NVIDIA GeForce GT 710M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 710M Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 710M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 710M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 710M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 710M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 710M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 710M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 710M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 710M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 710M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 710M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 710M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 710M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 710M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 710M to maintain boost clocks without throttling.
GeForce GT 710M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 710M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 710M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 710M Product Information
Release and pricing details
The NVIDIA GeForce GT 710M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 710M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce GT 710M
The NVIDIA GeForce GT 710M is a Fermi 2.0-based mobile GPU from the GeForce 700M generation, fabricated by TSMC on a 28 nm process with 585 million transistors packed into a 116 mm² die. Released on 2013-01-08 and now end-of-life, it posts a Geekbench OpenCL score of 2422, which places it at the 14th percentile of all GPUs in the database. That percentile ranking tells most of the story: this is a decidedly entry-level part, and the benchmark data around it confirms a tight cluster of similarly weak performers.
Who Should Consider It
The GT 710M is not a gaming GPU by any modern measure. With 96 shading units, 16 texture mapping units, and 8 raster output units, the hardware is built for basic display tasks rather than heavy 3D rendering. The 297.6 GFLOPS FP32 compute figure and the 3.100 GPixel/s pixel rate suggest that any 3D workload will need to be modest in scope. Benchmark results indicate that a user would be limited to low resolutions and low detail settings, likely 720p or below, for older or less demanding titles. The 1024 MB DDR3 frame buffer and 14.40 GB/s memory bandwidth further restrict what can be rendered without severe texture thrashing. For office productivity, video playback, or legacy software that requires a discrete GPU, the GT 710M can handle the job. But the 14th percentile standing means it sits below the vast majority of GPUs in the database, so anyone hoping for playable frame rates in contemporary games should look elsewhere. The data suggests this is a stopgap part for machines where the integrated GPU is inadequate, not a component for a gaming rig.
Ray Tracing and Feature Set
The fact pack lists no ray tracing cores and no tensor cores for the GT 710M. That means hardware-accelerated ray tracing is entirely absent, and any AI-accelerated features like DLSS are equally unsupported. The API support is partial: DirectX 12 is listed as "12 (11_0)", meaning the GPU can run DirectX 12 applications but only at the 11_0 feature level, which omits several modern DX12 capabilities. OpenGL 4.6 is supported, giving some longevity for OpenGL-based applications. Vulkan, however, is not listed at all, so any Vulkan-only title will not run on this hardware. The absence of a Vulkan entry in the fact pack is notable because it removes a whole class of modern cross-platform games from consideration. The feature set is essentially that of an early-2010s GPU, which aligns with the 2013-01-08 release date. For users who need compute through OpenCL, the 2422 score is the only benchmark provided, and it reflects the limited shading resources.
Benchmark Performance
The GT 710M's Geekbench OpenCL score of 2422 is the single benchmark data point available. Against its nearest rivals, the deltas are small but revealing. The NVIDIA GeForce 710M scores 2419, making the GT 710M 0.1% faster — essentially a tie. The AMD Radeon RX 6750 GRE 12 GB scores 2402, and the GT 710M is 0.8% ahead of that card in this particular OpenCL test. This is a surprising result given the RX 6750 GRE's name and memory capacity, but the benchmark measures compute only, and the GT 710M's 96 shading units at 900 MHz memory clock (1800 Mbps effective) evidently produce a competitive OpenCL number. The NVIDIA GeForce MX250 scores 2449, putting the GT 710M 1.1% behind. The NVIDIA GeForce MX150 scores 2377, and the GT 710M leads it by 1.9%. The pattern is clear: the GT 710M sits in a narrow performance band where the difference between the slowest and fastest rival is just a few percentage points. The 14th percentile ranking across all GPUs underscores that this band is near the bottom of the overall distribution. The 0.8% lead over the RX 6750 GRE should not be interpreted as general superiority; it is specific to this OpenCL workload.
How It Compares
NVIDIA GeForce 710M: The GT 710M is 0.1% faster, with scores of 2422 versus 2419. These two GPUs are effectively indistinguishable in performance. The delta is within noise, and the data suggests they are the same class of hardware with a minor clock or configuration difference.
AMD Radeon RX 6750 GRE 12 GB: The GT 710M leads by 0.8% (2422 vs 2402). Despite the RX 6750 GRE's much larger 12 GB memory capacity, the OpenCL compute score is lower. This is a counterintuitive result that highlights how a single benchmark can mask real-world differences. The GT 710M's 96 shading units and 16 TMUs produce a compute throughput that happens to edge out the AMD part in this test.
NVIDIA GeForce MX250: The MX250 is 1.1% ahead, scoring 2449 versus 2422. The gap is small, but it is the only rival that beats the GT 710M in this comparison set. The MX250's newer architecture likely explains the slight edge, though the fact pack does not provide architectural details for the MX250.
NVIDIA GeForce MX150: The GT 710M is 1.9% ahead, with 2422 versus 2377. This is the largest delta among the four rivals. The MX150 is the slowest in this group, and the GT 710M's lead, while modest, is consistent across the benchmark.
FAQ
Q: Does the GT 710M support hardware ray tracing?
A: No. The fact pack lists no ray tracing cores, so hardware ray tracing is not available.
Q: What is the memory configuration?
A: The GT 710M has 1024 MB of DDR3 memory on a 64-bit bus, with a bandwidth of 14.40 GB/s and a memory clock of 900 MHz (1800 Mbps effective).
Q: Which DirectX version is supported?
A: DirectX 12 is supported at the 11_0 feature level, along with OpenGL 4.6. Vulkan is not listed.
Q: What is the power draw?
A: The TDP is 15 W. No power connector or PSU recommendation is specified in the fact pack.
Q: When was it released and is it still in production?
A: It was released on 2013-01-08 and its production status is end-of-life.
Q: How does it perform relative to the GeForce 710M?
A: It is 0.1% faster, with scores of 2422 and 2419 respectively.
Power and Cooling
The GT 710M has a TDP of just 15 W. This is a very low power envelope, typical of a mobile GPU designed for thin-and-light laptops. The fact pack lists no power connectors and no suggested PSU, which is consistent with a part that draws power solely from the PCIe slot. The 28 nm process node and 585 million transistors on a 116 mm² die contribute to the efficiency, with a transistor density of 5.0M per mm². The lack of a PSU recommendation in the data means that system integrators would rely on the laptop's existing power delivery. The 15 W figure also implies that cooling requirements are minimal — a simple heat sink or heat pipe would suffice, though the fact pack does not specify any cooler details. The low power draw is one of the few unambiguous positives for this GPU, as it allows for deployment in compact chassis without thermal concerns.
Memory Subsystem
The GT 710M ships with 1024 MB of DDR3 memory across a 64-bit bus, yielding a bandwidth of 14.40 GB/s. This is a small and slow memory configuration by any standard. The 64-bit bus width is half of what was common even in the early 2010s, and the 14.40 GB/s bandwidth is a hard ceiling for texture streaming and frame buffer access. At high resolutions, the bandwidth becomes the primary bottleneck: with only 1024 MB of VRAM, modern textures will not fit, and the low bandwidth means even if they did, the GPU would stall fetching data. The pixel rate of 3.100 GPixel/s and texture rate of 12.40 GTexel/s further compound the issue, as the ROPs and TMUs cannot push enough data to sustain high-resolution rendering. The memory clock of 900 MHz (1800 Mbps effective) is the only clock specified in the fact pack, and it is low. For any workload above 720p, the memory subsystem will be severely limiting. The data indicates that this GPU is best paired with low-resolution displays or used for tasks that do not demand large frame buffers. The 1024 MB capacity is also insufficient for modern operating system compositors that allocate significant VRAM for desktop rendering, though the GPU can still function in a basic capacity.
Detailed benchmark scores and charts for the NVIDIA GeForce GT 710M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 710M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
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