Undisputed
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 82 | 105 | 142 |
| 1440p QHD | 87 | 132 | 159 | 221 |
| 1080p Full HD | 118 | 184 | 222 | 308 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Undisputed with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3070, In-Depth Analysis
The AMD Ryzen 5 7600X pairs a 6-core, 12-thread Zen 4 design with a 5.30 GHz boost clock, and the benchmark data for Undisputed shows this configuration is rarely the limiting factor. Across every measured setting and resolution, the CPU’s headroom is evident. For context, the chip’s single-thread performance is strong, with a 3DMark single-thread score of 1060 and a Cinebench R23 single-core result of 3406, which are the scores most relevant to a sports title’s main simulation loop. The multi-core scores, such as the Cinebench R23 multi-core result of 24128 and the Geekbench multi-core score of 12905, provide ample parallel throughput for background tasks and game logic, but the game’s frame pacing is dictated more by the GPU at higher settings. The CPU’s percentile ranking of 83 places it above the majority of processors, and its average benchmark score of 26272 is effectively tied with its nearest rivals, including the AMD Ryzen 7 5700X, which shows a delta of just 0.2%. This near-parity means the 7600X is not an outlier in its class; it is a competent, mid-to-high-range part that will not create a bottleneck in this specific title. The 6 cores and 12 threads are sufficient for the game’s demands, as evidenced by the fact that even at 1080p with Low settings, where CPU load is typically highest relative to GPU load, the average frame rate reaches 308.1 FPS. This indicates the processor can feed frames far beyond what a 144Hz or even 240Hz display could use, confirming that the CPU is not the primary constraint in any measured scenario.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 7600X’s architecture is built around a 5 nm process from TSMC, featuring a base clock of 4.70 GHz and a boost clock of 5.30 GHz. For a game like Undisputed, which is a sports title with a focus on physics and AI for boxer movements, the high boost clock is the critical factor. The data shows a direct correlation between the CPU’s single-thread capabilities and the game’s performance at lower graphical loads. For instance, the 3DMark single-thread score of 1060 and the PassMark single-thread score of 4135 are strong indicators of the per-core speed that drives the game’s logic. The L3 cache is 32 MB shared across the six cores, which helps maintain low latency for frequently accessed game data. The CPU’s 105 W TDP and support for DDR5 memory with a bandwidth of 83.2 GB/s further ensure that data flows quickly to the cores. The benchmark results demonstrate that even at 1080p with Ultra settings, the average FPS is 117.6, which is nearly double the frame rate of the 4K Ultra result. This scaling pattern suggests that while the CPU is more than capable, the GPU begins to dominate the performance curve as resolution and settings increase. The chip’s 3DMark 8-thread score of 5715 and max-thread score of 6845 indicate that the 12 threads are well-utilized, but the game does not appear to require extreme multi-threading, as the single-thread scores are disproportionately high compared to the multi-thread gains. In comparison to its nearest rivals, the 7600X’s average benchmark score of 26272 is nearly identical to the AMD Ryzen 7 PRO 6850U (26262) and the AMD Ryzen 7 7735U (26305), with deltas of 0% and -0.1%, respectively. This means the 7600X is not a performance outlier; it is a solid, predictable performer that will not surprise in either direction.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides a clear hierarchy of presets across all resolutions. At 1080p, the Low preset yields an average of 308.1 FPS, Medium drops to 222 FPS, High to 183.7 FPS, and Ultra to 117.6 FPS. The jump from Medium to High is a 39.7 FPS reduction, while the jump from High to Ultra is a 66.1 FPS reduction. This indicates that the Ultra preset imposes a significant performance penalty relative to its visual uplift. At 1440p, the pattern is similar: Low averages 220.9 FPS, Medium 158.7 FPS, High 131.5 FPS, and Ultra 86.8 FPS. The drop from High to Ultra at 1440p is 44.7 FPS, which is a 34% reduction, making Ultra less appealing for competitive play. At 4K, the differences become more stark: Low averages 142.2 FPS, Medium 104.9 FPS, High 82 FPS, and Ultra 53.9 FPS. The Ultra preset at 4K falls below the 60 FPS threshold, which is often considered the minimum for smooth gameplay. Based on this data, the High preset offers the best balance of visual quality and performance. At 1080p, High delivers 183.7 FPS, which is still far above any standard refresh rate and leaves headroom for streaming or recording. At 1440p, High provides 131.5 FPS, which is excellent for high-refresh-rate monitors. At 4K, High achieves 82 FPS, which is playable and significantly better than the 53.9 FPS of Ultra. The Medium preset is a viable alternative for those seeking higher frame rates, but it sacrifices visual fidelity that is noticeable in a sports title where the arena and crowd details matter. The Low preset, while yielding the highest FPS, is not recommended for the best experience, as the visual downgrade is severe, especially at 4K where the 142.2 FPS average is less useful if the display cannot match it. The data suggests that High is the optimal preset for this combo, providing a 56% performance increase over Ultra at 4K while retaining most of the graphical quality.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate scaling across resolutions is a textbook example of GPU-bound behavior, but with a notable CPU influence at lower settings. At High settings, the average FPS progression is 183.7 at 1080p, 131.5 at 1440p, and 82 at 4K. This represents a 28.4% drop from 1080p to 1440p, and a 37.6% drop from 1440p to 4K. The scaling is not linear, indicating that the GPU’s fill rate and memory bandwidth become increasingly critical as pixel count grows. The RTX 3070’s 8 GB of GDDR6 memory on a 256-bit bus with a bandwidth of 448.0 GB/s is sufficient for this title, but the 4K Ultra result of 53.9 FPS shows the GPU is heavily taxed. At Low settings, the FPS drops from 308.1 at 1080p to 220.9 at 1440p (a 28.3% drop) and then to 142.2 at 4K (a 35.6% drop). The fact that the Low preset at 4K still achieves 142.2 FPS indicates that the GPU is not the sole bottleneck; the CPU’s high single-thread performance allows it to maintain a high frame ceiling. However, the shrinking percentage drops as resolution increases suggest that the GPU is taking over as the primary limiter. For example, at 1080p, the difference between Low and Ultra is 190.5 FPS, but at 4K, this difference narrows to 88.3 FPS. This is because at 1080p, the CPU can push frames fast enough to expose the GPU’s limits, while at 4K, the GPU is so saturated that the CPU’s speed matters less. The data clearly shows that the RTX 3070 is the limiting factor at Ultra settings across all resolutions, as the FPS drops are consistent with GPU-bound workloads. The CPU’s role is to ensure that it does not artificially cap the frame rate, and the 7600X succeeds in this, as evidenced by the 308.1 FPS ceiling at 1080p Low, which is far beyond typical display capabilities.
FAQ
Q: Can this combo achieve 144 FPS at 1440p?
A: Yes, at Medium and High settings. The Medium preset averages 158.7 FPS, and the High preset averages 131.5 FPS at 1440p. The Ultra preset falls below 144 FPS at 86.8 FPS, so High is the highest preset that comes close, but it does not reach 144 FPS. For a guaranteed 144 FPS, the Medium preset is the safe choice.
Q: Is the CPU or GPU more important for this game’s performance?
A: The benchmark results indicate the GPU is the primary limiter at higher settings and resolutions. The FPS drops from 1080p to 4K are significant, and the Ultra preset at 4K yields only 53.9 FPS, which is a GPU-bound result. The CPU’s high single-thread scores, such as the 3DMark single-thread score of 1060, ensure it does not bottleneck the GPU, but the performance scaling is dominated by the RTX 3070’s capabilities.
Q: What is the best preset for 4K gaming?
A: The High preset is the best option for 4K, as it averages 82 FPS, which is smooth and playable. The Ultra preset drops to 53.9 FPS, which is below the 60 FPS target, and the Medium preset at 104.9 FPS is a viable alternative if higher frame rates are preferred over visual fidelity.
Q: How does the RTX 3070 compare to its nearest rivals in this combo?
A: The RTX 3070 has an average benchmark score of 28238, which is slightly higher than the AMD Radeon RX 6600 XT (27985, delta 0.9%) and the NVIDIA GeForce GTX 980 Ti (27956, delta 1%). It is slightly lower than the AMD FirePro S7150 (28409, delta -0.6%). This means the RTX 3070 performs within 1% of its closest competitors, making it a well-positioned GPU in its class.
Q: Is the Ryzen 5 7600X a significant contributor to the frame rates seen?
A: The CPU contributes by providing a high frame ceiling, as shown by the 308.1 FPS average at 1080p Low. Its single-thread performance, with a Cinebench R23 single-core score of 3406, ensures that the game’s simulation is not a bottleneck. However, the CPU’s impact diminishes at 4K, where the GPU is the limiting factor, as evidenced by the 53.9 FPS at Ultra settings.
Q: Does the game use the CPU’s multi-threading capabilities effectively?
A: The data suggests the game does not heavily rely on multi-threading. The 3DMark 2-thread score of 2028 is more than half of the 4-thread score of 3796, indicating diminishing returns with more threads. The max-thread score of 6845 is only slightly higher than the 8-thread score of 5715, showing that the 12 threads of the 7600X are not a major factor in this title’s performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3070 is built on the Ampere architecture with a GA104 chip, fabricated on an 8 nm process from Samsung. Its 8 GB of GDDR6 memory on a 256-bit bus provides a bandwidth of 448.0 GB/s, which is a crucial specification for a sports title that renders detailed arenas and character models. The GPU’s boost clock of 1725 MHz and base clock of 1500 MHz are relatively high, allowing it to maintain strong performance in Undisputed’s fast-paced action. The benchmark results show that the RTX 3070 is the dominant factor in determining frame rates at higher settings. For instance, at 4K, the difference between Low and Ultra is 88.3 FPS, which is a substantial gap that highlights the GPU’s load. The memory clock of 1750 MHz (14 Gbps effective) is standard for this class, and the 448.0 GB/s bandwidth is sufficient to avoid bottlenecks at 1080p and 1440p, but at 4K Ultra, the GPU’s compute units are the limiting factor. The GPU’s FP32 performance of 20.31 TFLOPS and its 5888 shading units are the primary drivers of pixel throughput, and these specifications are reflected in the 4K Ultra result of 53.9 FPS. The RTX 3070’s percentile ranking of 72 places it above the majority of GPUs, and its average benchmark score of 28238 is closely matched by its nearest rivals. The AMD Radeon RX 6600 XT is only 0.9% slower, and the NVIDIA GeForce GTX 980 Ti is 1% slower, which puts the RTX 3070 in a tight competitive band. The GPU’s 96 ROPs and 184 TMUs are well-suited for the game’s rendering requirements, but the 8 GB VRAM is a potential limitation at 4K with high-resolution textures. However, the measured data shows no evidence of VRAM-related stuttering, as the lowest 4K average FPS is 53.9, which is a consistent result. The GPU’s 220 W TDP and dual-slot design are typical for this performance class, and the data indicates that the RTX 3070 provides a balanced experience, with the High preset at 4K delivering 82 FPS, which is a strong result for a game that is not graphically demanding at the highest levels. The GPU’s role is clear: it is the primary arbiter of performance at 4K and Ultra settings, while the CPU ensures that the frame rate remains high at lower resolutions.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3070 in Undisputed
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 142.2 |
| 3840x2160 | Medium | 104.9 |
| 3840x2160 | High | 82.0 |
| 3840x2160 | Ultra | 53.9 |
| 2560x1440 | Low | 220.9 |
| 2560x1440 | Medium | 158.7 |
| 2560x1440 | High | 131.5 |
| 2560x1440 | Ultra | 86.8 |
| 1920x1080 | Low | 308.1 |
| 1920x1080 | Medium | 222.0 |
| 1920x1080 | High | 183.7 |
| 1920x1080 | Ultra | 117.6 |
Undisputed with Ryzen 5 7600X + Other GPUs
See how Undisputed performs with the same CPU but different graphics cards.
Undisputed with RTX 3070 + Other CPUs
See how Undisputed performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 3070
Explore FPS benchmarks for other games using this same hardware combination.