To The Core
This combination delivers exceptional performance with an average of 307 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 130 | 161 | 186 | 220 |
| 1440p QHD | 227 | 282 | 326 | 385 |
| 1080p Full HD | 338 | 420 | 484 | 527 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core i3-12100F + NVIDIA GeForce RTX 5080, In-Depth Analysis
Resolution Scaling
The measured FPS data for To The Core with this configuration shows a clear progression as resolution increases, but the pattern is not uniform across all quality presets. At 1920x1080 with Low settings, the system produces 527 FPS average; stepping up to 2560x1440 Low drops to 385 FPS (-27%), and at 3840x2160 Low the average falls to 220 FPS (-42.9% from 1440p). This scaling indicates that at lower resolutions and lower quality presets, the workload shifts heavily toward the CPU, which becomes the limiting factor before the GPU can stretch its legs.
Looking at the Ultra preset, the same resolution progression shows 338 FPS at 1080p, 227 FPS at 1440p, and 130 FPS at 4K. The percentage drops between consecutive resolutions are -32.8% from 1080p to 1440p, then -42.7% from 1440p to 4K. This steeper falloff at Ultra compared to the Low preset’s 42.9% drop from 1440p to 4K suggests that the heavier graphics workload at Ultra shifts the bottleneck more decisively onto the GPU, as the pixel count multiplies the rendering demands.
The data reveals that the RTX 5080 is not the dominant constraint at 1080p, since even at Ultra the FPS remains above 300. The real limiting component at lower resolutions is the Intel Core i3-12100F with its 4 cores and 8 threads. At 4K, however, the GPU takes over as the primary bottleneck, with the gap between Low (220 FPS) and Ultra (130 FPS) narrowing to 90 FPS, whereas at 1080p the same settings gap is 189 FPS. This pattern is classic: the CPU limits at low resolution and low detail, the GPU dominates at high resolution and high detail.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Core 12th Gen series, built on the Alder Lake architecture with a 10 nm process node. Its base clock is 3.30 GHz, boosting to 4.30 GHz. The benchmark results show a single-thread score of 893 in 3dmark_single_thread and a 3dmark_4_threads score of 2859, while 3dmark_16_threads yields 4051. For a game like To The Core, which is an idle genre title, the CPU demand is likely more about sustained single-thread performance than multi-core scaling, but the data still shows the i3-12100F holds its ground.
Compared to its nearest rivals, the i3-12100F scores nearly identically to the Intel Core 3 N355, with a deltaPct of 0, meaning they are essentially tied in average benchmark score (13494 vs 13492). It is 0.3% ahead of the Intel Core i5-9500, but 0.7% behind the Intel Core 5 120UL and 1.1% behind the Intel Core i7-1250U. In To The Core, these CPU differences matter most at 1080p Low, where the processor is the limiting factor, yielding 527 FPS. That number is far above the 240 Hz refresh rate of most monitors, so the CPU is not a practical constraint for typical displays, but it does cap the raw frame rate headroom.
The 3dmark_max_threads score of 4023 is nearly identical to the 16-thread score, suggesting that the CPU’s performance does not scale beyond its 8 threads, which is expected from a 4-core part. For an idle game, the workload is likely not heavily threaded, so the i3-12100F’s single-core performance (3dmark_single_thread score of 893) is more relevant. This explains why the FPS at 1080p Low stays high at 527 FPS — the CPU can feed the GPU enough frames to keep the pipeline full.
FAQ
*Q: Is the Intel Core i3-12100F a bottleneck for the RTX 5080 in To The Core?*
A: At 1080p Low, the CPU is the limiting factor, as FPS drops from 527 at 1080p to 385 at 1440p (-26.9%). However, the i3-12100F still delivers over 527 FPS at 1080p, which is above typical monitor refresh rates, so the bottleneck is only theoretical. At higher resolutions, the GPU becomes the main constraint.
Q: How does the i3-12100F compare to its closest rival in synthetic benchmarks?
A: The i3-12100F has an average benchmark score of 13494, while its closest rival, the Intel Core 5 N355, scores 13492, a deltaPct of 0. It is 0.3% faster than the Intel Core i5-9500 and 0.7% slower than the Intel Core 5 120UL, with a 1.1% deficit to the Intel Core i7-1250U.
Q: What is the highest FPS achievable at each resolution with this combo?
A: At 3840x2160, the highest average is 220 FPS on Low preset. At 2560x1440, the highest is 385 FPS on Low. At 1920x1080, the Low preset yields 527 FPS, which is the absolute maximum across all measured settings.
Q: How much does the Ultra preset cost in performance compared to Low at 1080p?
A: At 1920x1080, the Low preset delivers 527 FPS, while Ultra drops to 338 FPS, a reduction of 35.9%. That’s a loss of 189 FPS for the extra visual quality.
Q: What about the comboRankInGame for this pairing?
A: This combo ranks 220 out of 3725 tested combinations, meaning it sits in the top 5.9% of all tested combos, which is strong for a system with a lower-tier CPU paired with a top-tier GPU.
Q: Does the CPU’s multi-thread performance matter for this game?
A: The i3-12100F shows a 3dmark_16_threads score of 4051, but in To The Core, the CPU’s single-thread performance is more relevant—the 3dmark_single_thread score is 893. The game’s idle genre likely uses only a few threads, so the 4-core/8-thread design is sufficient.
How This Combo Ranks
In the database of tested combinations, this specific pairing of Intel Core i3-12100F and NVIDIA GeForce RTX 5080 ranks 220 out of 3725 combos, placing it in the top 5.9% of all tested systems. That is a high percentile for a system with a budget CPU, showing that the GPU is the primary driver of performance in To The Core. The RTX 5080 itself is in the 87th percentile of all GPUs, while the i3-12100F is only in the 68th percentile of CPUs, so the ranking reflects the GPU’s strength.
The comboRankInGame of 220 is particularly telling because the i3-12100F is a low-core-count part, yet To The Core is not CPU-intensive enough to drop the ranking far. In contrast, if the game were heavily threaded, the 4-core CPU would likely pull the combo’s rank down significantly. The data confirms this: at 1080p Low, the CPU is the limit, but the absolute FPS is still high (527), so the rank remains strong. At 4K Ultra, the combo still delivers 130 FPS, which is playable on high-refresh displays.
In synthetic benchmarks, the i3-12100F is nearly identical to the Intel Core 5 N355 (deltaPct 0), but the RTX 5080 is 0.6% faster than the AMD Radeon 8060S and 0.7% faster than the AMD Radeon RX 6750 GRE 12 GB. The GPU is also 2.2% slower than the AMD Radeon RX 9070 GRE, which is the closest rival above it. This combination of a mid-tier CPU with a top-tier GPU is not unusual for 4K gaming, where the GPU does most of the work.
Settings Recommendations
The measured data provides clear guidance on which preset to choose for each resolution. If you are playing at 1920x1080, the Medium preset at 484 FPS is the best balance, as it is only 8.2% slower than Low (527 FPS) but offers better visual quality. Ultra at 338 FPS is still fast, but the drop from Medium is 30.2%, which may not be worth it unless you prioritize visuals over frame rate. At 1440p, Medium delivers 326 FPS, while High gives 282 FPS and Ultra drops to 227 FPS. Medium is the sweet spot again, as it maintains a high refresh rate (above 300 FPS) while offering better detail than Low.
At 3840x2160, the situation changes. High preset yields 161 FPS, which is above 144 Hz, but Medium is 186 FPS and Low is 220 FPS. If you have a 4K 120Hz display, the High preset should be adequate, but Medium is a better choice if you want headroom. Ultra at 130 FPS is close to 120 Hz, but the 31 FPS difference from Medium may be noticeable. For a smooth experience on a 4K 144 Hz monitor, Medium is recommended, as it gives 186 FPS, which is above 144. Low is not recommended unless you need maximum FPS, as the visual quality loss is significant.
Measured FPS Breakdown
The measured FPS data is spread across three resolutions and four settings presets. At 3840x2160, the numbers are: Low 220 FPS, Medium 186 FPS (min 158, max 214), High 161 FPS, and Ultra 130 FPS. The Medium preset is the only one with min/max data, showing a range of 56 FPS (158-214). At 2560x1440, Low gives 385 FPS, Medium 326 FPS (min 277, max 374), High 282 FPS, and Ultra 227 FPS. The Medium range is 97 FPS (277-374). At 1920x1080, Low delivers 527 FPS, Medium 484 FPS (min 411, max 560), High 420 FPS, and Ultra 338 FPS. The Medium range is 145 FPS (411-556).
The pattern across resolutions shows that the average FPS scales roughly with resolution. From 1080p Low to 1440p Low, the drop is 26.7% (527 to 385). From 1440p to 4K Low, the drop is 42.9% (385 to 220). The same from 1080p Medium to 1440p Medium is 32.6% (484 to 326), and from 1440p Medium to 4K Medium is 42.9% (326 to 186). This consistent 42.9% drop from 1440p to 4K across Low and Medium suggests the GPU is the limiting factor at those resolutions, as the pixel count doubles (2560x1440 has 3.7M pixels, while 3840x2160 has 8.3M pixels, a 2.25x increase).
At High and Ultra, the drops are smaller: High from 282 to 161 is 42.9%, and Ultra from 227 to 130 is 42.7%, which is nearly identical. This shows that the scaling is dominated by resolution, not quality, at these settings. The only anomaly is the Low preset at 1080p, where the CPU is the bottleneck, causing a larger drop to 1440p (26.9%) because the CPU can’t maintain the 527 FPS target at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 5080 is a 16 GB GDDR7 GPU with a 256-bit memory bus and 960.0 GB/s bandwidth. Its base clock is 2295 MHz and boost clock is 2617 MHz, with 10752 shading units, 336 TMUs, and 112 ROPs. It has 84 RT cores and 336 tensor cores. The GPU’s FP32 performance is 56.28 TFLOPS, and it sits in the 87th percentile of all GPUs. Its average benchmark score is 56083, which is 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. It is 2.2% behind the AMD Radeon RX 9070 GRE, which is the closest rival above it.
In To The Core, the GPU’s role becomes more important at higher resolutions. At 4K, the FPS drops significantly from Low (220) to Ultra (130), a 40.9% reduction, showing that the GPU is the primary constraint. The 16 GB VRAM is likely sufficient for the game, as even at Ultra preset, the FPS stays above 130 at 4K. The GPU’s high bandwidth (960 GB/s) and fast GDDR7 memory help sustain high frame rates, but the game’s demands are not extreme—the 4K Ultra 130 FPS is still above 60 FPS.
The RTX 5080’s 87th percentile ranking means it outperforms most GPUs, but the CPU’s 68th percentile holds the combo back at lower resolutions. The data indicates that the GPU is not the bottleneck at 1080p, where the CPU limits to 527 FPS in Low. At 4K, the GPU becomes the limiting factor, and the 220 FPS at Low shows that the RTX 5080 has plenty of headroom even at ultra-high resolution. This pairing is well-suited for To The Core, providing a balanced experience across all settings and resolutions, with the GPU dominating the high-resolution end and the CPU holding the low-resolution end.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 220.0 |
| 3840x2160 | Medium | 186.0 |
| 3840x2160 | High | 161.0 |
| 3840x2160 | Ultra | 130.0 |
| 2560x1440 | Low | 385.0 |
| 2560x1440 | Medium | 326.0 |
| 2560x1440 | High | 282.0 |
| 2560x1440 | Ultra | 227.0 |
| 1920x1080 | Low | 527.0 |
| 1920x1080 | Medium | 484.0 |
| 1920x1080 | High | 420.0 |
| 1920x1080 | Ultra | 338.0 |
To The Core with ii3-12100F + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 5080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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