeable decline. The drop from Low to Medium at 1440p is 21%, while at 1080p it was 21% as well, showing consistent scaling. However, the drop from High to Ultra at 1440p is 38%, compared to 36% at 1080p, indicating that Ultra's additional effects are more punishing at higher resolutions. At 4K, the results are sobering: Low is the only playable option at 65.6 FPS, while Medium drops to 54.3 FPS, High to 32.1 FPS, and Ultra to 22.9 FPS. The delta between 4K Medium and 4K High is 41%, which is the largest gap between any two consecutive settings, highlighting a particular rendering feature that cripples the GPU.
CPU Role
The Intel Core i7-14700K is a flagship-class processor with 20 cores and 28 threads, but in Allods Online, its role is nuanced. The game's release in 2010 means it was designed for dual-core or quad-core CPUs, so the i7-14700K's massive multicore capability is largely unused. The CPU's Cinebench R23 multicore score of 44534 and PassMark multithread score of 52392 are impressive, but they have little bearing on this game's performance. Instead, the single-thread performance is key, with a Cinebench R23 single-core score of 6287 and a PassMark singlethread score of 4472. These are top-tier numbers, and they allow the CPU to feed the GPU efficiently at 1080p, where frame rates exceed 200 FPS.
The data shows that at 1080p Low, the system achieves 206.3 FPS, which is likely CPU-bound, as the GPU is not stressed at such a low quality setting. The 5.60 GHz boost clock and 3.40 GHz base clock provide the raw speed needed for the game's AI and network code. However, the combo rank of 1340 out of 1715 suggests that the CPU's power is not fully utilized in this title. The nearest rivals for the CPU, such as the Intel Core i7-14700KF with a deltaPct of 0% and the AMD Ryzen 9 9950X with -0.5%, show that the i7-14700K is statistically tied with the best, but this does not translate to top-tier Allods Online performance. The game likely has a hard FPS ceiling or engine limitation that prevents the CPU from pushing beyond a certain point, and the 20 cores are simply overkill for a title that can only use a fraction of them.
Settings Recommendations
Based on the measured data, the optimal settings for this configuration depend on the target resolution and desired frame rate. For 1080p gaming, the High preset at 104 FPS is the best balance, offering improved visual fidelity over Medium's 162.4 FPS without the excessive performance cost of Ultra's 66.5 FPS. The 37.5 FPS gap between High and Ultra is not worth the visual upgrade for most users, as High still provides a fluid experience. For 1440p, the Medium preset at 101.9 FPS is the recommended choice, as it maintains a high frame rate while the High preset drops to 61.9 FPS, which is acceptable but less smooth. Ultra at 38.5 FPS is borderline, and Low at 129.5 FPS sacrifices too much visual quality.
At 4K, the only viable option is the Low preset, which delivers 65.6 FPS. The Medium preset at 54.3 FPS is playable for slower-paced content, but the High preset at 32.1 FPS is not recommended for any serious gameplay, and Ultra at 22.9 FPS is effectively a slideshow. The data indicates that this hardware combo is not suited for 4K gaming in Allods Online unless the user is willing to accept Low settings. The 65.6% drop from 1080p Low to 4K Low shows that the Arc B580 is not a 4K-capable card for this title, so users should either stick to 1080p or 1440p, or lower their expectations for 4K.
FAQ
Q: What is the best resolution for this combo in Allods Online?
A: The data shows 1080p is the sweet spot, with all presets except Ultra exceeding 100 FPS. At 1440p, only Low and Medium presets stay above 100 FPS, while at 4K, only the Low preset achieves a playable 65.6 FPS.
Q: Is the Intel Arc B580's 12 GB VRAM enough for this game?
A: Yes, 12 GB is more than sufficient. The measured frame rates drop consistently with resolution, not due to memory capacity limits. The bottleneck is the GPU's compute and memory bandwidth, not the VRAM size.
Q: Why does the combo rank so low (1340 out of 1715) despite strong components?
A: The rank is likely due to the game's age and its engine's poor utilization of modern hardware. The CPU's 20 cores are mostly idle, and the GPU's legacy DirectX performance, as shown by its PassMark DirectX 9 score of 183, is weak, which impacts this 2010 title.
Q: How does the Arc B580 compare to its nearest rival, the RTX 4060, in overall GPU benchmarks?
A: The average benchmark scores are nearly identical, with the RTX 4060 having a deltaPct of -0.7% compared to the Arc B580, meaning the Arc is slightly faster in aggregate. However, this does not guarantee similar performance in Allods Online.
Q: What is the FPS difference between 1080p High and 4K High?
A: The 1080p High preset delivers 104 FPS, while 4K High delivers 32.1 FPS. This is a 69% reduction, indicating that the GPU is severely overtaxed at 4K with High settings.
Q: Is the CPU or GPU the limiting factor at 1080p Low?
A: At 206.3 FPS, the system is likely CPU-bound, as the GPU is not heavily stressed at Low quality. The i7-14700K's strong single-core performance (Cinebench R23 single-core score of 6287) drives the high frame rate.
Hardware Specifications
Intel Core i7-14700K
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.6 |
| 3840x2160 | Medium | 54.3 |
| 3840x2160 | High | 32.1 |
| 3840x2160 | Ultra | 22.9 |
| 2560x1440 | Low | 129.5 |
| 2560x1440 | Medium | 101.9 |
| 2560x1440 | High | 61.9 |
| 2560x1440 | Ultra | 38.5 |
| 1920x1080 | Low | 206.3 |
| 1920x1080 | Medium | 162.4 |
| 1920x1080 | High | 104.0 |
| 1920x1080 | Ultra | 66.5 |
Allods Online with ii7-14700K + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii7-14700K + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.