GEFORCE

NVIDIA GeForce GT 610

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
29W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 64-bit
TDP 29W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Apr 2012

NVIDIA GeForce GT 610 Specifications

GeForce GT 610 GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 610 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1

GT 610 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 610's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 610 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
810 MHz
Memory Clock
898 MHz 1796 Mbps effective
Shader Clock
1620 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 610 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 610's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.37 GB/s

GeForce GT 610 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 610, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

GT 610 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 610 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
155.5 GFLOPS
FP64 (Double)
12.96 GFLOPS (1:12)
Pixel Rate
1.620 GPixel/s
Texture Rate
6.480 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 610 is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 610 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

NVIDIA's GeForce GT 610 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 610 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 610 to maintain boost clocks without throttling.

TDP
29 W
TDP
29W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 610 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 610 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 610. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 610 Product Information

Release and pricing details

The NVIDIA GeForce GT 610 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 610 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2012
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GT 610 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 610 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #616 of 650
1,281
0%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GT 610

The NVIDIA GeForce GT 610 is an end-of-life entry-level graphics card from the GeForce 600 generation, built on the 40 nm GF119S chip using the Fermi 2.0 architecture. Manufactured by TSMC, this chip contains 292 million transistors on a 79 mm² die, resulting in a transistor density of 3.7M per mm². The card is positioned at the very bottom of the GPU performance hierarchy, holding a 5th percentile ranking among all GPUs, with a single benchmark score of 1281 in Geekbench OpenCL. This places it in a narrow performance band where it trades leads with several other low-end and legacy parts.

Benchmark Performance

The benchmark data shows a single Geekbench OpenCL score of 1281 points for the GT 610, and its average benchmark score is likewise 1281. This score places the card at the 5th percentile of all GPUs, meaning 95% of tested graphics hardware outperforms it. The nearest rivals cluster tightly around this figure, with deltas of less than one percentage point in either direction.

The closest competitor is the AMD FirePro M5950, which scores 1279 points, a mere 0.2% behind the GT 610. This effectively places the two cards at performance parity, with the GT 610 holding a negligible edge. The NVIDIA Quadro RTX 3000 Mobile scores 1285 points, which is 0.3% ahead of the GT 610, again representing a statistical tie. The NVIDIA GeForce GT 520 scores 1276 points, trailing the GT 610 by 0.4%. The AMD Radeon R9 380, despite being a much larger and more powerful card in other respects, scores 1293 points in this specific OpenCL workload, sitting 0.9% ahead of the GT 610.

Interpreting these numbers requires caution. The delta values are all within approximately one percentage point, meaning the GT 610, FirePro M5950, GT 520, Quadro RTX 3000 Mobile, and Radeon R9 380 all produce essentially identical results in this Geekbench OpenCL test. This does not indicate that the GT 610 is competitive with the Radeon R9 380 in real-world gaming; rather, it suggests that this particular synthetic workload does not differentiate between these hardware configurations. The GT 610's score of 1281 is its only recorded benchmark, and with a 5th percentile rank, the data firmly establishes it as a legacy part with minimal computational throughput.

Memory Subsystem

The GT 610 is equipped with 1024 MB of DDR3 memory operating at an effective speed of 1796 Mbps, driven by a memory clock of 898 MHz. The memory interface is a 64-bit bus, which yields a total memory bandwidth of 14.37 GB/s. This is an extremely narrow and slow memory configuration by any modern standard, and it is wholly inadequate for high-resolution textures or large frame buffers.

For high-resolution workloads, such as 1440p or 4K gaming, the 1 GB frame buffer is the first limiting factor. Modern games at those resolutions routinely require 4 GB or more of VRAM just to store geometry and texture data, and the 14.37 GB/s bandwidth would create severe bottlenecks even if the capacity were sufficient. The 64-bit bus width means that each memory clock cycle transfers a minimal amount of data, and the DDR3 type further limits throughput compared to GDDR5 or newer memory standards. Benchmark results reflect this: the card's 5th percentile standing is consistent with a part that cannot sustain demanding memory access patterns. The pixel rate of 1.620 GPixel/s and texture rate of 6.480 GTexel/s further corroborate that the memory subsystem cannot feed the GPU's limited compute resources at any appreciable speed.

Power and Cooling

The GT 610 has a thermal design power of 29 W, which is extremely low. This low TDP means the card is single-slot and requires no auxiliary power connectors; it draws all its power solely from the PCIe 2.0 x16 slot. The suggested power supply for a system using this card is 200 W, a figure that is easily met by virtually any desktop power supply sold in the last two decades.

The cooling solution is not specified in detail, but given the 29 W TDP and single-slot design, a simple passive heatsink or a small low-profile fan is sufficient. The card's length is 145 mm (5.7 inches), making it compatible with most small-form-factor cases. The absence of power connectors simplifies installation, as there is no need to route PCIe power cables from the PSU. The low power draw also means that the card generates minimal heat inside the chassis, which is beneficial for systems with limited airflow. For a system builder, the GT 610 presents no power delivery challenges whatsoever; the 200 W PSU recommendation is conservative and accommodates even low-quality power supplies with weak 12 V rails.

How It Compares

Against the AMD FirePro M5950, the GT 610 holds a 0.2% lead in Geekbench OpenCL, scoring 1281 versus 1279. This is a negligible difference, and the two cards should be considered equivalent in this workload. The FirePro is a mobile workstation part, while the GT 610 is a desktop entry-level card, but the benchmark data shows no meaningful separation.

The NVIDIA Quadro RTX 3000 Mobile scores 1285, which is 0.3% ahead of the GT 610. This is a surprising result given that the Quadro RTX 3000 is a far more advanced card with ray tracing capabilities, but the OpenCL test as measured here does not reflect that disparity. The delta of -0.3% from the GT 610's perspective means the GT 610 is essentially tied with this mobile workstation GPU.

The NVIDIA GeForce GT 520 scores 1276, placing it 0.4% behind the GT 610. The GT 520 is a direct predecessor-style part from the same era, and the 5-point difference between their scores is within run-to-run variance. The GT 610 is nominally the newer product, but the data shows no appreciable generational improvement in this metric.

The AMD Radeon R9 380 scores 1293, which is 0.9% ahead of the GT 610. The R9 380 is a desktop gaming card from a much later generation with significantly higher specifications, yet the OpenCL benchmark barely separates the two. This highlights that the GT 610's score of 1281 is not a measure of gaming capability but rather a specific compute workload result that does not scale with traditional GPU performance metrics.

Ray Tracing and Feature Set

The GT 610 has no dedicated ray tracing cores and no tensor cores, as those technologies were introduced long after this card's release. The card does support DirectX 12 at the 11_0 feature level, which is a limited implementation of the API. OpenGL 4.6 is supported, and there is no Vulkan support listed. These API capabilities are minimal by modern standards; DirectX 12 (11_0) means the card can run some DirectX 12 titles at the lowest feature level, but it lacks the hardware features required for advanced effects.

The Fermi 2.0 architecture provides 48 shading units, 8 texture mapping units, and 4 render output units. The lack of RT and tensor cores means there is no hardware acceleration for ray-traced lighting or AI-based features like DLSS. Any ray tracing workload would have to be computed on the 155.5 GFLOPS of FP32 performance, which is far too low for real-time ray tracing. The card's display outputs are 1x DVI, 1x HDMI 1.3a, and 1x VGA, which covers legacy displays but lacks modern DisplayPort connectivity. The PCIe 2.0 x16 interface is also an older standard, though it is backward compatible with newer slots.

Who Should Consider It

The GT 610 is suitable only for basic display output and legacy system operation. With a 5th percentile rank and a single benchmark score of 1281, the data indicates that this card cannot handle modern gaming at any resolution with acceptable frame rates. At 1080p, the 1 GB VRAM and 14.37 GB/s bandwidth would immediately bottleneck any 3D application, and the 155.5 GFLOPS FP32 performance is several orders of magnitude below what contemporary games require.

For office productivity, web browsing, and video playback, the GT 610 is technically capable, provided the user does not attempt to play high-bitrate 4K video, which would stress the limited video decoding capabilities. The 29 W TDP and 200 W PSU requirement make it an easy drop-in replacement for a failed integrated GPU or a very old discrete card. The single-slot form factor and 145 mm length also fit in most compact cases.

However, the benchmark data clearly shows that this card is outperformed by even the modest AMD FirePro M5950 and GeForce GT 520 by margins of 0.2% and 0.4%, respectively, and it trails the Quadro RTX 3000 Mobile by 0.3% and the Radeon R9 380 by 0.9%. These deltas are all within noise, meaning the GT 610 offers no meaningful performance advantage over any of its nearest rivals. For any user considering this card for gaming, the data suggests that even a 1280x720 resolution with lowest settings would exceed its capabilities. The GT 610 is best understood as a display adapter for a non-gaming system, not as a graphics processor for compute or 3D tasks. Its end-of-life production status and 2012 release date further confirm that this is a part for legacy systems only.

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