NVIDIA GeForce 6150
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6150 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 6150 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6150 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6150's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6150 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6150 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6150's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6150 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6150 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6150 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6150 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6150 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6150 to maintain boost clocks without throttling.
GeForce 6150 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6150 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6150. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6150 Product Information
Release and pricing details
The NVIDIA GeForce 6150 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6150 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 6150
The NVIDIA GeForce 6150 is an integrated graphics processor from NVIDIA, built around the C51 chip and the Curie architecture. It is part of the GeForce 6 IGP generation and is fabricated on a 90 nm process. The production status is end-of-life, with a release date of 2004-10-10T17:00:00.000Z. Its predecessor is the GeForce 4 MX IGP and its successor is the GeForce 7 IGP. The bus interface is PCI, the slot width is IGP, and display outputs are motherboard dependent. No base clock, boost clock, or game clock is listed; the memory clock is listed as System Shared.
Power and Cooling — TDP, PSU recommendation, connector requirements
The fact pack contains no TDP value. It also contains no suggested PSU rating and no power connector list. Those fields are null in the record. Because the slot width is IGP, this part is not presented as a discrete expansion card, and no auxiliary power connection is documented. The only interconnection detail is the PCI bus interface. The 90 nm manufacturing process is the sole process-related figure in the data, but the record does not tie that process size to any thermal number. Cooling requirements cannot be quantified from the available data. There is no thermal design power to estimate heat output, no PSU rating to recommend, and no connector count to specify. For an integrated part, the motherboard is the host platform, but the fact pack does not describe motherboard power delivery. Any system integration details would have to come from elsewhere. In short, the power and cooling portion of the specification is entirely unspecified.
The absence of a TDP and suggested PSU means the record offers no system-level power guidance. The only hardware placement clue is the IGP slot width, which confirms the product is not an add-in board. The PCI bus interface is present, but no power draw is attached to that interface. The display outputs being motherboard dependent reinforces the integrated nature of the product. Still, the data does not say how much heat the chip generates or how much cooling a motherboard must provide. The 90 nm process is the only manufacturing number on the page, and no thermal characteristic is derived from it. Therefore, any discussion of power consumption or cooler requirements would have to be based on information outside this fact pack.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The RT core field is null. The tensor core field is null. There is no data indicating dedicated ray tracing hardware or tensor acceleration hardware. Instead, the feature set is defined by the API entries: DirectX 9.0c (9_3), OpenGL 2.0 (full), and OpenGL 2.1 (partial). Vulkan is not listed. The core is equipped with 1 TMU and 1 ROP. Pixel rate is listed at 475.0 MPixel/s and texture rate at 475.0 MTexel/s. Because both rates are equal, each ROP aligns with one TMU in the listed configuration. The fact pack provides no clock speed, so the per-cycle derivation of those rates cannot be calculated.
The Curie architecture and the GeForce 6 IGP generation are the only architectural context given. No API other than DirectX and OpenGL is present in the record. This places the product in a DirectX 9.0c-era feature bracket, with an OpenGL 2.0 full profile and an OpenGL 2.1 partial profile. The 9_3 suffix is part of the DirectX entry, and the OpenGL 2.1 entry is marked as only partial in the fact pack. For ray tracing and tensor workloads, no supporting field exists in the data, so any ray tracing or tensor acceleration capability is not represented in this record. The absence of Vulkan further restricts the documented API surface to older graphics interfaces. The listed pixel rate and texture rate remain the only throughput figures attached to the feature set.
Benchmark Performance — analyze scores vs rivals with exact % deltas
The benchmarks array is empty. The average benchmark score is 0. The percentile versus all GPUs is 50. The nearest rivals list is empty, so there are no deltaPct values and no rival scores to inspect. With an empty benchmark list, the 50 percentile has no supporting measurements. The 0 average benchmark score should be read as a missing-data placeholder, not as a literal result of running any benchmark. This record contains no performance samples.
Consequently, the data cannot say that the GeForce 6150 is faster or slower than any other GPU by a specific amount. No exact deltaPct value can be reported. If a comparison is attempted, the only numerical anchors are the 0 score and the 50 percentile, and neither is tied to a benchmark run. The empty benchmarks array directly contradicts any claim of a measured average. Thus, the benchmark section of this record is unpopulated. The product's performance position, if one exists in other sources, is not represented in the fact pack. In this dataset, the GeForce 6150 has no verified performance profile.
How It Compares — position vs each nearest rival, one short paragraph per rival
The nearest rivals list is empty. Because there are no nearest rivals, no rival-by-rival paragraphs can be constructed. There are no rival names, no rival scores, and no deltaPct values in the record. The only context comes from product lineage: the predecessor is the GeForce 4 MX IGP and the successor is the GeForce 7 IGP. Neither lineage product has benchmark data in this record, so no performance difference can be calculated between the GeForce 6150 and those two IGPs.
The generation label GeForce 6 IGP is the only categorical position. The C51 chip and Curie architecture further identify the product, but they do not provide a performance ranking. The 50 percentile field is the only relative number, yet it has no underlying benchmark set to make it meaningful. Therefore, this record cannot be positioned as faster, slower, or equal to any named product. The fact pack does not include comparison points. The competitive picture is limited to an empty nearest rivals array and the lineage entries.
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
Memory size is System Shared. Memory type is System Shared. Memory bus width is System Shared. Memory clock is System Shared. Bandwidth is System Dependent. These entries describe a processor without dedicated VRAM. The GeForce 6150 uses system memory, and the available bandwidth is determined by the host platform. The PCI bus interface is the listed pathway between the GPU and system memory, although no transfer rate is stated for that bus.
The core's processing throughput is fixed by its 1 TMU and 1 ROP: the pixel rate is 475.0 MPixel/s and the texture rate is 475.0 MTexel/s. Because bandwidth is System Dependent, high-resolution workloads are tied to the shared memory path. With System Shared memory, data movement is not handled by a dedicated video memory pool but by the same memory used by the system. The fact pack does not list any system memory speed, so the actual bandwidth remains unquantified. Display outputs are motherboard dependent, meaning the resolutions and refresh combinations available also depend on the motherboard implementation.
In summary, the memory subsystem of the GeForce 6150 is entirely variable: no VRAM size, type, bus width, or bandwidth is fixed. The only fixed characteristics are the core's throughput rates. This makes high-resolution capability inseparable from the system memory it shares. The shared memory clock reinforces that there is no dedicated memory controller data in the record. The PCI bus interface is present, but its bandwidth is not specified, leaving the connection between GPU and system memory undefined. For high-resolution use, the fact pack provides no fixed memory bandwidth figure, only a System Dependent label.
Detailed benchmark scores and charts for the NVIDIA GeForce 6150 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 6150 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
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