Valorant

Valorant

AVERAGE FPS
371
excellent

This combination delivers exceptional performance with an average of 371 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 256 268 282 428
1440p QHD 320 336 352 503
1080p Full HD 375 393 413 530

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 428
3840x2160 Medium 282
3840x2160 High 268
3840x2160 Ultra 256
2560x1440 Low 503
2560x1440 Medium 352
2560x1440 High 336
2560x1440 Ultra 320
1920x1080 Low 530
1920x1080 Medium 413
1920x1080 High 393
1920x1080 Ultra 375

Valorant with Intel Core i5-12400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Valorant with Intel Core i5-12400F + NVIDIA GeForce RTX 5050

The pairing of Intel's 6-core/12-thread Alder Lake processor with NVIDIA's Blackwell-architecture RTX 5050 produces exceptionally high frame rates in Valorant, with even the most demanding preset at 4K exceeding 250 FPS on average. The measured data reveals a system that is heavily CPU-bound at lower resolutions, while the GPU begins to assert its influence as resolution climbs — yet never to a degree that compromises the buttery-smooth experience Valorant players expect. This analysis breaks down exactly how these components interact across resolutions and settings.

Resolution Scaling

The measured FPS data shows how dramatically resolution impacts performance in Valorant with this combo. At 1080p with Low settings, the system delivers 530 FPS average, which drops to 503 FPS at 1440p (a 5.1% reduction) and further to 428 FPS at 4K (a 19.2% drop from 1080p). This pattern — relatively modest scaling from 1080p to 1440p, followed by a steeper decline at 4K — indicates that at 1080p and 1440p, the Intel Core i5-12400F is the primary limiting factor. The CPU's 6 cores and 12 threads, boosting to 4.40 GHz, simply cannot feed the RTX 5050 enough frames to saturate its rendering capacity at those resolutions.

At High settings, the scaling trend becomes more pronounced: 393 FPS at 1080p, 336 FPS at 1440p (a 14.5% drop), and 268 FPS at 4K (a 31.8% drop from 1080p). The larger percentage decline at High settings compared to Low suggests that the GPU's workload increases more substantially with resolution when visual complexity is higher. However, even at 4K High, the 268 FPS average remains far above what any 120Hz or 144Hz display can utilize, indicating that this combo never truly becomes GPU-bound in a problematic way.

The Medium preset data provides additional insight through its min/max FPS values. At 1080p Medium, the system ranges from 351 to 475 FPS, while at 1440p Medium it spans 300 to 405 FPS, and at 4K Medium it drops to 239 to 324 FPS. The narrowing of the frame time distribution at higher resolutions — with the gap between min and max shrinking from 124 FPS at 1080p to 85 FPS at 4K — suggests that as the GPU takes on more work, frame pacing becomes more consistent even as average rates decline. This is characteristic of a system transitioning from CPU-bound behavior (where thread scheduling creates variability) to more GPU-bound behavior (where rendering is more predictable).

The 4K Ultra preset delivers 256 FPS, which is only 4.5% lower than 4K High's 268 FPS. This small difference between High and Ultra at 4K, compared to the 20.7% gap between High and Low at 4K (268 vs 428 FPS), reveals that the GPU's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are sufficient for all presets, but the additional shading work at Ultra has diminishing returns on frame rate. The RTX 5050's 2560 shading units, 80 TMUs, and 32 ROPs handle the increased pixel work at 4K without catastrophic drops, though the trend clearly shows resolution is the dominant scaling factor.

Settings Recommendations

For competitive play, the Low preset at 1080p delivers 530 FPS average — the highest measured value in the entire dataset. This represents a 34.9% improvement over High settings at the same resolution (393 FPS) and a 28.3% improvement over Medium (413 FPS). Given that Valorant is a tactical FPS where reaction time matters, the additional frames from Low settings could theoretically reduce input latency, though the data does not directly measure latency. The 4K Low result of 428 FPS also demonstrates that even at maximum resolution, the Low preset keeps frame rates well above 400 FPS.

However, the data suggests that most players would find the Medium preset the sweet spot for visual quality versus performance. At 1080p Medium, the system produces 413 FPS average with a minimum of 351 FPS — meaning even the worst-case frame rate exceeds the 240Hz refresh rate of high-end gaming monitors. The step from Medium to High costs only 20 FPS at 1080p (393 vs 413 FPS), while the step from High to Ultra costs 18 FPS (375 vs 393 FPS). This indicates that the visual fidelity gains from High and Ultra presets come at a relatively modest performance penalty.

At 1440p, the Medium preset's 352 FPS average with a 300 FPS minimum still comfortably exceeds any display refresh rate currently available, making it a viable choice for players with 1440p monitors. The 4K Medium result of 282 FPS average (239 FPS minimum) remains above the 240Hz threshold, so even demanding users can run Medium at 4K without dipping below the refresh rate of top-tier displays. The Ultra preset at 4K (256 FPS) and 1440p (320 FPS) are also entirely playable, but the data shows diminishing returns: Ultra at 4K is only 9.2% faster than the minimum FPS of Medium at 4K, suggesting the preset adds visual complexity without proportionally increasing the performance burden.

For players prioritizing maximum competitive advantage, Low settings at any resolution provide 428-530 FPS, which offers headroom for frame time spikes. For balanced play, Medium strikes the optimal trade-off between the 413 FPS at 1080p and the visual improvements over Low. The High preset's 393 FPS at 1080p and 336 FPS at 1440p remain excellent, but the data does not show enough performance benefit from Ultra to justify its use over High, especially given the smaller frame rate gap between them.

FAQ

Q: Can this combo maintain 240 FPS at 4K?

A: Yes, the data shows the lowest 4K average is 256 FPS at Ultra settings, and the Medium preset at 4K has a minimum FPS of 239, which is just below 240 but with an average of 282 FPS. All other 4K presets exceed 268 FPS average.

Q: What is the fastest preset measured for this system?

A: The 1080p Low preset delivers the highest average FPS at 530. The 1440p Low preset is second at 503 FPS, and 4K Low follows at 428 FPS.

Q: How does the RTX 5050's performance compare to its nearest rivals?

A: The RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its closest rival is the AMD Radeon RX 5600 XT with a score of 20713, which is 1.6% lower. The AMD Radeon RX Vega M GL scores 21153 (0.6% higher), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher).

Q: What is the CPU's benchmark standing?

A: The Intel Core i5-12400F has an average benchmark score of 19039, placing it in the 73rd percentile of all CPUs. Its nearest rival is the AMD Ryzen 5 7535HS with a score of 19047 (0% difference), followed by the Intel Core 3 201E at 19056 (-0.1%) and the Intel Core i5-1335U at 18982 (0.3% higher).

Q: Does the GPU bottleneck at any resolution?

A: The data suggests the CPU is the primary bottleneck at 1080p and 1440p, as frame rates scale minimally between these resolutions (e.g., 530 to 503 FPS at Low). At 4K, the GPU becomes more influential, evidenced by the larger percentage drops (e.g., 503 to 428 FPS at Low), but even then, the RTX 5050 never limits performance below 256 FPS.

Q: Which preset offers the most consistent frame pacing?

A: The Medium preset is the only one with recorded min/max FPS values. At 1080p, it ranges from 351 to 475 FPS; at 1440p, from 300 to 405 FPS; and at 4K, from 239 to 324 FPS. The spread narrows as resolution increases, indicating more consistent frame pacing at higher resolutions.

How This Combo Ranks

The combo ranks 1593 out of 2883 tested combinations in Valorant, placing it in the 55.3rd percentile of all combos. This ranking might seem modest given the high frame rates measured, but it reflects that Valorant is a highly optimized esports title where many combinations achieve extreme FPS. The rank of 1593 indicates that while this setup is above the median, there are 1290 combos that perform better in this specific game.

The CPU's 73rd percentile standing among all CPUs (average score 19039) suggests the i5-12400F is a strong performer, but its nearest rivals — the AMD Ryzen 5 7535HS (19047, 0% delta) and Intel Core 3 201E (19056, -0.1%) — show that the field of comparable processors is tightly packed. The GPU's 66th percentile (average score 21035) is slightly lower, with rivals like the AMD Radeon RX 5600 XT (20713, 1.6% lower) and AMD Radeon RX Vega M GL (21153, 0.6% higher) closely grouped.

The gap between the combo's 55th percentile rank and the CPU's 73rd percentile suggests that Valorant's performance is influenced by more than raw CPU power; the GPU and memory subsystem also play roles. However, the measured FPS data — with 1080p Low hitting 530 FPS — demonstrates that this combo exceeds the needs of virtually all displays. The 1593rd rank out of 2883 combos means there are faster setups, but the practical difference is negligible when frame rates are already three to five times higher than typical monitor refresh rates.

GPU Role

The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, with memory clocked at 2500 MHz (20 Gbps effective). These specifications — combined with 2560 shading units, 80 TMUs, and 32 ROPs — provide 13.17 TFLOPS of FP32 performance, which the data shows is more than adequate for Valorant.

The GPU's 16,900 million transistors on a 149 mm² die (113.4M transistors per mm²) from TSMC's 5 nm process give it a compact, efficient design. Its 66th percentile ranking (average score 21035) places it slightly above the midpoint, but its nearest rivals show how competitive this segment is: the AMD Radeon RX 5600 XT trails by just 1.6%, while the AMD Radeon RX Vega M GL leads by 0.6%. The RTX 5050's predecessor is the GeForce 40 series, and its successor is the GeForce 60 series, indicating this is the entry point of the Blackwell 2.0 architecture.

In Valorant specifically, the GPU's role becomes apparent in the resolution scaling data. At 1080p Low, the 530 FPS result is far beyond what the GPU's 13.17 TFLOPS would suggest as a limit, confirming the CPU is the constraint. As resolution increases to 4K, the GPU's pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are exercised more heavily, yet even 4K Ultra produces 256 FPS. The 8 GB VRAM is never a limiting factor, as Valorant's textures are modest, and the memory bandwidth of 320.0 GB/s proves sufficient across all presets. The RTX 5050's 20 RT cores and 80 tensor cores are largely irrelevant for Valorant, which does not utilize ray tracing or DLSS in the measured data, but they contribute to the GPU's overall benchmark scores.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce 530 FPS average, Medium achieves 413 FPS (with a range of 351 to 475 FPS), High reaches 393 FPS, and Ultra manages 375 FPS. The progression from Low to Ultra shows a 29.2% performance decline (530 to 375 FPS), yet even the lowest 1080p result exceeds 370 FPS.

Moving to 2560x1440, the frame rates remain exceptionally high. Low settings yield 503 FPS, Medium produces 352 FPS (300 to 405 FPS range), High delivers 336 FPS, and Ultra achieves 320 FPS. The drop from 1080p to 1440p is most pronounced at Low settings (530 to 503 FPS, a 5.1% decrease) and least pronounced at Ultra (375 to 320 FPS, a 14.7% decrease). This suggests that at higher presets, the GPU's additional workload at 1440p has a more significant impact.

At 3840x2160, the system still performs admirably. Low settings deliver 428 FPS, Medium achieves 282 FPS (239 to 324 FPS range), High produces 268 FPS, and Ultra reaches 256 FPS. The scaling from 1440p to 4K shows larger percentage drops: Low decreases by 14.9% (503 to 428 FPS), Medium by 19.9% (352 to 282 FPS), High by 20.2% (336 to 268 FPS), and Ultra by 20.0% (320 to 256 FPS). The consistency of these declines across presets indicates that resolution is the dominant factor in frame rate reduction at this point.

The Medium preset's min/max data provides the only frame time variability measurements. At 1080p, the spread is 124 FPS (351 to 475), at 1440p it is 105 FPS (300 to 405), and at 4K it is 85 FPS (239 to 324). The narrowing spread at higher resolutions suggests more consistent frame delivery, likely because the CPU has more time between frames to prepare work for the GPU.

CPU Role

The Intel Core i5-12400F is a 6-core, 12-thread processor from the Alder Lake-S architecture, manufactured on Intel's 10 nm process with a die size of 163 mm². It runs at a base clock of 2.50 GHz and boosts to 4.40 GHz, with a 65 W TDP. The CPU supports DDR4 and DDR5 memory in dual-channel configuration and connects via PCIe Gen 5 with 20 lanes. Its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache.

The CPU's benchmark results show strong multi-threaded capabilities: Cinebench R23 multicore scores 12380, 3DMark max threads reaches 5912, and Geekbench multicore hits 9472. Single-thread performance is also solid, with Cinebench R23 singlecore at 1680 and 3DMark single thread at 909. The PassMark multithread score of 19433 and single thread score of 3481 place the CPU in the 73rd percentile of all processors, with an average benchmark score of 19039.

In Valorant, the CPU's role is critical, as the game is known for being CPU-sensitive at high frame rates. The data supports this: at 1080p Low, the 530 FPS result likely represents the CPU's maximum frame generation capability, as the RTX 5050 could theoretically render faster. The 6 cores and 12 threads handle the game's main thread and rendering thread efficiently, with the 4.40 GHz boost clock providing the single-thread speed that Valorant's engine prefers.

The CPU's nearest rivals — the AMD Ryzen 5 7535HS (19047, 0%), Intel Core 3 201E (19056, -0.1%), and Intel Core i5-1335U (18982, 0.3%) — all have similar average scores, indicating that the i5-12400F sits in a very competitive performance band. However, the 4.40 GHz boost clock and 18 MB of L3 cache give it an edge in latency-sensitive tasks like Valorant, where frame pacing depends on quick access to game state data. The 65 W TDP also suggests efficient power delivery, allowing sustained boost clocks during extended gaming sessions, though the data does not measure thermal throttling.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5050 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 428.0
3840x2160 Medium 282.0
3840x2160 High 268.0
3840x2160 Ultra 256.0
2560x1440 Low 503.0
2560x1440 Medium 352.0
2560x1440 High 336.0
2560x1440 Ultra 320.0
1920x1080 Low 530.0
1920x1080 Medium 413.0
1920x1080 High 393.0
1920x1080 Ultra 375.0

Valorant with ii5-12400F + Other GPUs

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Valorant with RTX 5050 + Other CPUs

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