To The Core
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 90 | 107 |
| 1440p QHD | 110 | 137 | 158 | 187 |
| 1080p Full HD | 164 | 204 | 235 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core i5-12400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
To The Core is an idle game that places unusual demands on the hardware driving it, and the pairing of the Intel Core i5-12400F with the NVIDIA GeForce RTX 5050 produces a dataset that rewards careful analysis. The measured frame rates across resolutions and settings are not merely a linear progression; they reveal a nuanced interaction between the CPU’s six cores, the GPU’s 8 GB of VRAM, and the game’s rendering engine. This analysis breaks down the measured performance metrics, contextualizes the combo’s standing against other tested configurations, and provides actionable settings guidance based strictly on the observed data.
Resolution Scaling
The measured FPS data shows a clear and consistent pattern of performance degradation as resolution increases, but the magnitude of that drop is surprisingly modest for a game of this type. At 1080p with High settings, the combo delivers an average of 204 FPS. Moving to 1440p High drops this to 137 FPS, a reduction of 67 FPS (approximately 33%). The jump from 1440p to 4K High is even steeper, with the average falling to 78 FPS, a 59 FPS decrease (approximately 43%). This indicates that the GPU is the primary scaling factor at higher resolutions, as the workload on the rasterizer and memory bus increases disproportionately with pixel count.
The scaling behavior is most telling when examining the Low settings preset. At 1080p Low, the system achieves 278 FPS, which drops to 187 FPS at 1440p and 107 FPS at 4K. The relative drops here are 33% and 43% respectively, mirroring the High preset’s scaling almost exactly. This consistency suggests that the limiting component—the RTX 5050’s rendering pipeline—is being saturated in a predictable manner regardless of the quality preset. The GPU’s 128-bit memory bus and 320.0 GB/s bandwidth appear to be the constraining factors, as the data shows no anomalous performance cliff that would indicate a CPU bottleneck at lower resolutions.
However, the Ultra preset tells a slightly different story. At 1080p Ultra, the average FPS is 164, which is 40 FPS lower than High (204 FPS). This is a 20% penalty for the Ultra settings, which is larger than the 15% penalty observed between Low and High at the same resolution. At 4K Ultra, the system bottoms out at 63 FPS, which is only 15 FPS below the 4K High result (78 FPS). This narrowing gap at 4K suggests that the GPU is becoming fully saturated by the pixel workload, rendering the additional visual fidelity of Ultra settings less impactful on frame rate at extreme resolutions. The measured data indicates that the 8 GB of VRAM is sufficient for this game, as no driver-level stutters or min FPS anomalies are recorded—the only min FPS values present are for Medium settings, which show a 77 FPS floor at 4K.
How This Combo Ranks
The combo’s performance in To The Core places it at rank 1807 out of 2991 tested combinations. This is a percentile position of approximately 60%, meaning it outperforms a solid majority of other CPU-GPU pairings in this specific game. The rank reflects the aggregate of all settings and resolutions tested, and it is a strong indicator that this mid-range hardware combination is well-suited for the game’s demands. The CPU alone ranks in the 73rd percentile against all processors in general benchmarks, while the GPU sits in the 66th percentile against all graphics cards, so the combo’s in-game rank is slightly lower than either individual component’s standalone percentile, suggesting a minor bottleneck or that the game’s engine favors other hardware configurations.
When compared to the nearest rival combinations in the overall benchmark database, the i5-12400F shows remarkable parity. The AMD Ryzen 5 7535HS, which has an average benchmark score of 19047, is essentially tied with the i5-12400F’s 19039 average, a delta of 0%. The Intel Core 3 201E is 0.1% slower, and the Intel Core i5-1335U is 0.3% faster. This tight clustering indicates that the i5-12400F’s 6-core, 12-thread configuration is right in the sweet spot for this game’s CPU demands, with no single rival able to pull ahead by more than a fraction of a percent.
On the GPU side, the RTX 5050’s nearest rivals are a more diverse group. The AMD Radeon RX Vega M GL is 0.6% faster, while the AMD Radeon HD 8970M is 1% faster and the NVIDIA RTX A4000 Mobile is 1.6% faster. The AMD Radeon RX 5600 XT is 1.6% slower. These deltas are all within a narrow 3.2% band, which shows that the RTX 5050 is competitive with a range of older and mobile-oriented GPUs in synthetic benchmarks, though the measured in-game FPS data in To The Core is what truly matters for this analysis.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features a base clock of 2317 MHz with a boost clock of 2572 MHz. These clock speeds are relatively high for a GPU in this class, and they directly contribute to the measured performance in To The Core. The GPU’s 2560 shading units and 80 texture mapping units provide the raw compute throughput necessary for the game’s rendering, and the 32 ROPs handle pixel output. The 13.17 TFLOPS of FP32 performance is sufficient to drive the frame rates observed, particularly at 1080p where the system exceeds 200 FPS on most presets.
The memory subsystem is a critical factor. With 8 GB of GDDR6 memory on a 128-bit bus, the RTX 5050 offers 320.0 GB/s of bandwidth. In To The Core, this bandwidth is adequate, as evidenced by the lack of significant frame rate collapses at 4K. The 4K Medium preset shows a min FPS of 77 and a max of 104, with an average of 90 FPS, indicating that the memory bus can sustain the data transfer requirements without causing frame pacing issues. The GPU’s 16,900 million transistors on a 149 mm² die provide a transistor density of 113.4M per mm², which confirms the efficiency of the 5 nm process node from TSMC.
The GPU’s 20 RT cores and 80 tensor cores are present, but To The Core is an idle game, so ray tracing and AI-accelerated features are unlikely to be heavily utilized. The measured data shows no ray tracing-specific benchmarks, and the performance scaling suggests a traditional rasterization workload. The GPU’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the more relevant specs for this title. The 66th percentile ranking against all GPUs, with an average benchmark score of 21035, places the RTX 5050 firmly in the mid-range segment, and its in-game performance aligns with that positioning.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the user’s resolution and refresh rate priorities. At 1080p, the High preset delivers 204 FPS, which is more than sufficient for any high-refresh-rate monitor. The Medium preset offers 235 FPS, a 15% improvement over High, but the visual fidelity reduction may not be worth the extra frames for most users. The Ultra preset drops to 164 FPS, which is still playable but represents a 20% performance penalty over High. For competitive or fast-paced play, Medium provides the best balance of smoothness and quality, as the 235 FPS average is well above the 200 FPS threshold for most 200 Hz displays.
At 1440p, the High preset’s 137 FPS is the sweet spot, as it remains above 120 FPS for smooth gameplay on 120 Hz monitors. The Medium preset at 158 FPS is also viable for 144 Hz displays, but the 21 FPS difference between Medium and High is less pronounced than at 1080p, suggesting diminishing returns on lowering settings. The Ultra preset at 110 FPS is playable but may show slight judder on 120 Hz panels. The Low preset at 187 FPS is overkill for most 1440p monitors, which typically cap at 165 Hz.
At 4K, the situation changes dramatically. The High preset’s 78 FPS is the recommended starting point, as it provides a smooth experience on 60 Hz displays with room to spare. The Medium preset at 90 FPS is the best choice for those seeking extra headroom, and it has a recorded min FPS of 77, ensuring no drops below 75 FPS. The Ultra preset at 63 FPS is borderline, as it hovers near the 60 FPS V-sync threshold, and any minor scene complexity could cause dips. The Low preset at 107 FPS is unnecessary at 4K, as the visual degradation is too severe to justify the frame rate increase. The data suggests that Medium at 4K is the most balanced preset, offering a 15% performance boost over High while maintaining the 77 FPS minimum.
FAQ
Q: What is the best resolution to play To The Core with this combo for maximum frame rate?
A: The measured data shows 1080p Low delivers the highest average FPS at 278, followed by 1080p Medium at 235 FPS and 1080p High at 204 FPS. The 1080p resolution consistently produces the highest frame rates across all presets.
Q: Is the RTX 5050’s 8 GB VRAM sufficient for 4K gaming in To The Core?
A: Yes, the measured 4K results show no VRAM-related stutters or crashes. The 4K Medium preset achieves an average of 90 FPS with a minimum of 77 FPS, indicating that the 8 GB of GDDR6 memory is adequate for this game’s texture and buffer requirements.
Q: How does the i5-12400F compare to its closest rivals in synthetic benchmarks?
A: The i5-12400F has an average benchmark score of 19039, which is 0% different from the AMD Ryzen 5 7535HS (19047), 0.1% faster than the Intel Core 3 201E (19056), and 0.3% slower than the Intel Core i5-1335U (18982). These are all effectively tied.
Q: What is the performance penalty for using Ultra settings instead of High at 1440p?
A: At 1440p, the High preset averages 137 FPS, while the Ultra preset averages 110 FPS. This represents a 27 FPS reduction, or approximately 20% lower performance, for the Ultra settings.
Q: Does the combo rank higher in To The Core than its individual component percentiles suggest?
A: The combo ranks 1807 out of 2991 tested combinations (approximately 60th percentile). The CPU is in the 73rd percentile and the GPU is in the 66th percentile, so the in-game rank is lower than either component’s standalone percentile, suggesting the game’s engine is not fully utilizing the hardware.
Q: Which settings preset provides the highest minimum FPS at 4K?
A: The Medium preset at 4K is the only one with recorded min and max FPS values, showing a minimum of 77 FPS and a maximum of 104 FPS. This makes it the safest choice for maintaining frame rate stability at 4K.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This CPU’s 18 MB of shared L3 cache and 1.25 MB per-core L2 cache provide the data locality needed for To The Core’s simulation logic, which is typical of idle games that track many concurrent variables. The 65 W TDP and 10 nm process node from Intel ensure that the CPU does not throttle during extended sessions, which is crucial for an idle game that may run for hours.
In synthetic benchmarks, the i5-12400F demonstrates strong multi-threaded performance. Its Cinebench R23 multicore score of 12380 and Geekbench multicore score of 9472 show that it can handle parallel workloads effectively. However, To The Core’s engine appears to be more sensitive to single-thread performance, as indicated by the 3DMark single-thread score of 909 and the Cinebench R23 single-core score of 1680. The measured FPS data supports this, as the CPU does not appear to be a bottleneck at any resolution—the frame rates scale consistently with GPU load, and there are no instances where the CPU’s 12 threads are overwhelmed.
The CPU’s 73rd percentile ranking against all processors, with an average benchmark score of 19039, places it in the upper mid-range. The nearest rivals, including the AMD Ryzen 5 7535HS and Intel Core 3 201E, are all within 0.3% of its score, confirming that this CPU is well-matched to the RTX 5050 in this game. The PassMark multithread score of 19433 and the 3DMark max-threads score of 5912 indicate that the CPU can feed the GPU adequately, and the measured FPS data confirms that the RTX 5050 is the limiting component in this combo. The CPU’s support for both DDR4 and DDR5 memory, with a dual-channel bus, provides flexibility, though the memory bandwidth is not a constraining factor in the measured results.
Measured FPS Breakdown
The complete measured FPS dataset for the Intel Core i5-12400F + NVIDIA GeForce RTX 5050 in To The Core is as follows:
4K (3840x2160):
- Ultra: 63 FPS average
- High: 78 FPS average
- Medium: 90 FPS average, with a minimum of 77 FPS and a maximum of 104 FPS
- Low: 107 FPS average
1440p (2560x1440):
- Ultra: 110 FPS average
- High: 137 FPS average
- Medium: 158 FPS average, with a minimum of 134 FPS and a maximum of 182 FPS
- Low: 187 FPS average
1080p (1920x1080):
- Ultra: 164 FPS average
- High: 204 FPS average
- Medium: 235 FPS average, with a minimum of 200 FPS and a maximum of 270 FPS
- Low: 278 FPS average
These numbers reveal a clear hierarchy. At every resolution, the Low preset provides the highest frame rate, followed by Medium, High, and Ultra in descending order. The Medium preset is the only one with recorded min and max FPS values, indicating that it was the focus of additional frame time analysis. The 1080p Medium preset shows a 200 FPS minimum, which is a strong guarantee of smooth gameplay even in demanding scenes. The 1440p Medium preset’s 134 FPS minimum is also solid, while the 4K Medium preset’s 77 FPS minimum is the lowest recorded, but still above the 60 FPS threshold for standard displays.
The scaling from 1080p to 4K is consistent across presets, with an average FPS reduction of approximately 65-70% when moving from 1080p to 4K. This is indicative of a GPU-bound scenario where the RTX 5050’s rendering capabilities are the primary factor. The Ultra preset at 4K, at 63 FPS, is the only measured result that dips below the 60 FPS V-sync threshold, suggesting that this preset is only suitable for users with adaptive sync technology or those willing to tolerate occasional drops. The data overall paints a picture of a capable mid-range combo that excels at 1080p and 1440p, with respectable 4K performance that requires careful settings selection.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5050 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 110.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 204.0 |
| 1920x1080 | Ultra | 164.0 |
To The Core with ii5-12400F + Other GPUs
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To The Core with RTX 5050 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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