GEFORCE

NVIDIA GeForce GT 625 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
29W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 64-bit
TDP 29W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Feb 2013

NVIDIA GeForce GT 625 OEM Specifications

GeForce GT 625 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 625 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1

GT 625 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 625 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 625 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
874 MHz
Memory Clock
825 MHz 1650 Mbps effective
Shader Clock
1748 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 625 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 625 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
13.20 GB/s

GeForce GT 625 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 625 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

GT 625 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 625 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
167.8 GFLOPS
FP64 (Double)
13.98 GFLOPS (1:12)
Pixel Rate
1.748 GPixel/s
Texture Rate
6.992 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 625 OEM is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 625 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

NVIDIA's GeForce GT 625 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 625 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 625 OEM to maintain boost clocks without throttling.

TDP
29 W
TDP
29W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 625 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 625 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a
Display Outputs
1x DVI1x HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 625 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 625 OEM Product Information

Release and pricing details

The NVIDIA GeForce GT 625 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 625 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2013
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GT 625 OEM Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 625 OEM handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #600 of 643
1,446
0%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GT 625 OEM

The NVIDIA GeForce GT 625 OEM is a Fermi 2.0 GPU built on the GF119S chip at TSMC’s 40 nm process. It contains 292 million transistors on a 79 mm² die, giving a transistor density of 3.7M / mm². The card is single-slot, 168 mm (6.6 inches) long, has a 29 W TDP, uses no auxiliary power connectors, and lists a suggested PSU of 200 W. Its memory subsystem is 1024 MB of DDR3 on a 64-bit bus, clocked at 825 MHz with a 1650 Mbps effective data rate, for 13.20 GB/s of bandwidth. The interface is PCIe 2.0 x16, and display output consists of 1x DVI and 1x HDMI 1.3a. The product is marked end-of-life, was released on 2013-02-17, and belongs between the GeForce 500 and GeForce 700 series as predecessor and successor, respectively.

Benchmark Performance

The benchmark record for this SKU is sparse. The benchmarks array contains no entries, and the average benchmark score is 0. The percentile versus all GPUs is 50, which places the card at the exact midpoint of the database’s GPU distribution. Because the nearestRivals array is empty, there are no named competitors and no deltaPct values available. As a result, it is not possible to quote a precise percentage lead or deficit against another specific GPU from the data provided. The performance assessment must instead be built from the specification-side rates.

The compute hardware consists of 48 shading units, 8 texture mapping units, and 4 ROPs. Peak FP32 throughput is 167.8 GFLOPS. Texture fill is 6.992 GTexel/s, and pixel fill is 1.748 GPixel/s. These raw rates define the card’s upper envelope: the FP32 figure bounds general shader work, the texture rate bounds filtered texture lookups, and the pixel rate bounds final pixel writes. The 4 ROPs make the pixel-fill path especially narrow. The 1024 MB DDR3 frame buffer is served by a 64-bit memory bus, and the memory clock of 825 MHz / 1650 Mbps effective produces 13.20 GB/s of bandwidth. That bandwidth is the ceiling for texture reads and framebuffer writes, and it is a low ceiling compared to the data rates of wider-memory designs in the same database. In practical terms, the card will be limited by a combination of low pixel throughput, low texture throughput, narrow bus width, and small memory capacity.

The absence of individual workload entries means the average benchmark score of 0 is not a measured performance result; it is an artifact of an empty benchmark set. The 50th percentile rank is the only relative data point in the record. It places the GT 625 OEM at the median of all GPUs in the database, but without benchmark entries or rival deltas, that percentile cannot be tied to a concrete workload score. What can be stated with certainty is the set of raw throughput numbers: 167.8 GFLOPS FP32, 6.992 GTexel/s, 1.748 GPixel/s, and 13.20 GB/s.

Ray Tracing and Feature Set

The GT 625 OEM has no ray tracing cores and no tensor cores listed in its specification data. This means there is no dedicated hardware acceleration for ray-traced rendering and no tensor-core block for AI- or neural-network-based features. The API support record lists DirectX 12 (11_0) and OpenGL 4.6; no Vulkan version is present. The DirectX 12 entry is qualified with the 11_0 feature level, so while the API version is 12, the hardware feature level is 11_0. OpenGL 4.6 is available, which provides a modern OpenGL feature set for applications that use that API. The lack of Vulkan support is a significant constraint for any software that requires a Vulkan-only rendering path.

The Fermi 2.0 architecture defines the rest of the feature landscape. With 48 shading units, 8 TMUs, and 4 ROPs, the design is a small implementation. The memory is DDR3, not a higher-bandwidth memory type, and the 64-bit bus further narrows the data path. The display outputs are 1x DVI and 1x HDMI 1.3a, which are the only physical output options listed. The absence of RT and tensor cores means the card cannot participate in ray-traced effects or tensor-accelerated features; its feature set is instead limited to the DirectX 12 (11_0), OpenGL 4.6, DVI, and HDMI 1.3a capabilities stated in the data.

Who Should Consider It

The data points to a card suited for systems where power draw, physical size, and output capability matter more than 3D throughput. The 29 W TDP, single-slot profile, 168 mm length, and lack of auxiliary power connectors allow installation in compact chassis with a 200 W PSU. The PCIe 2.0 x16 interface keeps host compatibility broad, and the DVI plus HDMI 1.3a outputs cover basic display setups.

The raw performance numbers indicate that high-resolution rendering and high-detail settings are not realistic targets. The 1.748 GPixel/s pixel rate caps full-screen pixel work, the 6.992 GTexel/s texture rate limits filtered texture throughput, and the 13.20 GB/s memory bandwidth restricts how much data can flow into the shader cores. The 1024 MB DDR3 memory pool is modest, so texture-heavy content will be constrained by capacity as well as bandwidth. Workloads should be kept at low settings and modest resolutions.

The API list is relevant to compatibility. DirectX 12 (11_0) support means applications that can run at the 11_0 feature level are supported; OpenGL 4.6 is also available. No Vulkan support is listed, so Vulkan-only applications are not covered by the data. The absence of RT cores and tensor cores means ray-traced and tensor-accelerated workloads are not supported by dedicated hardware. Given its end-of-life status and 2013-02-17 release date, the GT 625 OEM is best considered for legacy system maintenance, basic display output, or workloads that fit entirely within the low throughput envelope described by the specification data.

FAQ

Q: What architecture and process node does the GeForce GT 625 OEM use?

A: The card uses the Fermi 2.0 architecture with the GF119S chip, fabricated on a 40 nm process by TSMC. It contains 292 million transistors on a 79 mm² die, for a density of 3.7M / mm².

Q: How much memory does it have, and what is the memory speed?

A: It has 1024 MB of DDR3 memory on a 64-bit bus. The memory clock is 825 MHz, with a 1650 Mbps effective data rate, producing 13.20 GB/s of bandwidth.

Q: Does the GT 625 OEM support DirectX 12 and Vulkan?

A: DirectX 12 (11_0) and OpenGL 4.6 are listed in the API data. No Vulkan version is listed, so Vulkan support is not present in the specification record.

Q: Does it have ray tracing or tensor cores?

A: No. The specification data lists no RT cores and no tensor cores, so the card has no dedicated hardware for ray tracing or tensor-based processing.

Q: What are the power and physical requirements?

A: The TDP is 29 W, there are no auxiliary power connectors, and the suggested PSU is 200 W. The card is single-slot, 168 mm (6.6 inches) long, and connects via PCIe 2.0 x16.

Q: What is its performance position relative to other GPUs?

A: The percentile versus all GPUs is 50, placing it at the median of the database distribution. Its average benchmark score is 0, and the nearestRivals list is empty, so no exact rival deltas are available.

How It Compares

The nearestRivals array for the GT 625 OEM is empty. There are no named competitors, no deltaPct values, and no score deltas to report. The only comparative metric in the record is the 50th percentile rank against all GPUs, which places the card in the middle of the overall distribution. The benchmark array is also empty, and the average benchmark score is 0, so there is no workload-level data to differentiate it from any specific rival. In the absence of nearest-rival entries, any percentage-based comparison would be unsupported by the data. The card’s position is therefore defined by its specification rates and the single percentile figure, with no direct rival measurements to nuance that picture.

The AMD Equivalent of GeForce GT 625 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce GT 625 OEM Comparisons

See how the GeForce GT 625 OEM stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce GT 625 OEM with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs