NVIDIA GeForce GT 630M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 630M Specifications
GeForce GT 630M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 630M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 630M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 630M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 630M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 630M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 630M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 630M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 630M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 630M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 630M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 630M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 630M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 630M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 630M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 630M to maintain boost clocks without throttling.
GeForce GT 630M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 630M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 630M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 630M Product Information
Release and pricing details
The NVIDIA GeForce GT 630M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 630M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 630M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 630M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About NVIDIA GeForce GT 630M
The NVIDIA GeForce GT 630M is a GeForce 600M-generation mobile GPU built around the GF117 chip and Fermi 2.0 architecture. TSMC manufactures the 28 nm die, which contains 585 million transistors across a 116 mm² footprint, for a transistor density of 5.0M/mm². Released on 2012-03-21, it sits between the GeForce 500M and GeForce 700M generations and is now end-of-life. The only benchmark listing is a Geekbench OpenCL score of 2367, placing the GT 630M at the 13th percentile of all GPUs.
Benchmark Performance
The GT 630M's average benchmark score is 2367, identical to its Geekbench OpenCL result. At the 13th percentile, it ranks below the large majority of GPUs in the database. The nearest listed rivals cluster tightly around this score. The Quadro M1000M trails at 2326, giving the GT 630M a deltaPct of 1.8, its largest positive margin in the rival set. The GeForce GT 550M scores 2363, a deltaPct of 0.2, meaning the GT 630M is effectively tied with it. The GeForce MX150 is slightly ahead at 2377, with the GT 630M showing a deltaPct of -0.4. The AMD Radeon RX 6750 GRE 12 GB leads the group at 2402, where the deltaPct is -1.5. These deltas are small, so the single OpenCL workload does not separate the GT 630M from its nearest competitors by a meaningful margin.
The compute context behind that score is a 240.0 GFLOPS FP32 rate, a 2.500 GPixel/s pixel rate, and a 10.00 GTexel/s texture rate. The specification lists 96 shading units, 16 texture mapping units, and 4 ROPs. No base or boost clock is listed; only the memory clock is provided. That makes clock-for-clock analysis impossible, but the benchmark score still defines its position. In this data, the GT 630M is a low-tier part with near-neighbor results within 1.8% in either direction.
Ray Tracing and Feature Set
The GT 630M has no RT core count and no tensor core count in its specification; both fields are null. This means there are no dedicated ray tracing or tensor processing units in the GPU. The API list includes DirectX 12 (11_0) and OpenGL 4.6, while Vulkan is not listed. DirectX 12 is therefore present in the specific 11_0 feature-level form rather than as a hardware ray tracing path. The Fermi 2.0 architecture, built on TSMC's 28 nm process, provides a conventional graphics pipeline rather than a ray-accelerated one. Users who need features that require dedicated RT or tensor hardware will not find them here. The stated feature support is limited to the listed DirectX and OpenGL APIs, with no Vulkan entry.
How It Compares
Against the GeForce GT 550M, the GT 630M scores 2367 versus 2363, a deltaPct of 0.2. The two are effectively tied, with the GT 630M holding a marginal edge.
Against the GeForce MX150, the GT 630M records 2367 versus 2377, a deltaPct of -0.4. The MX150 is ahead, but the gap is very small and places both GPUs in a similar performance neighborhood.
Against the AMD Radeon RX 6750 GRE 12 GB, the GT 630M trails 2367 to 2402, a deltaPct of -1.5. This is the largest deficit among the listed rivals, although the numerical distance remains modest.
Against the Quadro M1000M, the GT 630M leads 2367 to 2326, a deltaPct of 1.8. This is the largest positive margin in the nearest-rival list.
Power and Cooling
The GT 630M is specified with a TDP of 33 W, a low figure consistent with its MXM Module form factor. The slot width is listed as MXM Module, and the bus interface is MXM-A (3.0). No power connectors are required, meaning the module draws power through the MXM socket. No suggested PSU is listed in the data. Display outputs are portable-device dependent, so connectivity is determined by the host system. As a mobile module, the thermal solution is also dictated by the laptop orMXM carrier rather than by an add-in board design.
Who Should Consider It
At the 13th percentile and with 240.0 GFLOPS of FP32 compute, the GT 630M is positioned for modest or older workloads rather than high-end rendering. Its 2.500 GPixel/s pixel rate and 10.00 GTexel/s texture rate set a low ceiling for fill-rate-bound scenes. Users constrained to an MXM-A (3.0) slot who need a 33 W module without extra power connectors are the natural audience. The benchmark data shows a near tie with the GeForce GT 550M and only a 0.4% gap behind the GeForce MX150, so there is no meaningful performance jump between those entries. The Radeon RX 6750 GRE 12 GB and MX150 are ahead in the listed scores, but only by 1.5% and 0.4%, respectively. No resolution-specific or settings-specific benchmark data is included, so precise presets cannot be derived. The relative scores and the 1024 MB frame buffer instead suggest lower-resolution, lighter-detail use.
Memory Subsystem
The GT 630M has 1024 MB of GDDR5 memory on a 128-bit bus. Memory bandwidth is listed at 64.00 GB/s. The memory clock is 1000 MHz, which the specification records as 4 Gbps effective. A 128-bit bus is narrow, and 64.00 GB/s places a moderate cap on how quickly texture data can move. Combined with only 4 ROPs, high-resolution fill-rate work is constrained. The 1024 MB allocation means workloads that exceed that capacity must rely on system-level memory management. These memory specifications are consistent with the GPU's 13th-percentile benchmark position.
FAQ
Q: What is the GT 630M's Geekbench OpenCL score?
A: The GT 630M scores 2367, which is also its average benchmark score, and it sits at the 13th percentile.
Q: How does the GT 630M compare to its nearest rivals?
A: It leads the Quadro M1000M by 1.8% (2326), leads the GeForce GT 550M by 0.2% (2363), trails the GeForce MX150 by 0.4% (2377), and trails the AMD Radeon RX 6750 GRE 12 GB by 1.5% (2402).
Q: Does the GT 630M support ray tracing?
A: No. The RT core and tensor core fields are both null, so no dedicated ray tracing or tensor processing hardware is listed.
Q: What APIs are supported?
A: DirectX 12 (11_0) and OpenGL 4.6 are listed; Vulkan is not listed.
Q: What memory configuration does the GT 630M use?
A: It uses 1024 MB of GDDR5 on a 128-bit bus with 64.00 GB/s bandwidth and a memory clock of 1000 MHz, recorded as 4 Gbps effective.
Q: What power connector does the GT 630M require?
A: None. The TDP is 33 W, the slot width is MXM Module, and the bus interface is MXM-A (3.0).
The AMD Equivalent of GeForce GT 630M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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