NVIDIA GeForce 610M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 610M Specifications
GeForce 610M GPU Core
Shader units and compute resources
The NVIDIA GeForce 610M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
610M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 610M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 610M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 610M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 610M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 610M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 610M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
610M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 610M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 610M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 610M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 610M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 610M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 610M to maintain boost clocks without throttling.
GeForce 610M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 610M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 610M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 610M Product Information
Release and pricing details
The NVIDIA GeForce 610M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 610M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 610M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 610M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About NVIDIA GeForce 610M
The NVIDIA GeForce 610M is a low-end mobile GPU from the GeForce 600M generation, built on the Fermi 2.0 architecture with a GF119 chip. It sits at the 6th percentile of all GPUs, with a single OpenCL benchmark score of 1383. This places it in the same performance tier as a few older discrete and integrated parts, but its capabilities are strictly limited to basic tasks. The data shows a part that is end-of-life, consumes only 12 W, and lacks modern features like dedicated ray tracing cores. Below is a breakdown of its performance, power requirements, and suitability for specific workloads.
Benchmark Performance
The GeForce 610M’s only recorded benchmark, Geekbench OpenCL, returns a score of 1383. With a percentile rank of 6, this GPU outperforms just 6% of all GPUs in the database, an indicator of its very low standing. Its closest rival, the ATI Radeon HD 5570, scores 1367, making the 610M 1.2% faster. Against the AMD Radeon HD 7670M, which scores 1400, the 610M is 1.2% slower. The NVIDIA GeForce GT 520M scores 1313, so the 610M is 5.3% ahead. Interestingly, the NVIDIA RTX A2000 12 GB, a modern workstation card, scores 1309, meaning the 610M is 5.7% faster in this specific OpenCL test, though this does not reflect real-world gaming or professional workloads.
The raw compute numbers reinforce this low standing. The 610M delivers 91.20 GFLOPS of FP32 performance, a figure that is minuscule by any modern standard. Its pixel rate is 950.0 MPixel/s and its texture rate is 3.800 GTexel/s, both of which are far below what even entry-level desktop GPUs from the same era offered. These numbers indicate that the 610M can handle only very light 2D workloads, basic video playback, and older or extremely undemanding 3D applications. The 1.2% delta versus the HD 5570 and the 5.3% delta over the GT 520M are statistically negligible, all three parts sit within a narrow band of low-end performance.
Power and Cooling
The GeForce 610M has a TDP of just 12 W, making it one of the most power-efficient GPUs ever produced. This low power draw means it requires no external power connectors, the powerConnectors field is listed as "None." The slot width is listed as "IGP," indicating that the GPU is typically integrated into a laptop or small form factor system rather than a discrete add-in card. Consequently, there is no suggested PSU recommendation, and the cooling solution is entirely dependent on the host device. In practice, this means the 610M can be passively cooled or cooled by a small fan, as its heat output is minimal. The 40 nm process node from TSMC, with 292 million transistors on a 79 mm² die, contributes to this low power envelope. The transistor density of 3.7M / mm² is modest, but the sheer size of the chip is tiny, further reducing thermal load.
Who Should Consider It
Given its 6th percentile ranking and sub-100 GFLOPS FP32 throughput, the GeForce 610M is not suitable for modern gaming at any resolution above the most basic settings. The data shows that it would struggle with any title released after its 2011 launch date, and even contemporary e-sports titles would likely be unplayable. However, for users with very old or lightweight applications, such as office productivity, web browsing, and 1080p video playback, the 610M can suffice. The 1024 MB DDR3 memory and 12.80 GB/s bandwidth are adequate for 2D desktop compositing and decoding compressed video, but they will bottleneck any attempt at 3D rendering or GPU-accelerated compute. Because the GPU is end-of-life and lacks modern API support (no Vulkan), it is not recommended for any new system build. Its only realistic use case is in legacy laptops that already contain it, where it can handle basic display output without additional power draw.
FAQ
Q: What is the GeForce 610M’s memory bandwidth?
A: The memory bandwidth is 12.80 GB/s, achieved with a 64-bit bus and 800 MHz DDR3 memory (1600 Mbps effective).
Q: Does the GeForce 610M support ray tracing?
A: No. The GPU has no dedicated ray tracing cores (rtCores is null) and no tensor cores (tensorCores is null), so it cannot accelerate ray-traced effects.
Q: What is the TDP of the GeForce 610M?
A: The TDP is 12 W, and the card requires no external power connectors.
Q: Which DirectX version does the GeForce 610M support?
A: It supports DirectX 12, but only at feature level 11_0. It also supports OpenGL 4.6 but has no Vulkan support.
Q: How does the GeForce 610M compare to the NVIDIA GeForce GT 520M?
A: In OpenCL, the 610M scores 1383, which is 5.3% higher than the GT 520M’s score of 1313.
Q: What is the process node of the GeForce 610M?
A: It is built on a 40 nm process from TSMC, with 292 million transistors on a 79 mm² die.
How It Compares
ATI Radeon HD 5570
The 610M edges out the HD 5570 by 1.2% in the OpenCL benchmark (1383 vs. 1367). This is a negligible difference, and both GPUs are effectively tied in performance. The HD 5570 is a desktop card, while the 610M is typically integrated, but the data shows no meaningful performance gap.
AMD Radeon HD 7670M
The HD 7670M scores 1400, which is 1.2% higher than the 610M. This puts the 610M slightly behind, but again the delta is small enough to be within run-to-run variance. Both are low-end mobile parts, and the 610M is not meaningfully slower.
NVIDIA GeForce GT 520M
The 610M is 5.3% faster than the GT 520M (1383 vs. 1313). This is the largest delta among the nearest rivals, but it still places both in the same performance class. The 610M offers a modest advantage in OpenCL compute tasks.
NVIDIA RTX A2000 12 GB
Surprisingly, the 610M outperforms the RTX A2000 12 GB by 5.7% in this specific OpenCL test (1383 vs. 1309). This does not reflect the A2000’s vastly superior capabilities in gaming, rendering, or AI workloads; it is likely a quirk of the benchmark. The data shows only this single metric, so no broader conclusion can be drawn.
Memory Subsystem
The GeForce 610M is equipped with 1024 MB of DDR3 memory on a 64-bit bus, yielding a total bandwidth of 12.80 GB/s. This is an extremely narrow and slow memory configuration, even for a 2011 part. The 64-bit bus halves the data path compared to typical 128-bit mobile GPUs, and the 800 MHz effective speed (1600 Mbps) is modest. The pixel rate of 950.0 MPixel/s and texture rate of 3.800 GTexel/s are directly limited by this memory bandwidth. At higher resolutions, such as 1440p or 4K, the GPU would be unable to feed the pixel and texture pipelines adequately, causing severe frame rate drops. Even at 1080p, the memory bandwidth is insufficient for any modern 3D game. For 2D desktop work and video playback, the 1024 MB capacity is adequate, but the bandwidth bottleneck remains for any memory-intensive operation.
Ray Tracing and Feature Set
The GeForce 610M has no dedicated ray tracing cores and no tensor cores, as indicated by null values for both. This means it cannot accelerate real-time ray tracing or AI-based features like DLSS. The API support is limited: it supports DirectX 12 at feature level 11_0, which is a compatibility mode rather than full DirectX 12 support. OpenGL 4.6 is available, but Vulkan is not. Consequently, the GPU is incompatible with modern graphics APIs that require Vulkan or full DirectX 12 Ultimate. The Fermi 2.0 architecture predates all ray tracing and tensor core technologies, so any game or application that relies on those features will not run on this GPU. The 48 shading units, 8 TMUs, and 4 ROPs are the only processing elements, and their low counts further restrict the feature set, no hardware-accelerated video encoding or decoding beyond basic profiles is implied by the data. In summary, the 610M is a legacy part with no modern graphics features, suitable only for basic display output and very light compute tasks.
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