Valorant

Valorant

AVERAGE FPS
335
excellent

This combination delivers exceptional performance with an average of 335 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 294 299 304 358
1440p QHD 314 321 323 383
1080p Full HD 332 338 343 406

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 358
3840x2160 Medium 304
3840x2160 High 299
3840x2160 Ultra 294
2560x1440 Low 383
2560x1440 Medium 323
2560x1440 High 321
2560x1440 Ultra 314
1920x1080 Low 406
1920x1080 Medium 343
1920x1080 High 338
1920x1080 Ultra 332

Valorant with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis

The pairing of AMD’s Ryzen 5 4600G with NVIDIA’s GeForce RTX 5080 in Valorant produces an unusual bottleneck dynamic. The CPU is a 6-core, 12-thread Zen 2 part with a 3.70 GHz base and 4.20 GHz boost clock, launched in July 2020 with a $154 launch MSRP. The GPU is a Blackwell 2.0 flagship-class card with a 2295 MHz base and 2617 MHz boost clock, released in January 2025. This is a generational mismatch: the CPU sits at the 75th percentile of all tested CPUs, while the GPU ranks in the 89th percentile. Benchmark results indicate the RTX 5080 is dramatically overqualified for Valorant’s engine, leaving the 4600G as the primary constraint in all scenarios.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 4600G provides 6 cores and 12 threads, which is sufficient for Valorant’s thread scheduling. The game rarely scales beyond a handful of threads, so the 4600G’s 3.70 GHz base and 4.20 GHz boost clocks are the decisive factors. In synthetic tests, the CPU achieves a single-thread score of 726 in 3dmark, while Cinebench R23 single-core reaches 1919. These numbers place it in the lower-middle range for modern desktop CPUs, and the benchmark data confirms this is where the bottleneck lives.

The CPU’s average benchmark score of 17489 puts it within 0.1% of the Intel Core i5-12450H and exactly tied with the AMD Ryzen 3 PRO 5355GE. The nearest rivals include the Intel Core i3-14100T at -0.8% and the Intel Core i3-13100F at -1%. What this means for Valorant is that the 4600G’s per-core performance is roughly equivalent to a low-power i3, which is adequate for 300+ FPS but not for pushing the RTX 5080 to its limits. The 8 MB shared L3 cache is modest by today’s standards, but Valorant’s low cache pressure means this is not a major penalty.

Data from the 3dmark multi-threaded tests shows the CPU scales from 1430 at 2 threads to 4889 at max threads. The jump from 8 threads (4138) to max threads (4889) is only 18%, confirming that extra threads beyond 8 provide diminishing returns. In Valorant, where the render thread and a few worker threads dominate, the 4600G’s 12 threads are never the limiting factor. Instead, the single-thread performance, reflected in the 3dmark single-thread score of 726, is what caps the frame rate. The measured FPS data shows the CPU ceiling is around 405 FPS at 1080p Low, which is likely near the 4600G’s maximum achievable frame output in this engine.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, with a memory clock of 1875 MHz and 30 Gbps effective transfer rate. This yields 960.0 GB/s of bandwidth, which is massive overkill for Valorant. The GPU’s boost clock of 2617 MHz and 10752 shading units provide compute resources that the game simply cannot utilize. The GPU’s average benchmark score of 59188 places it just 1.6% above the Intel Arc A570M and 2.5% above the Intel Arc A580, though those comparisons are across all workloads, not game-specific.

In Valorant’s measured results, the GPU’s role is largely passive. The frame rate differences between Low and Ultra settings at any given resolution are modest, typically 10-15%, which indicates the GPU is nowhere near saturated. The RTX 5080’s 56.28 TFLOPS FP32 performance and 879.3 GTexel/s texture rate are irrelevant when the CPU cannot feed frames fast enough. The GPU’s 89th percentile ranking versus all GPUs means it is a top-tier part, but the benchmark data shows it is effectively idle in this pairing.

The 16 GB VRAM is far beyond what Valorant requires. Even at 4K Ultra, the game’s memory footprint is a fraction of this capacity. The GPU’s 360 W TDP and suggested 750 W PSU are practical considerations for a build, but they do not influence the measured FPS. The data shows the RTX 5080 is a future-proofing choice for other titles, but in Valorant specifically, it contributes only the raw throughput needed to hit the CPU’s ceiling without breaking a sweat.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern: resolution scaling has a much smaller impact than settings changes. At 1080p Low, the combo hits 405.8 FPS. Dropping to 4K Low reduces that to 357.7 FPS, a decline of 11.9%. At High settings, the drop from 1080p (338.3 FPS) to 4K (299.3 FPS) is also 11.5%. This relatively flat scaling curve is the signature of a CPU-bound system. If the GPU were the limiter, the 4K results would fall far more steeply relative to 1080p, given that 4K has 4x the pixel count.

The fact that Ultra settings at 4K still produce 294.1 FPS, versus 331.7 FPS at 1080p Ultra, confirms the GPU has ample headroom. The delta between Low and Ultra at the same resolution is consistently around 15-20%: at 1080p, Low is 405.8 FPS and Ultra is 331.7 FPS (-18.3%); at 1440p, Low is 382.5 FPS and Ultra is 314.3 FPS (-17.8%); at 4K, Low is 357.7 FPS and Ultra is 294.1 FPS (-17.8%). This consistent settings penalty, regardless of resolution, points to the CPU’s fixed cost per frame.

The resolution scaling data also shows that the 4600G’s memory bandwidth of 51.2 GB/s (dual-channel DDR4) is not a bottleneck. If it were, 4K results would degrade more sharply due to larger draw calls. Instead, the frame rate only drops by about 12% from 1080p to 4K, which is remarkably small. This indicates the CPU’s single-thread speed, not memory throughput, is the primary limiter. For a builder, this means upgrading the CPU would yield larger gains than any GPU change.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the results are: Low 405.8, Medium 343.1, High 338.3, Ultra 331.7 FPS. The gap between Low and Medium is 18.3%, but Medium to Ultra is only a 3.3% drop. This suggests that Medium settings already exercise the CPU’s frame-generation capacity, and further quality increases have minimal cost.

Stepping up to 2560x1440: Low 382.5, Medium 323.3, High 321, Ultra 314.3 FPS. The Low-to-Medium gap narrows to 15.5%, while Medium-to-Ultra is 2.8%. The absolute loss from 1080p to 1440p is consistent: Low drops by 23.3 FPS, High by 17.3 FPS. This consistency again points to a fixed per-frame CPU cost.

At 3840x2160: Low 357.7, Medium 304.1, High 299.3, Ultra 294.1 FPS. The 4K results show the smallest settings spread, with Low-to-Ultra at 17.8%. Notably, the drop from 1440p to 4K is smaller than the drop from 1080p to 1440p for Low settings (24.8 FPS vs. 23.3 FPS). This flattening indicates that the GPU is starting to take on more work at 4K, but it is still far from being the bottleneck.

Across all resolutions, the highest recorded average is 405.8 FPS (1080p Low) and the lowest is 294.1 FPS (4K Ultra). The spread between best and worst case is 111.7 FPS, or 27.5%. For a competitive FPS, these numbers are all well above typical 144 Hz or 240 Hz monitor refresh rates, meaning this combo can drive any current display at maximum quality.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of Ryzen 5 4600G and RTX 5080 ranks 1144 out of 1650 tested combos in Valorant. That places it in the 69th percentile of all pairings — meaning roughly 31% of combos tested faster. This rank is surprising given the GPU’s high standing, but it reflects the CPU’s limitation. The 4600G, with its 75th percentile CPU ranking, drags the overall combo down despite the RTX 5080’s 89th percentile GPU ranking.

The ranking data shows that Valorant is heavily CPU-bound in this pairing. A combo with a weaker GPU but stronger CPU would likely rank higher. The 4600G’s nearest CPU rivals (Intel Core i5-12450H, Ryzen 3 PRO 5355GE) have similar average scores, so swapping the GPU would not change the rank much. However, pairing the RTX 5080 with a higher-percentile CPU would move the combo significantly up the list.

The rank of 1144 out of 1650 is a practical warning: this is not a balanced pairing for Valorant. The data indicates the RTX 5080’s power is wasted in this game, and the combo’s position in the database reflects that inefficiency. For builders, this rank is the clearest signal that the CPU should be upgraded first if Valorant is the primary title.

FAQ

Q: Why does this combo only rank 1144th out of 1650 when the GPU is so powerful?

A: The combo rank is determined by measured FPS in Valorant, and the Ryzen 5 4600G’s single-thread performance caps results. The GPU’s 89th percentile ranking is irrelevant when the CPU’s 75th percentile ranking limits frame delivery.

Q: What is the best FPS this combo can achieve?

A: The maximum measured average is 405.8 FPS at 1920x1080 with Low settings. The minimum is 294.1 FPS at 3840x2160 with Ultra settings.

Q: How much does raising resolution from 1080p to 4K hurt performance?

A: At Low settings, the drop is from 405.8 to 357.7 FPS (11.9%). At Ultra, it is from 331.7 to 294.1 FPS (11.3%). The relatively small decline indicates the CPU is the bottleneck, not the GPU.

Q: Is the RTX 5080’s 16 GB VRAM useful for Valorant?

A: No, Valorant’s memory requirements are far below 16 GB. The GPU’s 960.0 GB/s bandwidth and 16 GB capacity are unused headroom in this game, though they benefit other titles.

Q: How does the Ryzen 5 4600G compare to its nearest rivals?

A: The CPU’s average benchmark score of 17489 is 0% different from the AMD Ryzen 3 PRO 5355GE, 0.1% above the Intel Core i5-12450H, 0.8% below the Intel Core i3-14100T, and 1% below the Intel Core i3-13100F.

Q: Should a builder upgrade the CPU or GPU first for Valorant?

A: The data shows the CPU is the limiting factor. Upgrading the 4600G would yield larger FPS gains than any GPU change, as the RTX 5080 is already not fully utilized in this game.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 357.7
3840x2160 Medium 304.1
3840x2160 High 299.3
3840x2160 Ultra 294.1
2560x1440 Low 382.5
2560x1440 Medium 323.3
2560x1440 High 321.0
2560x1440 Ultra 314.3
1920x1080 Low 405.8
1920x1080 Medium 343.1
1920x1080 High 338.3
1920x1080 Ultra 331.7

Valorant with Ryzen 5 4600G + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 5080 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.