GEFORCE

NVIDIA GeForce 610M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
12W
TDP
64
Bus Width

NVIDIA GeForce 610M Specifications

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GeForce 610M GPU Core

Shader units and compute resources

The NVIDIA GeForce 610M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1
⏱️

610M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 610M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 610M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
475 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
950 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 610M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 610M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
12.80 GB/s
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GeForce 610M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 610M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB
📈

610M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 610M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
91.20 GFLOPS
FP64 (Double)
7.600 GFLOPS (1:12)
Pixel Rate
950.0 MPixel/s
Texture Rate
3.800 GTexel/s
🏗️

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 610M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 610M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²
🔌

NVIDIA's GeForce 610M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 610M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 610M to maintain boost clocks without throttling.

TDP
12 W
TDP
12W
Power Connectors
None
📐

GeForce 610M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 610M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 610M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1
📦

GeForce 610M Product Information

Release and pricing details

The NVIDIA GeForce 610M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 610M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2011
Production
End-of-life
Predecessor
GeForce 500M
Successor
GeForce 700M

GeForce 610M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 610M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #558 of 582
1,383
0%
Max: 380,114
Compare with other GPUs

About NVIDIA GeForce 610M

The NVIDIA GeForce 610M, built on the aging Fermi 2.0 architecture, is a budget-oriented mobile GPU from a bygone era of computing. Its compute performance, as quantified by a Geekbench OpenCL score of 1,383 points, positions it strictly for the most basic tasks. This level of performance indicates severely limited capabilities for modern GPU-accelerated applications, including video encoding or scientific computation. The 1 GB of DDR3 memory, connected via a 64-bit interface, further bottlenecks data throughput, creating a significant constraint for any parallel processing workloads. For hardware enthusiasts, this GPU serves as a clear benchmark for how far integrated and entry-level graphics have progressed in the last decade, making it a fascinating study in technological evolution rather than a viable compute solution today.

When examining 3D rendering capabilities, this GeForce mobile offering was never intended for serious gaming or content creation. It would have struggled with the DirectX 11 titles of its release period, often requiring minimal settings and sub-HD resolutions to achieve playable frame rates. The 40nm fabrication process and limited shader count translate to low geometry throughput and poor texture fill rates, making complex scenes a significant challenge. In a modern context, its rendering utility is essentially nil, unable to support contemporary graphics APIs or game engines efficiently. For investigative purposes, it highlights the monumental leaps made in mobile rasterization performance, where today's integrated solutions vastly outperform this dedicated chip from 2011.

Professional certifications and enterprise features were never a design consideration for this entry-level component. The GeForce 610M lacks the driver support, reliability, and validation required for ISV-certified applications in fields like CAD, medical imaging, or financial modeling. Its feature set excludes critical enterprise technologies such as advanced display management, robust multi-display support, or remote management capabilities. NVIDIA's Optimus technology was its primary "professional" feature, dynamically switching between the integrated and discrete GPU to conserve battery life. For an enterprise IT environment, this GPU would have been an unsuitable choice, even upon release, as it was purely targeted at providing basic graphics acceleration for consumer notebooks.

Analyzing the full profile of this NVIDIA graphics processor reveals its historical place in the market. Its 12-watt TDP was a key design point, allowing OEMs to include a "discrete GPU" in thin, thermally constrained systems without a dedicated cooling solution. The PCIe 2.0 x16 interface was standard for its time but is now another potential bottleneck compared to modern bus standards. For collectors and tech historians, this GPU represents a specific segment of early 2010s laptop design. Key specifications that define its limitations include:

  1. The Fermi-based architecture, known for its power inefficiency compared to later designs.
  2. A mere 1,383-point OpenCL score, highlighting minimal parallel compute power.
  3. DDR3 memory, which offered lower bandwidth than the GDDR5 used in contemporaneous performance parts.
  4. A 40nm process node, which contributed to its power and thermal characteristics.
  5. A release date in late 2011, placing it at the very end of the Fermi generation's lifecycle.
Ultimately, the GeForce 610M stands as a reminder of how entry-level discrete graphics have been largely rendered obsolete by powerful integrated solutions from both AMD and Intel.

The AMD Equivalent of GeForce 610M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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