Undisputed

Undisputed

AVERAGE FPS
196
excellent

This combination delivers exceptional performance with an average of 196 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 109 132 183
1440p QHD 111 172 208 289
1080p Full HD 153 238 288 400

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 183
3840x2160 Medium 132
3840x2160 High 109
3840x2160 Ultra 70
2560x1440 Low 289
2560x1440 Medium 208
2560x1440 High 172
2560x1440 Ultra 111
1920x1080 Low 400
1920x1080 Medium 288
1920x1080 High 238
1920x1080 Ultra 153

Undisputed with Intel Core i5-12600KF + NVIDIA GeForce RTX 5070, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF brings a hybrid architecture to Undisputed, combining 10 physical cores with 16 threads across a base clock of 3.70 GHz and a boost clock of 4.90 GHz. This Alder Lake-S design, built on a 10 nm Intel process, places the processor in the 79th percentile of all CPUs tested, with an average benchmark score of 27799. The benchmark data shows a clear multi-core advantage: the chip scores 7956 in the 3DMark 16-thread test and 7952 at max threads, versus 1016 in single-thread, indicating that the CPU’s thread-scaled performance is roughly 7.8 times stronger than its single-core result. That scaling matters for a sports title like Undisputed, where simulation logic, physics for fighters, and background AI decision-making can spread across threads.

The measured FPS data reveals a pattern where the CPU is not the bottleneck at 1080p, even at Ultra settings. At 1920x1080 with Low settings, the combo hits 400 FPS; at High settings it reaches 238 FPS; at Medium it records 288 FPS; and at Ultra it drops to 153 FPS. The fact that the 1080p Ultra result (153 FPS) is still well above 100 FPS indicates that the i5-12600KF’s 16 threads and 4.9 GHz boost clock are sufficient to feed the NVIDIA GeForce RTX 5070 without being the limiting component, even when the game’s settings are at their most demanding. The CPU’s cache hierarchy — 80 KB L1 per core, 1.25 MB L2 per core, and a 20 MB shared L3 — also supports this, as the shared L3 helps keep the simulation state and physics data close to the cores during sustained gameplay.

The nearestRivals data places this CPU in a tight performance cluster. The i5-12600KF scores 0.3% above the AMD Ryzen 5 8500GE (average score 27712) and 0.3% below the AMD Ryzen 7 6800U (27887), with similarly small deltas against the Intel Core i9-10900K (27872, delta -0.3%) and the AMD Ryzen 7 5800X3D (27896, delta -0.3%). This means that in a game like Undisputed, the i5-12600KF’s performance is effectively indistinguishable from these four rivals in aggregate CPU benchmarks, but the real differentiation comes from how the game uses those threads. The 16-thread result of 7956 is the strongest in the CPU’s benchmark set, which suggests that Undisputed’s design can exploit the 16 threads for multi-core operations, leading to the high FPS values seen in the measured rows. The processor’s 125W TDP and Intel Socket 1700 platform also indicate a power draw that is modest for the thread count, but the data shows no thermal throttling in the FPS results — the 1080p Low result of 400 FPS is likely at a frame-rate cap rather than a CPU limit.

The CPU’s boost clock of 4.90 GHz is a key factor in the 1080p High result of 238 FPS. In Undisputed, the game’s single-thread performance is not the primary constraint, as the single-thread benchmark score of 1016 in 3DMark is relatively low compared to the multi-thread scores. Instead, the game appears to be more sensitive to the combination of high clock speeds and thread scaling. The 8-thread score of 6128 and the 4-thread score of 3806 suggest that the game’s core usage is not linear — it likely uses 8 threads for the main simulation and the remaining threads for auxiliary tasks. At 4K, the CPU’s role becomes less dominant, as we will see in the resolution scaling section.

Settings Recommendations — which preset gives the best experience per the measured rows

Looking at the measured FPS rows, the most compelling choice for most users is the Medium preset, which provides a balanced experience across all three resolutions. At 1920x1080, Medium delivers 288 FPS average with a minimum of 245 FPS and a maximum of 331 FPS — that minimum is still above the refresh rate of any common 1080p monitor (typically 60Hz, 144Hz, or 240Hz), so the experience is consistently smooth. At 2560x1440, Medium records 208 FPS average with a minimum of 177 FPS, which is ample for high-refresh 1440p displays. At 3840x2160, Medium averages 132 FPS with a minimum of 112 FPS, which is also above the 60Hz threshold and even above 100 FPS for VRR displays. The Medium preset’s minimum FPS values at 1080p and 1440p show that the frame pacing is stable; the game does not experience sudden hitches that would be visible in a sports simulation.

The High preset is a viable alternative if you want higher fidelity without sacrificing much performance, but the measured data shows it falls short of Medium’s efficiency. At 1920x1080, High averages 238 FPS — 50 FPS lower than Medium — and at 2560x1440, High drops to 172 FPS, which is 36 FPS behind Medium. At 3840x2160, High averages 109 FPS, which is still above 100 FPS, but the gap to Medium is 23 FPS. The Ultra preset is the most demanding, but the measured FPS at 1080p (153 FPS) and 1440p (111 FPS) might be overkill for most users, and at 4K it drops to 70 FPS average, which is below the 60 FPS threshold for only a few frames — but the minimum FPS is not recorded for Ultra, so there is no data on frame dropping.

The Low preset is not recommended as a baseline, because the 400 FPS at 1080p and 289 FPS at 1440p are beyond the refresh rate of most displays, and the visual quality loss is not justified by the FPS gain. The 183 FPS at 4K Low is impressive, but it comes at a cost of lower textures and effects, which in a sports game can reduce the realism. The data clearly favors Medium as the best experience across the board, as it offers the highest average FPS that is still above 60 FPS at 4K, and it has the only measured minimum FPS values (112 at 4K, 177 at 1440p, 245 at 1080p) that confirm no severe frame drops. The Ultra preset is a niche choice for users with 120Hz+ displays at 1080p or 1440p, but it is not recommended for 4K given the 70 FPS average.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear resolution scaling trend that indicates the GPU is the primary limiter at higher resolutions, while the CPU is sufficient at 1080p. From 1920x1080 to 2560x1440, the FPS drops are significant but not catastrophic: at High settings, the average FPS drops from 238 to 172, a decline of 28%; at Medium, it drops from 288 to 208, a decline of 28%; at Low, it drops from 400 to 289, a decline of 28%; and at Ultra, it drops from 153 to 111, a decline of 27%. This consistent drop of roughly one-third when going from 1080p to 1440p indicates that the GPU’s pixel throughput is the bottleneck, as the CPU’s workload does not change with resolution — the number of objects and physics calculations remain the same, only the rendering resolution changes.

From 1440p to 4K (3840x2160), the drops are even more pronounced. At High settings, the FPS drops from 172 to 109, a decline of 37%; at Medium, from 208 to 132, a decline of 37%; at Low, from 289 to 183, a decline of 37%; and at Ultra, from 111 to 70, a decline of 37%. These larger percentage drops at 4K reflect the higher pixel count (3840x2160 has 2.25 times as many pixels as 2560x1440), and the fact that the RTX 5070’s 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are being pushed harder. The CPU’s role is minimal in these drops because the 12600KF’s 16 threads and high boost clock are not the constraint; if the CPU were the limiting factor, the FPS drops would be smaller, as the CPU would be saturated at 1080p and the GPU would be idle. The fact that the FPS scales roughly with pixel count (a 2.25x pixel increase leads to a 1.6x FPS decrease at High) indicates that the GPU is the primary limiter at 1440p and 4K.

The 4K Ultra result of 70 FPS average is a clear sign that the combo is GPU-bound in this title at the highest settings. The RTX 5070’s 3DMark Steel Nomad score of 5077 and the passmark G3D score of 29137 are low relative to the 82nd percentile of all GPUs, but Undisputed is not a highly demanding 3D title; the 70 FPS at 4K Ultra is still playable, but it is below 100 FPS, which is a common target for high-refresh displays. The 1080p Low result of 400 FPS is likely a frame cap, as the GPU can output more than the CPU can feed, but the data does not show a CPU bottleneck — instead, it is likely that the game engine has a frame rate limit. In summary, the resolution scaling shows that the RTX 5070 is the limiting factor at 1440p and 4K, while the Core i5-12600KF is more than capable at 1080p, which is why the FPS drops are so consistent across all settings.

FAQ — 4-6 Q&A pairs answerable from the FACT PACK

Q: What is the maximum average FPS recorded for this combo at 1920x1080, and at which settings?

A: The maximum average FPS is 400, recorded at 1920x1080 with Low settings. The next highest is 288 at Medium, then 238 at High, and 153 at Ultra.

Q: At 3840x2160, which preset is the only one to deliver an average FPS above 100?

A: The Medium preset is the only one at 4K to have an average FPS above 100, with 132 FPS. High averages 109 FPS, Low averages 183 FPS, and Ultra averages 70 FPS.

Q: Is the CPU or the GPU more likely to be the bottleneck at 2560x1440 resolution?

A: Based on the FPS drops, the GPU is the bottleneck at 1440p, because the FPS drops from 1080p to 1440p are consistent (28% across all settings), and the CPU’s multi-thread performance is sufficient to feed the GPU at 1080p.

Q: How does the i5-12600KF compare to the AMD Ryzen 5 8500GE in aggregate performance?

A: The i5-12600KF has an average benchmark score of 27799, which is 0.3% higher than the AMD Ryzen 5 8500GE’s average score of 27712, making the i5-12600KF slightly more powerful in synthetic CPU tests.

Q: What is the minimum FPS recorded for the Medium preset at 1920x1080, and what does that indicate?

A: The minimum FPS for Medium at 1080p is 245, with a maximum of 331. The 245 minimum is above the 240Hz refresh rate of many gaming monitors, showing that frame pacing is consistent and there are no major frame drops.

Q: Does the GPU have a higher percentile rank than the CPU?

A: Yes, the RTX 5070 is in the 82nd percentile of all GPUs, while the i5-12600KF is in the 79th percentile of all CPUs, based on their respective average benchmark scores.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 brings 12 GB of GDDR7 memory on a 192-bit bus, with a memory bandwidth of 672.0 GB/s and a memory clock of 1750 MHz (28 Gbps effective). For Undisputed, this is more than enough memory, as the game is a sports title with limited texture complexity compared to open-world or simulation games. The GPU’s base clock of 2325 MHz and boost clock of 2512 MHz provide substantial compute throughput, and the 6144 shading units, 192 TMUs, and 80 ROPs are the key units for pixel processing. The benchmark results show that the RTX 5070 has a 3DMark Steel Nomad score of 5077 and a Geekbench Vulkan score of 178923, placing it in the 82nd percentile of all GPUs with an average benchmark score of 40377. Its nearest rivals in aggregate GPU score are the AMD Radeon Pro 580 (40318, delta +0.1%) and the AMD Radeon Pro WX 7100 (40063, delta +0.8%), but these are professional-grade GPUs, not gaming cards.

The GPU’s role in the measured FPS is most apparent in the 4K results. At 3840x2160 with Ultra settings, the combo averages 70 FPS, which is the lowest of any resolution/setting combination. This is a clear sign that the GPU’s compute power is being stressed, as the 4K Ultra settings require more shading operations and memory bandwidth. The 12 GB VRAM is sufficient for the game at 4K Ultra, but the 70 FPS shows that the GPU’s 2512 MHz boost clock is not enough to maintain 100 FPS at that resolution with the Ultra preset. At 1080p Ultra, the FPS is 153, which indicates that the GPU is not the bottleneck at lower resolutions — the CPU can feed it enough frames, and the GPU’s pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are more than adequate for 1080p. The RTX 5070’s FP32 performance of 30.87 TFLOPS is also relevant, as the game’s physics engine may use FP32 for collision detection, but the FPS data shows no major CPU-GPU imbalance.

The GPU’s memory bandwidth of 672.0 GB/s is a key factor for the 4K Medium result of 132 FPS, because the 192-bit bus and 12 GB VRAM are sufficient for the game’s textures at 4K without stuttering, as the minimum FPS of 112 at 4K Medium shows. The GPU’s 48 RT Cores and 192 Tensor Cores are unlikely to be used heavily in a sports title, but the 12 GB VRAM is a safety margin for future DLC or patches. The GPU’s power consumption is 250 W, with a suggested PSU of 600 W, but the measured FPS does not indicate any power-related throttling. The RTX 5070’s performance in the measured rows is strong at 1080p and 1440p, but the 4K Ultra result of 70 FPS is the weakest link, and that is directly tied to the GPU’s shading units and clock speed, not the VRAM capacity.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1480p)

  • Low: 400 FPS average (the highest FPS in the entire dataset)
  • Medium: 288 FPS average, with a minimum of 239 FPS and a maximum of 331 FPS
  • High: 238 FPS average
  • Ultra: 153 FPS average

At 1080p, the combo is clearly CPU-bound in the sense that the CPU can deliver high frame rates, but the FPS values are still limited by the GPU’s rendering, as the Low preset at 400 FPS is likely a cap or a very light load. The Medium preset is the only one with a minimum FPS recorded (245), which shows that the frame curve is stable, with 55 FPS of headroom between the average and the minimum. High and Ultra have no minimum data, but the averages of 238 and 153 are far above the 60 FPS threshold, making this resolution ideal for high-refresh gaming.

2560x1440 (1440p)

  • Low: 289 FPS average
  • Medium: 208 FPS average, with a minimum of 177 FPS and a maximum of 239 FPS
  • High: 172 FPS average
  • Ultra: 111 FPS average

At 1440p, the GPU becomes more important, but the CPU is still not a bottleneck. The Medium preset’s minimum of 177 FPS shows that the game never drops below the 144Hz threshold, which is beneficial for gaming. The Low preset at 289 FPS is still very high, but the Ultra preset at 111 FPS indicates that the GPU is starting to work hard; the 111 FPS is a solid result, but the gap between Ultra and Medium (97 FPS) shows that the Ultra preset has a high GPU cost.

3840x2160 (4K)

  • Low: 183 FPS average
  • Medium: 132 FPS average, with a minimum of 112 FPS and a maximum of 151 FPS
  • High: 109 FPS average
  • Ultra: 70 FPS average

At 4K, the GPU is the clear limiter. The Low preset at 183 FPS is still strong, but the Ultra preset drops to 70 FPS, which is below the 100 FPS target for high refresh 4K displays. The Medium preset at 132 FPS with a minimum of 112 FPS is the most balanced at 4K, as it stays above 100 FPS and the minimum is above 60 FPS. The High preset at 109 FPS is also playable, but the minimum is not recorded, so frame drops cannot be ruled out. The 70 FPS at Ultra is the lowest average in the entire dataset, and that is the only result that falls below 100 FPS — indicating that the combo is best used at Medium for 4K gaming.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5070 in Undisputed

Resolution Settings Avg FPS
3840x2160 Low 183.0
3840x2160 Medium 132.0
3840x2160 High 109.0
3840x2160 Ultra 70.0
2560x1440 Low 289.0
2560x1440 Medium 208.0
2560x1440 High 172.0
2560x1440 Ultra 111.0
1920x1080 Low 400.0
1920x1080 Medium 288.0
1920x1080 High 238.0
1920x1080 Ultra 153.0

Undisputed with ii5-12600KF + Other GPUs

See how Undisputed performs with the same CPU but different graphics cards.

Undisputed with RTX 5070 + Other CPUs

See how Undisputed performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.