To The Core

To The Core

AVERAGE FPS
181
excellent

This combination delivers exceptional performance with an average of 181 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 76 94 109 128
1440p QHD 132 165 190 225
1080p Full HD 197 245 282 334

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 128
3840x2160 Medium 109
3840x2160 High 94
3840x2160 Ultra 76
2560x1440 Low 225
2560x1440 Medium 190
2560x1440 High 165
2560x1440 Ultra 132
1920x1080 Low 334
1920x1080 Medium 282
1920x1080 High 245
1920x1080 Ultra 197

To The Core with Intel Core i3-12100F + NVIDIA GeForce RTX 5060, In-Depth Analysis

How This Combo Ranks

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5060 lands at rank 1639 out of 3725 tested combinations in To The Core. That places this pairing in the 56th percentile of all combos tested for this game, meaning it outperforms the median system but sits below the top tier of hardware configurations. The data positions this as a mid-to-upper-tier pairing for an idle game, which is notable because idle titles typically do not stress hardware as heavily as action or simulation genres.

The ranking reflects the balance between the two components. The RTX 5060 alone sits at the 72nd percentile among all GPUs, while the Core i3-12100F ranks at the 68th percentile among all CPUs. The combo rank of 1639 suggests that the system performs slightly below what either component's individual percentile might imply, indicating that the CPU becomes a moderating factor in this specific game's workload. The measured FPS data confirms this interpretation, as the frame rates scale more dramatically with resolution changes than with settings changes, pointing to a system where the GPU has headroom but the CPU sets an upper boundary.

Comparing to the CPU's nearest rivals, the Core i3-12100F shows an average benchmark score of 13494, nearly identical to the Intel Core 3 N355 at 13492 (0% delta) and the Intel Core i5-9500 at 13452 (0.3% ahead). The Intel Core 5 120UL scores 13594, placing it 0.7% ahead of the i3-12100F, while the Intel Core i7-1250U trails at 13351, putting the i3-12100F 1.1% ahead. These margins are tight, meaning the CPU selection between these options would have minimal impact on To The Core performance.

For the GPU, the RTX 5060's average benchmark score of 26331 places it within 0.3% of the AMD Radeon 860M (26401) and the NVIDIA GeForce MX550 (26421). The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, which is 0.8% higher, while the AMD Radeon RX 6750 XT scores 26011, putting the RTX 5060 1.2% ahead. These near-identical scores across four rival GPUs suggest that in synthetic benchmarks, the RTX 5060 is clustered tightly with several alternatives, but the measured FPS in To The Core shows how this GPU performs in a real workload context.

GPU Role

The NVIDIA GeForce RTX 5060 brings 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth. The memory clock runs at 1750 MHz with 28 Gbps effective speed. The GPU's base clock is 2280 MHz, boosting to 2497 MHz. These specifications are relevant to To The Core because the game's idle genre typically relies more on consistent frame pacing than on raw memory throughput, yet the bandwidth figure of 448.0 GB/s ensures that even at 4K resolution, the memory subsystem does not become a bottleneck.

The GPU is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, containing 21,900 million transistors on a 181 mm² die. The shading units number 3840, with 120 texture mapping units and 48 raster output units. The RTX 5060 also includes 30 ray tracing cores and 120 tensor cores, though these features are unlikely to be heavily utilized in an idle game like To The Core. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s provide ample throughput for the game's visual demands.

In the measured FPS data, the RTX 5060 demonstrates its capability across all tested scenarios. At 1080p with Low settings, the system reaches 334 FPS average, which drops to 197 FPS at Ultra settings. This 137 FPS difference between Low and Ultra at 1080p shows that the GPU has substantial headroom even at the highest settings for this resolution. The trend continues at 1440p, where Low settings produce 225 FPS and Ultra produces 132 FPS, and at 4K, where Low produces 128 FPS and Ultra produces 76 FPS.

The GPU's 8 GB VRAM capacity is sufficient for To The Core, as evidenced by the fact that even at 4K Ultra, the system maintains a playable 76 FPS average. The GDDR7 memory type is newer than what many competing GPUs use, and the 448.0 GB/s bandwidth ensures that texture streaming and scene complexity in the idle game do not cause stuttering. The data shows no min FPS values for most settings, but the Medium preset at each resolution includes min FPS readings: 92 at 4K, 161 at 1440p, and 240 at 1080p. These minimums indicate that even the lowest frame dips remain well above playable thresholds.

Settings Recommendations

The measured FPS data provides clear guidance on which settings preset delivers the best experience in To The Core. The Ultra preset at 1080p yields 197 FPS, while at 1440p it yields 132 FPS, and at 4K it drops to 76 FPS. These numbers are all playable, but the question of which preset offers the best experience depends on the display resolution and refresh rate being used.

For 1080p displays, the data shows that even Ultra settings maintain 197 FPS, which exceeds the refresh rate of most standard monitors (60 Hz, 144 Hz, and even 165 Hz panels). The Medium preset at 1080p produces 282 FPS with a minimum of 240 FPS, which would be overkill for any current monitor but demonstrates the GPU's headroom. The High preset at 1080p produces 245 FPS, while Low produces 334 FPS. Given that Ultra at 197 FPS is already above typical monitor refresh rates, there is no practical reason to drop below Ultra at 1080p, unless the user prefers reduced visual effects.

For 1440p displays, the Ultra preset produces 132 FPS, which is borderline for high-refresh-rate monitors (144 Hz). The High preset produces 165 FPS, which comfortably exceeds 144 Hz. The Medium preset produces 190 FPS with a minimum of 161 FPS, which provides additional headroom. The data suggests that High settings at 1440p offer the best balance, as the 165 FPS average aligns well with 165 Hz monitors, while Ultra at 132 FPS would require a 120 Hz monitor to match the refresh rate without tearing.

For 4K displays, the Ultra preset produces 76 FPS, which is playable but does not fully utilize 120 Hz or 144 Hz panels. The High preset at 4K produces 94 FPS, while Medium produces 109 FPS with a minimum of 92 FPS. The Low preset at 4K produces 128 FPS. For 4K, the Medium preset appears to be the sweet spot, offering 109 FPS average with a 92 FPS minimum, which maintains smooth gameplay on 60 Hz displays and approaches the threshold for 120 Hz displays. The Ultra preset at 4K, while playable at 76 FPS, sacrifices too much performance for the visual gains in an idle game where the action is often static.

The data indicates that the best experience per the measured rows is High settings at 1080p or 1440p, depending on the monitor. At 1080p High, the 245 FPS average ensures no display bottleneck. At 1440p High, the 165 FPS average matches common high-refresh monitors. For 4K, Medium at 109 FPS provides the best combination of visual quality and smoothness.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a complete picture of performance. At 1920x1080, the system achieves 334 FPS on Low, 282 FPS on Medium, 245 FPS on High, and 197 FPS on Ultra. The Medium preset includes a minimum FPS of 240 and a maximum of 325, showing that frame times are consistent with no severe dips. The gap between Low and Ultra at 1080p is 137 FPS, which represents a 41% reduction in performance from the lowest to highest settings.

At 2560x1440, the frame rates scale down proportionally. Low produces 225 FPS, Medium produces 190 FPS with a minimum of 161 and maximum of 218, High produces 165 FPS, and Ultra produces 132 FPS. The gap between Low and Ultra at 1440p is 93 FPS, which is a 41% reduction, matching the percentage drop seen at 1080p. This consistent scaling suggests that the GPU is the primary driver of performance across settings changes at each resolution.

At 3840x2160, the system produces 128 FPS on Low, 109 FPS on Medium with a minimum of 92 and maximum of 125, 94 FPS on High, and 76 FPS on Ultra. The gap between Low and Ultra at 4K is 52 FPS, which represents a 41% reduction, again matching the pattern seen at lower resolutions. This consistency across all three resolutions indicates that the performance scaling with settings is uniform, and the GPU handles the increased workload at higher settings without introducing bottlenecks.

The resolution scaling shows that from 1080p to 1440p, the FPS drops by approximately 33% across all settings (334 to 225 at Low, 282 to 190 at Medium, 245 to 165 at High, 197 to 132 at Ultra). From 1440p to 4K, the FPS drops by approximately 43% (225 to 128 at Low, 190 to 109 at Medium, 165 to 94 at High, 132 to 76 at Ultra). The larger drop from 1440p to 4K is expected, as 4K has 2.25 times the pixel count of 1440p, placing more stress on the GPU.

The Medium preset is the only one with reported minimum and maximum FPS values, which provides insight into frame consistency. At 1080p Medium, the minimum of 240 and maximum of 325 represent a range of 85 FPS, or about 30% of the average. At 1440p Medium, the range is 57 FPS (161 to 218), about 30% of the average. At 4K Medium, the range is 33 FPS (92 to 125), about 30% of the average. This consistent 30% variance across resolutions suggests that the frame time distribution is stable, with no anomalous spikes or stutters.

Resolution Scaling

The FPS drop from 1080p to 4K reveals important information about which component limits performance in To The Core. At Low settings, the system produces 334 FPS at 1080p, 225 FPS at 1440p, and 128 FPS at 4K. The drop from 1080p to 1440p is 109 FPS (33% reduction), and from 1440p to 4K is 97 FPS (43% reduction). The pixel count increases by 1.78 times from 1080p to 1440p and by 2.25 times from 1440p to 4K. The FPS drops are not proportional to the pixel count increases, which indicates that the GPU is not the sole limiting factor.

If the GPU were the only bottleneck, the FPS would scale inversely with the pixel count. From 1080p to 1440p, the pixel count increases by 78%, so the FPS should drop by about 44% if purely GPU-limited. Instead, the FPS drops by only 33%, suggesting that the CPU is also playing a role. From 1440p to 4K, the pixel count increases by 125%, so a purely GPU-limited system would see the FPS drop by about 55%. The actual drop is 43%, which again indicates that the CPU is constraining performance at lower resolutions.

At 1080p Low, the 334 FPS figure likely approaches the CPU's maximum frame generation capability. The Core i3-12100F has 4 cores and 8 threads, which may limit how many draw calls and game logic updates can be processed per second. As the resolution increases, the GPU takes longer to render each frame, giving the CPU more time to prepare the next frame. This is why the FPS drop from 1080p to 1440p is smaller than expected: the CPU becomes less of a bottleneck as the GPU workload increases.

The data shows that at 4K Ultra, the system produces 76 FPS, which is still well above playable. The fact that even at 4K Ultra, the FPS does not drop below 76 indicates that the GPU has sufficient headroom for this game's demands. The 8 GB VRAM and 448.0 GB/s bandwidth are more than adequate for the texture and geometry complexity of To The Core at 4K.

At Ultra settings, the FPS drops from 197 at 1080p to 132 at 1440p (33% reduction) and then to 76 at 4K (42% reduction). This pattern mirrors the Low settings scaling, confirming that the CPU's influence remains consistent regardless of settings preset. The limiting component in this system is the CPU at lower resolutions, while the GPU becomes the primary limiter at 4K, though neither component causes the system to fall below playable thresholds.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 58 W TDP. The CPU's cache configuration includes 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 12 MB of shared L3 cache. The processor supports both DDR4 and DDR5 memory in a dual-channel configuration, and it uses the Intel Socket 1700 platform.

In To The Core, an idle game, the CPU's role is primarily to manage game logic, UI updates, and the periodic events that define the idle genre. The benchmark results show that the i3-12100F achieves a Cinebench R23 multicore score of 11860 and a single-core score of 1674. The single-core performance is particularly relevant for idle games, which often rely on a single thread for the main game loop. The 3DMark single-thread score of 893 and the PassMark single-thread score of 3444 indicate that the CPU's single-core capability is solid for this workload.

The CPU's nearest rivals in the benchmark database include the Intel Core 3 N355 with an average score of 13492 (0% delta), the Intel Core i5-9500 at 13452 (0.3% ahead), the Intel Core 5 120UL at 13594 (0.7% behind), and the Intel Core i7-1250U at 13351 (1.1% ahead). These tight margins suggest that the i3-12100F performs within a narrow band of comparable processors, and any of these would likely produce similar results in To The Core.

The data from the measured FPS shows that the CPU is not the primary bottleneck at higher resolutions. At 4K, the FPS is determined largely by the GPU, as evidenced by the 52 FPS difference between Low and Ultra settings. At 1080p, the CPU's influence is more apparent, as the 334 FPS at Low settings likely approaches the CPU's maximum frame rate capability. The PassMark multi-thread score of 14015 and the Geekbench multicore score of 7252 indicate that the CPU can handle multi-threaded workloads, but the 4-core design limits its overall throughput.

The CPU's boost clock of 4.30 GHz is sufficient for the game's demands, and the 12 MB of L3 cache helps with data locality for frequently accessed game state. The 58 W TDP means the CPU produces limited heat, allowing for a capable air cooler to maintain boost clocks. The memory support for DDR4 and DDR5 provides flexibility, though the measured FPS data does not differentiate between memory types. The 68th percentile ranking among all CPUs indicates that this processor is above average but not exceptional, which aligns with its mid-range positioning in the Core 12th Gen lineup.

FAQ

Q: What is the combo's rank among all tested systems in To The Core?

A: The Intel Core i3-12100F with the NVIDIA GeForce RTX 5060 ranks 1639 out of 3725 tested combinations, placing it in the 56th percentile of all systems tested for this game.

Q: What is the best settings preset for 4K gameplay?

A: The data shows that Medium settings at 3840x2160 produce 109 FPS average with a 92 FPS minimum, while Ultra produces 76 FPS, High produces 94 FPS, and Low produces 128 FPS. Medium offers the best balance of visual quality and smoothness at 4K.

Q: How does this GPU compare to the AMD Radeon RX 6750 XT?

A: The RTX 5060 has an average benchmark score of 26331, which is 1.2% higher than the AMD Radeon RX 6750 XT's score of 26011, based on the nearestRivals data.

Q: What is the CPU's single-thread performance in Cinebench R23?

A: The Intel Core i3-12100F achieves a Cinebench R23 single-core score of 1674, and a multicore score of 11860, with the single-thread performance being more relevant for idle game logic.

Q: Does the system maintain playable frame rates at 4K Ultra?

A: Yes, at 3840x2160 with Ultra settings, the system produces an average of 76 FPS, which is above the 60 FPS threshold for smooth gameplay, though it does not fully utilize high-refresh-rate displays.

Q: What is the GPU's VRAM capacity and memory bandwidth?

A: The NVIDIA GeForce RTX 5060 has 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of bandwidth, with a memory clock of 1750 MHz (28 Gbps effective).

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5060 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 128.0
3840x2160 Medium 109.0
3840x2160 High 94.0
3840x2160 Ultra 76.0
2560x1440 Low 225.0
2560x1440 Medium 190.0
2560x1440 High 165.0
2560x1440 Ultra 132.0
1920x1080 Low 334.0
1920x1080 Medium 282.0
1920x1080 High 245.0
1920x1080 Ultra 197.0

To The Core with ii3-12100F + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with RTX 5060 + Other CPUs

See how To The Core performs with the same GPU but different processors.

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