RADEON

AMD FirePro W4170M

AMD graphics card specifications and benchmark scores

2 GB
VRAM
900
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 900 MHz
Shaders 384
Bus Width 128-bit
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Apr 2015

AMD FirePro W4170M Specifications

FirePro W4170M GPU Core

Shader units and compute resources

The AMD FirePro W4170M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

FirePro W4170M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the FirePro W4170M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro W4170M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
825 MHz
Base Clock
825 MHz
Boost Clock
900 MHz
Boost Clock
900 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

AMD's FirePro W4170M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro W4170M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
64.00 GB/s

FirePro W4170M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the FirePro W4170M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

FirePro W4170M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD FirePro W4170M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
691.2 GFLOPS
FP64 (Double)
43.20 GFLOPS (1:16)
Pixel Rate
7.200 GPixel/s
Texture Rate
21.60 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD FirePro W4170M is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro W4170M will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Opal
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

AMD's FirePro W4170M Power & Thermal

TDP and power requirements

Power specifications for the AMD FirePro W4170M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro W4170M to maintain boost clocks without throttling.

Power Connectors
None

FirePro W4170M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD FirePro W4170M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD FirePro W4170M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

FirePro W4170M Product Information

Release and pricing details

The AMD FirePro W4170M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro W4170M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2015
Production
End-of-life
Predecessor
FirePro Mobility
Successor
Radeon Pro Mobile

FirePro W4170M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD FirePro W4170M handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #498 of 650
5,034
1%
Max: 388,405
Compare with other GPUs

About AMD FirePro W4170M

The AMD FirePro W4170M is an MXM Module from the FirePro Mobile (Wx100M) generation. It uses the Opal chip with the GCN 1.0 architecture, fabricated by TSMC on a 28 nm process. The die contains 950 million transistors across 77 mm², yielding a transistor density of 12.3M / mm². The release date is 2015-04-22, and the production status is end-of-life. Its predecessor is FirePro Mobility and its successor is Radeon Pro Mobile. The the benchmark database lists a base clock of 825 MHz, a boost clock of 900 MHz, and a memory clock of 1000 MHz described as 4 Gbps effective. No benchmark entries are present, the average benchmark score is 0, and the percentileVsAllGpus value is 50.

How It Compares

The nearestRivals list in the the benchmark database is empty. There are no rival names, rival scores, or deltaPct values to place beside the W4170M. Because of this, the usual per-rival comparison paragraphs cannot be constructed from the available data. The only aggregate position marker is the percentileVsAllGpus value of 50, which places this GPU at the median position in the database's GPU ranking. No benchmark score is attached to that percentile in this record, so the percentile is a positional field rather than a measured performance result.

The average benchmark score is 0, and the benchmarks array is empty. This means the database contains no numerical result to compare against any other product. The absence of nearestRivals further limits comparative analysis. Product lineage is still available: the FirePro W4170M is listed as part of the FirePro Mobile (Wx100M) generation, with FirePro Mobility as its predecessor and Radeon Pro Mobile as its successor. Because the production status is end-of-life, it is an older mobile module rather than a current-generation part. No deltaPct values exist in the the benchmark database, so no exact percentage lead or deficit over a rival can be stated.

Who Should Consider It

No benchmark scores are recorded, so resolution and settings recommendations cannot be grounded in measured results. The specification list still provides a profile of what the GPU can do. It has 384 shading units, 24 texture mapping units, and 8 ROPs. The listed pixel rate is 7.200 GPixel/s and the texture rate is 21.60 GTexel/s. The FP32 compute figure is 691.2 GFLOPS. These numbers describe a modest-sized raster and shader pipeline.

The memory subsystem consists of 2 GB of GDDR5 on a 128 bit bus, with 64.00 GB/s of bandwidth. Workloads that fit within a 2 GB frame buffer and do not require sustained data movement beyond 64.00 GB/s are the most plausible candidates. Large textures, high-detail scenes, or high-resolution rendering would likely push against the 2 GB capacity and the 64.00 GB/s bandwidth ceiling, though the the benchmark database has no benchmark data showing exactly where those limits appear. The base clock of 825 MHz and boost clock of 900 MHz define the clock envelope for all shader and fixed-function work.

The form factor is an MXM Module, with a PCIe 3.0 x8 bus interface. The power connectors field is None, and display outputs are listed as Portable Device Dependent. This points toward integrated portable systems rather than desktop expansion cards. The API list includes OpenGL 4.6 and Vulkan 1.2.170, which may matter for software compatibility on a mobile module. No TDP figure is provided, so thermal or power-supply requirements cannot be stated from the the benchmark database.

Benchmark Performance

The benchmark section of the the benchmark database is empty. There are no scores to analyze, and because nearestRivals is empty, there are no exact percentage deltas to report against competing products. The average benchmark score is 0, confirming that no measured result is present in the record. As a result, all performance discussion must be framed in terms of the listed theoretical rates.

The pixel rate is 7.200 GPixel/s, produced through the 8 ROPs. The texture rate is 21.60 GTexel/s, produced through the 24 texture mapping units. The FP32 throughput is 691.2 GFLOPS, produced by the 384 shading units at the listed clocks. These rates are tied to the 825 MHz base clock and the 900 MHz boost clock. The memory clock is 1000 MHz, with a 4 Gbps effective rate, but no memory bandwidth benchmark is listed.

Raster-heavy tasks depend on the 7.200 GPixel/s pixel ceiling and the 64.00 GB/s memory bandwidth. Shader-heavy tasks have a 691.2 GFLOPS FP32 ceiling. Texture-heavy tasks have a 21.60 GTexel/s ceiling. The percentileVsAllGpus value of 50 places the GPU in the middle of the database's aggregate distribution, but no benchmark result accompanies that percentile. The the benchmark database does not provide frame-rate data, so sustained performance under load cannot be estimated from measured evidence.

FAQ

Q: Which chip and architecture does the AMD FirePro W4170M use?

A: It uses the Opal chip with the GCN 1.0 architecture. The GPU is manufactured by TSMC on a 28 nm process and contains 950 million transistors on a 77 mm² die, for a transistor density of 12.3M / mm².

Q: How much memory does the W4170M have?

A: It has 2 GB of GDDR5 memory on a 128 bit bus. The memory clock is 1000 MHz, listed as 4 Gbps effective, and the total bandwidth is 64.00 GB/s.

Q: What graphics APIs are supported?

A: The API list includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: What form factor does this GPU use?

A: It is an MXM Module with a PCIe 3.0 x8 bus interface. The power connectors field is None, and display outputs are listed as Portable Device Dependent.

Q: Does the W4170M have ray tracing or tensor cores?

A: The the benchmark database lists no rtCores and no tensorCores for this product. Dedicated ray tracing and tensor acceleration are therefore not represented in its feature set.

Q: Can benchmark comparisons be made from this data?

A: No. The benchmarks array is empty, the average benchmark score is 0, and nearestRivals is empty. There are no rival scores, no deltaPct values, and no measured results to cite.

Ray Tracing and Feature Set

The W4170M has no rtCores entry and no tensorCores entry. The feature set is therefore based on the GCN 1.0 raster architecture rather than dedicated ray tracing or tensor acceleration hardware. API support is listed as DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. These API entries provide the software interface surface for the GPU.

The underlying chip is Opal, fabricated by TSMC on a 28 nm process. The die contains 950 million transistors in a 77 mm² area, giving a transistor density of 12.3M / mm². The execution resources are 384 shading units, 24 texture mapping units, and 8 ROPs. The pixel rate is 7.200 GPixel/s and the texture rate is 21.60 GTexel/s. These are the fixed-function throughput limits of the raster pipeline.

The module is an MXM Module with a PCIe 3.0 x8 bus interface. No power connectors are listed. Display outputs are Portable Device Dependent, so the physical output configuration depends on the host portable device. The feature set record does not include tensor or RT hardware, so applications requiring those dedicated units would not be served by this GPU's listed specifications. The clock behavior is given as an 825 MHz base clock and a 900 MHz boost clock. No game clock, TDP, or additional feature fields are present in the the benchmark database.

Memory Subsystem

The memory subsystem is a fixed 2 GB GDDR5 configuration on a 128 bit bus. The memory clock is 1000 MHz, which the the benchmark database lists as 4 Gbps effective, and the total bandwidth is 64.00 GB/s. This memory combination provides the data path for the 384 shading units, 24 TMUs, and 8 ROPs.

The 2 GB frame buffer is the capacity ceiling for scene and texture data. At high resolutions, that capacity can become the binding constraint when geometry and texture sets expand beyond 2 GB. The 64.00 GB/s bandwidth is the sustained data-movement ceiling for texture streaming and frame-buffer traffic. The 128 bit bus is the physical interface width associated with that bandwidth figure. The memory clock, bus width, capacity, and bandwidth are all static specifications in the the benchmark database; no memory benchmarks are included.

The data shows a memory system that is internally consistent but modest by current standards. No larger memory variant is listed, and no alternative bus width is provided. The memory clock of 1000 MHz and the 4 Gbps effective rate are the only memory timing figures in the record. Because the average benchmark score is 0 and no memory-level tests are listed, the exact performance impact of the 2 GB capacity and 64.00 GB/s bandwidth cannot be quantified from this database entry.

Compare FirePro W4170M with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs